Streets of Rage 4 announced
Posted 12 December 2019 - 07:16 AM
Switch = SW-7457-8143-2029
Mornings are for coffee and contemplation.
Before you do anything you can't undo...National Suicide Prevention Hotline: 1-800-273-8255
Posted 27 February 2020 - 03:59 AM
I think making him so much like Jax is a bit silly. I can see why they did a mix of Zan and max but I would rather have had one of them.
Game looks great though, and they got yuzo koshiro! Amazing
Who knows? They may be added via post-launch DLC.
Posted 27 February 2020 - 04:47 AM
blah blah blah Blaze blah Yuzo Koshiro.....thats all I needed to hear, sold
Visit my store! Vintage toys (SW/ST/TFs Collectables)
Wait. Wait, wait, wait. Are you telling me that tec has a job? I thought his sole reasons for existence are cheesecake and horrible grammar.-Shadowman024
Posted 10 May 2020 - 10:57 PM
I did. It’s an attractive, but fairly standard belt brawler. They added buttons for a “back attack” and to pick up items. Options exist for a variation of the original 3 button scheme from the Genesis days. I have relatively limited experience with the series, just some quick play time with the first 3 through the numerous Sega collections. So I don’t have the nostalgia, and the SoR mechanics never gelled with me after playing Capcom’s efforts or Konami’s for that matter. I thought the older titles felt a bit clunky in relation to the competition of the era.
I did a quick burn through with Axel. Feels fairly faithful to the older games in terms of “feel”, but I’m hardly an expert on that matter. It has great character designs, and the graphics have a nice pop to them (with a TON of options to adjust the game’s visual to your preference, even on the Switch version). Music is pretty solid as well, as well as the sounds. Gameplay kind of falls apart though.
I’ll try different characters, but Axel felt slow. There is an inconsistency in terms of what environment elements impact you and your enemies, and I found myself being juggled through the air based on what enemies where throwing. There was also inconsistency in terms of whether gaps will take a life or just some health. About the only notable gameplay improvement I’ve seen is the ability to combo after using your life draining specials to regain health. Presentation is serviceable, but fairly bland. Outside of the intro cinematic, story sections unfold through stills and text. No voice acting aside from in game battle sounds, which is sad given the the direction of similar games the last few years.
I do give props for the sheer volume of unlockables, including classic boss encounters (with retro graphics). The completion of my run with Axel unlocked his SoR1 form for use in game, and I’m assuming the other characters have similar unlocks.
It’s...not bad. But it still feels like an old-style brawler, with all the good and bad that comes with that. Long time fans will love it, but more casual fans might be just as happy with one of the assorted belt brawler collections (or eShop offerings like the criminally underrated Night Stalkers). For my money, Double Dragon Neon or (more recently) River City Girls do more to evolve the genre with a LOT more personality.
Switch performance was great. If there were any drops below 60 FPS, I couldn’t tell, and fidelity looked to be on par with the other consoles (barring any 4K shenanigans). It looked like all the graphics options were also available. So, if deciding on platform, the Switch version is completely viable.
But I’d rather play River City Girls
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