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@  Bass X0 : (02 July 2020 - 04:00 PM)

He's sweeter than the average bear.

@  Maximus Ambus : (02 July 2020 - 03:14 PM)

Convert him to Maple Syrup.

@  Bass X0 : (02 July 2020 - 03:10 PM)

what would Canada do with Yogi?

@  Cyoti : (01 July 2020 - 12:51 PM)

We can deport Yogi back to Canada now.

@  Sabrblade : (01 July 2020 - 12:50 PM)

Jellystone National Pawk. A westful wetweat.

@  Rycochet : (01 July 2020 - 12:47 PM)

Jellystone. We're going to be plunged into a decade of poor animation. Fortunately we've been led by bad cartoon characters for years so we won't notice much difference.

@  Maximus Ambus : (01 July 2020 - 06:19 AM)

what next? YELLOWSTONE?

@  Nevermore : (01 July 2020 - 05:46 AM)

Thanks, dead person.

@  Bass X0 : (01 July 2020 - 05:06 AM)

congratulations to all survivors of the first half of 2020.

@  wonko the sane? : (30 June 2020 - 10:21 PM)

21 for me, but after numerous repetitions I got it down to 17 and a half.

@  TheMightyMol... : (30 June 2020 - 06:16 PM)

I transform in six steps from human to human sitting on my ass at the computer and back again!

@  -LittleAutob... : (30 June 2020 - 05:55 PM)

x-x when in vehicle mode we can travel much F A R T H E R-

@  wonko the sane? : (30 June 2020 - 05:52 PM)

Because despite the fact that we can travel around the world in the time it takes to get a good nights sleep and a couple of meals: people rarely wander more than 25 miles away from home for the duration of their lives.

@  Otaku : (30 June 2020 - 05:49 PM)

I don't know how many days that trip takes - especially while sightseeing - but explaining they're 3936 kilometers (2445 miles) apart gives an idea, paradoxically because it is too large to easily picture.

@  Otaku : (30 June 2020 - 05:44 PM)

Aye.  When I catch lay people discussing miles and not how long the trip takes, it is in an attempt to stress how far away something is... like NYC to LA.

@  ▲ndrusi : (30 June 2020 - 01:20 PM)

But I can imagine 45 *minutes* easily.

@  ▲ndrusi : (30 June 2020 - 01:20 PM)

I can imagine a mile, it's a distance I've run. I can't really imagine 45 miles.

@  ▲ndrusi : (30 June 2020 - 01:19 PM)

I think there's also an element of the thing where things that are much bigger than us all blur together.

@  Otaku : (30 June 2020 - 11:49 AM)

If you're not, then you're more concerned with how long it takes.  Actual distance doesn't tell you that very well.  Besides traffic and road conditions, you'll need to know what kind of driving (city/interstate/rural/etc.).

@  Otaku : (30 June 2020 - 11:47 AM)

Distance matters if you're being paid by the mile.

@  TM2-Megatron : (30 June 2020 - 11:44 AM)

Canadians are the same way, for the most part. If you're driving somewhere far, especially, it helps you plan out the day more than a distance in KM would.

@  Otaku : (30 June 2020 - 11:42 AM)

We use the time it takes to get someplace because that is what is relevant to us.

@  TheMightyMol... : (30 June 2020 - 10:55 AM)

Because even we can't figure out miles half the time.

@  Paladin : (30 June 2020 - 09:54 AM)

it's a big country with a lot of empty space. between our citizens' ears.

@  Bass X0 : (30 June 2020 - 09:52 AM)

Why do most Americans measure distance by hours of driving?

@  TM2-Megatron : (29 June 2020 - 07:26 PM)

And as a result the world's lone blu-ray release of the film, an Australian disc that came out 7 years ago, now goes for hundreds of dollars on eBay. Thanks Disney.

@  TM2-Megatron : (29 June 2020 - 06:21 PM)

Well, they censored Daryl Hannah's butt in Splash :rolleyes

@  Paladin : (29 June 2020 - 05:43 PM)

maybe New Mutants is too bad even for D+.

@  Steevy Maximus : (29 June 2020 - 05:00 PM)

X-Men films are coming to Disney+ next month. But will they censor Hugh Jackman's butt?

@  -LittleAutob... : (29 June 2020 - 12:44 PM)

Pft.

@  TheMightyMol... : (29 June 2020 - 11:59 AM)

Behold! Night Strike Galvatron!

@  Bass X0 : (29 June 2020 - 09:53 AM)

I will grant you a recolored body, and recolored troops to command.

@  Cybersnark : (29 June 2020 - 09:47 AM)

I don't want to be reissued. This body sucks, I wanna be updated.

@  Nevermore : (29 June 2020 - 09:43 AM)

I definitely don't intend to be reissued. Nobody would buy me.

@  Bass X0 : (29 June 2020 - 08:31 AM)

will anybody else attempt to be reissued?

@  wonko the sane? : (29 June 2020 - 07:51 AM)

*Gasp* Decepticons re-writing history to serve their own needs?!?!

@  Nevermore : (29 June 2020 - 05:48 AM)

The whole point of the DJD is that they're fanatical Megatron fanboys (especially Tarn) to the point of having their own headcanon taking priority of the actual canon, simply speaking.

@  TheMightyMol... : (29 June 2020 - 04:01 AM)

They didn't know the war was over until later. And then they denied it anyway.

@  PlutoniumBoss : (28 June 2020 - 10:47 PM)

"He's comin' right for us!"

@  Telly : (28 June 2020 - 08:40 PM)

was that even still in effect once the war ended?

@  TheMightyMol... : (28 June 2020 - 06:51 PM)

According to Roberts, soldiers can ignore the order to spare Whirl if he's directly threatening them. But mostly the DJD were out of their heads on Nuke and not really caring much at the time.

@  Xaaron : (28 June 2020 - 06:41 PM)

Also, they were hopped up on goofballs at the time.

@  wonko the sane? : (28 June 2020 - 06:06 PM)

Cause it was whirl. He opened his (non-existant.) gob at the just the right time to piss somebody off. Or, so I assume.

@  Maximus Ambus : (28 June 2020 - 06:00 PM)

If Whirl was off limits why did the DJD kill him?

@  TM2-Megatron : (27 June 2020 - 05:57 PM)

That sounds about right. I actually didn't get into it until the IQ expansion came out (which saved me a bit of expense)

@  Otaku : (27 June 2020 - 05:55 PM)

Weird question (and sorry for so many shouts): did Overpower really release in August of '95?  I could have sworn I attempted to play it with a classmate who shouldn't have been a classmate by that point.

@  Otaku : (27 June 2020 - 05:52 PM)

So... I don't have all my cards still somewhere. XP I still play Pokémon via the PTCGO, and I've been doing Card of the Days over on Pojo (on and off) since 2013.

@  Otaku : (27 June 2020 - 05:51 PM)

For both financial, personal, and practical reasons, all my collectibles had to go about 10 years ago: action figures, comic books, card games, RPG books, video games.

@  TM2-Megatron : (27 June 2020 - 05:48 PM)

I've still got all my cards, somewhere; I had a pretty decent collection. Still have the Japanese Digimon CCG, too. Glad I never got into Magic; way too pricey

@  Otaku : (27 June 2020 - 05:36 PM)

Technically, Overpower was my first TCG... except I never, ever learned how to play it, or understood that booster packs contained different cards than the Starter Decks.


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Unpopular gaming opinions


426 replies to this topic

#341 Fnu Aw

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Posted 27 March 2019 - 03:59 PM

I liked Battlefront 1 more than Battlefront 2.


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#342 Caldwin

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Posted 30 April 2019 - 08:53 PM

I actually prefer the slower paced Street Fighter II games. Sure my first SNES SF game was Turbo and for a while was the only version of SFII I could play. So I got used to Turbo speeds. But now with the 30th Anniversary Collection and the Arcade 1UP machine, I've gotten used to the slower pace and Turbo is actually a bit too fast paced for me.
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#343 Tm_Silverclaw

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Posted 30 April 2019 - 09:29 PM

I hate Sonic's blue spheres levels.

 

HATE



#344 mx-01 archon

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Posted 01 May 2019 - 09:18 PM

I hate Sonic's blue spheres levels.

 

HATE

 

I don't think this is unpopular opinion.  I generally have no clue what's going on in them, myself.  Just start moving around in directions and then it's "oh, alright, I 'died'.  I guess.  Or something...".  Pure nonsense.

 

Not to stir up the hornet's nest around the stuff that got me villified the last time, but that's totally in keeping with the parts I dislike about classic Sonic, in that a lot of it feels like blindly moving forward with no sense of direction, which is counter-intuitive to me.  A guy who spends his life moving around "at the speed of light" should be perfectly in control of his surroundings at all times, and Classic Sonic just makes me feel like I'm stumbling on every bump and rock in sight.

 

 

Or for the TL;DR, no matter what his fans are accustomed to, I still don't think the 80s/90s-style "trial-and-error" platformer is really the right genre for Sonic to reside in.


Edited by mx-01 archon, 01 May 2019 - 09:29 PM.


#345 Ximen

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Posted 18 May 2019 - 01:47 AM

I think BFA (WoW) is not bad.

I don't like GW 2 mounts.

Fortnite is boring.



#346 Tm_Silverclaw

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Posted 18 May 2019 - 06:51 AM

So effing tired of SF2



#347 Caldwin

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Posted 18 May 2019 - 09:11 AM

That could be my fault. I've been on a Capcom kick lately. I'm sure I've been talking about it a lot.
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#348 Tm_Silverclaw

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Posted 18 May 2019 - 09:22 AM

No, it's just capcom's insistence of putting it everywhere and acting like we should be glad it's there (Sega classic coming to mind) instead of some of their other games.

I mean I get it.... SF2 is an icon.... but can be gotten literally everywhere. Stop forcing it down our throats.

#349 ▲ndrusi

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Posted 21 May 2019 - 12:24 PM

I hate Sonic's blue spheres levels.
 
HATE

 
I don't think this is unpopular opinion.  I generally have no clue what's going on in them, myself.  Just start moving around in directions and then it's "oh, alright, I 'died'.  I guess.  Or something...".  Pure nonsense.
 
Not to stir up the hornet's nest around the stuff that got me villified the last time, but that's totally in keeping with the parts I dislike about classic Sonic, in that a lot of it feels like blindly moving forward with no sense of direction, which is counter-intuitive to me.  A guy who spends his life moving around "at the speed of light" should be perfectly in control of his surroundings at all times, and Classic Sonic just makes me feel like I'm stumbling on every bump and rock in sight.
 
 
Or for the TL;DR, no matter what his fans are accustomed to, I still don't think the 80s/90s-style "trial-and-error" platformer is really the right genre for Sonic to reside in.

It seems to me that your real problem with classic Sonic games is that you heard enough memes about them to form a deep-seated impression of what they were all about before you'd actually played any of them yourself, and now you're trying to play the game you imagined instead of the game that's in front of you.

Classic Sonic games are essentially about exploration. You find objects and things that might be routes you could take, you play with the physics, you figure out how different objects and setpieces work. Physics in particular are the defining feature of classic Sonic--the main reason Sonic Mania was so much better received than Sonic 4 is because Mania got the physics right. Speed is certainly an element, but it's a reward for figuring things out, whether it's "congratulations, you're at the beginning of Emerald Hill Zone and you realized you can press right to go right" or "yes, that's the right spot to jump on a curved hill so instead of going backwards you'll go forwards and cover ground faster than you would running alone" or "you got through that difficult platforming section, now please enjoy this loop and some rings." Or, yes, "you've memorized exactly where to jump so that you'll just miss the wall and not have to stop." Generally as the game goes on it makes you work harder. But the key is that it's not enough to have Sonic's ability to move his legs back and forth really fast--you also need his grasp of his environment.

Once you understand what Sonic understands that allows him to go fast, you can go fast, too.

#350 K Gatzby

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Posted 21 May 2019 - 12:58 PM

No, it's just capcom's insistence of putting it everywhere and acting like we should be glad it's there (Sega classic coming to mind) instead of some of their other games.

I mean I get it.... SF2 is an icon.... but can be gotten literally everywhere. Stop forcing it down our throats.

Alpha and 3 deserve more love than SF2.


Signatures are overrated.

#351 Spark

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Posted 23 May 2019 - 02:34 PM

Any time "crafting" is in a game, it's usually a tacked on feature used for a retail box call out instead of just, y'know, finding the actual gun or ammo or what have you.

 

I think Horizon Zero Dawn is the ONLY time I've ever thought crafting was done well in a game instead of something that grinds it to an absolute halt.


 

No, it's just capcom's insistence of putting it everywhere and acting like we should be glad it's there (Sega classic coming to mind) instead of some of their other games.

I mean I get it.... SF2 is an icon.... but can be gotten literally everywhere. Stop forcing it down our throats.

Alpha and 3 deserve more love than SF2.

 

SF Alpha 3 remains the best Street Fighter.


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#352 videomaster21XX

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Posted 23 May 2019 - 06:58 PM

I...I don't like Street Fighter.

 

Should I see myself out?


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#353 Caldwin

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Posted 23 May 2019 - 07:04 PM

We can't be friends anymore.
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#354 videomaster21XX

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Posted 23 May 2019 - 10:54 PM

We can't be friends anymore.

W-well it's not like I wanted to be friends with you anyway b-baka!


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#355 tec

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Posted 24 May 2019 - 01:12 AM

You can all rag on vanilla SF2, SF2CE, SF2T, SF2 Red Wave ,SSF2Turbo

 

But no one can say nothing about Super Street Fighter 2 ill shank an Allsparker


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#356 mx-01 archon

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Posted 24 May 2019 - 02:51 AM

 

 

I hate Sonic's blue spheres levels.
 
HATE

 
I don't think this is unpopular opinion.  I generally have no clue what's going on in them, myself.  Just start moving around in directions and then it's "oh, alright, I 'died'.  I guess.  Or something...".  Pure nonsense.
 
Not to stir up the hornet's nest around the stuff that got me villified the last time, but that's totally in keeping with the parts I dislike about classic Sonic, in that a lot of it feels like blindly moving forward with no sense of direction, which is counter-intuitive to me.  A guy who spends his life moving around "at the speed of light" should be perfectly in control of his surroundings at all times, and Classic Sonic just makes me feel like I'm stumbling on every bump and rock in sight.
 
 
Or for the TL;DR, no matter what his fans are accustomed to, I still don't think the 80s/90s-style "trial-and-error" platformer is really the right genre for Sonic to reside in.

 

It seems to me that your real problem with classic Sonic games is that you heard enough memes about them to form a deep-seated impression of what they were all about before you'd actually played any of them yourself, and now you're trying to play the game you imagined instead of the game that's in front of you.

Classic Sonic games are essentially about exploration. You find objects and things that might be routes you could take, you play with the physics, you figure out how different objects and setpieces work. Physics in particular are the defining feature of classic Sonic--the main reason Sonic Mania was so much better received than Sonic 4 is because Mania got the physics right. Speed is certainly an element, but it's a reward for figuring things out, whether it's "congratulations, you're at the beginning of Emerald Hill Zone and you realized you can press right to go right" or "yes, that's the right spot to jump on a curved hill so instead of going backwards you'll go forwards and cover ground faster than you would running alone" or "you got through that difficult platforming section, now please enjoy this loop and some rings." Or, yes, "you've memorized exactly where to jump so that you'll just miss the wall and not have to stop." Generally as the game goes on it makes you work harder. But the key is that it's not enough to have Sonic's ability to move his legs back and forth really fast--you also need his grasp of his environment.

Once you understand what Sonic understands that allows him to go fast, you can go fast, too.

 

 

No, I've played all the classic Sonic games.  Just, not at the point when they were super-popular (outside of messing around with Sonic 2 infrequently as a kid when I was over at friends' places, and generally failing hard at Chemical Plant Zone 2), and more when I was more critical of game design and such.

 

I have no problems with explorative platformers.  That's what Mario started to become, at least once the ratchet scrolling of Super Mario Bros. was out of the way and you had a bit more freedom of movement.  And I love speed blitzing my way around Megaman X and Zero, after I've gotten used to the stage layouts.

 

But Sonic's level design simply doesn't fly with me as being at all representative of who he is, and how he's portrayed outside the actual gameplay.  He's a "gotta go fast" guy, never once second-guessing his actions and always blazing forward at full clip.  He navigates hazards like he's got a sixth sense for danger.  The gameplay doesn't make you feel like that Sonic whatsoever.  You can only go full speed essentially if you have a map?  That doesn't sound like Sonic at all.  And as I mentioned earlier, most of the level design of those classic games wound up forcing you to slow down rather than speed up.  All those manually cranked elevators in Chemical Plant and Casino Night, and waiting around for block staircases to shift into the right position and such.  The games felt like they were trying to impede your speed at all costs (which they kinda were, since full speed meant they had to design larger levels, which could cause loading problems), rather than let you be free.



#357 Tm_Silverclaw

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Posted 24 May 2019 - 03:48 AM

The people who PvP in FFXIV are complete idiots.



#358 TheMightyMollusk

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Posted 24 May 2019 - 05:04 AM

The people who PvP in FFXIV are complete idiots.

To be fair, most of them are bots.

#359 Tm_Silverclaw

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Posted 24 May 2019 - 06:22 AM

Than the bots could at least learn to attack healers.



#360 Glenn

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Posted 24 May 2019 - 09:22 AM

I kind of forgot FF XIV had pvp..



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