The Predacons could represent the Rakshi "elements".
I read that too fast and now I'm disappointed we don't have a Transformer cartoon by Ralph Bakshi.
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Posted 16 January 2017 - 10:04 PM
The Predacons could represent the Rakshi "elements".
Posted 25 January 2017 - 04:10 PM
*Exits lurk mode*
Huh, this looks like a fun thread. I actually had an idea for a TF series just the other day.
TLDR: A late 80s style anime OVA series in line with, say, Bubblegum Crisis and the like, with loads of shoutouts to different Transformers series.
Synopsis: So as with every Transformers story ever, there's a massive civil war between the Autobots and the Decepticons. Cybertron is in ruins, and a small group of Autobots led by Optimus Prime decide to set out in search of the legendary colony worlds, to find the resources to revitalize Cybertron and win the war. Of course, the Decepticons don't like this very much and so Megatron and a band of Decepticons follow them. Unfortunately, due to a terrible miscalculation, both ships end up in completely the wrong place and crash land in Japan circa the far off future of 2088. Obviously this isn't particularly good for either faction, and so both sides are in a rush to get back to Cybertron, with help from the local populace- the Autobots receive assistance from a shy mecha anime otaku called Atari Hitotonari, whilst the Decepticons recruit all manner of goons, criminals, terrorists and general scum.
Optimus Prime: Well, we all know this guy. He's Optimus Prime. Heroic, courageous, powerful and wise, etc etc. He is, however, a little clueless dealing with humans... Aesthetically he'd resemble a slightly more G1/Brave-esque version of the DotM Voyager figure, with super-robot proportions, solar panels, fuel tanks and a big honking gun of JUSTICE. Transforms into a customized "Moon Rocker" armoured truck.
Arcee: Intelligence officer, spy and general number one super girl. Sweet, kind and gentle, but a crack shot and an excellent warrior. Acts as something of a "team mom". Gets on well with humans in general. Aesthetically she'd be very similar to her G1 self, albeit with a slightly refined design. Transforms into a sleek, curvy Cadillac-esque futuristic car.
Minerva: Medical officer, with knowledge of both Transformer and organic biology. A Headmaster, can use her smaller head robot form to operate on humans. A pacifist at heart, avoids combat if at all possible. Aesthetically her robot mode would slightly resemble Animated Arcee in terms of silhouette, albeit with classically Minerva colours. Transforms into a futuristic doctor's call car.
Rook: The muscle of the team, Rook is very much like Judge Dredd, if Judge Dredd were a transforming alien robot. Utterly fearless and always ready to crush some Decepticon skulls with his power fist. Slightly less confident around humans, who confuse him immensely. Aesthetically he'd closely resemble his CW toy, except without the combinery bits, and much BIGGER. Transforms into a big ol' police APC.
Beatbox: Scout, cultural relations officer and all around cool guy. Somewhat of a mix between G1 Bumblebee and Jazz in personality, he digs Earth culture immensely, and probably "gets" humans better than any other Autobot. Aesthetically he'd be very much like ROTF Skids, but less movie-ish and with a less hideous head design. Transforms into a futuristic hatchback.
Alpha Bravo: The team's air support. Selfless, brave and cautious, he will always evaluate possible risks to human life before attacking. That doesn't stop him from being a highly competent fighter though. Aesthetically he'd be something of a mix of Cybertron Evac and CW Alpha Bravo. Transforms into a futuristic rescue helicopter.
Atari Hitotonari: Human, and honourary Autobot. A shy, reserved girl most of the time...except when she's talking about giant robot anime, when she enthusiastically gushes non-stop. Naturally overjoyed to be working with actual robots. Aesthetically she'd be very much like KP Atari, except less UGUU and more 80s (think Kenichi Sonoda).
Megatron: Evil overlord of the Decepticons, conquerer of a thousand worlds and general despot. Also incredibly cranky, and utterly disdainful of humans. Aesthetically he would be very much like Cybertron Defence Scattorshot, except more...Megatron-y. Transforms into a mobile rocket launcher/missile tank.
Starscream: Snarky, sneaky bastard, always undermining Megatron. Ultimately desires leadership of the Decepticons, but can make do with annoying Megatron at every opportunity for now. Aesthetically would be styled after his G1 self, but with MP-03 hip pods and a more futurist look. Transforms into a futuristic fighter jet, styled after a Sukhoi Su-37 Berkut.
Soundwave: Megatron's most trusted acolyte, and communications officer of the Decepticons. Largely reserved and fairly emotionless, but shows hints of sadism. His minions transform into briefcases instead of cassettes. Aesthetically would be something of a mix between Animated and FoC Soundwave with a healthy dose of G1. Transforms into a surveillance vehicle.
Ravage: One of Soundwave's minions, acts as an assassin, spy and attack cat. Very loyal to Soundwave. Aesthetically, he's...well, he's a robot jaguar made of bits of briefcase.
Buzzsaw: Another of Soundwave's minions, primarily works as an interrogator. A nasty, nasty piece of work. Asthetically he's a yellow robot condor, albeit one with actual buzzsaws on his wings.
Flip Sides: The third of Soundwave's minions. With the unique ability to mimic any voice and transform into anything of equivalent size- including humans- she is a master infiltrator. A shame she mostly uses her skills to goof off and buy human music. Asthetically she's a petite humanoid female robot in the colours one would expect from a Flip Sides.
Rampage: Mad as a box of ferrite-frogs, alternates between "KILL KILL KILL" and "RUN AWAY RUN AWAY RUN AWAY" at the drop of a hat. The only thing that stays constant about him is that he's completely hyperactive, be it scurrying about in "crab" mode or jumping up and down furiously in "jackhammer" mode. Aesthetically, you guessed it, he's basically a less bayformer-y ROTF Rampage (except he actually uses his legged form). He's also coloured like the G1 Predacon. Transforms into a bulldozer.
Ironsides: Also known as "Fraulein Eisen" (which infuriates her to no end). She's pure Tsundere, and alternates between being a simpering sycophant and an incandescent ball of rage, depending on the situation. Without exception, however, she takes endless joy in blowing the shit out of things with her cannon. Also has an outrageously bad (but rather cute) German accent. Aesthetically, she's a fairly heavily armoured but not especially hulking 'con, roughly between RID Strongarm and IDW Chromia in terms of bulk, wearing most of her tank kibble in an impressive armoured trench coat. She's also bright scarlet. Transforms into a Tiger tank, which she scanned in a museum. (Whoever guesses the horrendously obvious character reference gets a cookie.)
Crowbar: A vicious thug with a crude sense of humour. Smokes cy-gars all day, drinks far too much distilled Energon and is generally an unpleasant, nasty piece of work. Nobody else can stand him, but he's kept around as he's a superb (if underhanded) fighter. Aesthetically he'd resemble the Dreads from DotM but a bit less Bayformer-y and with a smidge of Boomer. Also, instead of a police SUV he turns into a futuristic black muscle car.
The toyline: Whilst they would scale well with "normal" TF toys (so the cars would be roughly deluxe sized) the toys would be closer to collector's figures rather than your traditionally toyetic Transformer- think CHUG scale MPs. In an ideal world, they'd be handled by Sentinel, who have done (awesome) TF stuff in the past, and are generally masters of robot figure engineering.
Black Hat, lover of GEETOO, YOONICRUN TRILUGEE, BEEDUBBLEYOO, MOOVEE, REEDUN, and all around despicable individual.
Posted 25 January 2017 - 05:53 PM
GTA-style open world sandbox video game.
The game focuses on Chester Byron, a police officer - turned - UNIT:E operative. Byron's home town, a major city, is a weirdness magnet, and so a group of six Autobots - Bumblebee, Swerve, Brawn, Powerglide, Beachcomber, Seaspray - have been assigned to an outpost on the edge of town to help deal with it. The party consists of Byron, one of these Autobots, and 1 - 2 mini-cons (if you have any); you the player can switch between which one you want to be unless the plot locks you into someone for an event. If you want to swap out who you're walking the beat with, you just head back to the outpost.
Byron starts out the game with a service pistol and a laser pistol that can be set to stun or kill; each weapon has its advantages. The mini-con has a laser pistol that they use in robot mode, and one or more abilities linked to their alternate mode. Each mini-con is a triple-changer that has a weapon mode in addition to their robot and alternate modes, and so you can assign one to your Autobot pal in lieu of their regular weapon (robot mode) or in addition to their regular firepower (vehicle mode).
Some missions will be given to you, while other missions you can undertake on your own based on following clues. Depending upon how well you handle each mission, you get positive and/or negative reputation that will affect how Chester interacts with the residents, and he may also gain contacts he can tap for more information. If you control an Autobot or mini-con, you can transform them into their alternate mode to explore different areas; if you're playing as Chester, your Autobot partner will transform if you ask them to.
1. Reports are surfacing of an alligator in the city's sewer systems. If you follow up on these rumors and go into the sewers, your partner's sensors will detect a Cybertronian. Following the signal will lead you to what appears to be the alligator. If you parlay instead of opening fire, you'll see that this gator is actually a mini-con named Raider Gator. You gain him as an ally then and there, but when you ask him what he scanned for his alt mode, he'll tell you that there's a real gator down there... at which point it will attack you. The game will lock you into Chester or Raider, as your Autobot partner will be needed to restrain the beast. Best solution to this event is to have Brawn as your partner, as he can hold it fast while you deliver the 12 blasts needed with your stun setting to knock it unconscious without killing it. This best ending will give you Raider (whose weapon mode is an automatic shotgun), double the good reputation, and a contact at the city zoo.
2. An urban legend has it that if you go to the skate park aspect of the main city part about 3 in the morning, you'll see a hover board that's moving about by itself. If anyone tries to ride it, they'll be thrown. If you choose to follow up on it, take your pal Powerglide and a mini-con to check it out. You'll unlock a mini-game in which either Chester or the mini-con will have to ride the hover board, and upon your success a street thug type will emerge to congratulate you. This thug is actually the Decepticon Pretender Doombox, who will separate from his shell; the shell will fight Chester & the mini-con, while Doombox will fight your Autobot pal. Doombox is 100% melee, so if Powerglide is on your team it's just a matter of strafing him senseless. If you beat Doombox, the hover board will reveal itself to be the mini-con Fan Dingo, whose weapon mode is a machete. You'll also have Doombox to interrogate later for more information.
3. DEF agent Mason Dixon needs your help to investigate a drug deal involving a group that has suspected Cybertronian tech aiding them. If you and Swerve help him crash the party, you'll find that the tech includes the mini-con Sweetsour, who is being held captive by the Decepticon mercenary Grimetime. Mason will create a diversion that will allow you to load the drugs (as evidence) and Sweetsour onto your Autobot partner's alt mode (hence Swerve being the easiest), at which point either you, your mini-con pal, or Mason will use Sweetsour's grenade launcher mode to blast the pursuing Grimetime. Succeed and you'll have Grimetime to interrogate as well, but at the cost of now having that syndicate as an enemy.
Posted 27 January 2017 - 12:30 AM
Continuing the above -
Other possible mission ideas may include an eventual jailbreak, in which you have to recapture one or more of the Decepticons you've already captured, and a heist mission in which you have to somehow slip in and steal some Cybertronian tech that is in the wrong hands.
Another sample mission idea includes you having to - as unobtrusively as possible - pick up FBI sharpshooter Dale Reinhardt from the facility where he just finished giving a public demonstration and ferry him to a stand-off so that he can be in place without alerting the crooks at the center of everything to his arrival. (Bumblebee mission?)
I've also been thinking about an underwater salvage mission (Bumblebee or Seaspray + Raider Gator?) and perhaps a DLC mission pack which would expand the map out and have you work alongside a covert operative named William Schwartz who knows entirely too much about Cybertronians for someone who's not affiliated with UNIT:E.
Posted 27 January 2017 - 07:18 AM
AS THE HEAVENS RAGE, IT'S ALL OR NOTHING AS THE WAR WITHOUT END... ENDS!
Deicide, noun. The act of killing a god or gods.
In the centuries after the Great War and the signing of the Pax Cybertronia, the struggle on Cybertron has turned from a pursuit of peace to one of maintaining it, as the Maximals and Predacons try to coexist on a world still deeply scarred and deeply divided.
But some still dream of a united Cybertron, and a recent dark discovery has given these dreamers renewed hope. The Cybertronian Empire, a Great War-era enemy, long thought defeated, has not only returned but is now headed for Cybertron. Centuries before, an alliance was forged between the Autobots and Decepticons when this foe first emerged -- some on Cybertron now hope that a similar partnership may arise between the Maximals and Predacons as they face off against this mutual enemy once again.
Meanwhile, on a higher Astral Plane of existence, a mysterious Entity appears. Confused by its new guise and surrounds, it is greeted by a glowing, golden figure: Primus. Questions abound for the Entity, but Primus assures it that all will soon become clear -- there is much to explain before the imminent return of the Chaos Bringer, Unicron!
Can the inhabitants of Cybertron unite under one banner and survive the impending onslaught? Can Primus hold Unicron at bay long enough to see out a plan first set in motion millennia before? And what role does the mysterious entity have to play in it?
Posted 11 February 2017 - 05:06 PM
Out of curiosity, I wondered what I'd end up with if I tried to map some of the vehicles from MASK to the Spychangers.
It went from there until I came up with a full crossover idea: MASKFormers.
The premise is that a group of Decepticons have teamed up with human mercenaries and criminals in order to better fulfill their mutual aims, leading to MASK being created by the Autobots and the federal government as a counter. With a few exceptions, each MASK or VENOM agent is paired with a Spychanger partner, the partner taking the place of their vehicles.
In order to try and get every character with a vehicle, I used both sets of G2 Go-Bots molds, the two original RiD 2001 molds, and a series of six Spychanger molds I'd already created for something else I was doing... but even then I still couldn't get everyone.
Basic release sets would be two MASK Autobots, one VENOM Decepticon, and figures representing their human partners. Boulder Hill will have two MASK Autobots, plus Alex, Scott, T-Bob, and Lester since I couldn't partner them up without introducing another set of six, leaving me with un-partnered spares.
Thunderhawk + Matt (sports coupe mold)
Rhino + Bruce (RiD 2001 Scourge mold)
Firecracker + Buddy (F-150 mold)
Hurricane + Hondo (Lamborghini mold)
Razorback + Brad (NASCAR stock car mold)
Shark + Gloria (Porsche 911 Turbo mold)
Afterburner + Dusty (pro stock mold)
Detonator + Jacques (Porsche racer mold)
Fireforce + Julio (police car mold)
Raven + Calhoun (Dodge Viper mold)
Bulldog + Boris (military jeep mold)
Meteor + Ace (original F-14 mold)
Goliath + Nevada (original Transportpanzer Fuchs mold)
Bandit + Ali (original LCAC mold)
Buzzard + Miles (F1 mold)
Pirhana + Sly (supercar mold)
Jackhammer + Bruno (original Gaz Tigr mold)
Outlaw + Nash (original AAVP7A1 mold)
Manta + Vanessa (original F-15 mold)
Ratfang + Maximus (RiD 2001 X-Brawn mold)
Posted 12 February 2017 - 04:16 PM
All right, folks, here's the latest revision. It'd still be produced by the people behind Legendary Defender, and it'd have a tone that's a love letter to old Super Robot anime.
Ocean City, Massachusetts. The most advanced city in the world, and home to Blackrock Enterprises, a company founded by technology and alternative energy tycoon Garrison Blackrock. The city is fueled by Blackrock's greatest invention, the clean energy source known as SynthEn. However, what he doesn't know is that he's created a perfect synthesized version of a substance called Energon. This catches the attention of an Energon surveying vessel captained by the rookie Autobot Optimus Prime. After landing and expecting to find a goldmine of energy, he and his team discover to their shock that the planet is inhabited by an advanced organic race.
Then they find out it's been infiltrated by Decepticons. These aren't just any Decepticons, though - they're an elite squadron led by Shockwave, the leader of the Decepticons! The 'Cons discovered this planet while searching for their long lost leader, Megatron. After facing off with the Decepticons and saving a SynthEn plant, the Autobots become Ocean City's local heroes. However, they're unable to tell the Autobot colonies about their discovery, as the Decepticons destroyed their ship. Can Optimus and Team Terra fend off the Decepticons, or will Earth become another Decepticon conquest?
While the Autobots and Decepticons are currently in a "cold war", the Great War was devastating - the end result was a Decepticon victory, scattering the Autobots across the galaxy on various colony worlds. However, the Decepticon's triumph rang hollow, as the war had drained Cybertron's Energon, turning it into a dead world. Now both sides seek new sources of Energon, with the Decepticons infiltrating planets and, if they're inhabited, wiping out all sapient life forms.
Optimus Prime: The young and untested captain of a motley group of misfits, Optimus was once a promising rising star in the Elite Guard. However, after failing a vital mission and losing a good friend, he was drummed out of the corp and reassigned to an Energon surveying vessel known as the Eight Track. However, despite his failure, he's still a good leader, although he can get exasperated with his team at times. He's an optimistic (get it?) and noble idealist, and is always willing to put others above himself. However, behind all the talk of honor and duty there's an Autobot with major self-esteem issues, and he's constantly questioning his skills as a leader. He transforms into an off-road pickup truck (like Alternators Prime) and uses a greatsword. He's got a heroic build like Animated Prime with tall shoulder kibble. He is, of course, red and blue. His upper torso transforms like RTS Laser Prime with a leg transformation like Generations Kup. (Voiced by Matthew Mercer)
Bulletproof: The oldest and toughest member of Team Terra, Iceberg is a veteran of the Great War. He saw his comrades die as the war raged on, and in the end they had all died in vain - the Decepticons won the war and drove the Autobots from Cybertron. He's wise and peaceful (think Rhinox) with a zen outlook on life, and serves as Optimus's mentor - he's always there to give the younger Autobot advice if he needs it. Before the war, he was a miner. He's always there to give Optimus advice. He transforms into an armored riot control vehicle with a plow, and his plow folds into a large riot shield. His design is boxy and bulky, but not fat - he's more along the lines of Prime Breakdown. He's mostly blue and grey - he has a police deco. (voiced by Beau Billingslea)
Smokescreen: A mysterious martial artist, Smokescreen is one of the last surviving members of the Cyber-Ninja Corps. He never talks, but he has no other choice - in the attack that wiped out most of the Cyber-Ninjas, his speech synthesizer was damaged. He's cool and collected, although he finds it very hard to tolerate any nonsense from the rest of Team Terra. While he can't speak, he's good at getting his point across through body language - he's particularly good at glaring at those who anger him. Other than that, he also broadcasts code directly to his allies, letting them know how he feels or what he needs to say. He's a master of stealth, using noise dampeners and a cloaking device to sneak behind enemy lines, where he strikes using an array of shurikens and a pair of energy katanas. He transforms into a high-speed drift racer. His robot mode is very slender with shoulder fins (like an Eva Unit) formed from his spoilers and is overall very ninja-like - his faceplate is permanently up to hide his scarred face. He's basically Snake Eyes as an Autobot. Like any good ninja, he's mostly dark colors: black with some dark grey accents. (Voiced by Steve Blum in flashback sequences)
Flareup: The youngest member of Team Terra, Flareup is the scout of the team. Feisty and independent, she's constantly trying to prove herself. She's a skilled sniper, able to hit an Energon tomato from a thousand yards away. Despite not being a big bruiser, she's got a tough spirit from her training and refuses to give up, even in the toughest circumstances. She's friendly, but she can be rather sarcastic, especially when dealing with Downbeat. Her weapon is a sniper rifle, and she transforms into a four-wheeler scooter. She has an androgynous figure with surprisingly wide shoulders. She doesn't have "lipstick" like most fembots, and has treaded boots instead of heel struts. She's mostly red with some black. She specifically has a black chestplate with flame deco on it. (Voiced by Michelle Ruff)
Downbeat: Downbeat is a hot-blooded young Autobot, and the tech expert of the team. He may act like a reckless goofball, but he's smarter than he seems to be - largely because he does most of the computer work. That said, despite his intelligence, he's kind of a reckless idiot. He was arrested for hacking into the Velocitronian Racing Database to enter himself in the Velocitron Cup and was given the choice of being jailed or performing community service. He picked the latter, and ended up going through Autoboot Camp before being assigned to Optimus's team. He uses back and arm-mounted sonic blasters that can either stun his foes or smash things open. He turns into a tricked-out tuner car with oversized wheels. His robot mode is sleek like Prime Smokescreen or RID Bumblebee and Sideswipe, although he has a backpack similar to Animated Soundwave with his sonic blasters in it. His helmet is designed to have a transparent visor over his eyes and "headphones" on his helmet. He's mostly white with some blue accents, giving him an almost "Apple" look. (Voiced by Jeremy Shada)
Spindrift: A crazy sea dog, Spindrift loves fighting. He's basically an aquatic version of MTMTE Whirl; he's a bit less sociopathic, but he's still a nutjob. Like Whirl, he was a victim of Empurata; however, he was forced to undergo it at the hands of the Decepticon Flatline, since the practice was banned by Delta Magnus before Spindrift was protoformed. He's loaded with weaponry, and is more than willing to use it on his Decepticon enemies. However, before he was drafted into the Autobot army, he wanted to be a mapmaker. As a result, he's the team's navigator. He wanted to pick an amphibious vehicle form do to his love of the sea. He transforms into a small ground effect vehicle resembling a futuristic personal plane. His robot mode has pincers, a mono-eye face, and "chicken legs," making him look a lot like IDW Whirl. His weapons are cryo-torpedoes that explode into icy shrapnel upon impact. (Voiced by Nolan North)
Evac: The team's medic. Evac is calm and collected, which are excellent qualities for any medic. He wants to be a pacifist, but unfortunately he finds himself forced to fight. Dedicated to healing and protecting others, Evac has a fascination for humans, and studies human medicine in his spare time, despite the fact that he's in no way capable of performing it. Although he's relatively young, he's wise beyond his years, and often serves as the mediator when the team is arguing. He's a search and rescue 'bot, sent to track down Team Terra in the hopes they could be rescued. He's a bit taller than Bulletproof and Waterlof, but he's much thinner and not as heavy. He's equipped with an arm-mounted tow hook he can use as an electrified whip/flail. He transforms into a medical helicopter. He has a spindly robot mode resembling Cybertron Evac's robot mode, but with the rotors folded down on his back similar to Movie Blackout behind his tailrotor "wings." He's mostly orange and white. (Voiced by Dave Mallow)
Aaron Blackrock: The college age son of Blackrock Enterprises CEO Garrison Blackrock, Aaron Blackrock is a bit of a rebel. He moved out of his father's house as soon as he could, and is currently working as a mechanic despite being, you know... Rich. His passion has always been working on cars, and back when his father wasn't so busy, the two would work on old cars together. Aaron is a bit temperamental and tends to argue with Downbeat, who's become his Autobot partner. That said, he means well and is a loyal ally of the Autobots. He's usually seen with a twig in his mouth, and wears torn up blue jeans, a red shirt, and a denim jacket - he's meant to come across as vaguely delinquent-ish. He has reddish-brown hair. (Voiced by Quinton Flynn)
Erika Yoke: A college-age student, Erika is the daughter of a Blackrock Enterprises computer technician. Shy and withdrawn, Erika became friends with Aaron as soon as they met in college. She's the exact opposite of the brash and outspoken young man, and often serves as a voice of reason whenever he's in a bad mood. She's embraced being around the Autobots - she's always been more comfortable around machines than humans. She's Evac's partner, and enjoys spending time with the medic. She's basically a female hikikomori in a sense since she doesn't interact with many others aside from the Autobots and the Blackrocks. She dresses up in a more modern "geek girl" style than Aaron - a purple sweater and black skinny jeans with a blue wrap scarf. Her hair is a purplish-black and somewhat short. (Voiced by Stephanie Sheh)
Garrison Blackrock: The CEO of Blackrock Enterprises, Garrison Blackrock is a businessman with a code of honor. He started his company to make alternative energy cheaper and more efficient - and he succeeded. He also refuses to make military technology, instead focusing the technology wing of his corporation on peaceful tech, such as medical technology. He used to be able to spend time with his son, but he's grown so busy with his job that he drove him away. He's one of the Autobot's staunchest allies, supplying them with SynthEn and repairs. He also has a very sarcastic sense of humor. As for his appearance, basically just imagine an anime version of Tony Stark with glasses - stylish yet professional in a nice business suit. (Voiced by Eric Loomis)
Harold Attinger: The CEO of KSI Technologies, Attinger is Blackrock's archrival. He made his fortune off oil, and hates how a young upstart like Blackrock managed to single-handedly destroy a major part of his business. He's repeatedly attempted to copy SynthEn, but to no avail. Now he specializes in military technology. While he claims he mostly gives it to the government and law enforcement, he secretly sends it to terrorist cells all across the world. When the Autobots arrive, he sees them as an opportunity for profit - he plans to engineer his own artificial transforming robots and have them replace the Autobots as Progress City's protectors. However, he grows to hate the Autobots and later wants to kill them instead of knocking them off. (Voiced by Maurice Lamarche)
Edited by Evac, 25 June 2017 - 09:39 PM.
There are days when the wind doesn't feel like wind so much as it's a swarm of invisible wraiths shrieking and tearing and clawing at everything.
Posted 16 February 2017 - 08:27 AM
So, I mentioned this before but didn't go into much detail; I'd really like a Transformers franchise headed by a toys-to-life video game, where the characters are scanned into the game via a "Space Bridge" portal. I'm imaging gameplay as a vaguely Crash Bandicoot-esque platformer where the playable characters are divided into ground vehicles, air vehicles and sea vehicles. There'd be different routes through the levels and hidden areas depending on the character you were using.
Toys would come in Statue, 3-Step and Warrior varieties, with the more expensive 3-Steps and Warriors getting in-game bonuses, as well as the ability to scan their vehicle modes for alt-specific powerups.
The plot would involve an evil plot by Megatron to harness the power of Unicron for yadda yadda something-or-other.
Meanwhile, there would be an accompanying TV show set prior to the game around the time of the Transformers' first arrival on Earth, using a set of characters from the game. They would be:
I haven't thought through the Decepticons as much, but they'd probably be something like Megatron, Starscream, Lugnut, Ransack, Crumplezone, and Sky-Byte. (To use a metaphor, Megatron would be Dr. Robotnik, Ransack would be Scratch, Crumplezone would be Grounder, and Starscream would be a cross between Snively and Coconuts.)
In contrast to the relatively action-packed (but still funny) game, the cartoon would be closer in tone to the Sonic Boom cartoon. (Seinfeld with robots!)
Posted 16 February 2017 - 10:12 AM
While we're on the subject of video games, I always had a thought for a combiner-themed game focused on the Scramble City teams, that re-entered my mind during Combiner Wars. Essentially, it would be themed around creating your own custom combiner out of the available cast of G1 characters/Combiner Wars toys. You'd pick your team leader, four limbs, and a micro partner.
During gameplay, you'd directly control your team leader FoC-style (because if it ain't broke), while the rest of your team member would be AI-controlled, with strategic commands you could give them. In times of trouble, you could call them all to you and merge into your giant combined form, though I'd imagine there'd need to be some sort of limiter on this, like a depleting power meter.
Of course, picking your team would also be strategic, as I imagine each member you select would have different special abilities and stats, both solo and when added to the combiner.
Posted 16 February 2017 - 09:53 PM
Here's some more info on my TF series in bulleted form.
Edited by ShadowMan024, 17 February 2017 - 02:40 PM.
There are days when the wind doesn't feel like wind so much as it's a swarm of invisible wraiths shrieking and tearing and clawing at everything.
Posted 18 February 2017 - 01:27 PM
Edited by Cybersnark, 18 February 2017 - 01:29 PM.
Posted 18 February 2017 - 01:46 PM
An Azumanga Daioh style comedy series directed and written by Sakamoto-senpai, revolving around mysterious transfer student Windblade and her adorable misadventures in New Character School as she attempts to gain the respect of the older, more well-known Transformers. Featuring Kotono Mitsuishi as hyperactive best friend Thunderblast, Romi Park as dread rival Megaempress, and Megumi Hayashibara as Windy-chan herself.
Black Hat, lover of GEETOO, YOONICRUN TRILUGEE, BEEDUBBLEYOO, MOOVEE, REEDUN, and all around despicable individual.
Posted 18 February 2017 - 05:49 PM
Following up on that "Conan-style Beast Wars AU" concept...
(And, incidentally, Gnashteeth would still be voiced by David Kaye. Because hot damn that is a sexy voice.)
Posted 18 February 2017 - 07:18 PM
Posted 03 April 2017 - 07:54 AM
Posted 03 April 2017 - 02:25 PM
Once upon a time, the Quintessons thought nothing of seeding random planets with their various scientific experiments, using the entire populace as one giant sample pool. Chief among these were the transtectors, aka "Master Braces", which would bond with and cybernetically enhance the wearers, thereby allowing organic life to become "emergency" reinforcements. Unfortunately for the Quintessons, the design of the containers meant to drop these onto the various planets were not as robust as they should have been, and so many transtectors were lost, either burning up in orbit or being destroyed on impact with the surface. Enough survived to be worn by people and animals, resulting in Cybertronian science and scout parties discovering what was happening. This was one of the many injustices an early Prime used in making the case that the Quintessons needed to be stopped before any more innocent inhabitants were turned into lab rats. The war succeeded in stopping the Quintessons and forcing their retreat, but decisions made during the fighting set the stage for the fracture that would become the Cybertronian Civil War.
When the Autobots first make themselves known to Earth, Optimus Prime makes it a point to take a rotating assortment of key lieutenants and experts (such as Skids and Jetfire) with him when he goes to speak with various political leaders. Other Autobots, such as Perceptor and Beachcomber, often follow along, using Prime's meeting as an opening to get to know the actual humans.
Prime's visit to the Arizona state legislature allows Perceptor and Beachcomber the excuse to attend a large traveling exhibition of artifacts that is on display in nearby Mesa. Their guide is prominent local writer and pundit Richard Cutler, who seems to be a magnet for danger and also seems to know more about certain matters than a "normal" civilian should. Sure enough, when the Autobots discover that one of the artifacts is in fact a transtector, Soundwave is listening in. The con and his horde of cassettes (including a number of generics) immediately strike, overwhelming the two Autobots. Cutler manages to help them fight back by using a conveniently handy piece of rebar to strike down a few of the generics, but it's clear that nobody can hold out for long and so one of the workers tries making off with the transtector. Several cassettes go after this person, who Cutler is trying to protect.
The Autobot cavalry finally arrives, with Powerglide swooping in to provide air support while the other Autobot reinforcements battle from the ground. Unfortunately, Powerglide makes a critical mistake, and as a result Cutler's legs are amputated by a blast meant to take out Soundwave. Cutler has no choice but to don the transtectors himself, both to keep himself from bleeding out and to keep himself in the fight. Not only does this action provide him with new cybernetic legs, he quickly discovers that he can assume the form of a Cybertronian. This development forces Soundwave to pull back, as the objective is now firmly in enemy hands and he's lost too many generics to take it back.
On one hand, Cutler - whose Cybertronian form "Shadowpulse" takes its name from a word he caught in the HUD display - is now a powerful warrior in his own right who can easily go toe-to-toe with the likes of Soundwave and win. On the other hand, he's still a bit displeased over the fact that the Autobots kinda blew his original legs off, so he's not keen on working with them, either.
Expansion to the above -
The Decepticons started out as an Antifa-type organization.
Most of the early members, like Bludgeon and Thundercracker, legitimately believed that their actions were necessary to force reform within Cybertronian society. But in time, their ranks ended up infested with common thugs (like Stranglehold) who saw the organization as a chance to get their jollies and white-collar criminals (like Starscream) who banked on safety in numbers.
By the time Megatron and his cronies got involved, the group was already moving towards being a violent rebel organization. Once Megatron seized power, there was no longer any illusion: the Decepticons were going to change the way things were done on Cybertron, and anyone who stood in their way was just as bad as the government they were wanting to change. Once mechs like Shockwave (wanted for illegal experimentation) and Soundwave (the planet's #1 data pirate) joined the cause, it was a done deal and the Decepticons were now an army.
Posted 19 June 2017 - 01:02 AM
Some years back, I had an idea for a massive inter-series crossover. I set it after the end of Prime, back when we didn't know what was coming next. The specific setting is no longer usable since we now have RiD 2015, but I think the ideas can work. It touches upon a number of Hasbro properties and even a few Tatsunoko Pro titles since T-T has controlling interest now.
Everything is wrapped around UNIT:E.
Once upon a time, the US government realized that there were an increasing number of situations in which various governmental bodies were getting into jurisdictional disputes, and other situations in which no one knew whose job it was to handle a situation. This was seized upon as the official reason to create UNIT:E - if there was a dispute as to which agency should have priority handling a matter, UNIT:E would have the right to supersede everyone else and play "peacemaker". As such, all UNIT:E agents were veterans of one or more agencies and departments, such as the military, the FBI, and Homeland Security.
This made UNIT:E the perfect cover for "men in black" jobs.
Yes, the bulk of day-to-day duties involve getting different groups of people to play nice together, but for every dozen Agent Fowler types there's a James Bond type and a Punisher type lurking in the background in case something needs to happen off the books.
*G. I. Joe: The Joe series would take place at some point after the Sunbow / DiC era, with the cartoons themselves being hand-waved as fictionalized versions of what actually happened. A number of older Joes, like Flint and Leatherneck, are still hanging around, serving as leaders and guides for the new generation of Joes that's coming up. But others, like Duke, are now with UNIT:E or another such organization. They still show up from time to time, especially when UNIT:E needs something from the Joe team, but their presence isn't entirely welcome. In this verse, Action Force would be treated as NATO's version of the Joe team, with liaisons (like Big Ben) going back and forth as needed.
*Speed Racer: The series starts with the nation of Kopetapek celebrating an end to its civil war by way of a road rally in which the young Prince Kabala will be personally competing. Rex, who is already working for the CIA at this point, accepts, officially because he wants the challenge but in reality because he's ordered to bodyguard the prince. When things go pear-shaped and Rex is "killed" during a terrorist attack that collapses a road tunnel on him, the Prince, and a few others, UNIT:E steps in. His demise is the final bit that nudges Rex's younger brother Greg "Speed" Racer to go pro; not only does this fire help propel Speed to be a top contender in the junior pro circuit, it also catches the attention of sports reporter Trixie Trang, real name Michelle Shimura and heir to the SAME (Shimura Aerospace Manufacturing and Engineering) conglomerate. But Speed's clever enough to realize that Racer X is hiding something, and that some of the details about Rex's supposed death don't quite add up.
*Jem: Once upon a time, Starlight Records was safely in the hands of the Four Musketeers. But when Musketeer Arlo Guthrie suddenly retires and Emmett Benton is killed in a plane crash, a battle for control kicks off between the remaining two Musketeers - Eugene Baxter and Eric Raymond - that sees Emmett's daughter with total ownership stake just as she and her pals were set to launch their own music career. Good thing she and Rio are able to convince Arlo to return as the COO / mentor... and that some of their "friendly rivals" at Utah-based Wasatch Front Records know some people who know some people that can help whenever trouble inevitably finds her again.
*MASK: It was the perfect plan. Business leader and avowed pacifist Matt Trakker would helm up a "black" project within Trakker Enterprises at the request of the federal government. Their mission? Create an assortment of vehicles for UNIT:E and other such groups that would look like mundane civilian vehicles on the surface but convert into combat machines with the flick of a switch. But the official liaison, Army General Miles Meihim, decided that he was going to help himself to a number of prototypes and blueprints, as well as a number of devices from a secondary project (re: the masks themselves). Once the dust settles, UNIT:E takes over to help Trakker assemble a team capable of countering Meihim at his own game.
*Transformers: As I mentioned earlier, I originally meant for the main UNIT:E title to continue on after Prime, with Rescue Bots its own title. The original UNIT:E comic concept I had was that UNIT:E's de facto headquarters was in Salt Lake City, Utah, the result of an effort in the 1980s to make the town a massive spy trap in order to lure out foreign intelligence operatives; all the infrastructure was already there, as were a number of intelligence agents. (The effort ultimately resulted in a bar named "Foreign Flags" being declared neutral ground like the Continental hotel chain in "John Wick" or Macadam's; most of the spies in the city know who everyone else is, and treat being assigned there as a paid vacation.) Since Agent Fowler and his new wife June were reassigned to SLC, strings were pulled so that Miko and Raf could follow Jack, keeping the gang together. (It's later revealed that Miko's dad is Japanese intelligence, and so folks in Washington and Tokyo alike have a keen interest in anything that happens between Jack and Miko.) But with everyone else off on Cybertron, defense of the planet is now in the hands of a new band of Autobots led by Prowl and Evac. And they very much have their hands full...
A number of other properties would be referenced in some way, shape, or form. For example, the UNIT:E title would explain that "Beyblade" is a fictional franchise meant to support a toy line, both of which are now at "Pokemon" levels of popularity; it's so popular, in fact, that some places - like the (fictional) Little Aoyoma district in SLC actually has publicly-available bey facilities (cue Jack, Miko, Raf, and some friends having an innocent day at the park when plot happens). MLP is also a popular franchise, leading to a few jokes as well.
Since UNIT:E is tied in to everything, of course there'd be the occasional cross-over, such as the Autobots and the Joes working together to recover stolen tech or Speed getting a little too close to learning the truth about MASK.
edit - The Wasatch Front is the term used for Utah's main metropolitan area - https://en.wikipedia...i/Wasatch_Front. The term comes from it being all along one side of the Wasatch mountain range. So no, it's not a political term or anything.
Edited by Fortress Ironhold, 19 June 2017 - 01:41 AM.
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