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@  Donocropolis : (23 February 2019 - 01:17 PM)

The only thing we've learned so far is that 1 out of 10 doesn't really seem to mind that much.

@  Patch : (23 February 2019 - 12:17 PM)

Alien walls.

@  Rodimus Supreme : (23 February 2019 - 11:15 AM)

Aliens.

@  Maximus Ambus : (23 February 2019 - 10:22 AM)

walls.

@  Donocropolis : (23 February 2019 - 09:18 AM)

SAUSAGES!!

@  CORVUS : (23 February 2019 - 01:13 AM)

EEEEEEEEEEEEEEERADICATOR!

@  RichardT1977 : (22 February 2019 - 11:21 PM)

And don't piss him off, because he'll tell Haruhi who he is and reboot the universe.

@  Bass X0 : (22 February 2019 - 03:22 PM)

Take care of the John Smith who will shake up the world!

@  RichardT1977 : (22 February 2019 - 08:32 AM)

I see I'm not the only one who's watched a lot of Kids in the Hall...

@  Donocropolis : (22 February 2019 - 06:33 AM)

"You can't pay too much for a good pair of shoes"

@  RichardT1977 : (21 February 2019 - 10:56 PM)

Thirty Helens agree.

@  Tm_Silverclaw : (21 February 2019 - 09:41 PM)

People forget the whole phrase. It's "Great minds thing alike, but fools rarely differ."

@  Nevermore : (21 February 2019 - 08:49 PM)

The German version is very straightforward: "Two idiots, one idea."

@  Nevermore : (21 February 2019 - 08:49 PM)

English: "Great minds think alike".

@  Nevermore : (21 February 2019 - 08:49 PM)

Here's an example of a phrase that's charmingly positive in English but self-deprecating in German:

@  wonko the sane? : (21 February 2019 - 12:36 PM)

Turns out the basic figures in the transformers siege line are basically minicons, and my sister is back in the hospital for another psychotic break. It's been an emotional day, and it's not even 1 pm yet.

@  Pennpenn : (21 February 2019 - 12:27 AM)

Maybe, or maybe it'd be more like wood? Y'know, bashing each other with planks.

@  Ashley : (21 February 2019 - 12:23 AM)

Wouldn't pillow fights be like slapping each other with meat?

@  unluckiness : (20 February 2019 - 11:54 PM)

RODO ROLLA DA

@  MEDdMI : (20 February 2019 - 11:14 PM)

they hit each other with full sized vehicles

@  Nevermore : (20 February 2019 - 08:18 PM)

Also, do Softmus Prime and Slumblebee engage in pillow fights?

@  Nevermore : (20 February 2019 - 08:16 PM)

Feathertron?

@  MEDdMI : (20 February 2019 - 08:34 AM)

@Penn Megadown, maybe?

@  Nevermore : (20 February 2019 - 05:38 AM)

The kernel.

@  Nevermore : (20 February 2019 - 05:37 AM)

Who gives the orders in cyberwarfare?

@  Pennpenn : (20 February 2019 - 03:16 AM)

I wonder what Megatron would end up in that context?

@  Sabrblade : (19 February 2019 - 09:21 PM)

It's not "Optiplush"... it's "Softimus Prime"

@  Ashley : (19 February 2019 - 08:19 PM)

I've got the two plushes from the first movie, they're great

@  Shrug : (19 February 2019 - 08:00 PM)

Still have mine, although Optiplush Prime is kind of discolored

@  Shrug : (19 February 2019 - 07:59 PM)

They came out around the time of the first movie with the big merch push, but they were distinctly G1 and everything else wasnt, IIRC

@  Trpodeca : (19 February 2019 - 04:51 PM)

Take another shot Wonko.

@  Trpodeca : (19 February 2019 - 04:51 PM)

prime the lost season

@  wonko the sane? : (19 February 2019 - 01:41 PM)

I did not even know those things were a thing. I guess they didn't do very well cause they didn't make more of them.

@  Steevy Maximus : (19 February 2019 - 01:25 PM)

Pfft, Hasbro did that 12 years ago with Slumblebee and Optiplush Prime

@  Xellos : (19 February 2019 - 12:37 PM)

Well, this past Christmas I did see licensed plush Transformers that went from their robot to vehicle mode by turning inside out just like popples.

@  wonko the sane? : (19 February 2019 - 12:02 PM)

Why DIDN'T transformers make plushes ala popples?

@  ▲ndrusi : (19 February 2019 - 11:04 AM)

Design in mixed media and make him out of actual flannel.

@  Lancer : (18 February 2019 - 09:24 PM)

Make his fur a red and black flannel pattern

@  wonko the sane? : (18 February 2019 - 09:10 PM)

Bonus points if you can work in a red and black flannel pattern on his chest plate.

@  wonko the sane? : (18 February 2019 - 09:09 PM)

Might as well make it cliched. Lumberjack moose male and aristocratic deer female.

@  TriBlurr : (18 February 2019 - 08:16 PM)

Or their aristocratic deer.

@  TriBlurr : (18 February 2019 - 08:10 PM)

Thinking of making a pair of moose Transformer OCs, male and female. Thier a lovey dovy pair of lumberjacks

@  Paladin : (18 February 2019 - 06:56 PM)

they also have NOTORIOUSLY poor protection on their servers. do NOT keep a credit card on file there.

@  Telly : (18 February 2019 - 04:48 PM)

i just checked my past tfsource orders, and theres no sales tax charge

@  Arazyr : (18 February 2019 - 11:16 AM)

They haven't (yet, at least) on the stuff I currently have in my Stack. Haven't had them ship anything for a while, though, so I don't know if they will when I do...

@  Benbot : (18 February 2019 - 11:04 AM)

Does TFSource charge sales tax?

@  wonko the sane? : (18 February 2019 - 09:47 AM)

That's because, once upon a time, the people whom owned the animals weren't the people whom butchered them. So the pig was owned by a saxon who spoke english, but butchered by a french speaker. So a pig got cut up into PORC chops.

@  unluckiness : (18 February 2019 - 03:25 AM)

Hank Pym<<<< Hank Hill

@  PlutoniumBoss : (18 February 2019 - 01:28 AM)

In that case, I don't see anything wrong with English speakers calling it what it is in English. Even though we technically use the French words for what comes out of it. "Beef", "pork"...

@  Bass X0 : (17 February 2019 - 02:04 PM)

I’d like a Siege Thundercracker who has his regular blue colors Cybertronian jet mode which transforms into a robot mode with his Action Master colors. Looks like it could be possible.


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A crazy idea about VR that just might work


8 replies to this topic

#1 Pocket

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Posted 14 July 2018 - 02:41 AM

I was thinking about VR recently. How it's biggest hurdle is the motion sickness that most users get when they try to control a character that can move around while they sit in one place. One solution to this is "room-space VR", where rich people who can afford to add a whole extra room to their house put sensors around the room and actually physically move around in it. But they're still limited to that small space, and moving any further requires them to teleport around like a hyperactive wizzrobe. The only way to get around this limitation would be to play in a huge space that's elaborately laid out to match the game's map.

And that's when it hit me: Such spaces already exist, and I bet they're hurting for business these days. Yep, I'm talking about laser tag arenas. Imagine if we could take that experience and combine it with VR?

Here's what I'm picturing: Someone designs and programs a multiplayer video game with a single map, whose basic geometry is then recreated inside the building using the kind of cheap materials typical of a laser tag arena. Location trackers are mounted in the corners to triangulate players' locations. A rack of high-end computers is installed to serve as the server and clients, rendering everyone's viewports and streaming them wirelessly to their headsets. Instead of light sensors, players wear a crude mo-cap suit composed of a chest plate, gloves, spats, elbow pads and knee pads fitted with Wiimote-style motion detectors. With this, the server can be aware of the exact location, facing angle, and rough pose of every player at all times and can recreate their avatar accordingly. The player's gun, also fitted with motion sensors, has an extra button on the top allowing the player to cycle between different virtual weapons.

As far as gameplay, I'm still a bit stumped, mostly because I'm used to games that give players limited "health" and force them to "respawn" if they run out. Obviously you can't do that when you're relying on players occupying physical space from the start of the round to the end. The most you could really do is temporarily disable their weapons, and perhaps force them to run to one of several "recharge stations" to get them back. But there's loads of potential here. Any number of the classic FPS game modes, from capture the flag to territory control to Splatoon's Turf Wars, could be loosely recreated. And if you have a big group that rented out the facility for a whole afternoon, you could switch between modes and shuffle teams at will with the push of a button, because it's all done using software.

I dunno. Maybe I'm a hopeless dreamer, or maybe I'm missing an obvious reason why this couldn't work, but it feels like this could really be the next big thing. If it took off, it wouldn't even have to be limited to former laser tag arenas; there's lots of real estate in the US waiting to be exploited. All those empty Kmart and Toys-R-Us stores? Big enough to host a small version of those Battle Royale things that the kids are into these days. Abandoned malls? Imagine a co-op game that recreates the classic mall zombie invasion.

Thoughts? Ideas? Questions? Complaints?

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#2 NotVeryKnightly

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Posted 14 July 2018 - 03:18 AM

Isn't this what they call "Augmented reality"?

I mean, I'm not too familiar on the details or what games it's used for but the basic idea sounds similar.

#3 Glenn

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Posted 14 July 2018 - 06:21 AM

So.. your 'fix' for VR is basically... 'go outside and play'?

#4 wonko the sane?

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Posted 14 July 2018 - 07:17 AM

Well, folks keep bitching that kids don't get enough exercise. Running from zombies is exercise!



#5 videomaster21XX

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Posted 14 July 2018 - 09:18 AM

My guess is the biggest issue is cost of setting this all up. It sounds expensive, like really expensive.

 

Also I've never actually gotten to do laser tag. Do you have to sign a waiver in case of injury?

 

Gonna be honest the 'abandoned mall' turned into something where you can fight off a zombie horde sounds amazing. Imagine the scenario being cycled out. Like instead of zombies it's aliens, maybe even buy a license and have the xenomorphs from the famous Alien franchise, or ghosts you have to 'capture'.

 

Issues I can see is if the headset malfunctions and doesn't display a fellow player correctly or just plan shuts off or even doesn't display you to others. You are going to get a LOT of people smashing into each other, which can cause injury and possible lawsuits.(Or I suppose even not displaying where a wall/object is correctly would cause people to run smack into it. That could really cause problems)


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#6 wonko the sane?

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Posted 14 July 2018 - 09:43 AM

I've done lots of lazertag over the years: granted nothing recently. But unless the policy requirements have changed, I never signed anything. And the fact that to legally agree to something you have to be either 18 or accompanied by an adult. Of course, the laws are different up here than the states, so... yeah. Case by case I guess.



#7 Pocket

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Posted 14 July 2018 - 05:26 PM

Issues I can see is if the headset malfunctions and doesn't display a fellow player correctly or just plan shuts off or even doesn't display you to others. You are going to get a LOT of people smashing into each other, which can cause injury and possible lawsuits.(Or I suppose even not displaying where a wall/object is correctly would cause people to run smack into it. That could really cause problems)


I was going to say it would be very hard for a video game to glitch out in such a spectacular way that players' avatars just straight-up disappear from each other's view, but I have somehow had this very exact thing happen to me more than once playing TF2. Other forms of desync ought to be noticeable to players, though, and we'd definitely need a pre-game safety spiel something like "If your viewport ever freezes, goes blank, or appears to lose sync with your movements, stop right where you are and wait. If the problem isn't fixed after ten seconds, remove your headset and flip the panic switch. An attendant will stop the simulation."

 

Theme parks toss their guests around at excesses of 100 miles an hour every day, in machines composed of millions of moving parts, and you still hardly ever hear about accidents. And the way they manage this is by being aware of everything that could possibly go wrong and having failsafes in place for every single one, plus a few extra just to be sure.

 

Here are the failsafes that I've thought of, all of which I'd plan to include because you can never have too many:

  • Using a computer that runs on a custom, minimal Linux OS because Windows is to blame for like 90% of all computer problems everywhere ever
  • Ideally, also building the game engine entirely from scratch so programmers can start with just the bare essentials and ensure that those work perfectly before they start adding more complex stuff like realistic rendering
  • Making the motion sensors sensitive enough that the game can distinguish between a player who isn't moving and a sensor that has stopped responding (or gotten stuck in a loop)
  • Programming the game to immediately end the simulation for all players if any part of anyone's suit stops responding for more than a second
  • Having a booth where a staff member can monitor every player's intended viewport at once, with instructions to end the simulation if they see any obvious problems
  • The aforementioned panic switch is connected to a completely separate, low-tech comm system accessible from the booth so that it's not reliant on the player's likely-malfunctioning suit transponder
  • Including a radio in the booth that can override everyone's earphones to provide safety or emergency instructions, in case anyone still has their headsets on during a shutdown

But most importantly,

  • Testing this thing for like a year before it's ever released to the public so we have plenty of time to iron out the bugs that would make any of the above measures necessary, because excessive downtime isn't going to do anyone any favors either

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#8 wonko the sane?

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Posted 14 July 2018 - 06:16 PM

It was already said, but should be said again.

 

The technology has wicked potential, and I can easily something like starting to pop-up... in like a decade. It's still ludicrously expensive, and the hardware needed to run it on scale will be equally expensive.

 

A decent intermediary step would simply be augmented reality games, where all you would need are the glasses and headset and the wireless tie to the computer. Much smaller requirements, and MUCH less dangerous in case of a critical fail since the majority of the scene would still be physical stuff like an actual lazer tag arena. You still get the flexibility of options as well since you can control what goes on the glasses.



#9 videomaster21XX

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Posted 14 July 2018 - 10:50 PM

I was going to say it would be very hard for a video game to glitch out in such a spectacular way that players' avatars just straight-up disappear from each other's view, but I have somehow had this very exact thing happen to me more than once playing TF2. Other forms of desync ought to be noticeable to players, though, and we'd definitely need a pre-game safety spiel something like "If your viewport ever freezes, goes blank, or appears to lose sync with your movements, stop right where you are and wait. If the problem isn't fixed after ten seconds, remove your headset and flip the panic switch. An attendant will stop the simulation."

 

The issue there is what if you aren't showing up to other people? Standing still will do nothing, here comes a guy running at top speed and crashes into you because the system isn't displaying you properly to their headset.

 

I can see augmented reality coming first, and that's not a bad first step.


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