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@  ZakuConvoy : (20 January 2019 - 07:42 PM)

His one shots and two or three parters are great. But...Dark Age got a little long in the tooth. Not bad, but not my favorite.

@  ZakuConvoy : (20 January 2019 - 07:40 PM)

For me, it's less the delay, and more that Astro City is always best in smaller chunks. The longer story arcs (which is what the OGNs sound like they're aiming for), while not bad, are far from the high points of the series.

@  Nevermore : (20 January 2019 - 07:52 AM)

The recent ongoing series didn't start until what, 2013?

@  Nevermore : (20 January 2019 - 07:51 AM)

Then was continued as a five-issue mini-series ("Local Heroes"), then came a 16-issue maxi-series ("The Dark Age"), plus a couple of standalone specials and two-parters...

@  Nevermore : (20 January 2019 - 07:50 AM)

It started out as a series, but due to Busiek's health problems (?), it was put on hold after six issues, then got relaunched with a new #1, had several delays (again because of Busiek's health issues), was discontinued after #22...

@  Nevermore : (20 January 2019 - 07:49 AM)

I don't get why people are making such a big deal out of Astro City becoming a series of graphic novels now. I mean, it's not like it's always been a steady ongoing series.

@  Nevermore : (17 January 2019 - 08:19 PM)

I'm also only reading the trades. So I'm still missing... two volumes that are currently only available as hardcovers? Three?

@  Trpodeca : (17 January 2019 - 06:22 PM)

Astro City is great. Since I only read the trades, there probably won't be a big change for me.

@  ZakuConvoy : (17 January 2019 - 05:34 PM)

I have. Great series. Hopefully the transition to OGNs will be a smooth one.

@  Nevermore : (17 January 2019 - 07:20 AM)

Anyone here reading Kurt Busiek's Astro City?

@  Verity Carlo : (16 January 2019 - 01:12 PM)

https://sites.google...ations---part-1awwwww shit

@  Benbot : (16 January 2019 - 12:36 PM)

Remember the Noid? He steals pizzas!

@  Steevy Maximus : (16 January 2019 - 10:47 AM)

That said, the old "Nester" character from Nintendo Power IS owned by Nintendo, and I could see a homage in there

@  Steevy Maximus : (16 January 2019 - 10:46 AM)

Because technically DiC created the character, Nintendo does not own him.

@  Paladin : (16 January 2019 - 10:28 AM)

sidebar- why is "Captain N" not in Smash yet? that seems like such an easy option.

@  wonko the sane? : (16 January 2019 - 09:18 AM)

The 90's mario cartoons had exactly three character aspects to work with: fat, italian and plumber. He wasn't exactly wrenching pipes in every episode, so they had to do something...

@  TheMightyMol... : (16 January 2019 - 07:31 AM)

It's in another castle.

@  unluckiness : (16 January 2019 - 06:24 AM)

i HOpE sHe mADe LotSA SPAGHETTI

@  Locoman : (16 January 2019 - 06:17 AM)

Mario, wherever you are, HEEEEEEEELP!

@  unluckiness : (16 January 2019 - 06:07 AM)

That's Mama Luigi to you, Mario *wheeze*

@  Pennpenn : (16 January 2019 - 02:24 AM)

It's too hot here.

@  Echowarrior : (15 January 2019 - 11:03 PM)

I liked the Super Mario Brothers Super Show the best myself.

@  Sabrblade : (15 January 2019 - 10:35 PM)

There's always the three Mario cartoons DiC made back in the 80s.

@  wonko the sane? : (15 January 2019 - 09:48 PM)

So they could make a show that everyone would scream was an adventure time knockoff? I get what you're saying, but I can't see it being well received.

@  Sean Whitmore : (15 January 2019 - 08:47 PM)

The fact that Adventure Time was on the air for 8 years and at no point did Nintendo hand the creators a large sack of money and say, "Please make a Mario thing for us" will forever anger me.

@  wonko the sane? : (15 January 2019 - 07:03 PM)

There was so much awesome put into design and conception of the super mario bros. movie, and it didn't even need the branding: but it wouldn't have made it to the screen without the branding.

@  TM2-Megatron : (15 January 2019 - 06:56 PM)

Many aspects of it have stuck in my memory, though. The boots, the devolution ray, the aesthetic of the dinosaur city

@  TM2-Megatron : (15 January 2019 - 06:55 PM)

I had no idea there was another Mario Bros. movie coming out, though. Doubt it'll top the first one, it was just so bizarre

@  TM2-Megatron : (15 January 2019 - 06:55 PM)

They already act a bit like minions; they just aren't stupid

@  wonko the sane? : (15 January 2019 - 05:35 PM)

The trouble is: I honestly can't decide if making them minions would be better or worse than the continuously shrill voices they've used for the last 20 years.

@  Paladin : (15 January 2019 - 05:27 PM)

hope everyone's ready for Toads to look, act & sound like the Minions forever...

@  Lancer : (15 January 2019 - 04:54 PM)

I mean, considering Illumination is making the new Mario movie, Super Mario Bros. 1993 won't be the worst Mario movie anymore

@  Sabrblade : (15 January 2019 - 04:36 PM)

"Sir, your pizza's here." "Not now!"

@  wonko the sane? : (15 January 2019 - 04:28 PM)

Actually, yeah. I think I need to watch it again. Great movie.

@  PlutoniumBoss : (15 January 2019 - 03:44 PM)

It's a fun movie with amazing sets. As long as you don't try to connect it to anything else Mario, it's fine.

@  TM2-Megatron : (15 January 2019 - 03:38 PM)

Damn, I haven't thought about the Super Mario Bros. feature film in forever. Need to watch it again, soon; I can only imagine it gets better with time.

@  SHIELD Agent 47 : (15 January 2019 - 03:21 PM)

Re:Zero is a fantastic series.

@  ▲ndrusi : (15 January 2019 - 03:10 PM)

Yeah it's not a bad concept, it's just that lately the term is associated with "I, a Loser Everyman, Woke Up In a Generic Fantasy Setting Where I'm Super Special So Now Girls Orbit Me"

@  Sabrblade : (15 January 2019 - 12:59 PM)

So too is the old Super Mario Bros movie

@  wonko the sane? : (15 January 2019 - 12:28 PM)

I went and looked up the term "isekai"... that's not actually as bad as I thought it was going to be.

@  ▲ndrusi : (15 January 2019 - 12:19 PM)

I'm not sure, but the cartoon segments of The Super Mario Bros. Super Show are.

@  PlutoniumBoss : (15 January 2019 - 12:12 PM)

Wait. A. Minute. Is Blaster Master an isekai?

@  MEDdMI : (15 January 2019 - 08:49 AM)

*Dragon Slave*

@  Xellos : (15 January 2019 - 06:22 AM)

I used to use a pic like that as my avatar for years, but that... is a secret.

@  PlutoniumBoss : (15 January 2019 - 02:07 AM)

Is Flatland an isekai?

@  MEDdMI : (14 January 2019 - 11:16 PM)

@Xellos Every time I see you post, I picture Xellos' infuriating smug grin and finger waggling with the "sore wa hi*mi*tsu*desu <3"

@  Waspinator : (14 January 2019 - 09:50 PM)

The Last Starfighter is also one of those

@  Cybersnark : (14 January 2019 - 09:28 PM)

Astronaut gets shot through a wornhole and ends up on a living starship full of escaped alien prisoners.

@  Cybersnark : (14 January 2019 - 09:28 PM)

I realized a few months ago that Farscape is a sci-fi-based Isekai.

@  Sabrblade : (14 January 2019 - 09:03 PM)

The Thor movies and Enchanted, as well.


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Unpopular gaming opinions


275 replies to this topic

#261 mx-01 archon

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Posted 20 December 2018 - 01:41 AM

 

Since I was last in here talking about Final Fantasy and other classic RPG stuff here, something else I'd like to bring up that I've had a lot of old-school gamers disagree with me in the past about:
 
Pure turn-based, menu-based battle systems are a relic of the past, and frankly need to stay there, at least in terms of forward-thinking game design (I mean, if the game is purposefully trying to be "retro", then I won't necessarily fault the design, even if I think there's a better way of doing it). 
 
They came about as a way of emulating the sheer volume of options available to you in a pen & paper RPG, but it's impossible to replicate the nuance of those options.  The end result is that such systems will always boil down to rote numerical superiority.  You play with numbers advantage, you win.  You don't, you lose.  The long end of it is that there is no opportunity afforded for true challenge in the game.  Just a series of gates guarded by numbers checks.  If you can't beat a portion, just level grind until the numbers turn in your favour.  The right and wrong course of action for every given scenario can be ascribed to formula.
 
Now mind, this effect is diluted somewhat when applied in a PVP scenario.  Pokemon still manages a deep and nuanced tournament scene due to the level of mind-games that players can apply and skirt around the edge of simple number superiority.  At the same time, though, Pokemon is one of the absolute worst examples of this effect in action in its single player mode.  Abuse type-advantages and win everything, all the time.  It hasn't really progressed much beyond that since Gen 1.
 
RPGs can never be truly challenging unless they drop in additional aspects outside the menu.  Strategy RPGs introduce movement and positioning into the formula to create scenarios where simple numbers aren't enough to win an encounter.  Other games, like Paper Mario, introduce some basic timing mini-games into the menu-driven battles, to levy some modicum of player skill into the mix.  Very basic additions like that can add loads of depth to a tired system.


I totally, completely and in all ways disagree with this. There's a reason why Dragon Quest, Bravely Default, Octopath Traveller and its like are still hugely popular today. People still like this system. I'm one of them.

As long as there's the audience for it, it's totally not a thing of the past.

Now I will say that I'm glad most of these games have moved away from random encounters and started showing enemies on the map. But the fact that people still play turn/menu-based combat means the genre still has life in it yet.

 

 

Maybe to say the systems should be left completely in the past is a bit harsh, but I don't think I'm wrong that any of those games/franchises you suggested really aren't trying to move the genre forward, and are more about appealing to nostalgia.

 

But I'm going to re-iterate here.  Pure menu-driven systems represent stagnation in the genre.  There's nothing that can be done with them that hasn't already been done before, and there's no way to move them forward.  They present a purely mechanical path to progression forwards.  There's always one "best" course of action in any situation, so they can never present a "true" challenge.  Or you can think of turn-based RPGs as a puzzle, with a singular, most efficient way to solving it, but with potential for multitudes of other, less efficient ways of beating it just by cludging through.  Any way you shake it, if you actually understand the game's mechanics, there's no way to actually "lose" the game.

 

That's where I'm personally at with old-school turn-based JRPGs, in that it's mechanically impossible for them to present anything approaching a real challenge.  There's zero skill involved, only a level of patience you need to have to last them out.



#262 Blot

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Posted 20 December 2018 - 07:15 AM

First person shooters are a relic of the past, and are just a hold over of when game designers couldn't render the player character in game.  

 

What do you mean that I just don't like the genre?  No, clearly it is the genre who is wrong.



#263 Automan2000

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Posted 20 December 2018 - 07:22 AM

ET for Atari 2600 is nowhere near being the worse game ever made. In fact, considering hardware limitations and the ridiculous deadlines what Howard Scott Warshaw accomplished is pretty impressive.

#264 TheMightyMollusk

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Posted 20 December 2018 - 09:57 AM

I liked the original Xbox controller.

It's a wonderful melee weapon.

#265 mx-01 archon

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Posted 20 December 2018 - 02:54 PM

First person shooters are a relic of the past, and are just a hold over of when game designers couldn't render the player character in game.  

 

What do you mean that I just don't like the genre?  No, clearly it is the genre who is wrong.

 

There is a reason why I posted it as an unpopular opinion, after all.

 

But here's where I'm at with JRPGs.  I still love my classic Final Fantasies and Chrono Trigger and such for the nostalgia factor.  But as my gaming time gets more and more constricted by life, I've become more critical of how those games make you spend your time.  I have little patience anymore for games that have all the agency and challenge of a "Choose Your Own Adventure" book.  I find very little engagement in games where 75-80% of your "game time" is going "hold X for 25 hours because none of this shit actually matters", and the grand sum of the "challenge and/or choice" boils down to "you used Fire on the Ice monster?  You're a goddamned genius! You win! -or- You used Ice on the Ice monster?! You're an f'ing idiot.  You deserve this game over".  It's the exact same thing over and over and there's very little to keep me engaged with that sort of thing anymore.  It's completely impossible to lose these games unless you ignore all the game's context clues and play like an idiot, or there's blatantly unfair RNG bullshit that creates fake difficulty by the game deciding it just wants you to lose arbitrarily.

 

Nah, if I'm going to delve into a ~40 hour JRPG nowadays, give me something with a Tri-Ace designed battle system or something.  Something where the battles are an actual highlight and a challenge, and not just a time gate in my visual novel.

 

 

That you mention FPS games, that stagnation is why I gave the genre a pass for a good ~20 some odd years of my gaming history.  I'm not a particularly competitive gamer, so while I could appreciate the multiplayer deathmatch modes and such, they didn't appeal to me.  The single-player campaigns, especially with the glut of WWII-based shooters just bored me into apathy.  It's only really recently, with Borderlands (merging the genre with the hack & slash RPGs which I do enjoy) and Overwatch, with its sheer variety of gameplay styles available within its format, that I came out of my shell and gave FPSs more than a passing glance.



#266 tec

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Posted 20 December 2018 - 03:44 PM

PS2 Power Drome is a good Wipeout clone


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#267 Tm_Silverclaw

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Posted 20 December 2018 - 06:18 PM

 

First person shooters are a relic of the past, and are just a hold over of when game designers couldn't render the player character in game.  

 

What do you mean that I just don't like the genre?  No, clearly it is the genre who is wrong.

 

There is a reason why I posted it as an unpopular opinion, after all.

 

But here's where I'm at with JRPGs.  I still love my classic Final Fantasies and Chrono Trigger and such for the nostalgia factor.  But as my gaming time gets more and more constricted by life, I've become more critical of how those games make you spend your time.  I have little patience anymore for games that have all the agency and challenge of a "Choose Your Own Adventure" book.  I find very little engagement in games where 75-80% of your "game time" is going "hold X for 25 hours because none of this shit actually matters", and the grand sum of the "challenge and/or choice" boils down to "you used Fire on the Ice monster?  You're a goddamned genius! You win! -or- You used Ice on the Ice monster?! You're an f'ing idiot.  You deserve this game over".  It's the exact same thing over and over and there's very little to keep me engaged with that sort of thing anymore.  It's completely impossible to lose these games unless you ignore all the game's context clues and play like an idiot, or there's blatantly unfair RNG bullshit that creates fake difficulty by the game deciding it just wants you to lose arbitrarily.

 

Nah, if I'm going to delve into a ~40 hour JRPG nowadays, give me something with a Tri-Ace designed battle system or something.  Something where the battles are an actual highlight and a challenge, and not just a time gate in my visual novel.

 

 

That you mention FPS games, that stagnation is why I gave the genre a pass for a good ~20 some odd years of my gaming history.  I'm not a particularly competitive gamer, so while I could appreciate the multiplayer deathmatch modes and such, they didn't appeal to me.  The single-player campaigns, especially with the glut of WWII-based shooters just bored me into apathy.  It's only really recently, with Borderlands (merging the genre with the hack & slash RPGs which I do enjoy) and Overwatch, with its sheer variety of gameplay styles available within its format, that I came out of my shell and gave FPSs more than a passing glance.

 

 

I can actually see where you are coming from, but for example, due to my mental and physical conditions there are times i just want to sit down and very simply grind. Feel like I did -something- while I'm barely able to move or focus. And in that case, Turn based RPGS was something I could play.. and if for some reason I had to stop, it didn't mean instant death or such.

Heck.. some nights, I just like to put DQXI on autobattle and run around and grind that way.



#268 mx-01 archon

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Posted 20 December 2018 - 07:05 PM

 

I can actually see where you are coming from, but for example, due to my mental and physical conditions there are times i just want to sit down and very simply grind. Feel like I did -something- while I'm barely able to move or focus. And in that case, Turn based RPGS was something I could play.. and if for some reason I had to stop, it didn't mean instant death or such.

Heck.. some nights, I just like to put DQXI on autobattle and run around and grind that way.

 

 

On that last point, I suppose there is something of a zen-like affect those games can have, with the perpetual reward and "advancement" cycle.

 

But when anybody claims about the difficulty of a certain boss or some-odd in those games, I can only say "It's not difficult.  You're just going in half-cocked and unprepared", and it'll be true 100% of the time.



#269 unluckiness

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Posted 20 December 2018 - 09:24 PM

To be fair, there are occasionally bosses that are complete bullshit

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#270 mx-01 archon

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Posted 20 December 2018 - 10:47 PM

"Difficult" bosses in JRPGs generally come in three flavours.

 

There's the "Puzzle" boss which generally requires you to act in a specific sequence or perform a rarely-used technique in order to reveal its true weakness.  If you blindly attack it as per the usual MO, then you'll fail bad.  This is the easiest of the bunch, just requiring you to read context clues to figure it out.  Or it somehow resembles something else you did earlier in the dungeon, so the solution is a variation on that.  The worst cases of this generally come from poor translations, where either the context clue is poorly worded (FFVII, and its infamous "Attack while it's tail's up" cue during the Guard Scorpion fight, for example), or the technique you need to use was mistranslated for whatever reason and loses relevance (no specific example off the top of my head, but maybe a "Dragon Slayer" technique is renamed to a more flavourful "Dragon Claw"... except that it's absolutely a requirement for slaying an actual dragon, and you have no idea because of the name change).

 

There's the damage sponge boss, which generally just plays upon the typical battle of resource attrition in JRPGs.  This baddie takes a ton of magic to put down, so you need to spam tons of restoration items in order to maintain the barrage against him.  But if you didn't stock up well beforehand, or are under-levelled such that you need to use more items than necessary, or if you were too frivolous with said items in the preceding dungeon, then you're in for a bad time.  This game loss just gets chalked up under "not prepared enough". 

 

Then there's the uber final or super secret bosses, which are either RNG bullshit, or are pure cheap-asses and can spam multiple crippling moves in a single turn or something.  Sometimes this just comes down to RNG falling in your favour and you'll just have to try a couple of times.  But usually it means that there's ways to circumvent that shit altogether, and you just need to plum the game's depths to find that one super special piece of equipment or super magic that somehow cancels out their most devastating attacks.  Sometimes there's just a gimmick to their strength that requires you to play outside the norm.

 

But just as everything about these games, if you know the tricks and how to prepare, then it still just ultimately comes down to formula.



#271 Shadewing

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Posted 20 December 2018 - 11:47 PM


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#272 Tm_Silverclaw

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Posted 20 December 2018 - 11:49 PM

"Difficult" bosses in JRPGs generally come in three flavours.

 

There's the "Puzzle" boss which generally requires you to act in a specific sequence or perform a rarely-used technique in order to reveal its true weakness.  If you blindly attack it as per the usual MO, then you'll fail bad.  This is the easiest of the bunch, just requiring you to read context clues to figure it out.  Or it somehow resembles something else you did earlier in the dungeon, so the solution is a variation on that.  The worst cases of this generally come from poor translations, where either the context clue is poorly worded (FFVII, and its infamous "Attack while it's tail's up" cue during the Guard Scorpion fight, for example), or the technique you need to use was mistranslated for whatever reason and loses relevance (no specific example off the top of my head, but maybe a "Dragon Slayer" technique is renamed to a more flavourful "Dragon Claw"... except that it's absolutely a requirement for slaying an actual dragon, and you have no idea because of the name change).

 

There's the damage sponge boss, which generally just plays upon the typical battle of resource attrition in JRPGs.  This baddie takes a ton of magic to put down, so you need to spam tons of restoration items in order to maintain the barrage against him.  But if you didn't stock up well beforehand, or are under-levelled such that you need to use more items than necessary, or if you were too frivolous with said items in the preceding dungeon, then you're in for a bad time.  This game loss just gets chalked up under "not prepared enough". 

 

Then there's the uber final or super secret bosses, which are either RNG bullshit, or are pure cheap-asses and can spam multiple crippling moves in a single turn or something.  Sometimes this just comes down to RNG falling in your favour and you'll just have to try a couple of times.  But usually it means that there's ways to circumvent that shit altogether, and you just need to plum the game's depths to find that one super special piece of equipment or super magic that somehow cancels out their most devastating attacks.  Sometimes there's just a gimmick to their strength that requires you to play outside the norm.

 

But just as everything about these games, if you know the tricks and how to prepare, then it still just ultimately comes down to formula.


Or there is Shin Megami Tensei.



#273 Jennifer

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Posted 22 December 2018 - 07:26 AM

I actually enjoyed "Spiderman and the X-Men" on SNES. I'm not gonna sit here and say it was a great game by any stretch. And I only ever got past the Spiderman levels and the first Wolverine level. But it was actually pretty decent fun. Plus it's one of the very few games where you can control Wolverines claws.
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#274 wonko the sane?

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Posted 22 December 2018 - 07:59 AM

I liked the original Xbox controller.

The giant one? Yeah, only controller I ever used that didn't lead to joint pain or hand cramps.



#275 Internet Jesus

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Posted 24 December 2018 - 02:34 AM

I absolutely loathe the Raimi suit for Spider-Man PS4 and it irks me that far better suits than it weren't even considered.



#276 Sharkshadow

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Posted 08 January 2019 - 03:18 AM

i don't like Banjo Kazooie.  i can't pin it down to one specific thing but i just don't like it. 





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