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@  Whirl Maximus : (29 July 2016 - 01:20 PM)

IDW G1 has been a victim of it's own success.

@  SHIELD Agent 47 : (29 July 2016 - 01:23 AM)

Though frankly I prefer IDW Ratchet with a Marvel-style head rather than his current Prime-style head.

@  SHIELD Agent 47 : (29 July 2016 - 12:34 AM)

Like dual Fall of Cybertron-IDW G1 designs.

@  NotVeryKnightly : (28 July 2016 - 10:55 PM)

And it at least shows that they're allowed to repurpose designs from other universes.

@  NotVeryKnightly : (28 July 2016 - 10:54 PM)

Dark Cybertron was around when things showing up in toyline and comic together became a really major thing.

@  Waspinator : (28 July 2016 - 10:51 PM)

Given that that Starscream says "Armada Starscream" on his box, I assume the toy was meant to be Armada Starscream and was just re-purposed by IDW to be a body for their Starscream.

@  SHIELD Agent 47 : (28 July 2016 - 09:24 PM)

Hey, Bass X0. It's nice to see somene else paying attention to the distinctions.

@  NotVeryKnightly : (28 July 2016 - 06:44 PM)

Also, Albino Prime that isn't Magnus.

@  NotVeryKnightly : (28 July 2016 - 06:43 PM)

They made a toy that was IDW Starscream with an entirely Armada look.

@  Bass X0 : (28 July 2016 - 05:53 PM)

Other than a change of gimmicks and physical appearance (i.e. Deluxe Galvatron), Hasbro generally keeps a familiar color scheme for the Generations toys. It may not always be perfect or completely accurate, but I can't think of a Generations toy that looks completely different in color scheme to how they should do. A quick l;ook around my room and I can't see anyone who is completely the wrong color scheme. I'd say the FoC Combaticons and Wreckers are the wrong colors, but they're not supposed to be the G1 characters so they get a pass.

@  NotVeryKnightly : (28 July 2016 - 05:45 PM)

The comics aren't beholden to previous G1 material, and the toyline doesn't have a strict need to follow the comics either so...

@  Bass X0 : (28 July 2016 - 05:40 PM)

And yet the comics are not damned. This is G1 Sentinel Prime, not Animated or Movie Sentinel Prime and so he should look the part to how G1 Sentinel Prime has been portrayed so far. An Animated Sentinel Prime color scheme can come later. I don't recall how important the G1 legacy of Primes (Convoys) is in Japan or even if they have Nova Prime, Sentinel Prime, and previous Primes. So maybe Takara will paint him as Animated Sentinel just because its what Japanese fans are most familiar with.  Sentinel Prime didn't have to have been a pre-use of the Astrotrain mold, indeed why even choose G1 Sentinel Prime at all after how long neglecting him?

@  OrionPax44 : (28 July 2016 - 02:02 PM)

Same here unluckiness. I bought him mostly for the Fire Guts look of the Titan Master.

@  unluckiness : (28 July 2016 - 08:38 AM)

I kinda like Fire Guts Sentinel Prime TBH. Though, I think the gray would have looked better as black.

@  Boomhauer : (28 July 2016 - 08:36 AM)

I would've been fine with the Bayformers 3 Sentinel colors, he looked slick.

@  Whirl Maximus : (28 July 2016 - 08:33 AM)

Same as Animated Sentinel Prime then, I bet he's a Functionist fundamentalist too!

@  Rycochet : (28 July 2016 - 08:07 AM)

Sentinel Prime's colour scheme is awful, they should have painted him in his animated deco, comics be damned.

@  Dracula : (28 July 2016 - 07:38 AM)

He's also orange

@  Paladin : (28 July 2016 - 07:23 AM)

kinda not enjoying my TR Sentinel Prime now that someone summed up his personality as "Make Cybertron Great Again."

@  OrionPax44 : (27 July 2016 - 04:51 PM)

Sounds pretty kinky.

@  Whirl Maximus : (27 July 2016 - 04:17 PM)

the wind blew the sun into the river. honest!

@  Vexwing : (27 July 2016 - 12:34 PM)

Sadly no orchestra for me, but we did have the TFA clip as well.

@  ChessPieceFace : (27 July 2016 - 12:17 PM)

I saw Weird Al at the Hollywood Bowl on Saturday, playing with a full orchestra. It was pretty special. And yes, Dare To Be Stupid! With an introductory video clip from TFA, no less.

@  Vexwing : (27 July 2016 - 11:33 AM)

Got to see Weird Al perform Dare to be Stupid in his set last night! That was a nice surprise.

@  LBD "Nyt... : (27 July 2016 - 01:40 AM)

TMW you see a bunch of people have liked something you posted while you were away, and you're like "what did I even say?!"

@  Bass X0 : (26 July 2016 - 05:26 PM)

Regarding MTMTE#55 being released early in some places, its okay to discuss the contents of the issue as long as spoilers are kept within the thread. I refuse to read discussion threads of comics I have yet to read to avoid being spoiled. I also find it pointless to go into a discussion thread and expect to not be spoiled if you have yet to read the issue (unless you don't care).

@  The Doctor Who : (26 July 2016 - 07:11 AM)

@Patchy 'cause people like how the kaiser rolls!

@  MEDdMI : (26 July 2016 - 05:47 AM)

I'm officially addicted to the Comics theme. Every other themes are dull and boring now, I can't stand to look at them for more than a few posts.

@  Broadside : (26 July 2016 - 03:59 AM)

"Beast Wars anniversary"? Highly dubious.

@  Patchouli Kn... : (26 July 2016 - 12:16 AM)

How come everybody wanna keep it like the kaiser?

@  zephyrX9 : (26 July 2016 - 12:16 AM)

the kaiser stole our beast wars toys

@  ▲ndrusi : (25 July 2016 - 08:35 PM)

beast wars dicketeth anniversary

@  Locoman : (25 July 2016 - 07:16 PM)

My story begins in nineteen-dickety-two. We had to say "dickety" because the Kaiser had stolen our word "twenty". I chased that rascal to get it back, but gave up after dickety-six miles.

@  Telly : (25 July 2016 - 05:21 PM)

its the rye of the kaiser its the thrill of the the fight

@  ▲ndrusi : (25 July 2016 - 05:18 PM)

Fierce Grape?

@  OrionPax44 : (25 July 2016 - 05:09 PM)

The Rye or the Kaiser.

@  tffan01 : (25 July 2016 - 04:55 PM)

watch?v=gyKOM3469_Y I've found this weird kids video.

@  OrionPax44 : (25 July 2016 - 04:20 PM)

Doozer Sticks

@  The Doctor Who : (25 July 2016 - 04:19 PM)

Fraggle Rock!

@  OrionPax44 : (25 July 2016 - 04:18 PM)

Happy Pop (nauseating just saying it)

@  TheMightyMol... : (25 July 2016 - 03:51 PM)

Hard Rock Hallelujah!

@  OrionPax44 : (25 July 2016 - 03:48 PM)

Soggy Rock

@  Dracula : (25 July 2016 - 02:36 PM)

Tank Concrete!

@  MEDdMI : (25 July 2016 - 02:16 PM)

the Third.

@  TheMightyMol... : (25 July 2016 - 02:16 PM)

Flint Chesthair!

@  OrionPax44 : (25 July 2016 - 02:12 PM)

Sheeps Butt Ramsbottom

@  MEDdMI : (25 July 2016 - 02:08 PM)

Fancypants

@  TheMightyMol... : (25 July 2016 - 02:01 PM)

Biggles.

@  Summer : (25 July 2016 - 01:55 PM)

Jones.

@  PlutoniumBoss : (25 July 2016 - 12:08 PM)

Osmosis.


Photo

Custom Made Shooter Game


54 replies to this topic

#21 ultra magnus13

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Posted 01 March 2012 - 01:44 AM

QUOTE(Sobana @ Mar 1 2012, 01:31 AM) <{POST_SNAPBACK}>
QUOTE(skankerzero @ Feb 29 2012, 04:08 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Feb 29 2012, 02:27 PM) <{POST_SNAPBACK}>
A lot of it we might just rip from other games...

you just had to go and say that, didn't you?

Well, yeah, it is easier to transfer skin textures then try to eyeball it. It is best to try to get as accurate as possible to the real thing.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
Do any of you guys have programming experience? Ever made a game before?
What language will you be using?

Yes, one of my friends is currently going to college for programming. Yes, I have made games before. I imagine C++

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
I few years back I made a 2D space shooter. It was worlds simpler than what you are describing. Never finished it...
But I totally get how making your own engine is fun. I had the most fun with AI. I had code for "seeking" enemy ships, that would home in on the player in the X or the Y, or both. Those were pretty easy to kill, since they pretty much get right in front of you. But they are also difficult to dodge. I also had code for "dodging" enemy ships. They would dodge bullets by moving on the X or on the Y, or both. XY dodgers were almost impossible to kill. Even worse, the levels would sometimes (randomly) spawn XY-dodger-XY-seekers. They stayed right on top of you all the time... but got the hell out of the way if you fired at them. I also had a lot of fun with weapon behaviors... which really are coded the same way AI is. It was a very satisfying project for me, even though it was only 2D, and pretty unambitious, and very unfinished. Maybe start more in that direction, so you actually can make some progress faster, and hammer out who is going to be fulfilling what role.

I had so many programming errors when I made my first game. It is a nice little hobby, spend 4 hours of programming for 10 minutes of game play just to hear people say "meh". I think the most frustrating part is having people tell you have grammar errors and then going back and fixing them. Because if I want to change any dialog text it is not like it is in one big word document where I can just scroll down and fix, each line of text is hidden some where that I randomly place in a code or in a trigger, I pretty much have to dig through everything to find it, then change the words and see if the text can still fit on the screen or if I have to resize it and what not. If it is just some glitch in the game those are easy to hunt down and fix.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
The morale of the story, work on something small, and don't get your feelings hurt if you have to use your own creative property.

There is nothing original left in the world. If we do make our own creatures, they will just resemble something someone else saw in a different game and be all like "well, this is just a bad rip off of blah-blah-blah" or what not. This way people will know it is a nostalgic homage to all their favorite past and present games. But, really, many ways can you reinvent a human soldier or just keep making new designs for a pistol?

I mean look at Halo, look how popular that game was, but did it have anything original about it? No, it was just another generic shooter game but yet everyone loved it and when asked why no one could give a more in depth answer then "IT ROCKS!!"

But just to be a tad original, I might add in a bunny race.

EDIT
QUOTE(Hora Hora @ Feb 29 2012, 04:13 PM) <{POST_SNAPBACK}>
Wow, uh, this sounds....


...like you'll do two weapon textures and promptly forget the project.

Yeah, it will take a lot of time and effort to do it.


People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.
I finally got rid of that big white box.

#22 Spark

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Posted 01 March 2012 - 01:49 AM

And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.
Fall of Cybertron will blow your mind. That is all.

#23 Touch My Thighs

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Posted 01 March 2012 - 01:50 AM

Ah man, this thread is full of youth!

Make Anime Great Again!


#24 Sobana

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Posted 01 March 2012 - 09:49 PM

QUOTE(ultra magnus13 @ Mar 1 2012, 01:44 AM) <{POST_SNAPBACK}>
People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.

Well, that is a lot better in depth explanation. But, this wasn't the first game to incorporate any of those features. You had one button for grenades since Soldier of Fortune and giving your guns a secondary melee attack has been done since, gosh, I can't even remember. The excellent AI combat I have ever seen has been in Perfect Dark. I beat all the Halo games and honestly, the first one felt more like a random summer release game in some bonus pack meant to keep sales going in the slow season but somehow, beyond my understanding, exploded in popularity with it's uninspired game play. It is like this new generation showed up and forgot there was shooter games before xbox came around.

but, I think it mostly became popular because of the internet.

QUOTE(Spark @ Mar 1 2012, 01:49 AM) <{POST_SNAPBACK}>
And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.

I'd have to admit, those recharging shields was pretty cool and original. We will look up this Unity engine, but the team is really psyched about making their own engine, but I'm sure I can talk them into making short cuts.

Nerds. icon-primal.gif

QUOTE(Hora Hora @ Mar 1 2012, 01:50 AM) <{POST_SNAPBACK}>
Ah man, this thread is full of youth!

I know right! It can get rather disheartening at times.

#25 Touch My Thighs

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Posted 02 March 2012 - 09:38 AM

Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

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#26 Varnon

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Posted 02 March 2012 - 01:10 PM

I didn't really like Halo... It just felt... slow somehow..
I loved Marathon back in the day though.
(It had a fun level editor too)

The end.
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#27 wonko the sane?

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Posted 02 March 2012 - 02:34 PM

QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

#28 Sobana

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Posted 02 March 2012 - 09:13 PM

QUOTE(wonko the sane? @ Mar 2 2012, 02:34 PM) <{POST_SNAPBACK}>
Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

I think just the whole internet community was what made it so popular, like the first shooter game on xbox or something?

#29 Touch My Thighs

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Posted 02 March 2012 - 09:14 PM

QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.

Edited by Hora Hora, 02 March 2012 - 09:21 PM.

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#30 ultra magnus13

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Posted 02 March 2012 - 10:06 PM

QUOTE(Hora Hora @ Mar 3 2012, 01:14 AM) <{POST_SNAPBACK}>
QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.


You really need to play Legendary to appreciate the AI. On the lower difficulties your superior fire power allows you to ignore strategy both yours and there's and still come out on top. When there weapons actually hurt you, you will find yourself saying "Clever Girl" more often than you would expect.

Edited by ultra magnus13, 02 March 2012 - 11:24 PM.

I finally got rid of that big white box.

#31 Touch My Thighs

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Posted 02 March 2012 - 11:19 PM

You can still get that on Heroic, but then I didn't think people played on Easy only.

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#32 Sobana

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Posted 03 March 2012 - 12:30 PM

I play everything on normal, the way God intended.

#33 Cabooceratops

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Posted 03 March 2012 - 12:38 PM

QUOTE(Sobana @ Mar 3 2012, 12:30 PM) <{POST_SNAPBACK}>
I play everything on normal, the way God intended.

Actually the creators intended "Legendary" to be the way the game was meant to be played.

#34 Frost181

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Posted 03 March 2012 - 04:00 PM

I think heroic is what they say the "true" experience is actually, legendary is for extra challenge. at least that's what the descriptions in reach and odst say.



#35 Sobana

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Posted 04 March 2012 - 08:23 PM

Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)

#36 wonko the sane?

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Posted 04 March 2012 - 08:43 PM

I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.

#37 ultra magnus13

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Posted 04 March 2012 - 09:12 PM

QUOTE(wonko the sane? @ Mar 5 2012, 12:43 AM) <{POST_SNAPBACK}>
I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.


Halo 1 and 3 for Legendary at the end. I don't think 2 did. Pretty sure ODST does not and I don't think Reach does either.
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#38 Touch My Thighs

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Posted 04 March 2012 - 09:17 PM

QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

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#39 wonko the sane?

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Posted 05 March 2012 - 09:10 AM

Sobana, what news? How's it going?

#40 Sobana

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Posted 05 March 2012 - 01:50 PM

QUOTE(Hora Hora @ Mar 4 2012, 09:17 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

Hmm, might play it again on legendary mode to see if it is possible to actually die in that game.

Also, you seem very informed about shooter games, would you like to share some input to what you might like to see in it?

QUOTE(wonko the sane? @ Mar 5 2012, 09:10 AM) <{POST_SNAPBACK}>
Sobana, what news? How's it going?

Right now deciding which Mass Effect races we want to add, which should be playable and which should be NPCs that just hang around the bases. We are also working on an opening story.



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