Jump to content


Entertainment Earth


Toggle shoutbox Squawkbox Open the Shoutbox in a popup

Please don't post Youtube videos in the chat box. The forums software auto embeds them. 

@  LBD "Nyt... : (25 August 2016 - 12:17 AM)

Also, anyone know how to find the rest of how Kalidor got a kid in trouuuuuubleee?

@  LBD "Nyt... : (25 August 2016 - 12:11 AM)

@ TheMightyMol... : (24 August 2016 - 03:20 AM) Why do you hate yourself? -- I don't, really. Whether good or ill, I'd like to know how RG1 goes so, if nothing else, I can actually talk about it from a place of experience.

@  Verity Carlo : (24 August 2016 - 06:58 PM)

I've seen Minority Report, I don't want to read the same thing except with superheroes and also shit

@  Verity Carlo : (24 August 2016 - 06:57 PM)

You know, what I hate about Civil War II the most is that it's not even trying to break out of the Minority Report shaped hole it's in.

@  tffan01 : (24 August 2016 - 02:39 PM)

the debate sems to be over.

@  MEDdMI : (24 August 2016 - 02:37 PM)

Wouldn't it be easier to debate this in the comics subforum?

@  tffan01 : (24 August 2016 - 01:31 PM)

I don't have anything else to say (although I still think G2 is the true ending, even if G I Joe doesn't mention it, it seems G I Joe/G2 crossover isn't canon for G I Joe comics but only for the Transformers continuity)

@  tffan01 : (24 August 2016 - 01:29 PM)

ok whatever you won.

@  tffan01 : (24 August 2016 - 01:27 PM)

that's why I said "if", I dunno I didn't read G2 or G I Joe. 

@  NotVeryKnightly : (24 August 2016 - 01:26 PM)

Also,you're still basing this entirely on G2 matching a storyline that was part of G2 itself rather than whether or not G2 matches better with the G1 comic proper.

@  NotVeryKnightly : (24 August 2016 - 01:24 PM)

The idea kind of falls apart when it requires that the apocalyptic alien invasions had such little impact that everyone easily just ignored forever.

@  tffan01 : (24 August 2016 - 01:17 PM)

If some issues of G I Joe comics is a prelude to G2 and if there's nothing in the future G I Joe stories that condradicts San Francisco getting destroyed, yes I would say they share a continuity. 

@  NotVeryKnightly : (24 August 2016 - 01:02 PM)

If you're gonna go "we can assume it did happen even though it's never talked about as long as nothing specifically contradicts it", then surely it's just as easy to assume that the actual G1 TF and Joe crossover happened in the backstory of Classics and RG1.

@  tffan01 : (24 August 2016 - 01:02 PM)

also I refrained from mentioning Ask Vector Prime but but didn't it say RG1 is a splinter timeline?

@  tffan01 : (24 August 2016 - 12:58 PM)

has san francisco ever appeared in G I Joe stories that was chronologically set after G2?

@  NotVeryKnightly : (24 August 2016 - 12:55 PM)

Intent is not the same as result. And comics end up ignoring things quite often.

@  Telly : (24 August 2016 - 12:54 PM)

maybe they figured a lot of people that read gi joe also read transformers. so they throw a crossover/build up in their to get some excitement for the new comic coming

@  tffan01 : (24 August 2016 - 12:51 PM)

If G2 universe was to be unrelated to G I Joe, why did they do a prelude to it?

@  NotVeryKnightly : (24 August 2016 - 12:33 PM)

Classics and RG1 not including Joe issues 138-145 in their backstory does not preclude them from including TF 1-80, or even the Joe and TF miniseries.

@  TheMightyMol... : (24 August 2016 - 12:30 PM)

Marvel 616 is also a massive continuity snarl from dozens of writers altering, retconning, or ignoring each others' work for decades, so it's not really a great example for an argument on continuity.

@  tffan01 : (24 August 2016 - 12:29 PM)

Marvel 616 continuity is a shared universe, devastating events happens in individual series but does mean every event gets mentioned in other comics? @Notvery knightly, yeah that's why I edited that post.

@  NotVeryKnightly : (24 August 2016 - 12:27 PM)

Your proof for "TF universe = Joe universe" itself is the G2 lead-up, so your reasoning still goes back to G2 matching G2.

@  TheMightyMol... : (24 August 2016 - 12:25 PM)

So did GI Joe ever reference the time Bludgeon sent his entire force to rampage across the Earth? Or the time Jhiaxus blew San Francisco into a crater?

@  tffan01 : (24 August 2016 - 12:25 PM)

whatever.

@  NotVeryKnightly : (24 August 2016 - 12:22 PM)

Are you not seeing the recursiveness of "G2 is the true G1 sequel because G2 follows up on a G2 storyline"?

@  tffan01 : (24 August 2016 - 12:18 PM)

Yeah it has been established that Marvel Transformers and G I Joe comics takes place in the same universe. Unless 90s G I Joe was a reboot I'm pretty sure the G2 crossing over to a G I Joe comic that takes place in the very same universe as the original Transformers makes G2 the canon ending.

@  NotVeryKnightly : (24 August 2016 - 12:16 PM)

A crossover that the Joe comic apparently ignored.

@  Arazyr : (24 August 2016 - 12:15 PM)

They had a crossover before that, 1986. http://tfwiki.net/wi...he_Transformers

@  NotVeryKnightly : (24 August 2016 - 12:15 PM)

Did G.I. Joe acknowledge the planet getting wrecked by the Swarm? Because otherwise it's more like "Marvel Transformers is the same universe as Marvel G.I. Joe only when they feel like it".

@  NotVeryKnightly : (24 August 2016 - 12:11 PM)

You're using the G.I. Joe G2 prequel itself as the basis for "Marvel Transformers universe is the same universe as the Marvel G I Joe", which makes this a rather loopy argument.

@  tffan01 : (24 August 2016 - 12:07 PM)

As I said before, Marvel Transformers universe is the same universe as the Marvel G I Joe. Marvel G I Joe crossovers with G2, which makes G2 the canon ending. 

@  NotVeryKnightly : (24 August 2016 - 11:59 AM)

How is that relevant to whether or not RG1 (or Classics, even) takes place after issues 1 through 80 of Marvel TF proper?

@  tffan01 : (24 August 2016 - 11:51 AM)

it's a prequel to G2, which makes it the same universe as G2.

@  NotVeryKnightly : (24 August 2016 - 11:48 AM)

That's clearly not in G2 itself, seeing as it's G.I. Joe issue 138.

@  tffan01 : (24 August 2016 - 11:45 AM)

@NotVrtyKnightly Im talking about these issues. http://tfwiki.net/wiki/Unfoldings!

@  SHIELD Agent 47 : (24 August 2016 - 11:30 AM)

Now for my part, I consider Marvel G2/Alignment the "true" ending because of Simon Furman's involvement in it, its continuous narrative with Marvel G1, and its sequential publication.

@  SHIELD Agent 47 : (24 August 2016 - 11:28 AM)

The nature of multiple spinoffs/branching timelines means that to call any one spinoff the "true" ending is an arbitrary decision.

@  NotVeryKnightly : (24 August 2016 - 11:16 AM)

Joe doesn't take place "in G2". Even their Marvel TF-related history isn't confined entirely to a single publication from the 90s.

@  tffan01 : (24 August 2016 - 11:08 AM)

Look, oirignal Marvel Transformers takes place in the same universe as G I Joe and G I Joe takes place in the same universe as G2, which makes G2 the true canon ending.

@  NotVeryKnightly : (24 August 2016 - 11:07 AM)

And it's not like anyone would argue that Rebirth wasn't actually the fourth season of the Sunbow cartoon entirely based on the lack of Ramirez and Old Snake.

@  tffan01 : (24 August 2016 - 11:07 AM)

No you don't get it, I'm not saying RG1 is "less true" because G I Joe doesn't show up.

@  NotVeryKnightly : (24 August 2016 - 10:54 AM)

Also, it's set decades later and earth was wrecked. Surely you don't need an explanation of why the Joes don't show up.

@  NotVeryKnightly : (24 August 2016 - 10:53 AM)

None of that makes RG1 less "true".

@  tffan01 : (24 August 2016 - 10:41 AM)

How is it odd? G I joe and Transformers are canonically in the same continuty. Marvel Transformers continuity is a shared universe. G I Joe is canon and they had a crossover with G2, which makes it canon too, simple as that.

@  NotVeryKnightly : (24 August 2016 - 09:30 AM)

an odd thing to say, surely.

@  NotVeryKnightly : (24 August 2016 - 09:30 AM)

If you haven't read them, picking one over the other because of the presence of G.I. Joes is just

@  tffan01 : (24 August 2016 - 09:24 AM)

Also even though it's not officially published, I believe Alignment is canon since it was referenced in Ask Vector Prime and Allspark Almanac.

@  tffan01 : (24 August 2016 - 09:22 AM)

I don't have an opinion on neither G2 or RG1 since I didn't read them.

@  Dracula : (24 August 2016 - 07:54 AM)

G2 was kind of miserable but even that is preferable to RG1.

@  tffan01 : (24 August 2016 - 07:14 AM)

I don't think RG1 is the true ending to the Marvel because G. I Joe was in the same continuity as Transformers and they had a crossover with G2, not RG1 (obviously RG1 didn't exist back then). So G2/Alignment is the true ending.


Photo

Custom Made Shooter Game


54 replies to this topic

#21 ultra magnus13

ultra magnus13

    Razzaroo

  • Citizen
  • 6188 posts
  • Faction::Free Agent

Posted 01 March 2012 - 01:44 AM

QUOTE(Sobana @ Mar 1 2012, 01:31 AM) <{POST_SNAPBACK}>
QUOTE(skankerzero @ Feb 29 2012, 04:08 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Feb 29 2012, 02:27 PM) <{POST_SNAPBACK}>
A lot of it we might just rip from other games...

you just had to go and say that, didn't you?

Well, yeah, it is easier to transfer skin textures then try to eyeball it. It is best to try to get as accurate as possible to the real thing.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
Do any of you guys have programming experience? Ever made a game before?
What language will you be using?

Yes, one of my friends is currently going to college for programming. Yes, I have made games before. I imagine C++

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
I few years back I made a 2D space shooter. It was worlds simpler than what you are describing. Never finished it...
But I totally get how making your own engine is fun. I had the most fun with AI. I had code for "seeking" enemy ships, that would home in on the player in the X or the Y, or both. Those were pretty easy to kill, since they pretty much get right in front of you. But they are also difficult to dodge. I also had code for "dodging" enemy ships. They would dodge bullets by moving on the X or on the Y, or both. XY dodgers were almost impossible to kill. Even worse, the levels would sometimes (randomly) spawn XY-dodger-XY-seekers. They stayed right on top of you all the time... but got the hell out of the way if you fired at them. I also had a lot of fun with weapon behaviors... which really are coded the same way AI is. It was a very satisfying project for me, even though it was only 2D, and pretty unambitious, and very unfinished. Maybe start more in that direction, so you actually can make some progress faster, and hammer out who is going to be fulfilling what role.

I had so many programming errors when I made my first game. It is a nice little hobby, spend 4 hours of programming for 10 minutes of game play just to hear people say "meh". I think the most frustrating part is having people tell you have grammar errors and then going back and fixing them. Because if I want to change any dialog text it is not like it is in one big word document where I can just scroll down and fix, each line of text is hidden some where that I randomly place in a code or in a trigger, I pretty much have to dig through everything to find it, then change the words and see if the text can still fit on the screen or if I have to resize it and what not. If it is just some glitch in the game those are easy to hunt down and fix.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
The morale of the story, work on something small, and don't get your feelings hurt if you have to use your own creative property.

There is nothing original left in the world. If we do make our own creatures, they will just resemble something someone else saw in a different game and be all like "well, this is just a bad rip off of blah-blah-blah" or what not. This way people will know it is a nostalgic homage to all their favorite past and present games. But, really, many ways can you reinvent a human soldier or just keep making new designs for a pistol?

I mean look at Halo, look how popular that game was, but did it have anything original about it? No, it was just another generic shooter game but yet everyone loved it and when asked why no one could give a more in depth answer then "IT ROCKS!!"

But just to be a tad original, I might add in a bunny race.

EDIT
QUOTE(Hora Hora @ Feb 29 2012, 04:13 PM) <{POST_SNAPBACK}>
Wow, uh, this sounds....


...like you'll do two weapon textures and promptly forget the project.

Yeah, it will take a lot of time and effort to do it.


People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.
I finally got rid of that big white box.

#22 Spark

Spark
  • Citizen
  • 32750 posts
  • Gender:Male

Posted 01 March 2012 - 01:49 AM

And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.
Fall of Cybertron will blow your mind. That is all.

#23 Touch My Thighs

Touch My Thighs

    Always do the opposite of what TMT says

  • Citizen
  • 37821 posts
  • Gender:Female
  • Location:Freezing Tropics

Posted 01 March 2012 - 01:50 AM

Ah man, this thread is full of youth!

01110010 01101111 01110011 01100101 01100010 01110101 01100100 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01101110 01100001 01101101 01100101 00100000 01101111 01100110 00100000 01101000 01101001 01110011 00100000 01110011 01101100


#24 Sobana

Sobana
  • MORON
  • 462 posts

Posted 01 March 2012 - 09:49 PM

QUOTE(ultra magnus13 @ Mar 1 2012, 01:44 AM) <{POST_SNAPBACK}>
People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.

Well, that is a lot better in depth explanation. But, this wasn't the first game to incorporate any of those features. You had one button for grenades since Soldier of Fortune and giving your guns a secondary melee attack has been done since, gosh, I can't even remember. The excellent AI combat I have ever seen has been in Perfect Dark. I beat all the Halo games and honestly, the first one felt more like a random summer release game in some bonus pack meant to keep sales going in the slow season but somehow, beyond my understanding, exploded in popularity with it's uninspired game play. It is like this new generation showed up and forgot there was shooter games before xbox came around.

but, I think it mostly became popular because of the internet.

QUOTE(Spark @ Mar 1 2012, 01:49 AM) <{POST_SNAPBACK}>
And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.

I'd have to admit, those recharging shields was pretty cool and original. We will look up this Unity engine, but the team is really psyched about making their own engine, but I'm sure I can talk them into making short cuts.

Nerds. icon-primal.gif

QUOTE(Hora Hora @ Mar 1 2012, 01:50 AM) <{POST_SNAPBACK}>
Ah man, this thread is full of youth!

I know right! It can get rather disheartening at times.

#25 Touch My Thighs

Touch My Thighs

    Always do the opposite of what TMT says

  • Citizen
  • 37821 posts
  • Gender:Female
  • Location:Freezing Tropics

Posted 02 March 2012 - 09:38 AM

Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

01110010 01101111 01110011 01100101 01100010 01110101 01100100 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01101110 01100001 01101101 01100101 00100000 01101111 01100110 00100000 01101000 01101001 01110011 00100000 01110011 01101100


#26 Varnon

Varnon

    Counterpoint is a man's soul.

  • Citizen
  • 10186 posts
  • Gender:Male
  • Location:OK, USA, Earth

Posted 02 March 2012 - 01:10 PM

I didn't really like Halo... It just felt... slow somehow..
I loved Marathon back in the day though.
(It had a fun level editor too)

The end.
What signature?

#27 wonko the sane?

wonko the sane?

    Oh dear lord I am bored...

  • Citizen
  • 35392 posts
  • Gender:Male
  • Location:Canada, thats why stuff costs so much!
  • Faction::Free Agent

Posted 02 March 2012 - 02:34 PM

QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

#28 Sobana

Sobana
  • MORON
  • 462 posts

Posted 02 March 2012 - 09:13 PM

QUOTE(wonko the sane? @ Mar 2 2012, 02:34 PM) <{POST_SNAPBACK}>
Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

I think just the whole internet community was what made it so popular, like the first shooter game on xbox or something?

#29 Touch My Thighs

Touch My Thighs

    Always do the opposite of what TMT says

  • Citizen
  • 37821 posts
  • Gender:Female
  • Location:Freezing Tropics

Posted 02 March 2012 - 09:14 PM

QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.

Edited by Hora Hora, 02 March 2012 - 09:21 PM.

01110010 01101111 01110011 01100101 01100010 01110101 01100100 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01101110 01100001 01101101 01100101 00100000 01101111 01100110 00100000 01101000 01101001 01110011 00100000 01110011 01101100


#30 ultra magnus13

ultra magnus13

    Razzaroo

  • Citizen
  • 6188 posts
  • Faction::Free Agent

Posted 02 March 2012 - 10:06 PM

QUOTE(Hora Hora @ Mar 3 2012, 01:14 AM) <{POST_SNAPBACK}>
QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.


You really need to play Legendary to appreciate the AI. On the lower difficulties your superior fire power allows you to ignore strategy both yours and there's and still come out on top. When there weapons actually hurt you, you will find yourself saying "Clever Girl" more often than you would expect.

Edited by ultra magnus13, 02 March 2012 - 11:24 PM.

I finally got rid of that big white box.

#31 Touch My Thighs

Touch My Thighs

    Always do the opposite of what TMT says

  • Citizen
  • 37821 posts
  • Gender:Female
  • Location:Freezing Tropics

Posted 02 March 2012 - 11:19 PM

You can still get that on Heroic, but then I didn't think people played on Easy only.

01110010 01101111 01110011 01100101 01100010 01110101 01100100 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01101110 01100001 01101101 01100101 00100000 01101111 01100110 00100000 01101000 01101001 01110011 00100000 01110011 01101100


#32 Sobana

Sobana
  • MORON
  • 462 posts

Posted 03 March 2012 - 12:30 PM

I play everything on normal, the way God intended.

#33 Cabooceratops

Cabooceratops

    Copper Bezel Exclusive!

  • Supporter
  • 17047 posts
  • Gender:Not Telling
  • Location:Now Available on the World Wide Web!
  • Faction::Dinobot

Posted 03 March 2012 - 12:38 PM

QUOTE(Sobana @ Mar 3 2012, 12:30 PM) <{POST_SNAPBACK}>
I play everything on normal, the way God intended.

Actually the creators intended "Legendary" to be the way the game was meant to be played.

#34 Frost181

Frost181

    Adorable and also on fire

  • Citizen
  • 3937 posts
  • Gender:Male
  • Location:Buffalo, NY
  • Faction::Autobot

Posted 03 March 2012 - 04:00 PM

I think heroic is what they say the "true" experience is actually, legendary is for extra challenge. at least that's what the descriptions in reach and odst say.



#35 Sobana

Sobana
  • MORON
  • 462 posts

Posted 04 March 2012 - 08:23 PM

Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)

#36 wonko the sane?

wonko the sane?

    Oh dear lord I am bored...

  • Citizen
  • 35392 posts
  • Gender:Male
  • Location:Canada, thats why stuff costs so much!
  • Faction::Free Agent

Posted 04 March 2012 - 08:43 PM

I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.

#37 ultra magnus13

ultra magnus13

    Razzaroo

  • Citizen
  • 6188 posts
  • Faction::Free Agent

Posted 04 March 2012 - 09:12 PM

QUOTE(wonko the sane? @ Mar 5 2012, 12:43 AM) <{POST_SNAPBACK}>
I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.


Halo 1 and 3 for Legendary at the end. I don't think 2 did. Pretty sure ODST does not and I don't think Reach does either.
I finally got rid of that big white box.

#38 Touch My Thighs

Touch My Thighs

    Always do the opposite of what TMT says

  • Citizen
  • 37821 posts
  • Gender:Female
  • Location:Freezing Tropics

Posted 04 March 2012 - 09:17 PM

QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

01110010 01101111 01110011 01100101 01100010 01110101 01100100 00100000 01101001 01110011 00100000 01110100 01101000 01100101 00100000 01101110 01100001 01101101 01100101 00100000 01101111 01100110 00100000 01101000 01101001 01110011 00100000 01110011 01101100


#39 wonko the sane?

wonko the sane?

    Oh dear lord I am bored...

  • Citizen
  • 35392 posts
  • Gender:Male
  • Location:Canada, thats why stuff costs so much!
  • Faction::Free Agent

Posted 05 March 2012 - 09:10 AM

Sobana, what news? How's it going?

#40 Sobana

Sobana
  • MORON
  • 462 posts

Posted 05 March 2012 - 01:50 PM

QUOTE(Hora Hora @ Mar 4 2012, 09:17 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

Hmm, might play it again on legendary mode to see if it is possible to actually die in that game.

Also, you seem very informed about shooter games, would you like to share some input to what you might like to see in it?

QUOTE(wonko the sane? @ Mar 5 2012, 09:10 AM) <{POST_SNAPBACK}>
Sobana, what news? How's it going?

Right now deciding which Mass Effect races we want to add, which should be playable and which should be NPCs that just hang around the bases. We are also working on an opening story.



Reply to this topic



  


0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users