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@  Cyoti : (01 July 2020 - 12:51 PM)

We can deport Yogi back to Canada now.

@  Sabrblade : (01 July 2020 - 12:50 PM)

Jellystone National Pawk. A westful wetweat.

@  Rycochet : (01 July 2020 - 12:47 PM)

Jellystone. We're going to be plunged into a decade of poor animation. Fortunately we've been led by bad cartoon characters for years so we won't notice much difference.

@  Maximus Ambus : (01 July 2020 - 06:19 AM)

what next? YELLOWSTONE?

@  Nevermore : (01 July 2020 - 05:46 AM)

Thanks, dead person.

@  Bass X0 : (01 July 2020 - 05:06 AM)

congratulations to all survivors of the first half of 2020.

@  wonko the sane? : (30 June 2020 - 10:21 PM)

21 for me, but after numerous repetitions I got it down to 17 and a half.

@  TheMightyMol... : (30 June 2020 - 06:16 PM)

I transform in six steps from human to human sitting on my ass at the computer and back again!

@  -LittleAutob... : (30 June 2020 - 05:55 PM)

x-x when in vehicle mode we can travel much F A R T H E R-

@  wonko the sane? : (30 June 2020 - 05:52 PM)

Because despite the fact that we can travel around the world in the time it takes to get a good nights sleep and a couple of meals: people rarely wander more than 25 miles away from home for the duration of their lives.

@  Otaku : (30 June 2020 - 05:49 PM)

I don't know how many days that trip takes - especially while sightseeing - but explaining they're 3936 kilometers (2445 miles) apart gives an idea, paradoxically because it is too large to easily picture.

@  Otaku : (30 June 2020 - 05:44 PM)

Aye.  When I catch lay people discussing miles and not how long the trip takes, it is in an attempt to stress how far away something is... like NYC to LA.

@  ▲ndrusi : (30 June 2020 - 01:20 PM)

But I can imagine 45 *minutes* easily.

@  ▲ndrusi : (30 June 2020 - 01:20 PM)

I can imagine a mile, it's a distance I've run. I can't really imagine 45 miles.

@  ▲ndrusi : (30 June 2020 - 01:19 PM)

I think there's also an element of the thing where things that are much bigger than us all blur together.

@  Otaku : (30 June 2020 - 11:49 AM)

If you're not, then you're more concerned with how long it takes.  Actual distance doesn't tell you that very well.  Besides traffic and road conditions, you'll need to know what kind of driving (city/interstate/rural/etc.).

@  Otaku : (30 June 2020 - 11:47 AM)

Distance matters if you're being paid by the mile.

@  TM2-Megatron : (30 June 2020 - 11:44 AM)

Canadians are the same way, for the most part. If you're driving somewhere far, especially, it helps you plan out the day more than a distance in KM would.

@  Otaku : (30 June 2020 - 11:42 AM)

We use the time it takes to get someplace because that is what is relevant to us.

@  TheMightyMol... : (30 June 2020 - 10:55 AM)

Because even we can't figure out miles half the time.

@  Paladin : (30 June 2020 - 09:54 AM)

it's a big country with a lot of empty space. between our citizens' ears.

@  Bass X0 : (30 June 2020 - 09:52 AM)

Why do most Americans measure distance by hours of driving?

@  TM2-Megatron : (29 June 2020 - 07:26 PM)

And as a result the world's lone blu-ray release of the film, an Australian disc that came out 7 years ago, now goes for hundreds of dollars on eBay. Thanks Disney.

@  TM2-Megatron : (29 June 2020 - 06:21 PM)

Well, they censored Daryl Hannah's butt in Splash :rolleyes

@  Paladin : (29 June 2020 - 05:43 PM)

maybe New Mutants is too bad even for D+.

@  Steevy Maximus : (29 June 2020 - 05:00 PM)

X-Men films are coming to Disney+ next month. But will they censor Hugh Jackman's butt?

@  -LittleAutob... : (29 June 2020 - 12:44 PM)

Pft.

@  TheMightyMol... : (29 June 2020 - 11:59 AM)

Behold! Night Strike Galvatron!

@  Bass X0 : (29 June 2020 - 09:53 AM)

I will grant you a recolored body, and recolored troops to command.

@  Cybersnark : (29 June 2020 - 09:47 AM)

I don't want to be reissued. This body sucks, I wanna be updated.

@  Nevermore : (29 June 2020 - 09:43 AM)

I definitely don't intend to be reissued. Nobody would buy me.

@  Bass X0 : (29 June 2020 - 08:31 AM)

will anybody else attempt to be reissued?

@  wonko the sane? : (29 June 2020 - 07:51 AM)

*Gasp* Decepticons re-writing history to serve their own needs?!?!

@  Nevermore : (29 June 2020 - 05:48 AM)

The whole point of the DJD is that they're fanatical Megatron fanboys (especially Tarn) to the point of having their own headcanon taking priority of the actual canon, simply speaking.

@  TheMightyMol... : (29 June 2020 - 04:01 AM)

They didn't know the war was over until later. And then they denied it anyway.

@  PlutoniumBoss : (28 June 2020 - 10:47 PM)

"He's comin' right for us!"

@  Telly : (28 June 2020 - 08:40 PM)

was that even still in effect once the war ended?

@  TheMightyMol... : (28 June 2020 - 06:51 PM)

According to Roberts, soldiers can ignore the order to spare Whirl if he's directly threatening them. But mostly the DJD were out of their heads on Nuke and not really caring much at the time.

@  Xaaron : (28 June 2020 - 06:41 PM)

Also, they were hopped up on goofballs at the time.

@  wonko the sane? : (28 June 2020 - 06:06 PM)

Cause it was whirl. He opened his (non-existant.) gob at the just the right time to piss somebody off. Or, so I assume.

@  Maximus Ambus : (28 June 2020 - 06:00 PM)

If Whirl was off limits why did the DJD kill him?

@  TM2-Megatron : (27 June 2020 - 05:57 PM)

That sounds about right. I actually didn't get into it until the IQ expansion came out (which saved me a bit of expense)

@  Otaku : (27 June 2020 - 05:55 PM)

Weird question (and sorry for so many shouts): did Overpower really release in August of '95?  I could have sworn I attempted to play it with a classmate who shouldn't have been a classmate by that point.

@  Otaku : (27 June 2020 - 05:52 PM)

So... I don't have all my cards still somewhere. XP I still play Pokémon via the PTCGO, and I've been doing Card of the Days over on Pojo (on and off) since 2013.

@  Otaku : (27 June 2020 - 05:51 PM)

For both financial, personal, and practical reasons, all my collectibles had to go about 10 years ago: action figures, comic books, card games, RPG books, video games.

@  TM2-Megatron : (27 June 2020 - 05:48 PM)

I've still got all my cards, somewhere; I had a pretty decent collection. Still have the Japanese Digimon CCG, too. Glad I never got into Magic; way too pricey

@  Otaku : (27 June 2020 - 05:36 PM)

Technically, Overpower was my first TCG... except I never, ever learned how to play it, or understood that booster packs contained different cards than the Starter Decks.

@  Otaku : (27 June 2020 - 05:35 PM)

Can't forget what you didn't know in the first place.

@  Patch : (27 June 2020 - 05:28 PM)

Ah yes, Overpower. Who could forget the expansion where they added a new stat and you had to re-collect your heroes all over again.

@  TheMightyMol... : (27 June 2020 - 04:20 PM)

Counterpoint, when was the last time you spent money on Overpower?


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Unpopular gaming opinions


426 replies to this topic

#281 Boss Borot

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Posted 06 February 2019 - 08:01 AM

i don't like Banjo Kazooie.  i can't pin it down to one specific thing but i just don't like it. 

 

I absolutely hate the "voices" in the game.

Almost the same with Okami, though I can stand them most of the time. Lovely game, but there's no way to speed up the talking in cutscenes, so loooong stretches of slow "wee wo wah wah wo wee werh wa" talk made me want to stab things.



#282 mx-01 archon

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Posted 06 February 2019 - 07:06 PM

Sonic is more of a... rhythm game, I guess, than a platformer. At least, if the level is well designed. Otherwise it's just a really bad platformer. A Sonic game shouldn't be too difficult to just play through; if you want to get all the red rings or S-ranks, you can make it hard, but for just getting through all the levels, make it be pretty easy. Sonic is fun when you're going fast, and when you don't know a level, it's only fun when it's easy. And I'd argue that it's a lot more difficult to design a good Sonic level than it is a standard platformer level.

 

See, that's pretty much what I want.  Rayman Origins/Legends, and Prince of Persia 2008 are essentially rhythm games disguised as platformers (except Rayman Legends' "end of world" levels, which are rhythm games disguised as platformers presented as a rhythm game...).  Sonic needs to be able to flow freely like that, to give you the impression of what it'd be like to live Sonic's shoes.

 

Sonic's actual games could be considered a rhythm game ... if you played those half blinded so you can only see the note half a second before it whips by you, and can't plan ahead for all future notes.   They're more like playing an actual instrument, as you stumble on each and every note until you finally memorize the whole thing.  Plus, you were promised Flight of the Bumblebee for the whole game, but instead you mostly get slow waltzes.  Instead of living Sonic's shoes, you're just a dude who put on Sonic's shoes for the first time and are tripping all over your damned self.


Edited by mx-01 archon, 06 February 2019 - 07:08 PM.


#283 ▲ndrusi

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Posted 07 February 2019 - 03:59 PM

You know, it's incredible how you're going right down the list of gaming opinions I can't hugging stand. I can't wait until you tell us how nobody should ever play on easy mode.

#284 The Doctor Who

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Posted 07 February 2019 - 04:17 PM

I'm convinced that if Sega ever settled on one system for Sonic and just sat down and actually put the damn effort into making a series of games that gradually escalated it in a logical fashion, then just about anything they did with him would be gold.

But they're like the ADD kid in a candy shop "Ooh, that's a cool mechanic, wait what about that one, no wait we totally need character customization is this one!"

Edited by The Doctor Who, 07 February 2019 - 04:18 PM.

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#285 mx-01 archon

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Posted 07 February 2019 - 04:53 PM

You know, it's incredible how you're going right down the list of gaming opinions I can't hugging stand. I can't wait until you tell us how nobody should ever play on easy mode.

 

???

 

Explain, please.

 

I mean, there's a reason these opinions are being posted in a thread about "unpopular" or "controversial" opinions, but proper talkback would be nice.

 

In this specific case, I'm not railing on "trial and error" gameplay in general.  There's a place for that, if that's what you're getting at.  Just that it doesn't fit the fantasy of the character, and I wish Sonic Team would recognize that instead of falling back on it because that's how the original games were.


Edited by mx-01 archon, 07 February 2019 - 05:09 PM.


#286 Confuzor

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Posted 07 February 2019 - 07:15 PM

i don't like Banjo Kazooie.  i can't pin it down to one specific thing but i just don't like it. 

 
I absolutely hate the "voices" in the game.
Almost the same with Okami, though I can stand them most of the time. Lovely game, but there's no way to speed up the talking in cutscenes, so loooong stretches of slow "wee wo wah wah wo wee werh wa" talk made me want to stab things.
I have never clicked the Like button faster than I just did.

#287 Pale Rider

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Posted 07 February 2019 - 07:49 PM

The KOTOR games have not aged well.



#288 ▲ndrusi

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Posted 08 February 2019 - 01:48 AM

You know, it's incredible how you're going right down the list of gaming opinions I can't hugging stand. I can't wait until you tell us how nobody should ever play on easy mode.

 
???
 
Explain, please.
 
I mean, there's a reason these opinions are being posted in a thread about "unpopular" or "controversial" opinions, but proper talkback would be nice.
 
In this specific case, I'm not railing on "trial and error" gameplay in general.  There's a place for that, if that's what you're getting at.  Just that it doesn't fit the fantasy of the character, and I wish Sonic Team would recognize that instead of falling back on it because that's how the original games were.

There are a number of specific gaming opinions I see sometimes that I find unpleasant for one reason or another, and one of them is what you said about turn-based JRPGs, and another is what you said about Sonic games, and I'm somewhat humorously hypothesizing that this is in fact what determines your gaming opinions. No deeper meaning than that.

#289 mx-01 archon

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Posted 08 February 2019 - 05:06 AM

I have no qualms with "easy mode".  I'm typically not so hardcore that I crank things up all the way either.  Usually just stick to Normal difficulty unless I really get into the game enough that I feel I can give it another spin on a harder mode.

 

That's not where I'm coming from at all.

 

With the turn-based RPG spiel, I was breaking down how the system forces a binary outcome.  Barring horrific RNG at play, purely menu-driven combat can essentially be simplified down to "press this button to win", and "press this button to lose".  In actual practice, sure, you might need a strategy of some sort to pull through, but it comes down to rote memorization and formula.  What I was trying to convey is that there is no path forward, no growing the genre anymore while being tethered to those constraints.  More layers of "complexity" just create extra steps in that formula.  It's all been played out before.  There's nothing new that can be done with it.  You can slap all the fancy graphics you want on it, a turn-based RPG without any sort of active timing element is always going to be about the win button and the lose button.

 

As for the Sonic rant, I think I just advocated for making Sonic "easier".  Or at least less unfair.  Less random blind deaths, more reflex testing.  I simply feel that that's more in the spirit of the character than what they keep trying to force.

 

If you could elaborate on what you consider "unpleasant", that might aid the discussion.  I'm just pointing out what I feel are massive flaws in design that most gamers have taken for granted.  Again, not expecting widespread support here considering the thread we're in, but the fact that your response seemed to suggest an actual "recoil in horror" at the things I've suggested has my curiosity piqued.


Edited by mx-01 archon, 08 February 2019 - 05:14 AM.


#290 The Doctor Who

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Posted 08 February 2019 - 08:50 AM

"It's all been played out before. There's nothing new that can be done with it."

"I've seen it all, there's nothing new to discover" - Billy, age 13

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#291 ▲ndrusi

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Posted 08 February 2019 - 09:18 AM

I was making a joke, suggesting that the common thread that ties your gaming opinions together was that they're all things I'm tired of hearing, as if you selected them specifically for the purpose of making my day in particular a little more irritating.

I'm not particularly interested in actually engaging with you on either subject. In the case of the JRPG subject I'm not sure why anyone would be.

#292 mx-01 archon

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Posted 08 February 2019 - 11:56 AM

"It's all been played out before. There's nothing new that can be done with it."

"I've seen it all, there's nothing new to discover" - Billy, age 13

 

It's true though.  The only thing that you can change with pure turn-based system is to add/remove buttons, and throw a new coat of paint on it.

 

If you can change my mind, I'd like to hear it.  As far as I'm concerned, all the "advancements" made in games employing such a system have nothing to do with the battle systems at all.


Edited by mx-01 archon, 08 February 2019 - 11:57 AM.


#293 TheMightyMollusk

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Posted 08 February 2019 - 12:00 PM

Next you'll say Pokemon is a simple children's game with absolutely no complexity that would keep adults coming back to it for 20+ years.

#294 mx-01 archon

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Posted 08 February 2019 - 12:10 PM

Not what I said at all, and I already sorta covered that in my in-depth rant a while ago.

 

Pokemon has plenty of other things to enjoy about it.  People enjoy the cute character designs.  There's an addictive quality to the collection aspect.  The evolutions and ability learning tickles the reward centres of our brain for the time we put into it.  For the hardcore gamers, the PVP aspect is surprisingly deep and nuanced.

 

Still doesn't change that it doesn't bring anything new to specifically the battle system.  It's Final Fantasy 1 all over again with its D&D-based spell cast limits, essentially.  Completing the story mode is dead easy as you simply abuse your strongest moves and one-shot everything.  The only thing the AI has to offer against you are battles of attrition.

 

 

 

I was making a joke, suggesting that the common thread that ties your gaming opinions together was that they're all things I'm tired of hearing, as if you selected them specifically for the purpose of making my day in particular a little more irritating.

I'm not particularly interested in actually engaging with you on either subject. In the case of the JRPG subject I'm not sure why anyone would be.

 

Sure, I guess.  Agree to disagree.

 

Again, I think it's just the nature of your response that piqued my interest specifically.  I'm just a bit "irritated" myself, in that the very nature of this thread is to try to be controversial.  And I've done that, and specifically laid out my reasoning for my opinions so that you could at least follow my logic.  But then a lot of the follow-up discussion has boiled down to "you're wrong", "Okay, but why?", "...you're wrong".  The point of being controversial is to foster a discussion, but I'm not actually getting a whole lot of that.


Edited by mx-01 archon, 08 February 2019 - 12:20 PM.


#295 TheMightyMollusk

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Posted 08 February 2019 - 12:23 PM

Platformers are just jumping on things to reach a goal.

Fighting games are just hitting the other guy until he stops hitting back.

Rhythm games are just matching button prompts.

First-person shooters are just running around with a gun.

I could go on.

#296 videomaster21XX

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Posted 08 February 2019 - 12:30 PM

We get it, people think he's wrong. He doesn't feel he's wrong. I don't entirely agree with what he says, but I sorta see where he's coming from. There is a core mechanic to turn based games he feels has been played out and can't be advanced anymore.

 

Doesn't matter if you don't see it that way, the point is HE DOES, but understands it's an unpopular opinion. I've been in this situation here many times myself.

 

What people are saying now does NOT feel like playful ribbing, or anything like that. It doesn't look like you're 'just having fun' to me. It looks more like you are ganging up on him because "How dare he doesn't think the way I do"

 

So can we all just calm down and agree to disagree?


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#297 mx-01 archon

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Posted 08 February 2019 - 12:33 PM

It's not really that either.  Just that I put a lot of effort into making it so that, even if you don't agree with me, that you can at least understand where I'm coming from, and that I'd at least expect a modicum of effort in the rebuttal to match.

 

 

 

Platformers are just jumping on things to reach a goal.

Fighting games are just hitting the other guy until he stops hitting back.

Rhythm games are just matching button prompts.

First-person shooters are just running around with a gun.

I could go on.

 

If you go back to the original posts, it was never about boiling games down to their basest elements and giving them a laconic description as such. 

 

It's not about how simple games are, it's about what they can actually offer as "games".  All the other genres you mention test your reflexes and precision and sense of timing.  They require skill and can be "mastered".

 

Turn-based RPGs do not offer that.  They're a choose-your-own adventure with a steady stream of rewards attached to trigger your dopamine responses.  I don't personally find that much engaging anymore.  It rings hollow to me because I don't feel any real sense of accomplishment. 


Edited by mx-01 archon, 08 February 2019 - 12:45 PM.


#298 The Doctor Who

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Posted 08 February 2019 - 01:26 PM

Heavy must be the burden of the world on your shoulders,man.

I can only hope that, one day, you can learn to love again.

*incongruous J-Pop theme song*

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#299 ▲ndrusi

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Posted 08 February 2019 - 01:54 PM

I was literally just in here to make a joke. If that somehow obligates me to a debate, then I'll delete the damn posts and leave.

I will make sort of a meta-point in that I'm getting the impression that you don't actually have much experience with recent turn-based JRPGs. Which is reasonable given your non-interest in the genre, but surely you can understand how this might affect how your arguments come across.

#300 TheMightyMollusk

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Posted 08 February 2019 - 02:00 PM

Platformers are just jumping on things to reach a goal.

Fighting games are just hitting the other guy until he stops hitting back.

Rhythm games are just matching button prompts.

First-person shooters are just running around with a gun.

I could go on.

 
If you go back to the original posts, it was never about boiling games down to their basest elements and giving them a laconic description as such. 
 
It's not about how simple games are, it's about what they can actually offer as "games".  All the other genres you mention test your reflexes and precision and sense of timing.  They require skill and can be "mastered".
 
Turn-based RPGs do not offer that.  They're a choose-your-own adventure with a steady stream of rewards attached to trigger your dopamine responses.  I don't personally find that much engaging anymore.  It rings hollow to me because I don't feel any real sense of accomplishment.


I went back just now and reread your first post on the matter. Let me point out why I disagree.

 

Since I was last in here talking about Final Fantasy and other classic RPG stuff here, something else I'd like to bring up that I've had a lot of old-school gamers disagree with me in the past about:

Pure turn-based, menu-based battle systems are a relic of the past, and frankly need to stay there, at least in terms of forward-thinking game design (I mean, if the game is purposefully trying to be "retro", then I won't necessarily fault the design, even if I think there's a better way of doing it).

They came about as a way of emulating the sheer volume of options available to you in a pen & paper RPG, but it's impossible to replicate the nuance of those options. The end result is that such systems will always boil down to rote numerical superiority. You play with numbers advantage, you win. You don't, you lose. The long end of it is that there is no opportunity afforded for true challenge in the game. Just a series of gates guarded by numbers checks. If you can't beat a portion, just level grind until the numbers turn in your favour. The right and wrong course of action for every given scenario can be ascribed to formula.


How many pen-and-paper RPGs lack dice, stats, or other ways to track numbers? How many rely on using books full of charts for reference? The only "nuance" that differs is that a video game doesn't have a human GM, it has a programmed code. It still comes down to numbers. And, really, if you're just power-leveling in a video game to overwhelm things with numbers, rather than actually learning how the game works and actually playing it, then you've killed the challenge yourself. (And the only reason you can't do that in a tabletop RP is that the GM will get bored and stop you.)

Basically, I disagree not because of your opinion, but because your argument is based on a fallacy.



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