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@  unluckiness : (13 November 2018 - 10:28 AM)

yes.

@  Pennpenn : (13 November 2018 - 07:48 AM)

Is that nightmare fuel for wanking or nightmare fuel that is- actually you know what never mind.

@  TheMightyMol... : (13 November 2018 - 05:07 AM)

This is the Internet. Everything produces wanking nightmare fuel.

@  PlutoniumBoss : (13 November 2018 - 01:52 AM)

Yet both have produced wanking nightmare fuel. (Rule 34 is a harsh mistress)

@  fourteenwings : (12 November 2018 - 11:41 PM)

I don't know if "magic animals" and "mecha" abide by the same design principals.

@  Tm_Silverclaw : (12 November 2018 - 09:20 PM)

PS4 controllers are crap. x.x;

@  Paladin : (12 November 2018 - 08:16 PM)

it took me way too long to realize that didn't actually say "wanking nightmare fuel."

@  NotVeryKnightly : (12 November 2018 - 08:14 PM)

I'm quite sure that directors don't make the designs because that would be ludicrous amount of work for a single person.

@  Noideaforaname : (12 November 2018 - 05:35 PM)

I guess "walking nightmare fuel" is an improvement...

@  Bass X0 : (12 November 2018 - 04:12 PM)

It’s something when the new Pokemon movie is completely accurate to the original source character designs than the Transformers movies. Michael Bay would have created hyper stylised redesigns of Pokemon and many completely new designs if he was doing it.

@  Maximus Ambus : (12 November 2018 - 01:54 PM)

RIP Stan Lee.

@  Tm_Silverclaw : (12 November 2018 - 04:25 AM)

Ehh.. Except for a couple of people, the video game section isn't that bad.

@  NotVeryKnightly : (11 November 2018 - 08:27 PM)

It feels like this hasn't been said enough: anybody who cares what people at TFW does would surely just check there themselves.

@  Gryllid : (11 November 2018 - 06:50 PM)

And with the Seinfeld/Cyberverse names, the genders matched up, and some of them seem fitting enough ("Peterman" for a leader figure prone to dramatic pronouncements; "Puddy" for a big, strong, gruff guy, etc.)

@  Gryllid : (11 November 2018 - 06:46 PM)

Well, the codenames aren't completely random. Shatter and Dropkick were "Red Light" and "Blue Light", weren't they? Referencing their colors.

@  PlutoniumBoss : (11 November 2018 - 09:05 AM)

I'm sure the Hasbro logistics guy in charge of assigning the code names would be amused too, if he knew what TFW2005 was.

@  SHIELD Agent 47 : (11 November 2018 - 01:30 AM)

Yup. TFW2005.

@  Nevermore : (10 November 2018 - 02:57 PM)

Even though we have seen time and again that those names are just randomly applied names from whatever "theme" Hasbro has chosen for the respective line, with no intentional relation between code name and character.

@  Nevermore : (10 November 2018 - 02:57 PM)

I love how folks on TFW2005 still assume the code names for toys from new toylines are mystery games Hasbro has created for the fans, and thus are trying to interpret a meaning into those names to guess the character.

@  Tm_Silverclaw : (09 November 2018 - 07:56 PM)

I haven't watched many eps yet... Mainly cause I've gotten where I just wait till seasons end and watch the whole thing.

@  RichardT1977 : (09 November 2018 - 07:23 PM)

I presume he's going to feature heavily in episode 15

@  RichardT1977 : (09 November 2018 - 07:20 PM)

And like I said in one of the discussion threads, his voice reminds me of the English dub of Alexander Armstrong from Fullmetal Alchemist

@  Tm_Silverclaw : (09 November 2018 - 07:20 PM)

Ahh, I ment shown up as a Main character yet, but I wasn't specific. :D

@  RichardT1977 : (09 November 2018 - 07:19 PM)

He showed up in "Maccadam's", and has at least been heard in a few other prior episodes.

@  abates : (09 November 2018 - 07:06 PM)

Yeah, he's shown up a couple of times.

@  Tm_Silverclaw : (09 November 2018 - 07:01 PM)

I ment in the show.

@  Nevermore : (09 November 2018 - 06:38 PM)

Which one?

@  Tm_Silverclaw : (09 November 2018 - 05:31 PM)

Has Cyberverse Grim even showed up yet?

@  Paladin : (09 November 2018 - 05:26 PM)

now that it's out in the open, can I just say NuRID Grimlock is the most interesting version of the character in TWENTY YEARS?

@  Foffy : (09 November 2018 - 05:08 PM)

grimlock eats sloppily at olive garden (ASMR)

@  abates : (09 November 2018 - 05:07 PM)

Sorry, just had to get that off my chest.

@  abates : (09 November 2018 - 05:07 PM)

It could have fit perfectly in Robots in Disguise too. Just have Grimlock waving a pool noodle around and give the line to Drift.

@  abates : (09 November 2018 - 05:07 PM)

Underquoted Transformers: The Movie quotes: "Grimlock, get your noodle out of my face."

@  RichardT1977 : (09 November 2018 - 04:58 PM)

Yeah, IIRC Wilbur was a spring pig.

@  Tm_Silverclaw : (09 November 2018 - 01:48 PM)

I read that as "First sow of the season" and I was about to say that I wasn't aware pigs were typically born in the winter.

@  Paladin : (09 November 2018 - 08:59 AM)

ugh. first snow of the season...

@  wonko the sane? : (09 November 2018 - 08:22 AM)

Shield agent, that's just nuts...

@  Pennpenn : (09 November 2018 - 03:56 AM)

Though there are rumours he's secretly a Pine.

@  SHIELD Agent 47 : (09 November 2018 - 01:15 AM)

Idea: in a universe wherein plant alt-modes are common, Maccadam transforms into a macadamia tree.

@  Waspinator : (08 November 2018 - 08:51 PM)

That apparently gets you the help you want. https://www.schlockm....com/2010-04-14

@  wonko the sane? : (08 November 2018 - 07:01 PM)

Eh, just conference call it to the suicide hotline AI.

@  Maximus Ambus : (08 November 2018 - 05:00 PM)

Soon we'll have AI making the calls.

@  TheMightyMol... : (08 November 2018 - 04:04 PM)

Sure, but you can't try to counter-troll them and see if you can annoy them into giving up first.

@  wonko the sane? : (08 November 2018 - 03:29 PM)

Robots are cheaper, and don't have mental break downs when people swear at them. Considering how many call centers these days are scams: it's not hard to see why folks don't want to work in them.

@  TheMightyMol... : (08 November 2018 - 03:25 PM)

I miss getting real people for spam calls instead of bots. The bots are no fun.

@  wonko the sane? : (08 November 2018 - 03:24 PM)

I like the robot from "the visa mastercard rewards center". It feels so cathartic to slam the phone on it.

@  TM2-Megatron : (08 November 2018 - 02:57 PM)

A lot of our phone scams up here come from India, pretending to be Revenue Canada. I think they mostly target recent immigrants who aren't familiar with the system, but they've gotten lots of clueless seniors, too.

@  TheMightyMol... : (08 November 2018 - 02:52 PM)

I like the ones that fake the caller ID so it looks like your own number is calling you.

@  SHIELD Agent 47 : (08 November 2018 - 02:46 PM)

U.S. phone spam is getting ridiculous. I got calls from New York and California in the same hour today.

@  Paladin : (08 November 2018 - 01:06 PM)

then they really should install bigger urinals.


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A crazy idea about VR that just might work


8 replies to this topic

#1 Pocket

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Posted 14 July 2018 - 02:41 AM

I was thinking about VR recently. How it's biggest hurdle is the motion sickness that most users get when they try to control a character that can move around while they sit in one place. One solution to this is "room-space VR", where rich people who can afford to add a whole extra room to their house put sensors around the room and actually physically move around in it. But they're still limited to that small space, and moving any further requires them to teleport around like a hyperactive wizzrobe. The only way to get around this limitation would be to play in a huge space that's elaborately laid out to match the game's map.

And that's when it hit me: Such spaces already exist, and I bet they're hurting for business these days. Yep, I'm talking about laser tag arenas. Imagine if we could take that experience and combine it with VR?

Here's what I'm picturing: Someone designs and programs a multiplayer video game with a single map, whose basic geometry is then recreated inside the building using the kind of cheap materials typical of a laser tag arena. Location trackers are mounted in the corners to triangulate players' locations. A rack of high-end computers is installed to serve as the server and clients, rendering everyone's viewports and streaming them wirelessly to their headsets. Instead of light sensors, players wear a crude mo-cap suit composed of a chest plate, gloves, spats, elbow pads and knee pads fitted with Wiimote-style motion detectors. With this, the server can be aware of the exact location, facing angle, and rough pose of every player at all times and can recreate their avatar accordingly. The player's gun, also fitted with motion sensors, has an extra button on the top allowing the player to cycle between different virtual weapons.

As far as gameplay, I'm still a bit stumped, mostly because I'm used to games that give players limited "health" and force them to "respawn" if they run out. Obviously you can't do that when you're relying on players occupying physical space from the start of the round to the end. The most you could really do is temporarily disable their weapons, and perhaps force them to run to one of several "recharge stations" to get them back. But there's loads of potential here. Any number of the classic FPS game modes, from capture the flag to territory control to Splatoon's Turf Wars, could be loosely recreated. And if you have a big group that rented out the facility for a whole afternoon, you could switch between modes and shuffle teams at will with the push of a button, because it's all done using software.

I dunno. Maybe I'm a hopeless dreamer, or maybe I'm missing an obvious reason why this couldn't work, but it feels like this could really be the next big thing. If it took off, it wouldn't even have to be limited to former laser tag arenas; there's lots of real estate in the US waiting to be exploited. All those empty Kmart and Toys-R-Us stores? Big enough to host a small version of those Battle Royale things that the kids are into these days. Abandoned malls? Imagine a co-op game that recreates the classic mall zombie invasion.

Thoughts? Ideas? Questions? Complaints?

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#2 NotVeryKnightly

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Posted 14 July 2018 - 03:18 AM

Isn't this what they call "Augmented reality"?

I mean, I'm not too familiar on the details or what games it's used for but the basic idea sounds similar.

#3 Glenn

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Posted 14 July 2018 - 06:21 AM

So.. your 'fix' for VR is basically... 'go outside and play'?

#4 wonko the sane?

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Posted 14 July 2018 - 07:17 AM

Well, folks keep bitching that kids don't get enough exercise. Running from zombies is exercise!



#5 videomaster21XX

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Posted 14 July 2018 - 09:18 AM

My guess is the biggest issue is cost of setting this all up. It sounds expensive, like really expensive.

 

Also I've never actually gotten to do laser tag. Do you have to sign a waiver in case of injury?

 

Gonna be honest the 'abandoned mall' turned into something where you can fight off a zombie horde sounds amazing. Imagine the scenario being cycled out. Like instead of zombies it's aliens, maybe even buy a license and have the xenomorphs from the famous Alien franchise, or ghosts you have to 'capture'.

 

Issues I can see is if the headset malfunctions and doesn't display a fellow player correctly or just plan shuts off or even doesn't display you to others. You are going to get a LOT of people smashing into each other, which can cause injury and possible lawsuits.(Or I suppose even not displaying where a wall/object is correctly would cause people to run smack into it. That could really cause problems)


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#6 wonko the sane?

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Posted 14 July 2018 - 09:43 AM

I've done lots of lazertag over the years: granted nothing recently. But unless the policy requirements have changed, I never signed anything. And the fact that to legally agree to something you have to be either 18 or accompanied by an adult. Of course, the laws are different up here than the states, so... yeah. Case by case I guess.



#7 Pocket

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Posted 14 July 2018 - 05:26 PM

Issues I can see is if the headset malfunctions and doesn't display a fellow player correctly or just plan shuts off or even doesn't display you to others. You are going to get a LOT of people smashing into each other, which can cause injury and possible lawsuits.(Or I suppose even not displaying where a wall/object is correctly would cause people to run smack into it. That could really cause problems)


I was going to say it would be very hard for a video game to glitch out in such a spectacular way that players' avatars just straight-up disappear from each other's view, but I have somehow had this very exact thing happen to me more than once playing TF2. Other forms of desync ought to be noticeable to players, though, and we'd definitely need a pre-game safety spiel something like "If your viewport ever freezes, goes blank, or appears to lose sync with your movements, stop right where you are and wait. If the problem isn't fixed after ten seconds, remove your headset and flip the panic switch. An attendant will stop the simulation."

 

Theme parks toss their guests around at excesses of 100 miles an hour every day, in machines composed of millions of moving parts, and you still hardly ever hear about accidents. And the way they manage this is by being aware of everything that could possibly go wrong and having failsafes in place for every single one, plus a few extra just to be sure.

 

Here are the failsafes that I've thought of, all of which I'd plan to include because you can never have too many:

  • Using a computer that runs on a custom, minimal Linux OS because Windows is to blame for like 90% of all computer problems everywhere ever
  • Ideally, also building the game engine entirely from scratch so programmers can start with just the bare essentials and ensure that those work perfectly before they start adding more complex stuff like realistic rendering
  • Making the motion sensors sensitive enough that the game can distinguish between a player who isn't moving and a sensor that has stopped responding (or gotten stuck in a loop)
  • Programming the game to immediately end the simulation for all players if any part of anyone's suit stops responding for more than a second
  • Having a booth where a staff member can monitor every player's intended viewport at once, with instructions to end the simulation if they see any obvious problems
  • The aforementioned panic switch is connected to a completely separate, low-tech comm system accessible from the booth so that it's not reliant on the player's likely-malfunctioning suit transponder
  • Including a radio in the booth that can override everyone's earphones to provide safety or emergency instructions, in case anyone still has their headsets on during a shutdown

But most importantly,

  • Testing this thing for like a year before it's ever released to the public so we have plenty of time to iron out the bugs that would make any of the above measures necessary, because excessive downtime isn't going to do anyone any favors either

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#8 wonko the sane?

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Posted 14 July 2018 - 06:16 PM

It was already said, but should be said again.

 

The technology has wicked potential, and I can easily something like starting to pop-up... in like a decade. It's still ludicrously expensive, and the hardware needed to run it on scale will be equally expensive.

 

A decent intermediary step would simply be augmented reality games, where all you would need are the glasses and headset and the wireless tie to the computer. Much smaller requirements, and MUCH less dangerous in case of a critical fail since the majority of the scene would still be physical stuff like an actual lazer tag arena. You still get the flexibility of options as well since you can control what goes on the glasses.



#9 videomaster21XX

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Posted 14 July 2018 - 10:50 PM

I was going to say it would be very hard for a video game to glitch out in such a spectacular way that players' avatars just straight-up disappear from each other's view, but I have somehow had this very exact thing happen to me more than once playing TF2. Other forms of desync ought to be noticeable to players, though, and we'd definitely need a pre-game safety spiel something like "If your viewport ever freezes, goes blank, or appears to lose sync with your movements, stop right where you are and wait. If the problem isn't fixed after ten seconds, remove your headset and flip the panic switch. An attendant will stop the simulation."

 

The issue there is what if you aren't showing up to other people? Standing still will do nothing, here comes a guy running at top speed and crashes into you because the system isn't displaying you properly to their headset.

 

I can see augmented reality coming first, and that's not a bad first step.


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