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@  Liege : (19 November 2019 - 07:42 AM)

That he is.

@  Benbot : (18 November 2019 - 04:01 PM)

And a good boy

@  Liege : (18 November 2019 - 09:19 AM)

Hound is at least a very good toy.

@  ThunderWear : (18 November 2019 - 09:11 AM)

Hound is the only other one that even comes close to Chromia in my area, and he ships in two separate waves.

@  Liege : (18 November 2019 - 08:58 AM)

This might be how they finally get rid of all the Chromias. I've not seen a shelfwarmer like that in ages.

@  RichardT1977 : (17 November 2019 - 08:26 PM)

It's a good deal if you want a full set of Refraktor (and if they have them at your location)

@  TheMightyMol... : (17 November 2019 - 04:43 PM)

Here we can buy two and get one free, but at least two of them are gonna be the same toy, because lol distribution.

@  Bass X0 : (17 November 2019 - 01:01 PM)

In the U.K., it’s more like you but two, you only get one given how expensive they are.

@  RichardT1977 : (17 November 2019 - 11:38 AM)

Transformers are Buy 2 Get 1 free at Target this week.

@  Bass X0 : (17 November 2019 - 04:29 AM)

2019 has been one long South Park episode.

@  Sjogre : (16 November 2019 - 10:46 PM)

Okay, that actually sounds pretty fun.

@  Maximus Ambus : (15 November 2019 - 12:49 PM)

It was set in the forties, featured Nazi's as the villains and had Kiko fight mostly Ice Age animals and a mythical dragon that now ruled the island guarding Kongs treasure.

@  Paladin : (15 November 2019 - 11:37 AM)

and it was ALSO eleven hours long.

@  Maximus Ambus : (15 November 2019 - 10:55 AM)

In a alternate reality Peter Jackson made Son of Kong.

@  wonko the sane? : (15 November 2019 - 09:30 AM)

To be fair to boba: everyone else to go into the sarlacc was a sacrifice. Stripped almost naked and tossed, and didn't have body armor, a jetpack and a weapon.

@  TheMightyMol... : (15 November 2019 - 06:54 AM)

Nah, he just has to keep up his plot insurance payments so he can shoot his way out of the Sarlacc again.

@  PlutoniumBoss : (15 November 2019 - 02:59 AM)

Funny, but everyone knows he bounty hunts for Jabba Hutt to finance his 'Vette.

@  Tm_Silverclaw : (15 November 2019 - 02:54 AM)

Okay.. Not sure why.. but streaming is harder than jsut playing the game.. even though that's pretty much what I was doing.

@  Xellos : (14 November 2019 - 06:47 PM)

What type of vehicle does Boba Fett use for time travel? A Man-DeLorean.

@  TM2-Megatron : (14 November 2019 - 03:55 PM)

Admittedly, it's been a long time since I've been to a walk-in clinic, as I tend not to get sick (and the one time I do every 4-5 years, I prefer just riding it out at home), but the last time I went I'm pretty sure you could just show up, no appointment. It may be different in Quebec,though

@  Nevermore : (14 November 2019 - 02:36 PM)

One thing to note about health insurance in Germany is that we have a two-class system: mandatory health insurance is basically the economy class, while private health insurance is the business class.

@  Nevermore : (14 November 2019 - 02:32 PM)

My local doctor is actually a shared office with several doctors where you will get randomly assigned to one of the doctors available that day.

@  Nevermore : (14 November 2019 - 02:30 PM)

Also, employers are required by law to cover part of their employees' health insurance fees, so I only have to pay my part.

@  Nevermore : (14 November 2019 - 02:28 PM)

Basic examinations and sick notes (known as "work-inability certificates" in Germany) for the employer are covered by our health insurances by default.

@  TheMightyMol... : (14 November 2019 - 12:02 PM)

Around here, we can go to a walk-in clinic whenever, but might have to wait in the queue until there's a doctor available, which can take hours on a busy day. And then hope our insurance will cover anything.

@  wonko the sane? : (14 November 2019 - 07:38 AM)

There actually are a good number of clinics around here: but the walk ins require an appointment (what?) and are only done once a week. IF you can get an appointment, you see a doctor usually within 40 minutes, but good luck getting the appointment.

@  Nevermore : (14 November 2019 - 03:35 AM)

Depending on the day.

@  Nevermore : (14 November 2019 - 03:35 AM)

We have family doctors (called "house doctors") with regular office hours where you may need an hour or two of waiting time.

@  TM2-Megatron : (14 November 2019 - 12:50 AM)

Two weeks? That seems a little long; are there not a lot of walk-in clinics around you?

@  wonko the sane? : (13 November 2019 - 07:01 PM)

Does germany make it quick and easy to see a doctor too? Cause an emergency doctor visit can take two weeks out here, and an emergency ROOM visit can take 18-24 hours.

@  Nevermore : (13 November 2019 - 06:43 PM)

(Good thing is, under German law, if you call in sick during your vacation and see a doctor immediately, you get to keep your vacation days.)

@  Nevermore : (13 November 2019 - 06:42 PM)

Too bad. My plans wee to do two more overtime hours before having my last day of vacation for the year on Friday. Oh well.

@  Nevermore : (13 November 2019 - 06:41 PM)

So I'm currently on medical leave for a particularly stupid reason: Burned my back with a hot-water bag while sleeping last night. Though the doctor said I'm hardly the first person to have this happen to them.

@  Patch : (13 November 2019 - 06:11 PM)

Just a particularly odious example of the 90s era of depicting transgender women as either the subject of crude humor, or "Jerry Springer" material.

@  Ashley : (13 November 2019 - 04:55 PM)

I think Ace Ventura legit contributed to me spending years in self denial. I will never be ok with Jim Carrey.

@  Benbot : (13 November 2019 - 01:22 PM)

I thought he since changed his tune.

@  Tm_Silverclaw : (13 November 2019 - 12:51 PM)

Jim Carry Paladin?

@  Maximus Ambus : (13 November 2019 - 12:22 PM)

Don't doubt what he can do. Sonic the Hedgehog!

@  Paladin : (13 November 2019 - 11:51 AM)

not giving a dime to a transphobic antivaxxer.

@  wonko the sane? : (13 November 2019 - 11:25 AM)

It'll be a terrible movie if jim carrey phones it in. Otherwise it should be decent.

@  Paladin : (13 November 2019 - 10:45 AM)

sonics' still gonna be a terrible movie but at least they whined loud enough to make him look passable for a 2-minute trailer. "yay."

@  ▲ndrusi : (13 November 2019 - 10:37 AM)

But of course to annoying people there's no such thing as different decisions made for different reasons, there is only "I like it so it's right" and "I don't like it so it's wrong."

@  ▲ndrusi : (13 November 2019 - 10:35 AM)

Even if we pretend it's objective truth that they were both bad, then they were bad in very different ways.

@  ▲ndrusi : (13 November 2019 - 10:33 AM)

Sonic's previous movie design looked genuinely bad. The Transformers '07 designs just looked insufficiently like what certain loud and obnoxious parts of the fandom think Transformers are required to always look like.

@  Otaku : (13 November 2019 - 08:50 AM)

Um... Purple Monkey Dishwasher?

@  TheMightyMol... : (13 November 2019 - 08:25 AM)

Do we really need to have Every Movie Transformer Thread Ever in the Squawkbox?

@  Bass X0 : (13 November 2019 - 08:13 AM)

Sure it made money but that doesn’t mean it has appealing character designs. Lot of god awful fugly faces in the Transformers movies.

@  Otaku : (12 November 2019 - 08:25 PM)

@Liege My issue with Transformers (2007) were elements I thought were unnecessary.  I know it was supposed to just be a joke, but I didn't ever need to hear about "Sam's Happy Time". >.> Which, being in awe of the first "live action" TF-film, didn't even register until I'd already purchased and watched it on DVD a few times (after seeing it in theaters 3 times).

@  Liege : (12 November 2019 - 08:22 PM)

For all the Bayisms in the 07 movie, it was tempered by Spielberg as producer. Designs aside it was an enjoyable popcorn blockbuster about a boy and his first car who happens to be an alien from another planet. They sequels are just Bay going unchecked after he proved how much bank he could bring in.

@  TM2-Megatron : (12 November 2019 - 07:12 PM)

I didn't find the designs in the '07 movie to be that bad, personally. What got really offputting was how Cybertronians in general become such huge a-holes in the later films; the designs were very much secondary to their horrible personalities


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FALLOUT 4 - Trailer on Page 2

fallout War. War Never Changes Bethesda

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#2101 Rust

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Posted 07 April 2019 - 02:20 PM

Honestly? I'd argue the world ending in nuclear fire was the best possible outcome for the situation Fallout's world found itself in.

 

Fossil Fuels weren't scarce...they were effectively gone. Oil, Coal, Natural Gas...what was in production was all there was ever going to be and the US was in control of the world's last remaining oil field. China invaded Alaska to get at that oil, just as the US invaded and annexed Canada to secure a Pipeline access route. China was developing stealth technology, the US was experimenting with viral weaponry.

 

Thought I was going to say Power Armor? That was the practical side of things, really. Imagine how many suits of power armor you can crank out to make each Infantry Man a walking tank vs producing a single tank? Even the most iconic of Fallout's armors is a direct result of the resource crunch the world found itself under.

 

But the US was worried about China developing bio-weapons, so they started dabbling in that themselves to create a universal antidote...and ended up with the FEV. They already had Deathclaws pre-war and Fallout 76 confirms Super Mutants were a known outcome as well. Had the world not burned, imagine the horrors that would have been unleashed by FEV. The Deathclaw is the most feared predator in the Wastelands for good reason, and that's the only known Military FEV bioweapon. That was the FEV's "alpha stage".

 

As for the Enclave...they were one group among many pulling the strings. Vault-Tec had its own, equally mysterious agenda. Space Travel in Fallout becomes problematic when the Zetans have been an acknowledged facet of the universe. While I do consider Mothership Zeta to be akin to the Guardian of Forever segment in Fallout 2 (In which the Chosen One, transported into Vault 13 in the past, ends up breaking the water chip that directly leads to Fallout 1), it's heavily implied that it was the Zetans who extracted the nuclear launch codes that kickstarted Armageddon. FEV could play a big part of that.

 

Ultimately, the motivations that lead to the end of the world are irrelevant. What I feel needs to happen with the franchise is a move forward, to see what the world after the bombs ends up being. And that's something Bethesda isn't doing a very good job at, since right now the West Coast of the United States is starting to become civilized after a fashion, but the East Coasters are still picking through the dirt and refuse of the old world. The Tribals of Zion National Park have more culture than the average Commonwealth Waster.



#2102 wonko the sane?

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Posted 07 April 2019 - 04:46 PM

Sadly, the outcome of the new world will probably match the outcome of the old. They are WELL past peak resource, and unless they start recycling massively (by which I mean literally ripping buildings down. Like what they're doing in the pitt but by an order of magnitude.) then they'll just keep hitting the same wall and fighting. There's plenty enough nukes left laying around that the apocalypse can play itself out a couple more times before humans are either entirely dead or entirely unrecognizable.

 

And the US only had FEV because they wantonly experimented with "the new plague". One of stated historical events prior to the end which helped lead to international tension.


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#2103 Rust

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Posted 08 April 2019 - 03:56 PM

The New Plague is a weird bit of background lore that I'm always leery of citing mostly because it's never really talked about. Outside ZAX in Fallout and the Relief Outpost in Point Lookout, it never comes up as a thing that happened at all, and that's especially weird since both Fallout 4 and 76 our Vault Dwellers lived through it.

 

Anyways, saw a PC copy of 76 in my store's clearance aisle for $29...I left it there.



#2104 wonko the sane?

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Posted 08 April 2019 - 04:07 PM

Yeah, not a bad choice.

 

The new plague isn't really talked about because it took it's toll, and was beaten. It was a surprisingly small (all things considered.) portion of the population which was affected, and it only qualified as a plague because there was a ridiculously high mortality rate associated with it. Which really isn't surprising considering it was a US bioweapon which was stolen and ultimately ended up loose in population.


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#2105 Rust

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Posted 08 April 2019 - 04:13 PM

Yeah, I just came back from the Wiki, delving into the "Could-Have-Been" that was Van Buern's story outline that was cannibalized by Obisidan and Bethesda for story beats in New Vegas and Fallout 4. I kinda wish that had been our Fallout 3. Definitely an interesting story and would have used Limit 115 (aka "The New Plague") as its focal point.



#2106 Rust

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Posted 19 April 2019 - 02:52 AM

So my insomnia has resulted in me falling down the rabbit hole of personal hate videos to positive Fallout YouTubers. Including an entire CHANNEL devoted to personally tearing down one of the top YouTubers for daring, daring, to get certain aspects of lore (mildly) erroneous.

 

I mean, I stopped following said YouTuber once he started making thirty minute videos on the minor locations in the various games. It's obvious he's milking the franchise for all its worth revenue-wise (and I'm not sure how he can operate a shirt shop that utilizes the brand in a non-official capacity, but that's neither here nor there), but the hatred of the videos I've so far seen is mind blowing, both focusing on him and on Bethesda as a studio.

 

I've been a fan of the franchise since college. Yeah I was a few years late to the game (Discovering it in 2001 as opposed to '98) but I'm one of the folks that purchased and enjoyed the PS2 Brotherhood of Steel title...and that was a game that you had to work very hard at finding something to enjoy about. But not even I'm as fanatically rabid, nor personally invested, in the fiction universe as these people are.

 

End of the day, it's all fiction. And by and large, Bethesda's done fine by the IP. Fallout 3 was fun, it got what made Fallout Fallout while changing things up to suit their own design motifs and Fallout 4 is by no stretch of the imagination a bad game - it's just not a good roleplaying game. My biggest problem with Fallout 4 is that if you want to skip the base building and crafting aspects of the game, you're left with a fairly generic Loot Shooter a la Borderlands and, for me at least, the game doesn't lend itself well to replayability due to the lack of significant choice in terms of shaping the narrative (As another YouTuber put it, Fallout 4's dialogue options are "Yes, Yes Pay Me, Begrudging Yes, and Sarcastic Yes"). But I got over 500 hours out of the game in three years anyway, so I definitely got my $60 worth.

 

As Fallout 76 progresses, my problems with the game have nothing to do with lore contradictions and even then, the setting is Bethesda's. I might not think a heavy robot presence makes sense given the set up of the Resource Wars but if Bethesda says there was then there was. My stake in enjoying the franchise doesn't translate into meaningful ownership of said franchise. Even the bugs don't really bother me (Though the Holotape limit is baffling and I'm honestly curious why that is a limit to begin with - it's leftover Fallout 4 code obviously but that begs the question why Fallout 4 has a upward limit on Holotapes).

 

What bugs me about Fallout 76 is the lack of physical ownership. You can't play the game on your end, it has to be online through Bethesda's servers. That means in the future when the game is well and truly mothballed that's all she wrote. No more accessing that world, no more having that base with all those weapons. I invested dang near 14 years into World of WarCraft but the game could shut down tomorrow and I'd have nothing to show for it. If I'm going to be honest, I think that's the biggest reason I've shied away from 76...out of fear of loving it. Because if I do end up really enjoying the game, then I'm ultimately going to lose it one day. Bethesda's not going to keep the servers up indefinitely any more than Blizzard will.

 

But again...it's all fiction. This isn't real and while we can civilly debate the merits of Limit 115 to Fallout's story, there's people out there jumping others for messing up a lore video by claiming a bug on Obsidian's part when a mod conflict on the video-maker's end resulted in said "bug" (Which is why you really shouldn't use mods when doing anything pertaining to lore, but I'm not the one making the videos).

 

It just makes me appreciate the community we have here on the Allspark a lot more. We'll quibble, we'll bicker, but I've yet to see anyone devote an entire YouTube channel to the deconstruction of someone else.



#2107 wonko the sane?

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Posted 19 April 2019 - 09:28 PM

Yeah, see: I've been seeing rabid fans of things since high school (and even a genuine Geewunner! in cegep.) and... I don't understand the mentality. Like, the company owns it, and wants to make it profitable, so they make MORE of it. Either find your joy in the more (and consequently, the all.) or, you know... don't. But don't get stuck harping on one small part of it because you yourself have some preference or emotional attachment to that one part.

 

One my earliest memories is a big red truck turning into a big red robot. I didn't kick a fit because the big red truck once turned into a firetruck. Or a monkey.


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#2108 Rust

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Posted 04 May 2019 - 03:13 PM

If you've got an hour and a half to kill, this is a really neat video:

 



#2109 Rust

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Posted 12 May 2019 - 06:42 PM

Fallout 76 managed to do one thing...got me itching for some modern Fallout. So back to Fallout 4 I come. This time with a VERY LEAN Mod list (20 mods). Just the essentials...

 

s7LHAcP.jpg

 

But one thing that struck me about the opening - if you ask Codsworth what's happened to the world he'll remark about Ms. Rosa's boy running around the neighborhood in costume a week early. And in one of the houses you'll find a skeleton of what seems to be an earlier survivor, barricaded in one of the houses up the street.

 

...um Codsworth old buddy. Did you just drop a big hint that Ms. Rosa's boy was the guy living here before, and he got killed by presumably the Bloatflies that moved into the neighborhood?



#2110 Ironbite

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Posted 12 May 2019 - 07:11 PM

Yeah no such luck.  Codsworth has seen Ms. Rosa and others 210 years into the future.

 

Ironbite-as Ghouls.


xC9l3eY.gif


#2111 wonko the sane?

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Posted 12 May 2019 - 08:05 PM

So what 20 are you running? Cause I keep trying to pare back my list and can't get below 180 or so.


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#2112 Rust

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Posted 13 May 2019 - 04:45 AM

The Unofficial Patch

Full Dialogue Interface

Armorsmith Extended

Armor and Weapon Keywords Community Resource

A mod that adds the ability to craft and wear satchels and bags

The Beantown Interiors Project

Raider Overhaul

See Through Scopes

Reverb and Ambience Overhaul

Vault-Tec Historical Preservation Initiative

Survival Quicksave

Everyone's Best Friend (Dogmeat and Companion at same time)

Valentine Agency Clean Up

DOOMBASED Weapons Merged (Not actually weaponry from DOOM, but a weapon compilation I personally enjoy)

Worthless Mod (Because of course)

Balding Ghouls

Immersive Pip-Boy Radio

Immersive Drumlin Diner

Immersive Squeaky Doors

Subway Runner

The Mercenary (Armor pack)



#2113 wonko the sane?

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Posted 13 May 2019 - 06:41 AM

Cool. you've got stuff in there I can't live without (like the raider overhaul.) and a couple I'mma go look up now cause they seem interesting.

 

Edit: if you're willing to add just one more, I can thoroughly recommend "Unique NPC's; creatures and monsters of the commonwealth". There's some lore unfriendly additions to it which cannot be turned off (seaclaws...) and some which are... middlingly lore unfriendly (Radspiders.) but it also changes how the games basic creatures spawn: opening up the use of all the possible body types, skin types, and affecting scaling so they actually end up looking visually different in groups.

 

https://www.nexusmod...out4/mods/24357


Edited by wonko the sane?, 13 May 2019 - 06:50 AM.

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#2114 Rust

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Posted 13 May 2019 - 04:13 PM

Eh, there were just some creatures in that pack that I'd consider "deal breakers". But it did lead me to a few other mods to add in (again, trying to remain "lean" and as close to vanilla experience as possible)...

 

Commonwealth Chickens and Rabbits, because a diverse eco-system is a good thing.

Squirrels of the Commonwealth for the same reasons.

Glowing Animals Emit Light forgot this one on the initial pass. Great "ambiance".

YK-16 Trauma Override Harness A bit of Old World Blues flavor to the Glowing Sea. I like the idea behind it, and it's a callback without being too "in your face" about it like the Nightstriker creature that just gets dropped into the world level list.



#2115 Rust

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Posted 09 June 2019 - 06:18 PM

So talking with the wife on the way home, I inadvertently wrote a better Fallout 4 story than Fallout 4 has.

 

Game takes place as normal, but this time Shaun isn't Father. Shaun ended up escaping the Institute, since the Institute wasn't really a familial enviornment and people kept treating Shaun with superstitious awe. So you have to go back into the Wasteland, try to get help from the Railroad, find out what happened to Shaun and where he is.

 

The story ends with you at a grave. Shaun's been dead for decades, but you find out family does still exist in the wasteland. Shaun's daughter survives, though she's always been "an odd one". Turns out Shaun's daughter - your Granddaughter - is Mama Murphy.

 

And if you progressed down her questing path, you may have caused your own granddaughter to overdose.



#2116 wonko the sane?

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Posted 09 June 2019 - 08:20 PM

That's a head trip... if you can fill out the dialogue and details properly, yeah, that would have been a better story than what we got.

 

Though all the stuff with kellogg would have to be stripped out.


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#2117 wonko the sane?

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Posted 10 August 2019 - 01:32 PM

Alright, so I had to rebuild my PC recently. I just this morning got fallout 4 installed and modded to my satisfaction. This is my basic "go-to" game when I don't feel like playing anything else.

 

And it hugging hit me, right when I was running through the first dialogue with Codsworth for the millionth time... How in the hug does HIS memory go back 210 years, but dimo (an arguably MORE ADVANCED machine than a Mr. Handy.) needs hugging nasa to remind him what last year looked like?


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#2118 Ironbite

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Posted 10 August 2019 - 02:24 PM

Simplier memory interface?  Also, DIMO is also an attempt at recreating the human brain artificially.  A lot more going on there.


xC9l3eY.gif


#2119 Rust

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Posted 10 August 2019 - 02:26 PM

It's actually ridiculously simple - Codsworth's memories don't go back 210 years.

 

Here's the thing that Automata reinforced - robots in the Fallout universe, sans Robo-brains of course, have two settings. A factory default mode where they are clearly little more then mindless beings running preprogrammed routines and running canned variables, and a "social setting" that enables them to mimic the likes of an actual personality. Basically a Chatbot.

 

Codsworth is a Chatbot. For most of the 210 years since the bombs fell, Codsworth has been trying to keep the floors waxed and trimming dead hedges. He's been running his standard protocols and not really paid attention to anything - like most of the robots we find in Falllout. He likely only went into Concord to seek out supplies needed to continue keeping your decaying wreck of a house somewhat functional. He doesn't mention the fact that clearly there were survivors after the bomb, as your neighbor's house has quite the workplace set up and there's a dead body barricaded in one of the houses. He only comes back "online", so to speak, when he registers the Sole Survivor's presence.

 

Curie is much the same way. She's a Chatbot, but she's also a HACKED Chatbot, as the scientists of Vault 83 tinkered with her programming before letting her "develop" on her own. As a result of this, she completes their project long after they are dead - again sticking to her programming - but the tinkering has her desiring new experiences hence why she ultimately can be put in a Synth Body. Now as to how well she's going to function in that role, I have no idea since I'm not a robot expert. I do know taking her as a romance option is basically having a interactive real doll, so yeah.

 

DiMA and Nick were the Institute's first attempts at true A.I. constructs - Nick being uploaded with a pre-programmed personality and memories while DiMA being allowed to grow on his own. And like all machines, hardware space inevitably starts lacking. Nick's able to retain a lot in addition to his implanted history, but Far Harbor establishes he's losing memories of events. DiMA has this same fault, but unlike Nick who just accepts that having memories grow "fuzzy on the details" with time as all us pure organics do, DiMA's still a machine. Wants to retain everything. And ultimately uses that own retention as an excuse to purge himself of unwanted memories. To be a leader without bearing the burden of command. It was part of DiMA's hypocrisy, how he escaped the Institute with Nick only to become his parent in every way possible.



#2120 wonko the sane?

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Posted 10 August 2019 - 03:08 PM

I liked your comment for "interactive real doll" alone. You make a great point, but that made the post. :D


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