GI Joe #6 Preview and Review!

Writer: Karen Traviss
Art: Steve Kurth
Colorist: Kito Young
Letterer: Tom B. Long
Editor: John Barber

The Fall of GI Joe, Part Six

Tomax and Cobra broker a peace treaty between Galibi and Schleteva, offering the separatist Rashidov and his forces a semi-autonomous status. Rashidov isn’t pleased with that, although his forces seem to be. Meanwhile Scarlett and Colton conceive a plan to approach Cobra operative Siren about her son Isaac, who has defected from Cobra to Rashidov. The Joes in the region try to get to Rashidov before Cobra does, and the government agency Operational Support pieces together the whole picture. Then things get complicated.
To be blunt, this issue isn’t very interesting. It’s mostly an interlude of sorts as the pieces move around the board to an eventual endgame. A good chunk of the pages are exposition of characters figuring out things the reader has known since the first issue. Isaac continues to be the keystone that holds this entire story together, and I continue to lack a reason to care who he is and what happens to him.
The sad part is that Traviss’ story is pretty good, and Kurth’s art compliments it well, although he continues to draw some characters too similar to each other for my tastes. The unfortunate fact of the matter is that the current incarnation of GI Joe is effectively a black ops thriller in comic form. The conventions of that genre that work well in books just don’t translate to comics. What we end up with is a slow-moving plot that is heavy on the “downtime” and exposition to set up brief action scenes, yet often doesn’t develop the characters much beyond their technical and combat abilities. There’s a portion of GI Joe fans out there that have been asking for precisely this and in that respect I’m glad to see it tried out. In practice though, I feel it just illustrates why there’s not a hit Tom Clancy comic raking in the money.
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