Posted 01 December 2016 - 03:25 PM
Those weren't G1 games, though, and they seem to skew towards a younger audience.
It honestly feels like a deviously clever scheme at this point - launch a mobile game filled with collectibles and pay-to-win incentives, let it run for a few months, and just when the player-base has managed to collect a good chunk of the in-game inventory... oh, look, we're
shutting this game down sunsetting now, why not try this brand-new game filled with collectibles and pay-to-win incentives?
Edited by Locoman, 01 December 2016 - 03:26 PM.
"He learned, almost too late, that man is a feeling creature and, because of it, the greatest in the universe. He learned, too late for himself, that men have to make their own way, to make their own mistakes. There can't be any gift of perfection from outside ourselves. And, when men seek such perfection, they find there's only death, fire, loss, disillusionment, the end of everything that's gone forward. Men have always sought an end to toil and misery. It can't be given; it has to be achieved. There is hope, but it has to come from inside, from man himself."