Titans Return extension ramps on Shapeways
Posted 05 October 2016 - 07:33 PM
First of all, I've got a Ramp Extension. Those of you who have tried to connect Blaster to Fortress Maximus need no further explanation. For the rest of you, this is a workaround for when obstructions or height differences mean you can't quite get those two connecting ramps to, well, connect. It gives you an extra 7cm of length to work with, which is just enough to get some use out of Fort Max's front connection (and plenty for the ones on his arms). It has a design based on Micromaster ramps (specifically the Anti-Aircraft Base ramp, so it has a 5mm peghole on the underside), and by total coincidence it came out about the size of a Micromaster ramp, too.
Second, I have what I'm calling a Base Off-Ramp, which is a solution for a problem I suspect only I have. When the built-in ramps on TR bases are just sitting on the ground instead of connecting to other bases, they read to me less like ramps leading down to the ground and more like roads that end abruptly with a sharp, irregularly-shaped drop. This attaches to the end and gives them a nicer downward slope.
I have a couple more things I'm working on but that's it for now.
Posted 05 October 2016 - 11:12 PM
Shapeways says mine have started printing, so looks like I might get 'em sooner than end of month. (I selected the "no priority at all" option to save some money and put off having a fourth incomplete craft project on my desk, but I guess they were in a lull.) Four ramps, four endcaps.
Posted 06 October 2016 - 01:37 PM
I don't actually have Blaster yet, but I'm curious, is there room inside his legs for the base-off ramp to fold inside for transformation without detaching?
Posted 06 October 2016 - 06:16 PM
(If you're okay with part removal and you just want a place to store them when he's not in base mode, Blaster actually has a pair of connectors on his back.)
Posted 06 October 2016 - 08:44 PM
Blaster's Butt Cape.
Edited by Dvandom, 06 October 2016 - 08:44 PM.
Posted 07 October 2016 - 11:17 AM
Okay yeah no it doesn't work. The built-in ramp plus the offramp are longer than the width of the speaker/height of the boot, and in boombox mode that means the offramp tries to clip through the torso. In robot mode that's not a problem because the top of the boot is open, so it would be able to stick up next to the knee, but it gets in the way of a support strut.
I never thought of that, actually. I wouldn't expect there to be room, but I'll test it tomorrow morning to be sure.
I might try to solve these problems (shorter ramp with some well-placed holes through it) but it'll be a pretty significant redesign.
Posted 07 October 2016 - 04:07 PM
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Actual friends: um....
Posted 07 October 2016 - 06:48 PM
More useful than a curve would be a square with snap-ons on all four sides for intersections, I suspect.
Posted 08 October 2016 - 08:38 AM
Posted 11 October 2016 - 05:09 PM
I concur on small intersection and large curve. If you need a tight turn, use an intersection.
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