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@  Benbot : (02 December 2016 - 03:57 PM)

What? They made a new Mummy movie and cast Tom Cruise? I love Cruise, but isn't he kind of expensive? Kind of stupid to rely on his star power to boost a new franchise instead of...like...good writing? I hope it had both, but I'm not holding my breath.

@  Tm_Silverclaw : (01 December 2016 - 11:36 PM)

Now if only I could get one of my GoG games to work right (well series of games) :(

@  Kalidor : (01 December 2016 - 11:24 PM)

Thanks, I picked it up. Worth it for the soundtrack alone

@  Tm_Silverclaw : (01 December 2016 - 10:01 PM)

GoG is awsome.

@  wonko the sane? : (01 December 2016 - 08:07 PM)

woot woot, thank you kindly!

@  Dekafox : (01 December 2016 - 07:42 PM)

Head's up, GOG has Neverwinter Nights up for free for about another 30 hours or so

@  Verity Carlo : (01 December 2016 - 07:30 PM)

the men who murdered my imaginary friends

@  Locoman : (01 December 2016 - 05:30 PM)

I'm coming, Baby Legs! I'm.... Regular... Legs!

@  Benbot : (01 December 2016 - 04:05 PM)

What are you worried about, come get fake doors!

@  SHIELD Agent 47 : (01 December 2016 - 02:07 PM)

I just found out that Blue from Blue's Clues is a girl. Whoa.

@  Bass X0 : (01 December 2016 - 01:14 PM)

Holy Magikrap!

@  Pennpenn : (01 December 2016 - 08:45 AM)

Also, TR Triggerhappy is a good mold.

@  Pennpenn : (01 December 2016 - 07:34 AM)

I should have said "not staying together", but anyway.

@  unluckiness : (01 December 2016 - 06:50 AM)

My Astrotrain had that but some floor polish on the tabs helped.

@  Pennpenn : (01 December 2016 - 06:48 AM)

On the subject of recalcitrant TR voyagers, does anyone else have an issue with Sentinel Prime's legs staying together in space-brick mode?

@  Tm_Silverclaw : (01 December 2016 - 03:40 AM)

Holy crap or holy carp? ;)

@  BlackMax : (30 November 2016 - 08:41 PM)

...holy crap it works!

@  Tm_Silverclaw : (30 November 2016 - 07:14 PM)

Hold the button (orange spot) on his chest and push them down till they click.

@  BlackMax : (30 November 2016 - 06:05 PM)

The horns can never be kept down! \m/. >_< .\m/

@  Tm_Silverclaw : (30 November 2016 - 04:19 PM)

I was about to say.. I have no problem getting him to stay together in any mode. The horns was the worst thing for me. But I got that fixed.

@  unitremover : (30 November 2016 - 12:26 PM)

...and I just figured that out too

@  unitremover : (30 November 2016 - 12:24 PM)

Oh, hey, I figured it out. Now if I can just find a way to get his upper and lower body to stay pegged together in robot mode I'll be in business.

@  TheMightyMol... : (30 November 2016 - 12:12 PM)

Cold showers.

@  unitremover : (30 November 2016 - 12:11 PM)

Oh, what's the trick to getting his horns to stay down?

@  unluckiness : (30 November 2016 - 08:26 AM)

Alolan baristas say the darndest things

@  Tm_Silverclaw : (30 November 2016 - 08:26 AM)

I like Alpha trion. Just gotta see if his horns will stay down now that I learned the trick.

@  Robowang : (30 November 2016 - 07:55 AM)

Alpha Trion is awesome. Fun transformation, beefy robot mode, sweet sword, amazing headsculpt, and great colors.

@  PlutoniumBoss : (30 November 2016 - 05:48 AM)

Why? Alpha Trion is pretty cool, even with some flaws. He reminds me of BW2 designs.

@  unitremover : (29 November 2016 - 11:34 PM)

I should've listened to what everybody else said about Alpha Trion and not gotten lured in by the sweet siren call of a new toy evoking Vector Prime

@  Msol : (29 November 2016 - 10:12 PM)

Hot damn Astrotrain is way better than I was expecting.

@  BlackMax : (29 November 2016 - 06:32 PM)

I would've guessed that unaired theme for Beast Machines.

@  Gizmoboy : (29 November 2016 - 04:11 PM)

yes, Lightbright is correct on that one

@  Lightbright : (29 November 2016 - 01:47 PM)

Boom Boom Pow by the Black Eyed Peas?

@  Bass X0 : (29 November 2016 - 01:36 PM)

Name the song by the lyrics - "I'm a beast when you turn me on, into the future Cybertron"

@  TheMightyMol... : (29 November 2016 - 05:47 AM)

Ultra Matryoska.

@  BlackMax : (29 November 2016 - 04:55 AM)

That'd be CW Ultra Magnus, I would think.

@  Nutjob R/T : (29 November 2016 - 01:22 AM)

Hm. Titans Return Rowboat Girlyman?

@  BlackMax : (28 November 2016 - 09:09 PM)

TR Alpha Trion looks like a Space Marine Primarch. Specifically, I'm thinking Fulgrim.

@  Gryllid : (28 November 2016 - 09:02 PM)

Shop pet-smart. Shop Pet-S-Mart.

@  BlackMax : (28 November 2016 - 08:03 PM)

I understood that.

@  Telly : (28 November 2016 - 06:58 PM)

im gonna open a competing pet store and call it "petsdom". lets see how many people can figure this out lol

@  ShadowMan024 : (28 November 2016 - 06:57 PM)

Skywarp pushes people down stairs.

@  Robowang : (28 November 2016 - 06:52 PM)

Ramjet likes toast.

@  Broadside : (28 November 2016 - 06:39 PM)

"Petsmart" is actually an example of bad Romanisation that's become entrenched in the fandom.

@  ShadowMan024 : (28 November 2016 - 06:27 PM)

No no no, it's SPELT "Petsmart," but it's pronounced "Throatwobbler Mangrove."

@  Dracula : (28 November 2016 - 06:23 PM)

It's pronounced "I can't go here with my wife because she'll cry when she goes to the cat adoption area"

@  MEDdMI : (28 November 2016 - 06:18 PM)

"peat's-may-rtt"

@  TheMightyMol... : (28 November 2016 - 05:03 PM)

It's pronounced "Petsmart". How else would you say it?

@  Bass X0 : (28 November 2016 - 05:02 PM)

Is "Petsmart" pronounced, "PetsMart" or "PetSmart"?

@  Whirl Maximus : (28 November 2016 - 04:31 PM)

The Legion of Doom liked my work on Black Friday I got a job offer! See you Doomsday folks.


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Fall of Cybertron not coming to PC


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86 replies to this topic

#1 BB Shockwave

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Posted 16 February 2012 - 08:04 AM

I mean, seriously...

Is it THAT hard to program a port to PC? Really? And their reason is, get this... "because it?s outside the area of expertise".

Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.

Now I could go on about how we should hire Death's Head to force them to release the game to PC, but how about realistically? What could we do?

Would sending payment WELL in advance to pre-order the game for PC convince them? (IE, now?) 'Cause I would... and I bet many others would.

Edited by BB Shockwave, 23 February 2012 - 07:58 AM.

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#2 Powered Convoy

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Posted 16 February 2012 - 08:13 AM

Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy

#3 The Doctor Who

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Posted 16 February 2012 - 08:16 AM

Well... I was looking forward to FoC, but being a PC gamer, I guess I won't be playing it.

No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

Probably they just don't want to have to do that.

It would make a lot more sense than for the same guys who made WfC to suddenly declare they don't know how to make a PC game. WfC seemed to work quite well and I had a lot of fun with it on PC, but hey... I guess that's forty to fifty bucks I just saved. Makes me wonder if I really want that FoC Jazz as much now.


Oh who am I kidding, I'll have to get Jazz XD

#4 BB Shockwave

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Posted 16 February 2012 - 08:26 AM

It's especially surprising they'd cite these reasons, when WFC has gotten extremely good reviews for PC as well. And I never experienced any performance issues either.

QUOTE(Powered Convoy @ Feb 16 2012, 02:13 PM) <{POST_SNAPBACK}>
Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy


I will never buy a console to play ONE game.

And don't tell me about other console games... I keep track of what's coming out, none of them interest me. My gaming interests are Turn-Based and Real-Time Strategies, RPGs, puzzle games, and Diablo-like action RPGs - while most stuff on consoles are 'vanilla' hack and slash RPGs (basically, FPS with a sword), FPSs, God of War like action games, and of course, various racing/flying simulators.

I was the same way when Transformers Tatakai was made for PS2. I was not gonna buy a PS2 (and modchip it) to play ONE game that interest me.

I might borrow a console from a friend, or go to him and play the game, that's all. But already all the modding possibilites are totally lost for FoC, and imagine what talented modders could have done with a TF game containing combiners and Dinobots. icon-screamer.gif

Edited by BB Shockwave, 16 February 2012 - 08:27 AM.

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#5 Vestras

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Posted 16 February 2012 - 08:27 AM

Crap in a hat.

I don't have the funds for a console jump, I've been getting by on portables and my left over PS2/Steam library for ages.


This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks).
Clearing out some old TFs and Mugenbine in my BST Thread. You know you want some of these.

#6 gargunkle

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Posted 16 February 2012 - 08:29 AM

Disappointing I suppose. I played WfC on the PC. I prefer PC with mouse/keyboard for shooter games. However, I found WfC pretty annoying in robot mode with the perspective forced to the side of the character. And none of the bonus content came out for PC either, so I am not entirely surprised they aren't making this one for it.

I probably won't get FoC (or if I do, not until well after release).
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#7 Powered Convoy

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Posted 16 February 2012 - 08:30 AM

Waits for Quantumhawk to post...

Randy

#8 Esser-Z

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Posted 16 February 2012 - 08:47 AM

Well balls.

#9 MrBlud

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Posted 16 February 2012 - 08:51 AM

QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.

#10 Zodberg

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Posted 16 February 2012 - 08:53 AM

I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.
Woooo!

#11 ZacWilliam1

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Posted 16 February 2012 - 08:53 AM

How is this news to anyone?

They've been saying exactly this since they announced the game. I give them points for focusing on what they're good at and hope it results in a better game.


-ZacWilliam, a console gamer and always has been. Computers are for the Internet. Gaming's for consoles.

Edited by ZacWilliam1, 16 February 2012 - 08:55 AM.

Ever wonder about the speed of Turbofoxes?
Or the proverbial ailerons of Titanium Moosebots?

*Visit the one and only Cybertronic Bestiary.
For a mechazoologic tour of the mechanimals of Cybertron.


#12 BB Shockwave

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Posted 16 February 2012 - 08:57 AM

- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.

QUOTE(Zodberg @ Feb 16 2012, 02:53 PM) <{POST_SNAPBACK}>
I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.


They didn't for the DOTM game... Though I am not sure that one used the same engine. I mean, WFC/FoC still uses the Unreal engine.

Edited by BB Shockwave, 16 February 2012 - 09:00 AM.

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#13 MrBlud

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Posted 16 February 2012 - 08:59 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.


"This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks)."

#14 ZacWilliam1

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Posted 16 February 2012 - 09:26 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.


Was that Pre-1976?

My Grandfather had a Commodore 64 (I think it's probably still in their basement.) I played a few games he programmed in for it. But we were always a console family. Collecovision with Atari attatchment. Then NES. Then, well every single major console (and some minor) released since then.

We had a couple computers during my childhood, but other than a stint with one of the Space Quest games, and Jeopardy, and You Don't Know Jack it didn't get gamed on much.

Console games just always seemed superior to me. You didn't ever have to worry about wether your system would run them or not or if you'd have to buy new hardware or patch or program or would just be out of luck. You just put the game in and played.


-ZacWilliam, to this day is uncomfortable gaming at his PC. I'd much rather be in a comfy chair with a controller and a big HD tv.
Ever wonder about the speed of Turbofoxes?
Or the proverbial ailerons of Titanium Moosebots?

*Visit the one and only Cybertronic Bestiary.
For a mechazoologic tour of the mechanimals of Cybertron.


#15 Touch My Thighs

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Posted 16 February 2012 - 09:27 AM

Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

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#16 Esser-Z

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Posted 16 February 2012 - 09:33 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".

But, ah well. I'll live without the game. That's what I get--I miss a few games I want to play because I lack the consoles. On the flipside, I have access to the massive indie gaming field. S'cool.

#17 ▲ndrusi

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Posted 16 February 2012 - 09:36 AM

I just want to know whether it's coming to 3DS.

QUOTE(The Doctor Who @ Feb 16 2012, 08:16 AM) <{POST_SNAPBACK}>
No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

I can confirm that, if you've designed a piece of software around certain assumptions, suddenly converting all of those assumptions into configurable options is a royal pain in the ass.

QUOTE(orionpax44 @ Jun 24 2012, 01:03 AM) <{POST_SNAPBACK}>
Childrens toys? whaa the boxes seriously say ages 5+ I consider myself the plus.
QUOTE(mx-01 archon @ Sep 9 2012, 01:53 PM) <{POST_SNAPBACK}>
You're talking to ▲ndrusi. Assume everything that he posts is snark.

#18 -VP-

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Posted 16 February 2012 - 09:39 AM

I spend enough on having a decent gaming rig and a Wii for the kids, I'm not forkingout the cash for a 360/PS3 just for this. They just lost a customer.

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#19 Touch My Thighs

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Posted 16 February 2012 - 09:40 AM

QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

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#20 Esser-Z

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Posted 16 February 2012 - 09:42 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:40 AM) <{POST_SNAPBACK}>
QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

There is no reason people cannot put the effort in to make a good port and thereby gain additional income from the product.