What Do Players Need With a Starship? Starfinder Creative Director James L. Sutter Explains

We talk a lot about Dungeons and Dragons here at The Allspark, but we really haven’t delved too much into the mega popular Pathfinder system. Which, for those who aren’t aware, is based on the original Open Gaming License (OGL) that D&D 3.0 and 3.5 used. Think of the OGL as a game engine, the way you might think of the “Unreal” engine in video games. It represents the core game mechanics, conflict resolution system, and the various other factors that must fall into place in order to bring your characters, and the world, to life. Except the OGL, as implied by its name, is a completely open system that anyone can use to create their own games. Picking and choosing what rules they want to keep and adding to the overall experience for other developers to use. It’s essentially a living, breathing system that can be modified at-will by anyone willing to take the time to do it.
That’s what Paizo did when Wizards of the Coast retired the 3.5 (Or Third Edition) and moved on to the next phase of D&D with 4th Edition. Paizo took the core game mechanics of the OGL system, tweaked them, and in the process created a powerhouse of a game with dozens of expansions, character options, and supplements. That game is called Pathfinder and is not only enjoyed by millions around the world, it shows no sign of slowing down despite the huge popularity of the newest edition of D&D 5th Edition.
As a matter of fact, I personally worked on and published a table top RPG using the same OGL that Pathfinder uses called Man-Made Mythology. In addition to being a comic book super hero game, it also includes new races, high tech gadgets and classes and tons of new material built on the preceding rules and features. That’s what makes the OGL so awesome and why I’m super excited to see Paizo’s latest offering (which is still in development) called Starfinder.
Starfinder is a completely new, stand-alone game that is backwards compatible with the Pathfinder series, and in fact, is set in the same universe many centuries in the future. More than just “elves in space”, though – the project is taking shape to be one of the more robust science-fiction/futuristic game settings out there.
And as recently revealed in the Paizo Blog, developers give us some insight of some of the cool things that will be in store for players – namely the ability to create and manage your very own ships that you’ll use to fight in their brand new space battles system. As Mr. Sutter explains:

Oh, did I forget to mention that in Starfinder, you’ll be able to build and customize your own starship? It’s true. In addition to a robust starship combat system including different roles for each player (you can see some examples of the special maneuvers called pilot stunts illustrated there in the foreground), there’s also a thorough system by which both players and GMs can upgrade their starships with new weapons, power cores, and other advanced systems. We’ve said since the beginning that we think the best starships are practically characters in their own right—the Millennium Falcon, the Serenity, etc.—so we wanted to make sure that players could customize their ships and make them unique, while also allowing GM to craft tons of unique foes.

Right now the game is still in early testing phases – and if we are lucky enough to get involved (barring any NDAs) we can’t wait to share those experiences with everyone. But for now we’ll enjoy our morsels as the project moves forward.