Overwatch Ultimates Tracer Gallery and Review!
Cheers, love! The time manipulating speedster frontwoman of Blizzard Entertainment’s Overwatch has arrived in the first wave of Hasbro’s new six inch line of action figures, and now she’s blinking into the Allspark Studio!
Overwatch Ultimates Tracer
To tell you the truth, I couldn’t tell you the last time I played Overwatch. While I was really big into the game when it launched, I think I can comfortably say my time with it is over. However, I think it speaks volumes about Blizzard Entertainment’s skill with crafting fun, enjoyable characters that I still found myself extremely intrigued by the proposition of Hasbro starting a new line of six inch action figures based off of the game. Though Max Factory over in Japan has already put out a handful of similarly scaled Overwatch action figures as part of their Figma line, the pricey nature of those figures for a game I’m no longer super passionate about gave me pause.
While my tastes in non-converting action figures do typically skew more towards the Figmas and Figuarts of the world, I was still very much interested in seeing what Hasbro could do with the license. Despite my reservations based on past experiences with Marvel Legends and Star Wars Black Series, I’m very happy to report Tracer has been an extremely pleasant surprise for me!
To give a small peak behind the curtain, I didn’t know I’d be writing a review of this figure when I purchased it. What this unfortunately means is that I didn’t know to save the packaging for photography. While I can’t illustrate this for you, I will assure you that the Overwatch Ultimates line has extremely striking packaging! A clean, white box with a matte finish features very bold strips of color on the sides, plus some very nice illustrations of the character on the front.
What’s a little less cool in the case of Tracer, however, is that once you open her up, there is a whole lot of empty space in that tray she comes packaged in. She’s part of the same single packed, $20 range of Ultimates figures that also include bulkier characters like Lucio and Reaper, who I presume fill out those trays a bit more, so it’s not necessarily her fault that she and her accessories are on the smaller side. Still, I’d be lying if I said I wasn’t a bit shocked when I saw just how much empty space was in her box.
Speaking of accessories, with Tracer you get her two submachine gun pistols, effect parts that give the effect of shooting them, two alternate right hands, and the time bomb she uses for her in-game ultimate. That last one is a bit sneaky, as it comes attached to her back in-package rather than laid out in the tray, so be on the look out!
The submachine guns are very nicely detailed for their small size, as is the time bomb for that matter. While they are easy enough to fit into Tracer’s default, gun-hold-y hands, the actual grip she has on them can feel just a bit loose. Not so loose that you can’t trust that she’ll be able to hold onto them if she’s posed on your shelf, but there’s a good chance they’ll slip out or at least turn sideways if you’re changing her poses while they’re in her hands. The effect parts are similarly reliably able to stay plugged in while Tracer holds a pose, but anything more than slight jostling is likely to knock them off. By looking inside them, it seems clear that there’s very much an intended top and bottom that the muzzle flashes are supposed to plug onto the guns, but it’s a bit difficult to tell what that way is and, in my experience, they feel the same whether they’re upside down or rightside up.
For her handswaps, Tracer has an open palmed waving hand and a little two finger salute hand, both of which are for her right hand. The hands all plug in nice and solidly and feature a wrist joint. It is kind of a shame that she doesn’t feature any alternate left hands and, as far as I can tell, I don’t believe her left hand is even removable. While the included two hands are nice, it’s a slight shame that she didn’t come with at least an open palmed left hand as well.
When it comes to her detailing and paint work, Hasbro did a good job of picking out all of the most important notes of her character design, making sure they got the attention they needed. Her shoulders feature nice and clear tampographs of the British flag on the right and a flight patch from her piloting days on her left. Her eyes are very nice and crisply painted on beneath her (non-removable) clear yellow goggles as well as some amazingly cleanly applied pink paint on her lips. The timey-wimey, sci-fi glow of her chronal accelerator harness is picked out in an eye catching electric blue, though unfortunately only on her chest. The back part features no such blue paint, though it is still picked out in a nice, bright white and silver. Tracer’s tights feature an amazing yellow-to-orange gradient, along with another tampograph of her own name that she has written on her left thigh for some reason and grey mesh running down the sides her thigh and calf. The gradient really is something to see, though, and helps give the figure a premium feel.
Unfortunately, there are noticeable amount of smaller details, like the belts that run under her arms and fasteners/buckles that are molded but unpainted. Her unpainted gauntlets also seem a little under-detailed compared to the in-game model. A very slight blackwash or even just a bit of panel lining would’ve really helped them pop a little more, I feel. Some paint, like the aforementioned electric blue, is a bit messily applied on my copy, though it’s only really noticeable on close inspection. There is one very egregious paint flaw on my copy though, as underneath her time bomb there is a gigantic splotch of white paint on her brown jacket. While this is thankfully hidden just by virtue of being on her back and almost being completely covered up by the bomb, it’s still not an insignificant paint error.
When it comes to articulation, I found Tracer to be better than expected, but still very limited in some ways. Chief among those limitations was, out of the box, my Tracer’s top right knee joint was completely stuck. Stuck in such a way that I feared trying to use force on it would cause it to break. Thankfully though, I was able to remedy this by sticking her in a plastic bag and then dipping her legs in hot water for a minute or two, which loosened her knee up good. With that fixed, Tracer’s legs are remarkably posable! She’s able to assume the kind of nimble poses you’d want her to be able to pull off. In addition to thigh swivels, her knees can bend just as far back as a human knee can without looking too freaky, and her legs can spread for almost full Van Damme level splits. While her legs can move forward decently high, she lacks pretty much any sort of backwards leg movement.
Unfortunately, as you move further up, Tracer’s articulation starts to get less impressive. While she does have an ab crunch and a balljointed upper body, her bulky gauntlets mean she has practically no elbows articulation beyond pointing down or sitting at a near 90 degree angle, though they can swivel right or left. Additionally, while her shoulders can move back and forth just fine, they have next to no outward or inward movement. While not nearly as limited as her arms, the high collar of her bomber jacket does slightly get in the way of her otherwise quite good head articulation.
All in all, despite my not particularly high opinions of Hasbro’s previous 6″ scale offerings and some stumblings with her, I’ve ended up being rather taken by Tracer. Giving her a once over after taking her from the box, I wasn’t too sure, but as time went on (and bad knee joints were fixed) I found myself warming up to her more and more. Honestly I think she might be the best experience I’ve had with any of Hasbro’s six inch figures. From what I can tell, they’re really stepping up their game for Ultimates, and I’m excited to see what they can do with it from here. If you’re willing to perhaps risk some slightly spotty QC, I think you’ll really find a lot to love with Tracer.