Power of the Primes Snarl Gallery and Review!
Moping into the Allspark Studios today is unhappy loner and Cybertronian Eeyore, Snarl! He may hate being a dinosaur (the only thing that makes him cool), but is he so emo that even fans can’t find some joy in him? Check out our review after the break to find out!
In second grade, Stegosaurus was my FAVORITE dinosaur. I think it is safe to say I had a Stegosaurs fetish. I was a small kid, and I really connected with this relatively small dinosaur that could smack the large angry meat eaters and make them turn tail (pun intended). I don’t remember seeing Snarl in the store, but I did have a friend (who had the entire run of the toys) that had him. I remember the first time I got to play with him, marveling at the shiny gold chrome (I would grow up to HATE chrome paint) and the heft of the figure (I would grow up to be indifferent to die-cast) and most of all, loving the alt-mode that Snarl himself hated. That Cybertronian Stegosaurus, in all his limited articulation G1 glory, was one of the most amazing things I had ever seen.
Many years would pass before I would get to own a G1 Snarl, and by then, the awesomeness of the Beast era had really upped my expectation for how a figure should be designed. Seeing Power of the Primes Snarl was a dream come true. Let’s get to the review and see how well he lived up to my expectations.
Snarl Stegosaurus Mode
Snarl’s beast mode gets an update not only as a new mold, but with a slight change in style. Like all the POTP Dinobots, he thankfully has no vac-metal paint, but there are more changes to him than that. His dino-haunches are a little more smoothed out, and less angular. A good amount of the tech detail of the original figure that were formerly created via stickers are now done via paint and mold details in the plastic. This biggest departure on the entire figure is the Stegosaurus head. The original was a strangely bulbous, overly stylistic take on a Stegosaurus head, looking more like a snake than the actual dinosaur’s head. The strange shape of the original head has been rectified with a nice compromise of a head that is more in tune with the real beast’s shape, while retaining the split down the middle and the transparent plastic over gold look that the G1 toy had. All these updates sadly did not transform into much of a change for the articulation…though I will admit that perhaps added articulation in beast mode would not have done much for the figure. The hind legs are on ball joints and there is articulation at the knees. The front legs are on swivels and have no added articulation. Being a deluxe, there are limitations on what can be done, and I get that. It is still a nice dino mode that while not very dynamic in pose, is super cool to pose on the shelf, and sturdy if one of your children or younger relatives gets ahold of him.
Snarl Robot Mode
When I first got my hands-on Snarl, I initially thought he did not have the articulation I was looking for in his legs. I’m not completely sure why, but I imagine that it was because the dino head halves are behind the legs and gave me the impression of blockage. I checked a few of my favorite figures and they had the same level of knee articulation, so yeah…I was imagining things. Confusion aside, this is an awesome figure. His G1 details are wonderfully rendered in paint and additional molding. His proportions are drastically improved over the original figure. He also has some good articulation points in the form of ball-jointed shoulders, elbow joints, arm swivels, some limited head articulation, a hip swivel, and thigh swivels. He poses reasonably well, despite his top-heaviness and lack of ankles. His combiner connector joint has a nice throwback to the clear space where a Diaclone rider could be stored on the G1 figure, via a little piece of transparent plastic where the Autobot symbol is placed. I think one of the things I love most about him is his head mold. It has a kind of Livio Ramondelli vibe to it. If that doesn’t make you happy too, your opinion does not matter. Ever. 😛
Snarl Combiner Limb Mode
If you go by the video game combined mode setup, Snarl forms the left leg of Volcanicus. It is a fitting place for a limb that will be covered in sharp, blade-like plates. I can totally see Volcanicus using Snarl as a weapon, kneeing his opponents to do damage to their legs and abdominal areas. As a leg, he works rather nicely, especially since they built the ankle articulation into the add-on feet. I have not used Snarl as much as an arm. He has a fist connector that can be swiveled out, and Snarl has the typical “arm mode is robot mode with a few small modifications” that all the Prime Trilogy combiners have, but that connector is not the best at holding the hand. In fact, it’s kinda hard to use. There is nothing to support the port (say that really fast 5 times), so the fist is really difficult to get to connect. A leg he shall stay.
Snarl is an update that hits most of the right stops, with very few issues. I must knock him down a little on the scale for limited neck articulation in robot mode, and for the lower posing stability due to lack of feet/ankle articulation. Fortunately, those minor issues should not ruin your enjoyment of him, and he is durable enough that you can give him over to the young ones without worry that he will break. In addition to being a fun individual figure, he makes a great combiner leg. Even if you don’t plan on forming Volcanicus, how can you afford to NOT have this guy in your collection? Keep your eyes peeled for him on the shelves.