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@  Msol : (25 May 2016 - 02:56 AM)

Well that's certainly cryptic.

@  beetleman : (24 May 2016 - 10:27 PM)

vbjjune

@  TriBlurr : (24 May 2016 - 10:14 PM)

I like Taco Bell. But I only get to have it maybe once a decade since there are no Taco bell locations here in Newfoundland

@  Foffy the Sheep : (24 May 2016 - 08:53 PM)

I think he was in my liver, actually.

@  Locoman : (24 May 2016 - 08:45 PM)

Brian Kilby was in our hearts the whole time.

@  Echowarrior : (24 May 2016 - 08:05 PM)

I'm definitely not Brian Kilby.

@  TheMightyMol... : (24 May 2016 - 06:04 PM)

Taco Bell has proven to me that god is truly dead.

@  Paladin : (24 May 2016 - 12:21 PM)

http://uproxx.com/life/taco-bell-fried-chicken-shell/ i hate this & also want to eat this.

@  Benbot : (24 May 2016 - 11:11 AM)

I'm familiar with him but I still don't get the joke.

@  Robowang : (24 May 2016 - 08:07 AM)

Aw, you ruined it.

@  tffan01 : (24 May 2016 - 07:58 AM)

@robowang, I would have laughed at the joke if I knew who is Brian Kilby

@  Benbot : (24 May 2016 - 07:48 AM)

Everyone quickly say something so it scrolls down

@  Robowang : (24 May 2016 - 07:48 AM)

I love this board. I'm still convinced you're all Brian Kilby.

@  tffan01 : (24 May 2016 - 07:47 AM)

beetleman, if you read this I'm not saying this as a fact, it's just a thought.

@  Robowang : (24 May 2016 - 07:42 AM)

*Beetleman logs on and reads this*

@  tffan01 : (24 May 2016 - 07:40 AM)

I think beetleman might have a mental disability of some sorts. I'm not saying he definitely has but if he really does, you guys should be a little kinder to him. That would also explain why he says he is a 19 year old but his parents are overprotective. I'm not saying he definitely has but it's a possibility. Or he's just a 8 year old that says he is an adult.

@  Touch My Thighs : (24 May 2016 - 05:00 AM)

No need to ban him, just remove his ability to post new topics. Problem solved.

@  Msol : (24 May 2016 - 01:01 AM)

So what's the over/under for when beetleman is banned?

@  Telly : (24 May 2016 - 12:26 AM)

is the christmas/holiday special in the latest mtmte trade? or atleast mtmte's segment of that comic

@  Plokatron : (23 May 2016 - 11:09 PM)

Robotic warriors give it their all! Fighting disguised till the victor stands tall!

@  TheMightyMol... : (23 May 2016 - 05:12 PM)

He tried to introduce himself once, but then he was compelled to kidnap himself and nobody's seen him since.

@  Paladin : (23 May 2016 - 04:53 PM)

wait, what about Candlejac

@  TheMightyMol... : (23 May 2016 - 04:45 PM)

All legends are true, except for the ones that aren't.

@  Foffy the Sheep : (23 May 2016 - 04:39 PM)

The Nightitme Secret Aardvark exists?! I though it was just a legend!

@  TheMightyMol... : (23 May 2016 - 04:28 PM)

Well, maybe. That depends on you, really. What you do behind closed doors is none of my business. I'm not the NSA.

@  Foffy the Sheep : (23 May 2016 - 04:24 PM)

Your nights shall be completely shame-free, however.

@  TheMightyMol... : (23 May 2016 - 04:16 PM)

Nope. You will bear the shame of this for all of your days.

@  Telly : (23 May 2016 - 04:00 PM)

can i delete this shout?

@  Steevy Maximus : (23 May 2016 - 02:58 PM)

..goes on forever, forever, forever my...

@  PlutoniumBoss : (23 May 2016 - 12:58 AM)

And a partridge in the song that doesn't end, yes it...

@  Paladin : (22 May 2016 - 06:52 PM)

just as Killamanjaro rises above the Serenghetti....

@  MEDdMI : (22 May 2016 - 05:41 PM)

Stayin' alive! Stayin' alive!

@  Locoman : (22 May 2016 - 05:21 PM)

Everybody walk the dinosaur!

@  Bass X0 : (22 May 2016 - 05:14 PM)

Bombin' the floor! Bombin' the floor!

@  TheMightyMol... : (22 May 2016 - 04:59 PM)

Breakin the law, breakin the law! :::air guitars:::

@  wonko the sane? : (22 May 2016 - 04:09 PM)

I'm watching plenty of TV, but I'm doing it all through the internet.

@  tffan01 : (22 May 2016 - 03:38 PM)

no.

@  Bass X0 : (22 May 2016 - 03:03 PM)

is anyone watching more web original shows and streamed TV shows than actual TV channels?

@  wonko the sane? : (22 May 2016 - 10:49 AM)

I wanted to charge my book, but couldn't cause my brother was charging his cigarette... the future is stupid.

@  Pennpenn : (22 May 2016 - 09:05 AM)

I hate that situation where you spend ages to find something, then realize it isn't charged, but you can't find the charging cable.

@  Locoman : (22 May 2016 - 09:00 AM)

Only cartoons I keep up with are RID2015, Rescue Bots, Adventure Time, Steven Universe, and Rick & Morty

@  Locoman : (22 May 2016 - 08:59 AM)

no, I don't really watch cartoons on tv no more

@  tffan01 : (22 May 2016 - 03:54 AM)

@Locoman, have you watched the cartoon I was talking about (Supernoobs) though?

@  Telly : (21 May 2016 - 10:34 PM)

"Chaos is bad for business, y'see." depends on the kind of business youre in...

@  Foffy the Sheep : (21 May 2016 - 09:34 PM)

Unless we're talking about the guy from Hunger Games, President Snow. He has feet.

@  Foffy the Sheep : (21 May 2016 - 09:33 PM)

Snow doesn't have feet. It's just piles of frozen water.

@  Locoman : (21 May 2016 - 09:29 PM)

you wish, bud. let's see those bastards operate under six feet of snow

@  Foffy the Sheep : (21 May 2016 - 09:28 PM)

What I got out of that was that Canada really wants to have a plague of locusts unleashed upon them.

@  Locoman : (21 May 2016 - 09:25 PM)

y'see, under canadian law all broadcasting corporations operate under a mandate that at least 40% of the content they broadcast must be Canadian content. Naturally, this applies to kid's cartoon channels as well, which is a fairly niche market these days. So animators slap together very cheaply animated flash cartoons and air them in the daytime hours to fill the quota. Hence endless reruns of Johnny Test, Almost Naked Animals, etc.

@  Patchouli Kn... : (21 May 2016 - 09:25 PM)

Chaos is bad for business, y'see.


Photo

Custom Made Shooter Game


54 replies to this topic

#21 ultra magnus13

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Posted 01 March 2012 - 01:44 AM

QUOTE(Sobana @ Mar 1 2012, 01:31 AM) <{POST_SNAPBACK}>
QUOTE(skankerzero @ Feb 29 2012, 04:08 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Feb 29 2012, 02:27 PM) <{POST_SNAPBACK}>
A lot of it we might just rip from other games...

you just had to go and say that, didn't you?

Well, yeah, it is easier to transfer skin textures then try to eyeball it. It is best to try to get as accurate as possible to the real thing.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
Do any of you guys have programming experience? Ever made a game before?
What language will you be using?

Yes, one of my friends is currently going to college for programming. Yes, I have made games before. I imagine C++

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
I few years back I made a 2D space shooter. It was worlds simpler than what you are describing. Never finished it...
But I totally get how making your own engine is fun. I had the most fun with AI. I had code for "seeking" enemy ships, that would home in on the player in the X or the Y, or both. Those were pretty easy to kill, since they pretty much get right in front of you. But they are also difficult to dodge. I also had code for "dodging" enemy ships. They would dodge bullets by moving on the X or on the Y, or both. XY dodgers were almost impossible to kill. Even worse, the levels would sometimes (randomly) spawn XY-dodger-XY-seekers. They stayed right on top of you all the time... but got the hell out of the way if you fired at them. I also had a lot of fun with weapon behaviors... which really are coded the same way AI is. It was a very satisfying project for me, even though it was only 2D, and pretty unambitious, and very unfinished. Maybe start more in that direction, so you actually can make some progress faster, and hammer out who is going to be fulfilling what role.

I had so many programming errors when I made my first game. It is a nice little hobby, spend 4 hours of programming for 10 minutes of game play just to hear people say "meh". I think the most frustrating part is having people tell you have grammar errors and then going back and fixing them. Because if I want to change any dialog text it is not like it is in one big word document where I can just scroll down and fix, each line of text is hidden some where that I randomly place in a code or in a trigger, I pretty much have to dig through everything to find it, then change the words and see if the text can still fit on the screen or if I have to resize it and what not. If it is just some glitch in the game those are easy to hunt down and fix.

QUOTE(Varnon @ Feb 29 2012, 07:19 PM) <{POST_SNAPBACK}>
The morale of the story, work on something small, and don't get your feelings hurt if you have to use your own creative property.

There is nothing original left in the world. If we do make our own creatures, they will just resemble something someone else saw in a different game and be all like "well, this is just a bad rip off of blah-blah-blah" or what not. This way people will know it is a nostalgic homage to all their favorite past and present games. But, really, many ways can you reinvent a human soldier or just keep making new designs for a pistol?

I mean look at Halo, look how popular that game was, but did it have anything original about it? No, it was just another generic shooter game but yet everyone loved it and when asked why no one could give a more in depth answer then "IT ROCKS!!"

But just to be a tad original, I might add in a bunny race.

EDIT
QUOTE(Hora Hora @ Feb 29 2012, 04:13 PM) <{POST_SNAPBACK}>
Wow, uh, this sounds....


...like you'll do two weapon textures and promptly forget the project.

Yeah, it will take a lot of time and effort to do it.


People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.
I finally got rid of that big white box.

#22 Spark

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Posted 01 March 2012 - 01:49 AM

And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.
Fall of Cybertron will blow your mind. That is all.

#23 Touch My Thighs

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Posted 01 March 2012 - 01:50 AM

Ah man, this thread is full of youth!

Like if you went to hell, and it was full of blood, and that blood was on fire, and it was raining blood, then maybe that would be enough blood! Eh… but probably not.


#24 Sobana

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Posted 01 March 2012 - 09:49 PM

QUOTE(ultra magnus13 @ Mar 1 2012, 01:44 AM) <{POST_SNAPBACK}>
People loved Halo because it was one of the first mainstream games to incorporate one button melee and grenade buttons as well as limiting the weapons you could carry. This combined with excellent combat AI and killer set pieces made for some of the most exciting combat encounters that could be very challenging without feeling cheap. Fights felt very dynamic and would often play out very differently when played again.

Well, that is a lot better in depth explanation. But, this wasn't the first game to incorporate any of those features. You had one button for grenades since Soldier of Fortune and giving your guns a secondary melee attack has been done since, gosh, I can't even remember. The excellent AI combat I have ever seen has been in Perfect Dark. I beat all the Halo games and honestly, the first one felt more like a random summer release game in some bonus pack meant to keep sales going in the slow season but somehow, beyond my understanding, exploded in popularity with it's uninspired game play. It is like this new generation showed up and forgot there was shooter games before xbox came around.

but, I think it mostly became popular because of the internet.

QUOTE(Spark @ Mar 1 2012, 01:49 AM) <{POST_SNAPBACK}>
And recharging shields, so even the players who suck can do okay as long as they know how to run away.

My suggestion is to look into the Unity engine. It's made for this kind of thing and free as long as your game is, too.

I'd have to admit, those recharging shields was pretty cool and original. We will look up this Unity engine, but the team is really psyched about making their own engine, but I'm sure I can talk them into making short cuts.

Nerds. icon-primal.gif

QUOTE(Hora Hora @ Mar 1 2012, 01:50 AM) <{POST_SNAPBACK}>
Ah man, this thread is full of youth!

I know right! It can get rather disheartening at times.

#25 Touch My Thighs

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Posted 02 March 2012 - 09:38 AM

Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

Like if you went to hell, and it was full of blood, and that blood was on fire, and it was raining blood, then maybe that would be enough blood! Eh… but probably not.


#26 Varnon

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Posted 02 March 2012 - 01:10 PM

I didn't really like Halo... It just felt... slow somehow..
I loved Marathon back in the day though.
(It had a fun level editor too)

The end.
What signature?

#27 wonko the sane?

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Posted 02 March 2012 - 02:34 PM

QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

#28 Sobana

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Posted 02 March 2012 - 09:13 PM

QUOTE(wonko the sane? @ Mar 2 2012, 02:34 PM) <{POST_SNAPBACK}>
Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.

I think just the whole internet community was what made it so popular, like the first shooter game on xbox or something?

#29 Touch My Thighs

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Posted 02 March 2012 - 09:14 PM

QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.

Edited by Hora Hora, 02 March 2012 - 09:21 PM.

Like if you went to hell, and it was full of blood, and that blood was on fire, and it was raining blood, then maybe that would be enough blood! Eh… but probably not.


#30 ultra magnus13

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Posted 02 March 2012 - 10:06 PM

QUOTE(Hora Hora @ Mar 3 2012, 01:14 AM) <{POST_SNAPBACK}>
QUOTE(wonko the sane? @ Mar 3 2012, 05:34 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Mar 2 2012, 10:38 AM) <{POST_SNAPBACK}>
Okay, you just proved you never played Halo at all.

Honestly I think you're making this entire thing up....

No, I gotta agree with him. Other than shields recharging halo really didn't bring anything new to the table other than limiting weapons and ammo stock. Levels were folded on each other and repeated overly, the AI wasn't that good all told, and the story (which was the best part of it.) was just rehashing select stuff from the marathon series in a different way.

Yeah, I played them all. I still have a copy of ODST, which was the best example of story telling in the series. Gameplay wasn't bad either, but again: nothing outstanding or groundbreaking, just average.



ODST was the second-worst with Reach being the absolute worst, honestly. Halo: Combat Evolved had the best storytelling, because it didn't overstate and let the environs and radio chatter do a lot of the talking. It had the atmosphere, the mystery, and the sense of something new around every corridor. Also serious wrong about the AI, it was excellent.

ODST was a couple of interesting bits split up with very empty and boring segments. Nothing about it was particularly amazing.


You really need to play Legendary to appreciate the AI. On the lower difficulties your superior fire power allows you to ignore strategy both yours and there's and still come out on top. When there weapons actually hurt you, you will find yourself saying "Clever Girl" more often than you would expect.

Edited by ultra magnus13, 02 March 2012 - 11:24 PM.

I finally got rid of that big white box.

#31 Touch My Thighs

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Posted 02 March 2012 - 11:19 PM

You can still get that on Heroic, but then I didn't think people played on Easy only.

Like if you went to hell, and it was full of blood, and that blood was on fire, and it was raining blood, then maybe that would be enough blood! Eh… but probably not.


#32 Sobana

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Posted 03 March 2012 - 12:30 PM

I play everything on normal, the way God intended.

#33 Cabooceratops

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Posted 03 March 2012 - 12:38 PM

QUOTE(Sobana @ Mar 3 2012, 12:30 PM) <{POST_SNAPBACK}>
I play everything on normal, the way God intended.

Actually the creators intended "Legendary" to be the way the game was meant to be played.

#34 Frost181

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Posted 03 March 2012 - 04:00 PM

I think heroic is what they say the "true" experience is actually, legendary is for extra challenge. at least that's what the descriptions in reach and odst say.



#35 Sobana

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Posted 04 March 2012 - 08:23 PM

Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)

#36 wonko the sane?

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Posted 04 March 2012 - 08:43 PM

I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.

#37 ultra magnus13

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Posted 04 March 2012 - 09:12 PM

QUOTE(wonko the sane? @ Mar 5 2012, 12:43 AM) <{POST_SNAPBACK}>
I suppose it depends on how you define content. The quality of the AI could be considered content in a fashion: It will generate a game which is MUCH more challenging, to some even impossible. Using different enemies in different positions even being smart enough to ambush with over whelming force.

Finishing halo on legendary is certainly an achievement, but I don't know if they've done enhanced cinematics for the legendary end since halo 1.


Halo 1 and 3 for Legendary at the end. I don't think 2 did. Pretty sure ODST does not and I don't think Reach does either.
I finally got rid of that big white box.

#38 Touch My Thighs

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Posted 04 March 2012 - 09:17 PM

QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

Like if you went to hell, and it was full of blood, and that blood was on fire, and it was raining blood, then maybe that would be enough blood! Eh… but probably not.


#39 wonko the sane?

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Posted 05 March 2012 - 09:10 AM

Sobana, what news? How's it going?

#40 Sobana

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Posted 05 March 2012 - 01:50 PM

QUOTE(Hora Hora @ Mar 4 2012, 09:17 PM) <{POST_SNAPBACK}>
QUOTE(Sobana @ Mar 5 2012, 11:23 AM) <{POST_SNAPBACK}>
Does different levels of difficulty have new content? Because I got into an argument with my friend when I told him the only way to truly beat WoW was to do so on 25 heroic and he was like "Does the hardest difficulty give any new content?" and I was like "no" and then he was like "Then there is no point to beating it on that setting." and then when I told him I beat Halo on normal, he said I haven't truly beat it until I did it on legendary to which I replied "Does the hardest difficulty give any new content?" and his reply was silence. =)


It does though, Halo changes the loadouts, numbers, types and tactics of enemy forces, alters weapon placement, and generally gives you a more challenging experience each time.

Also don't compare an MMO with a shooter.

Hmm, might play it again on legendary mode to see if it is possible to actually die in that game.

Also, you seem very informed about shooter games, would you like to share some input to what you might like to see in it?

QUOTE(wonko the sane? @ Mar 5 2012, 09:10 AM) <{POST_SNAPBACK}>
Sobana, what news? How's it going?

Right now deciding which Mass Effect races we want to add, which should be playable and which should be NPCs that just hang around the bases. We are also working on an opening story.



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