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@  NotVeryKnightly : (25 July 2016 - 06:34 AM)

Not even close.

@  MEDdMI : (25 July 2016 - 05:51 AM)

What, Mayhem isn't random enough???

@  NotVeryKnightly : (25 July 2016 - 04:02 AM)

This place never feels random enough in that respect.

@  TheMightyMol... : (25 July 2016 - 02:10 AM)

I thought that was snarking at random strangers without fear of retribution.

@  NotVeryKnightly : (24 July 2016 - 07:22 PM)

Topic-specific threads are the main feature of messageboards like this, you know.

@  NotVeryKnightly : (24 July 2016 - 07:21 PM)

You should ask that in the TFWiki thread.

@  tffan01 : (24 July 2016 - 07:21 PM)

watch?v=94l4qCKMYZ0  

@  tffan01 : (24 July 2016 - 07:18 PM)

there's a pewdiepie video promoting Transformers Earth Wars and it is an official promotion video, does this mean he should get a tfwiki page?

@  ▲ndrusi : (24 July 2016 - 07:01 PM)

I thought King Kong '05 was pretty great! I just wish I hadn't watched it as a double feature with that movie about the island with the giant bugs.

@  tffan01 : (24 July 2016 - 04:46 PM)

yeah it was long as hell, it took me several days to finish it.

@  Paladin : (24 July 2016 - 11:58 AM)

maybe this new one won't take half a day to watch all the way through...

@  tffan01 : (24 July 2016 - 11:00 AM)

I believe this new Kong movie will not be as good as the 2005 one.

@  Pennpenn : (24 July 2016 - 08:52 AM)

You'd figure something like that would get a pass, some kind of grandfather clause since the name is already intractably established.

@  Paladin : (24 July 2016 - 08:15 AM)

"DS-1 Orbital Battle Station." That's the official classification...

@  Bass X0 : (24 July 2016 - 08:04 AM)

now that Hasbro can't use the word "Death" on the packaging of their toys, what will they call the Death Star?

@  Whirl Maximus : (24 July 2016 - 07:44 AM)

It's in the comic con trailer and seems like a hideous waste. I guess the show makers have no reverence for Doctor Who like they do Star Trek.

@  Bass X0 : (24 July 2016 - 04:20 AM)

Which is the height of quality for Family Guy jokes...

@  Whirl Maximus : (24 July 2016 - 04:00 AM)

David Tennent has done a cutaway for Family Guy. Don't get to excited it was a fart joke.

@  Broadside : (23 July 2016 - 03:17 PM)

"Micronauts: Starring psychic Peter Quill and E123-Omega".

@  Broadside : (23 July 2016 - 03:16 PM)

Ooh, sounds neat.

@  Sockie : (23 July 2016 - 01:16 PM)

Yeah, the first was definitely the weakest of the three. Really looking forward to the next issue; judging by the preview for it, it's delving into Karza and Shazraella's past and Microspace's exact political situation.

@  Broadside : (23 July 2016 - 01:11 PM)

I was ambivalent about the first issue, but the quality stepped up in the second and again in the third.

@  Sockie : (23 July 2016 - 10:37 AM)

And yes, Micronauts is great! I enjoyed the first three issues quite a lot.

@  Sockie : (23 July 2016 - 10:36 AM)

Cave Carson looks really cool as well, so I can't be too saddened about that.

@  Broadside : (23 July 2016 - 06:29 AM)

I ended up checking it out, and it's pretty damn neat.

@  Broadside : (23 July 2016 - 06:28 AM)

So. Micronauts, huh?

@  Maruten : (23 July 2016 - 03:49 AM)

Oh, it's only backups in "Cave Carson Has A Cybernetic Eye". Still. Onboard.

@  Maruten : (23 July 2016 - 03:44 AM)

YESSSSSSSSSSSSSSSSS

@  Maruten : (23 July 2016 - 03:43 AM)

I didn't think I was interested but OH DEAR GOD WONDER TWINS yesssssssss

@  Sockie : (22 July 2016 - 08:29 PM)

http://www.comicbookresources.com/imgsrv/imglib/0/0/1/superpowers-b18fd.jpg

@  Sockie : (22 July 2016 - 08:26 PM)

Oh man, Tom Scioli's next project is a DC superhero one. Superb!

@  siccoyote : (22 July 2016 - 06:40 PM)

Feeling left out?

@  Arthur Burlo : (22 July 2016 - 06:11 PM)

"about time" ???????????????????? :(

@  Nevermore : (22 July 2016 - 05:08 PM)

There was a shooting near a shopping mall in Munich, currently eight or nine people are dead. Three suspects, still at large.

@  Nevermore : (22 July 2016 - 05:07 PM)

About time...

@  Nevermore : (22 July 2016 - 05:07 PM)

So now it's Germany's turn to be the target of what appears to be aterrorist attack.

@  Nutjob R/T : (22 July 2016 - 02:44 PM)

Which is kinda... I preordered the new VF-2ss, and then before it shipped there was the exclusive version with the SAP pack that was only open for two days of orders. And then I got the naked VF2ss and it's... Not... Good.

@  TM2-Megatron : (22 July 2016 - 12:18 AM)

Yeah, Japanese online sellers seem to take it very seriously, in my experience. When you commit to something, it's expected that you follow through on it, and cancelled transactions seem to be frowned upon. However, I've never dealt with more courteous or considerate sellers than those in Japan; some have even enclosed a small gift item in the package on occasion.

@  NotVeryKnightly : (21 July 2016 - 03:44 PM)

Nothing really happened, I just got an email saying I shouldn't do that.

@  NotVeryKnightly : (21 July 2016 - 03:43 PM)

But I ended up buying it later since it got delayed.

@  Bass X0 : (21 July 2016 - 03:43 PM)

and what did they do?

@  NotVeryKnightly : (21 July 2016 - 03:42 PM)

I've cancelled something with them once.

@  Nutjob R/T : (21 July 2016 - 03:27 PM)

AmiAmi is nice but if you preorder you gotta friggin' MEAN it

@  Dracula : (21 July 2016 - 03:17 PM)

Yep, I ordered a bunch of Gundam kits from them earlier this year. The shipping was high but I had to do EMS due to the weight of the package

@  Bass X0 : (21 July 2016 - 03:09 PM)

and amiami is a reputable site? this is the first time i'm using them.

@  Dracula : (21 July 2016 - 02:56 PM)

Oh! Nice. I guess I thought SAL was always untracked.

@  NotVeryKnightly : (21 July 2016 - 01:39 PM)

Registered means it has tracking.

@  Dracula : (21 July 2016 - 01:26 PM)

Yeah it's just slower and doesn't have tracking...usually the best economic option

@  Benbot : (21 July 2016 - 01:07 PM)

SAL is just fine

@  Bass X0 : (21 July 2016 - 01:06 PM)

unless anybody has problems with "SAL Small Packet (Registered)".


Photo

Custom Made Shooter Game


54 replies to this topic

#21 ultra magnus13

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Posted 01 March 2012 - 01:44 AM

QUOTE(Sobana @ Mar 1 2012, 01:31 AM) <{POST_SNAPBACK}>
QUOTE(skankerzero @ Feb 29 2012, 04:08 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Feb 29 2012, 02:27 PM) <{POST_SNAPBACK}>
A lot of it we might just rip from other games...

you just had to go and say that, didn't you?

Well, yeah, it is easier to transfer skin textures then try to eyeball it. It is best to try to get as accurate as possible to the real thing.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
Do any of you guys have programming experience? Ever made a game before?
What language will you be using?

Yes, one of my friends is currently going to college for programming. Yes, I have made games before. I imagine C++

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
I few years back I made a 2D space shooter. It was worlds simpler than what you are describing. Never finished it...
But I totally get how making your own engine is fun. I had the most fun with AI. I had code for "seeking" enemy ships, that would home in on the player in the X or the Y, or both. Those were pretty easy to kill, since they pretty much get right in front of you. But they are also difficult to dodge. I also had code for "dodging" enemy ships. They would dodge bullets by moving on the X or on the Y, or both. XY dodgers were almost impossible to kill. Even worse, the levels would sometimes (randomly) spawn XY-dodger-XY-seekers. They stayed right on top of you all the time... but got the hell out of the way if you fired at them. I also had a lot of fun with weapon behaviors... which really are coded the same way AI is. It was a very satisfying project for me, even though it was only 2D, and pretty unambitious, and very unfinished. Maybe start more in that direction, so you actually can make some progress faster, and hammer out who is going to be fulfilling what role.

I had so many programming errors when I made my first game. It is a nice little hobby, spend 4 hours of programming for 10 minutes of game play just to hear people say "meh". I think the most frustrating part is having people tell you have grammar errors and then going back and fixing them. Because if I want to change any dialog text it is not like it is in one big word document where I can just scroll down and fix, each line of text is hidden some where that I randomly place in a code or in a trigger, I pretty much have to dig through everything to find it, then change the words and see if the text can still fit on the screen or if I have to resize it and what not. If it is just some glitch in the game those are easy to hunt down and fix.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
The morale of the story, work on something small, and don't get your feelings hurt if you have to use your own creative property.

There is nothing original left in the world. If we do make our own creatures, they will just resemble something someone else saw in a different game and be all like "well, this is just a bad rip off of blah-blah-blah" or what not. This way people will know it is a nostalgic homage to all their favorite past and present games. But, really, many ways can you reinvent a human soldier or just keep making new designs for a pistol?

I mean look at Halo, look how popular that game was, but did it have anything original about it? No, it was just another generic shooter game but yet everyone loved it and when asked why no one could give a more in depth answer then "IT ROCKS!!"

But just to be a tad original, I might add in a bunny race.

EDIT
QUOTE(Hora Hora @ Feb 29 2012, 04:13 PM) <{POST_SNAPBACK}>
Wow, uh, this sounds....


...like you'll do two weapon textures and promptly forget the project.

Yeah, it will take a lot of time and effort to do it.


People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.
I finally got rid of that big white box.

#22 Spark

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Posted 01 March 2012 - 01:49 AM

And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.
Fall of Cybertron will blow your mind. That is all.

#23 Touch My Thighs

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Posted 01 March 2012 - 01:50 AM

Ah man, this thread is full of youth!

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#24 Sobana

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Posted 01 March 2012 - 09:49 PM

QUOTE(ultra magnus13 @ Mar 1 2012, 01:44 AM) <{POST_SNAPBACK}>
People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.

Well, that is a lot better in depth explanation. But, this wasn't the first game to incorporate any of those features. You had one button for grenades since Soldier of Fortune and giving your guns a secondary melee attack has been done since, gosh, I can't even remember. The excellent AI combat I have ever seen has been in Perfect Dark. I beat all the Halo games and honestly, the first one felt more like a random summer release game in some bonus pack meant to keep sales going in the slow season but somehow, beyond my understanding, exploded in popularity with it's uninspired game play. It is like this new generation showed up and forgot there was shooter games before xbox came around.

but, I think it mostly became popular because of the internet.

QUOTE(Spark @ Mar 1 2012, 01:49 AM) <{POST_SNAPBACK}>
And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.

I'd have to admit, those recharging shields was pretty cool and original. We will look up this Unity engine, but the team is really psyched about making their own engine, but I'm sure I can talk them into making short cuts.

Nerds. icon-primal.gif

QUOTE(Hora Hora @ Mar 1 2012, 01:50 AM) <{POST_SNAPBACK}>
Ah man, this thread is full of youth!

I know right! It can get rather disheartening at times.

#25 Touch My Thighs

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Posted 02 March 2012 - 09:38 AM

Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

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#26 Varnon

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Posted 02 March 2012 - 01:10 PM

I didn't really like Halo... It just felt... slow somehow..
I loved Marathon back in the day though.
(It had a fun level editor too)

The end.
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#27 wonko the sane?

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Posted 02 March 2012 - 02:34 PM

QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

#28 Sobana

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Posted 02 March 2012 - 09:13 PM

QUOTE(wonko the sane? @ Mar 2 2012, 02:34 PM) <{POST_SNAPBACK}>
Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

I think just the whole internet community was what made it so popular, like the first shooter game on xbox or something?

#29 Touch My Thighs

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Posted 02 March 2012 - 09:14 PM

QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.

Edited by Hora Hora, 02 March 2012 - 09:21 PM.

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#30 ultra magnus13

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Posted 02 March 2012 - 10:06 PM

QUOTE(Hora Hora @ Mar 3 2012, 01:14 AM) <{POST_SNAPBACK}>
QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.


You really need to play Legendary to appreciate the AI. On the lower difficulties your superior fire power allows you to ignore strategy both yours and there's and still come out on top. When there weapons actually hurt you, you will find yourself saying "Clever Girl" more often than you would expect.

Edited by ultra magnus13, 02 March 2012 - 11:24 PM.

I finally got rid of that big white box.

#31 Touch My Thighs

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Posted 02 March 2012 - 11:19 PM

You can still get that on Heroic, but then I didn't think people played on Easy only.

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#32 Sobana

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Posted 03 March 2012 - 12:30 PM

I play everything on normal, the way God intended.

#33 Cabooceratops

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Posted 03 March 2012 - 12:38 PM

QUOTE(Sobana @ Mar 3 2012, 12:30 PM) <{POST_SNAPBACK}>
I play everything on normal, the way God intended.

Actually the creators intended "Legendary" to be the way the game was meant to be played.

#34 Frost181

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Posted 03 March 2012 - 04:00 PM

I think heroic is what they say the "true" experience is actually, legendary is for extra challenge. at least that's what the descriptions in reach and odst say.



#35 Sobana

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Posted 04 March 2012 - 08:23 PM

Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)

#36 wonko the sane?

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Posted 04 March 2012 - 08:43 PM

I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.

#37 ultra magnus13

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Posted 04 March 2012 - 09:12 PM

QUOTE(wonko the sane? @ Mar 5 2012, 12:43 AM) <{POST_SNAPBACK}>
I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.


Halo 1 and 3 for Legendary at the end. I don't think 2 did. Pretty sure ODST does not and I don't think Reach does either.
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#38 Touch My Thighs

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Posted 04 March 2012 - 09:17 PM

QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

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#39 wonko the sane?

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Posted 05 March 2012 - 09:10 AM

Sobana, what news? How's it going?

#40 Sobana

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Posted 05 March 2012 - 01:50 PM

QUOTE(Hora Hora @ Mar 4 2012, 09:17 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

Hmm, might play it again on legendary mode to see if it is possible to actually die in that game.

Also, you seem very informed about shooter games, would you like to share some input to what you might like to see in it?

QUOTE(wonko the sane? @ Mar 5 2012, 09:10 AM) <{POST_SNAPBACK}>
Sobana, what news? How's it going?

Right now deciding which Mass Effect races we want to add, which should be playable and which should be NPCs that just hang around the bases. We are also working on an opening story.



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