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@  Nevermore : (03 July 2020 - 06:59 AM)

Probably gonna assemble Devastator after work.

@  Nevermore : (03 July 2020 - 06:58 AM)

Ooooh. Overload arrived. He's surprisingly fun.

@  Bass X0 : (02 July 2020 - 04:00 PM)

He's sweeter than the average bear.

@  Maximus Ambus : (02 July 2020 - 03:14 PM)

Convert him to Maple Syrup.

@  Bass X0 : (02 July 2020 - 03:10 PM)

what would Canada do with Yogi?

@  Cyoti : (01 July 2020 - 12:51 PM)

We can deport Yogi back to Canada now.

@  Sabrblade : (01 July 2020 - 12:50 PM)

Jellystone National Pawk. A westful wetweat.

@  Rycochet : (01 July 2020 - 12:47 PM)

Jellystone. We're going to be plunged into a decade of poor animation. Fortunately we've been led by bad cartoon characters for years so we won't notice much difference.

@  Maximus Ambus : (01 July 2020 - 06:19 AM)

what next? YELLOWSTONE?

@  Nevermore : (01 July 2020 - 05:46 AM)

Thanks, dead person.

@  Bass X0 : (01 July 2020 - 05:06 AM)

congratulations to all survivors of the first half of 2020.

@  wonko the sane? : (30 June 2020 - 10:21 PM)

21 for me, but after numerous repetitions I got it down to 17 and a half.

@  TheMightyMol... : (30 June 2020 - 06:16 PM)

I transform in six steps from human to human sitting on my ass at the computer and back again!

@  -LittleAutob... : (30 June 2020 - 05:55 PM)

x-x when in vehicle mode we can travel much F A R T H E R-

@  wonko the sane? : (30 June 2020 - 05:52 PM)

Because despite the fact that we can travel around the world in the time it takes to get a good nights sleep and a couple of meals: people rarely wander more than 25 miles away from home for the duration of their lives.

@  Otaku : (30 June 2020 - 05:49 PM)

I don't know how many days that trip takes - especially while sightseeing - but explaining they're 3936 kilometers (2445 miles) apart gives an idea, paradoxically because it is too large to easily picture.

@  Otaku : (30 June 2020 - 05:44 PM)

Aye.  When I catch lay people discussing miles and not how long the trip takes, it is in an attempt to stress how far away something is... like NYC to LA.

@  ▲ndrusi : (30 June 2020 - 01:20 PM)

But I can imagine 45 *minutes* easily.

@  ▲ndrusi : (30 June 2020 - 01:20 PM)

I can imagine a mile, it's a distance I've run. I can't really imagine 45 miles.

@  ▲ndrusi : (30 June 2020 - 01:19 PM)

I think there's also an element of the thing where things that are much bigger than us all blur together.

@  Otaku : (30 June 2020 - 11:49 AM)

If you're not, then you're more concerned with how long it takes.  Actual distance doesn't tell you that very well.  Besides traffic and road conditions, you'll need to know what kind of driving (city/interstate/rural/etc.).

@  Otaku : (30 June 2020 - 11:47 AM)

Distance matters if you're being paid by the mile.

@  TM2-Megatron : (30 June 2020 - 11:44 AM)

Canadians are the same way, for the most part. If you're driving somewhere far, especially, it helps you plan out the day more than a distance in KM would.

@  Otaku : (30 June 2020 - 11:42 AM)

We use the time it takes to get someplace because that is what is relevant to us.

@  TheMightyMol... : (30 June 2020 - 10:55 AM)

Because even we can't figure out miles half the time.

@  Paladin : (30 June 2020 - 09:54 AM)

it's a big country with a lot of empty space. between our citizens' ears.

@  Bass X0 : (30 June 2020 - 09:52 AM)

Why do most Americans measure distance by hours of driving?

@  TM2-Megatron : (29 June 2020 - 07:26 PM)

And as a result the world's lone blu-ray release of the film, an Australian disc that came out 7 years ago, now goes for hundreds of dollars on eBay. Thanks Disney.

@  TM2-Megatron : (29 June 2020 - 06:21 PM)

Well, they censored Daryl Hannah's butt in Splash :rolleyes

@  Paladin : (29 June 2020 - 05:43 PM)

maybe New Mutants is too bad even for D+.

@  Steevy Maximus : (29 June 2020 - 05:00 PM)

X-Men films are coming to Disney+ next month. But will they censor Hugh Jackman's butt?

@  -LittleAutob... : (29 June 2020 - 12:44 PM)

Pft.

@  TheMightyMol... : (29 June 2020 - 11:59 AM)

Behold! Night Strike Galvatron!

@  Bass X0 : (29 June 2020 - 09:53 AM)

I will grant you a recolored body, and recolored troops to command.

@  Cybersnark : (29 June 2020 - 09:47 AM)

I don't want to be reissued. This body sucks, I wanna be updated.

@  Nevermore : (29 June 2020 - 09:43 AM)

I definitely don't intend to be reissued. Nobody would buy me.

@  Bass X0 : (29 June 2020 - 08:31 AM)

will anybody else attempt to be reissued?

@  wonko the sane? : (29 June 2020 - 07:51 AM)

*Gasp* Decepticons re-writing history to serve their own needs?!?!

@  Nevermore : (29 June 2020 - 05:48 AM)

The whole point of the DJD is that they're fanatical Megatron fanboys (especially Tarn) to the point of having their own headcanon taking priority of the actual canon, simply speaking.

@  TheMightyMol... : (29 June 2020 - 04:01 AM)

They didn't know the war was over until later. And then they denied it anyway.

@  PlutoniumBoss : (28 June 2020 - 10:47 PM)

"He's comin' right for us!"

@  Telly : (28 June 2020 - 08:40 PM)

was that even still in effect once the war ended?

@  TheMightyMol... : (28 June 2020 - 06:51 PM)

According to Roberts, soldiers can ignore the order to spare Whirl if he's directly threatening them. But mostly the DJD were out of their heads on Nuke and not really caring much at the time.

@  Xaaron : (28 June 2020 - 06:41 PM)

Also, they were hopped up on goofballs at the time.

@  wonko the sane? : (28 June 2020 - 06:06 PM)

Cause it was whirl. He opened his (non-existant.) gob at the just the right time to piss somebody off. Or, so I assume.

@  Maximus Ambus : (28 June 2020 - 06:00 PM)

If Whirl was off limits why did the DJD kill him?

@  TM2-Megatron : (27 June 2020 - 05:57 PM)

That sounds about right. I actually didn't get into it until the IQ expansion came out (which saved me a bit of expense)

@  Otaku : (27 June 2020 - 05:55 PM)

Weird question (and sorry for so many shouts): did Overpower really release in August of '95?  I could have sworn I attempted to play it with a classmate who shouldn't have been a classmate by that point.

@  Otaku : (27 June 2020 - 05:52 PM)

So... I don't have all my cards still somewhere. XP I still play Pokémon via the PTCGO, and I've been doing Card of the Days over on Pojo (on and off) since 2013.

@  Otaku : (27 June 2020 - 05:51 PM)

For both financial, personal, and practical reasons, all my collectibles had to go about 10 years ago: action figures, comic books, card games, RPG books, video games.


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FALLOUT 4 - Trailer on Page 2

fallout War. War Never Changes Bethesda

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#2141 Rust

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Posted 25 October 2019 - 04:31 AM

All this literally a day before Obsidian launches The Outer Worlds.

 

And I notice Obsidian has been aggressively targeting Bethesda-themed YouTubers with early access to the game.



#2142 wonko the sane?

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Posted 25 October 2019 - 06:44 AM

It's a good strategy if the game is actually any good.


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#2143 Rust

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Posted 18 November 2019 - 08:00 PM

So most of my YouTubers (My principle source of entertainment these days) are on The Outer Worlds and Pokemon Sword/Shield binges at the moment. Since these are games I want to actually play myself and not be spoiled on, I've been relegated to the archives. Watching my principle YTer play through the original Fallout, I've gotten the itch to play again. But I've played the original Fallout up, down, and sideways at this point...so I'm giving love to the Fallout game I've experienced the least of out of the series.

 

...no, not Brotherhood of Steel. I walked that road once and shall not do so again (BAWLSBAWLSBAWLSBAWLSBAWLS).

 

But I'm diving back into Fallout 4. Not sure who I'll end up siding with this go around, as I've decided to roleplay this go - as much as role playing can be had in the Fallout that is most like a Looter Shooter.

 

First off, I'm going to be a female character. I've played enough males at this point to know that's just a dead end if there ever was one. Besides, hearing dialogue from a new VA will give me a fresh perspective I think. And she's not a former soldier! She's a Lawyer! That's going to influence my SPECIAL picks out of the gate. And I'm not planning on taking ANY Combat perk until after Concord to reflect that. And I'm going straight for Fort Strong from the get-go. Finding the baby is critical. After the encounter with Kellogg...then we'll see what happens.

 

War never changes. But I sure am.



#2144 Rust

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Posted 19 November 2019 - 05:52 AM

Haven't touched Fallout for a bit. Knew I'd trimmed down my mod list but it's nice to see that I kept the vitally important ones.

 

FFdQlj3.jpg

 

I don't have anything against the T-60 suit, but the T-51b really ought to be the pinnacle of pre-war Power Armor.



#2145 wonko the sane?

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Posted 09 December 2019 - 12:10 PM

Adventures in the wasteland!

 

So, I purchased the hellfire CC pack a while back. It gives you the hellfire power armour IF you can kill the forged that's using it. Thankfully, you don't need to get into the smelter to get it, it's just west of it, and outside. You generally need to kill about four forged including "pyro" the dude in the armour.

 

Alright, so I'm on my way up that way to go to greentop nursery, and have LITERALLY just stepped into that chunk when I get the mission update that pyro is dead. What? I make my way to where the marker used to be, thankfully it was night time and the GIANT BONFIRE was a good beacon. Yup. All dead. Turns out some stingwings and a legendary nightstalker (courtesy of the mod "unique NPC's; creatures and monsters of the commonwealth".) had wiped them all out. Works for me! So I start looting the battlefield. And I CANNOT find pyro. At all. Searched the area long enough that I actually triggered another spawn, a bunch of synth patrollers teleported in. Wiped them out.

 

So now I'm getting impatient and am unwilling to lose the power armour. So I start looking up console commands. First: to move the body to me: and none of it works. Then to move ME to the body: and I still can't make it work. Give up, and just respawn pyro: who promptly hugging OWNS me since he spawned in three feet in front of me and had a hugging flamer. I never stood a chance. Game crashed on reloading the save (a long standing problem with me and my mod loadout. Thankfully, it saves often enough and I generally die seldom enough that it doesn't bother.) so... yay! Take two.

 

Second time worked much better: no legendary critters, just a stingwing (which spawns around there anyway.) which left the entire group of forged nicely lined up for my approach. Gunned them all down with minimal damage AND saw where pyro dropped this time. Got my armour.


Per Nick Nemesis's Suggestion: I hate everything.

#2146 wonko the sane?

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Posted 14 December 2019 - 10:16 AM

Alright, I got shocked by the lunchbox mod again! I made my way to the museum of witchcraft following the "paper mirror" mission, and when I popped the lunchbox open, it spawned a hugging legendary deathclaw. So now I'm in a cramped room in the basement fighting a deathclaw.

 

LUCKILY! A previous legendary kill on the way to the museum got me a hunters railgun. Ha! Two hit take down but still dicey cause there was no room to manuever and a deathclaw between me and the only door.


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#2147 Rust

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Posted 15 December 2019 - 05:27 AM

Sure. Why not? Baseline Fallout 4 has a Ghoul in the fridge for 200 years. A Deathclaw in a lunchbox is entirely possible.



#2148 wonko the sane?

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Posted 15 December 2019 - 08:04 AM

See, when I got the mod, it didn't specify that enemy NPC's were now on the spawn list. It just stated that it greatly increased what could spawn from the lunchboxes. I still like it, cause now there's like a little bit of excitement when you see one of those boxes. It's such a simple mod, but such a great concept.


Per Nick Nemesis's Suggestion: I hate everything.

#2149 wonko the sane?

wonko the sane?

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Posted 21 December 2019 - 08:10 PM

I got to about level 50 on my last playthrough, and some critical game functions starting glitching pretty badly on me (no, please, I don't need to know when limbs are broken, when I become addicted to something, or that a place is under attack. Stop telling me already.) and I was forced to restart. I used the opportunity to test two new mods I had been tracking on nexus: "Aerial Assault" and "Raider gangs extended".

 

The first adds spawn points on high locations. Highways, rooftops and such. The second adds thematic raider and tribal gangs to some of the empty places in the world.

 

And I have never NOPED out of two mods hugging faster than them.

 

Allow me to explain. They both have good concepts. Lots of the world is empty, and the game even provides you with a jetpack, and even parkour-ish means of getting to high places, so you REALLY shouldn't be the first person to try it. It would make sense that raiders would want the high ground, or at least the gunners would. And it would make sense that small groups of tribals and wandering raiders would try to fill out the places between the more established gangs. None of them would qualify as "armies" so there's lots of space for everyone.

 

Where these mods FAIL is implementation. Thanks to "raider gangs extended" I ran into a "hellraiser looter" who had a hugging skull next to his name about three seconds after I met dogmeat. Ha ha. He was hard to put down, between the grenades and the sturdy class armour. Thankfully, it was just the one. Whatever, pushed into concord and ran into three of his friends and their pet dogs. Much harder fight. Kill them, keep pushing forward, and suddenly raiders are swarming off the rooftop of the first two story building like the zombies in "world war Z". Okay. They're dying as they hit the ground, so... yeah. Finish pushing into concord, and there's about a dozen raiders on the ground. Thankfully, these seem to be properly levelled, so challenging fight, but doable. As I get near the museum of freedom: garvey is shooting into the sky.

 

Okay, wut? Get close enough that the next batch of raiders pop up on the radar: and literally the population of corvega is on the hugging roof, and they all seem to have long range weapons, cause I can't pop my head up without catching a bullet and losing half my health and getting crippled. I've got a 10 mil and a shotgun. I literally CANNOT kill these hugers.

 

Straight nope. Done. Quit on the spot, nuked the saves and removed the mods from my list. I like the idea of filling out the world space a bit more: but I skipped "war in the commonwealth" because I didn't want to turn the game into hugging halo.


Per Nick Nemesis's Suggestion: I hate everything.

#2150 wonko the sane?

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Posted 08 January 2020 - 09:44 PM

I kept hitting a CTD during the mechanist fight (conflict between two automatron mods I had installed, which you apparently weren't supposed to use together. Oops.) so another restart, and a new mod load out.

 

This time, I shelved D.E.C.A.Y (as fun as it was.) to install Zombie Walker!

https://www.nexusmod...out4/mods/20485

 

What does it do, you ask?

 

Seriously, I need to explain it? The title isn't enough? Alright. It turns ghouls into romero style zombies. Shambling, hard to stop, and only head shots will put them down. What's more, living enemies that aren't killed by ashing, gooing, or headshots WILL eventually get up as zombies to haunt you! What's MORE is that it adds zombie hordes to the game. Like, legitimate hordes. I got a pop up that sanctuary was being attacked by zombies, and while it took a while to actually GET them: there was about 20 of them to kill, and since companions don't do the whole "finesse" thing in combat, it was inevitably up to me to actually solve the attack. AS WELL as generally increasing the number of ghouls in places where ghouls spawn, like lexington.

 

I could have kept decay for this, I see now after I installed it. But I was up for something different, so here we are. I actually recommend this one. It makes ghouls both easier and harder to deal with, as well as instituting an infection system, so you're motivated to keep away from them and build walls and stuff at settlements. It has changed how I play, and that's not a bad thing. Something it adds, which I am currently NOT using, it a death alternative. Instead of just killing you and reloading: you have the option to actually DIE. Die, and come back as the dead: where in you will grab up a settler at your nearest settlement as your new player character. You then have the option to go and kill your old zombie self to reclaim your gear. A little bit breaking as "unnamed settler #7652" probably gives exactly no shits about shaun, leading the minutemen/railroad/brotherhood of steel/institute or chasing the dreams of a fallen vault dweller in the dangerous, radioactive hell that is the commonwealth BUT it is an option if you want to add spice to your playthrough.


Per Nick Nemesis's Suggestion: I hate everything.

#2151 wonko the sane?

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Posted 11 January 2020 - 09:38 AM

Fun with zombies!

 

I had just opened up the settlement at the red rocket. Literally, I was wandering around putting in lights, and I saw the counter on population go up 1, and the food count hit 6. I always put up power/beacon then lights, cause they can operate in the dark, but no one will show up if there's no beacon. When I get the popup that zombies are attacking the red rocket. It turns out that the game will only spawn a zombie horde FOR the settlement you're in and not randomly like a raider or robot or critter attack. Okay, cool.

 

So I run outside, and there's about 25 of them coming down the road from sanctuary. They managed to drag trashcan carla AND my provisioner into the melee, but we won. Loot some, and head back to the red rocket to finish up the decorating: and the counters now read 0/0 for population and food. What? I run back outside, and there was a small bunch of walkers on the hill next to the road and apparently they had managed to kill (or... maybe in the mess I put a bullet in her.) the settler that had spawned for the settlement. Her name was Yvonne.

 

The hardest part was going back to the red rocket to finish up (again.) when Yvonne finished her march down the hill into the settlement and I had to put her down.

 

Great mod, loving the mechanics.


Per Nick Nemesis's Suggestion: I hate everything.

#2152 wonko the sane?

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Posted 12 February 2020 - 02:05 PM

A while back, I put on a mod which restored some cut lines and content for the companions in the game. Sure enough, they stopped being... as... repetitive. But today, I managed to hear a gem out of codsworth. We were raiding corvega when he shouted "By god, if I had hands I would strangle the life out of you!".

 

Why that wound up cut: I have no idea. It's just... so awesome.


Per Nick Nemesis's Suggestion: I hate everything.



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