I've kept my No Man's Sky save state. It's just I'm such a wanderer I've yet to set down any real roots. I tend to just build enough infrastructure on interesting planets to access them via a Star Portal...and then never go back to them ever again.
No Mans Sky NEXT
Posted 16 July 2020 - 11:28 AM
I mean, it makes sense. The species of reality abandoned dirt side life in favour of operating out of their fleets and space stations. There are advantages to being mobile when dealing with sentinels, and lets face it: each other.
It would also make sense to ramp up the abandoned stuff.
Long story short: that looked awesome, and I love that no man's sky became one of the few games I never uninstall.
- Rust likes this
Posted 16 July 2020 - 03:06 PM
... It's already out?!?!?!?!?!
*checks steam update queue*
... it's already out...
Twinkle, Twinkle Little Star...
In all seriousness, maybe it's because it was "Baby's First Freighter", they aren't bad. Atmosphere is brilliant, but the combat is pretty meh. Granted all I had to fight were automated security systems. It costs 5 million to get the coordinates to one (or you get one free, I assume per week, on the Anomaly). Each system has exactly ONE abandoned freighter. You cannot save while on the freighter.
5 mil seems steep, but you'll walk out with plenty of salvage that will more than likely recoup the cost. Turning info into Guild Reps nets you racial standing, turning info into the Scrap Dealer you buy the code for nets you Nanites.
Biggest thing you need is Cold resistance. There are portable heaters scattered around to let you rebuild your basic resist, but more cold resist (and the Ion Batteries/Dioxite to keep that resist up), the better.
EDIT: Keep in mind, this is coming from someone with all Exosuit upgrades/S Class Technology and a Class A Multi-tool with S Class Upgrades.
Edited by Rust, 16 July 2020 - 03:10 PM.
Posted 17 July 2020 - 05:53 PM
So not sure if it was a happy accident, but I did an Abandoned Freighter mission in a system with an Atlas Terminal. The story of that freighter revolved around observing said Atlas Terminal. Was a neat little bit of world building.
Also got to deal with something other than automated security. The same kind of nameless horrors you face when picking up Whispering Eggs. They've been significantly depowered from their planetside counterparts, but it's very Dead Space Necromorph stuff.
Also did some experimenting with the rewards. You can sell the data you get from Freighters on the Galactic Market for peanuts. Also don't get Freighter Technology from Engineering Consoles. For whatever reason, you can't actually install said technology in Freighter Technology tabs, meaning you're always using up cargo slots. Meanwhile, if you opt for the portable bulkhead - which is to expand your freighter's cargo capacity...I'm certain this has to be a bug. But it let me unlock ALL the slots for the Freighter. I went from a 33 slot Freighter to a 42 slot.
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