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@  Cabooceratops : (27 September 2016 - 01:36 AM)

bweh!!

@  Cabooceratops : (27 September 2016 - 01:36 AM)

bweh bweh

@  zephyrX9 : (26 September 2016 - 10:11 PM)

Sipher's.

@  Telly : (26 September 2016 - 10:08 PM)

*has flashbacks of the "image wars"*

@  Touch My Thighs : (26 September 2016 - 09:30 PM)

Sakamoto or Sipher's art?

@  ShadowMan024 : (26 September 2016 - 08:17 PM)

Oof.

@  zephyrX9 : (26 September 2016 - 08:05 PM)

Sipher made a sarcastic remark about Sakamoto's skeeviness. Derrick called him an a**hole, and insulted his art, which was a low, unnecessary blow.

@  Touch My Thighs : (26 September 2016 - 07:43 PM)

What did Derrick do?

@  Pennpenn : (26 September 2016 - 07:42 PM)

That makes sense, thank you.

@  SHIELD Agent 47 : (26 September 2016 - 07:30 PM)

Derrick J. Wyatt?

@  Pennpenn : (26 September 2016 - 07:21 PM)

Djw?

@  zephyrX9 : (26 September 2016 - 05:45 PM)

wow, didn't expect to have to block djw on twitter

@  ▲ndrusi : (26 September 2016 - 02:48 PM)

Yeah, it was really sad that they didn't survive in any of the endings. Eaten by Unicron every time.

@  Bass X0 : (26 September 2016 - 12:17 PM)

I wish I could have seen Kick Axe live.

@  LBD "Nyt... : (26 September 2016 - 10:14 AM)

@TheMightyMollusk WWE Raw is on tonight. By the third hour, it'll probably feel the same, minus the actual physical trauma.

@  TheMightyMol... : (26 September 2016 - 09:51 AM)

I think I'd rather punch myself in the nuts.

@  Dracula : (26 September 2016 - 09:34 AM)

I think I'll watch Godzilla versus Gigan instead

@  SHIELD Agent 47 : (26 September 2016 - 09:32 AM)

Hillary versus Trump tonight. Oh boy.

@  TheMightyMol... : (26 September 2016 - 06:53 AM)

I think I'm just too used to metal to not understand the lyrics.

@  ▲ndrusi : (26 September 2016 - 06:02 AM)

it's a vile interruption, chess the scripture way

@  Pennpenn : (26 September 2016 - 03:49 AM)

I've had versions where the issue doesn't come up (or at least doesn't come up in the part I notice the most), but the version that got remastered for Bluray and DVD releases have it.

@  Nevermore : (26 September 2016 - 02:05 AM)

I initially misheard "flying tools of torment" as "we're flyin' into some torment".

@  NotVeryKnightly : (26 September 2016 - 01:08 AM)

If it's a problem with all released versions, maybe the original audio source was itself damaged?

@  Pennpenn : (25 September 2016 - 09:30 PM)

I wish they'd relase a remastered version that fixed the audio and included at least had an option to have the text crawl rather than the credits at the start.

@  Telly : (25 September 2016 - 09:27 PM)

tryin to buy the movie from amazon for $20-ish. the price of it has been fluctuating like crazy. not a day has gone by that it hasnt dropped to one price and then gone back up a few hours later. never seen a price fluctuate so much

@  Pennpenn : (25 September 2016 - 07:57 PM)

Then again, a lot of versions of the movie had pretty bad sound quality, even the most recent blu-rays mess it up in places, so it's not as much our fault if we misheard stuff.

@  Arazyr : (25 September 2016 - 07:28 PM)

When I first heard it, half of it may as well have been in a foreign language, for all I could make out. (Of course, I can say that about most music...)

@  Pennpenn : (25 September 2016 - 07:14 PM)

I can't remember entirely, and I can't "hear" anything but the actual lyrics now, but I remember "I am born to hurt you, I'll break the boundless sky" as how my brain parsed the first words.

@  Nevermore : (25 September 2016 - 07:01 PM)

So what did you hear?

@  Pennpenn : (25 September 2016 - 06:39 PM)

I almost completely misinterpreted the lyrics for that song for ages, and when I did find out what they were I thought my idea of the lyrics was better.

@  Nevermore : (25 September 2016 - 06:29 PM)

So apparently the 2016 remake of "Instruments of Destruction" is out. I'm still waiting for an Amazon download to become available, but the clips I heard thus far sound cool. They're using the uncensored lyrics!

@  Bass X0 : (25 September 2016 - 03:02 PM)

:(

@  PlutoniumBoss : (25 September 2016 - 08:25 AM)

Sorry bebbeh, I'm taken.

@  Bass X0 : (25 September 2016 - 08:18 AM)

Alpha-Q!

@  zephyrX9 : (25 September 2016 - 01:06 AM)

You know, while the Personality Ticks were part of my second least favorite mtmte arc, I'd love to see them show up in ROM

@  ShadowMan024 : (24 September 2016 - 06:54 PM)

But can you breathe in space?

@  Nevermore : (24 September 2016 - 04:26 PM)

I'M BATMAN!

@  TheMightyMol... : (24 September 2016 - 03:59 PM)

I AM OPTIMUS PRIME

@  Rycochet : (24 September 2016 - 03:47 PM)

That Sam-I-am! That Sam-I-am! I do not like that Sam-I-am!

@  Steevy Maximus : (24 September 2016 - 03:37 PM)

I am...MEGATRON! RAAAAAAAR!!

@  ShadowMan024 : (24 September 2016 - 01:02 PM)

I. AM. IRON MAN.

@  Telly : (24 September 2016 - 12:56 PM)

i am the i am i am the i am

@  ▲ndrusi : (24 September 2016 - 10:51 AM)

I am Sam. Sam-I-Am.

@  TheMightyMol... : (24 September 2016 - 07:54 AM)

I am the walrus! Googoogajoob!

@  Bass X0 : (24 September 2016 - 05:18 AM)

I am Sinistar! Beware, I live! RUN! RUN! RUN!

@  Waspinator : (24 September 2016 - 05:04 AM)

EMPTY EYES, NEVER BLINKING! ARMORED SCALES, BUT NEVER SINKING!

@  Telly : (23 September 2016 - 11:09 PM)

you are what we TELL you you are!

@  ▲ndrusi : (23 September 2016 - 05:05 PM)

I am more than a robot! Die, Wily!

@  MEDdMI : (23 September 2016 - 01:14 PM)

*murgle murgle murgle*

@  TheMightyMol... : (23 September 2016 - 12:58 PM)

I am more than a fish! I am more than a man!


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Fall of Cybertron not coming to PC


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86 replies to this topic

#1 BB Shockwave

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Posted 16 February 2012 - 08:04 AM

I mean, seriously...

Is it THAT hard to program a port to PC? Really? And their reason is, get this... "because it?s outside the area of expertise".

Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.

Now I could go on about how we should hire Death's Head to force them to release the game to PC, but how about realistically? What could we do?

Would sending payment WELL in advance to pre-order the game for PC convince them? (IE, now?) 'Cause I would... and I bet many others would.

Edited by BB Shockwave, 23 February 2012 - 07:58 AM.

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#2 Powered Convoy

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Posted 16 February 2012 - 08:13 AM

Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy

#3 The Doctor Who

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Posted 16 February 2012 - 08:16 AM

Well... I was looking forward to FoC, but being a PC gamer, I guess I won't be playing it.

No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

Probably they just don't want to have to do that.

It would make a lot more sense than for the same guys who made WfC to suddenly declare they don't know how to make a PC game. WfC seemed to work quite well and I had a lot of fun with it on PC, but hey... I guess that's forty to fifty bucks I just saved. Makes me wonder if I really want that FoC Jazz as much now.


Oh who am I kidding, I'll have to get Jazz XD

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#4 BB Shockwave

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Posted 16 February 2012 - 08:26 AM

It's especially surprising they'd cite these reasons, when WFC has gotten extremely good reviews for PC as well. And I never experienced any performance issues either.

QUOTE(Powered Convoy @ Feb 16 2012, 02:13 PM) <{POST_SNAPBACK}>
Time to buy a PS3 or X-Box 360 if you haven't already it would seem then.

Randy


I will never buy a console to play ONE game.

And don't tell me about other console games... I keep track of what's coming out, none of them interest me. My gaming interests are Turn-Based and Real-Time Strategies, RPGs, puzzle games, and Diablo-like action RPGs - while most stuff on consoles are 'vanilla' hack and slash RPGs (basically, FPS with a sword), FPSs, God of War like action games, and of course, various racing/flying simulators.

I was the same way when Transformers Tatakai was made for PS2. I was not gonna buy a PS2 (and modchip it) to play ONE game that interest me.

I might borrow a console from a friend, or go to him and play the game, that's all. But already all the modding possibilites are totally lost for FoC, and imagine what talented modders could have done with a TF game containing combiners and Dinobots. icon-screamer.gif

Edited by BB Shockwave, 16 February 2012 - 08:27 AM.

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#5 Vestras

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Posted 16 February 2012 - 08:27 AM

Crap in a hat.

I don't have the funds for a console jump, I've been getting by on portables and my left over PS2/Steam library for ages.


This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks).
Clearing out some old TFs and Mugenbine in my BST Thread. You know you want some of these.

#6 gargunkle

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Posted 16 February 2012 - 08:29 AM

Disappointing I suppose. I played WfC on the PC. I prefer PC with mouse/keyboard for shooter games. However, I found WfC pretty annoying in robot mode with the perspective forced to the side of the character. And none of the bonus content came out for PC either, so I am not entirely surprised they aren't making this one for it.

I probably won't get FoC (or if I do, not until well after release).
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Not my finest work, but when life gives you lemons, they're yellow so just paint black stripes on them and call them Bumblebee. Kids will buy them.


#7 Powered Convoy

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Posted 16 February 2012 - 08:30 AM

Waits for Quantumhawk to post...

Randy

#8 Esser-Z

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Posted 16 February 2012 - 08:47 AM

Well balls.

#9 MrBlud

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Posted 16 February 2012 - 08:51 AM

QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.

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#10 Zodberg

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Posted 16 February 2012 - 08:53 AM

I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.
Woooo!

#11 ZacWilliam1

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Posted 16 February 2012 - 08:53 AM

How is this news to anyone?

They've been saying exactly this since they announced the game. I give them points for focusing on what they're good at and hope it results in a better game.


-ZacWilliam, a console gamer and always has been. Computers are for the Internet. Gaming's for consoles.

Edited by ZacWilliam1, 16 February 2012 - 08:55 AM.

Ever wonder about the speed of Turbofoxes?
Or the proverbial ailerons of Titanium Moosebots?

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For a mechazoologic tour of the mechanimals of Cybertron.


#12 BB Shockwave

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Posted 16 February 2012 - 08:57 AM

- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.

QUOTE(Zodberg @ Feb 16 2012, 02:53 PM) <{POST_SNAPBACK}>
I imagine it is entirely possible for them to perhaps change their minds in the half year until the game is released.


They didn't for the DOTM game... Though I am not sure that one used the same engine. I mean, WFC/FoC still uses the Unreal engine.

Edited by BB Shockwave, 16 February 2012 - 09:00 AM.

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#13 MrBlud

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Posted 16 February 2012 - 08:59 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.

QUOTE(MrBlud @ Feb 16 2012, 02:51 PM) <{POST_SNAPBACK}>
QUOTE
Yes, the game using the same engine as WFC is outside the expertise for the same programmers who made WFC, suuuure.


Considering the jive poor job they did with the PC port for the first one....yes, I would say it is.

I feel bad for the people who only have a PC that wanted to play this but I can't fault the developers for not wanting to release an inferior product.


What poor job? It ran absolutely fine for me, only froze/crashed maybe once through my walkthroughs, and despite me turning the graphics up to max (on a dual-core pentium with 2 GB ram and an ASUS 8600 GT card) it had barely any lag at all.


"This annoys me a lot, but at the same time, considering how badly they handled the PC side of things on WFC, I'm not surprised (No server/room migration, no checks on cheater/hackers, no DLC cause they are jerks)."

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#14 ZacWilliam1

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Posted 16 February 2012 - 09:26 AM

QUOTE(BB Shockwave @ Feb 16 2012, 08:57 AM) <{POST_SNAPBACK}>
- BB Shockwave, depends on what your definition of "gaming" is. But I am gonna take a guess and say you probably weren't born yet when some of us were playing games on ZX Spectrum or Commodore 64.


Was that Pre-1976?

My Grandfather had a Commodore 64 (I think it's probably still in their basement.) I played a few games he programmed in for it. But we were always a console family. Collecovision with Atari attatchment. Then NES. Then, well every single major console (and some minor) released since then.

We had a couple computers during my childhood, but other than a stint with one of the Space Quest games, and Jeopardy, and You Don't Know Jack it didn't get gamed on much.

Console games just always seemed superior to me. You didn't ever have to worry about wether your system would run them or not or if you'd have to buy new hardware or patch or program or would just be out of luck. You just put the game in and played.


-ZacWilliam, to this day is uncomfortable gaming at his PC. I'd much rather be in a comfy chair with a controller and a big HD tv.
Ever wonder about the speed of Turbofoxes?
Or the proverbial ailerons of Titanium Moosebots?

*Visit the one and only Cybertronic Bestiary.
For a mechazoologic tour of the mechanimals of Cybertron.


#15 Touch My Thighs

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Posted 16 February 2012 - 09:27 AM

Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

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#16 Esser-Z

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Posted 16 February 2012 - 09:33 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".

But, ah well. I'll live without the game. That's what I get--I miss a few games I want to play because I lack the consoles. On the flipside, I have access to the massive indie gaming field. S'cool.

#17 ▲ndrusi

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Posted 16 February 2012 - 09:36 AM

I just want to know whether it's coming to 3DS.

QUOTE(The Doctor Who @ Feb 16 2012, 08:16 AM) <{POST_SNAPBACK}>
No, I'll tell you what this is. PC gamers expect more options. Screen resolution, FoV, texture options, a whole slew of graphics and gameplay settings that are common on PC games, while, from what I've seen, console gamers don't have, in part because they don't need them. I've noticed that often Console to PC ports will lack many of these options, suggesting that it may take a lot of work to add them after the fact.

I can confirm that, if you've designed a piece of software around certain assumptions, suddenly converting all of those assumptions into configurable options is a royal pain in the ass.

QUOTE(orionpax44 @ Jun 24 2012, 01:03 AM) <{POST_SNAPBACK}>
Childrens toys? whaa the boxes seriously say ages 5+ I consider myself the plus.
QUOTE(mx-01 archon @ Sep 9 2012, 01:53 PM) <{POST_SNAPBACK}>
You're talking to ▲ndrusi. Assume everything that he posts is snark.

#18 -VP-

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Posted 16 February 2012 - 09:39 AM

I spend enough on having a decent gaming rig and a Wii for the kids, I'm not forkingout the cash for a 360/PS3 just for this. They just lost a customer.

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#19 Touch My Thighs

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Posted 16 February 2012 - 09:40 AM

QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

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#20 Esser-Z

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Posted 16 February 2012 - 09:42 AM

QUOTE(Hora Hora @ Feb 16 2012, 09:40 AM) <{POST_SNAPBACK}>
QUOTE(Esser-Z @ Feb 17 2012, 12:33 AM) <{POST_SNAPBACK}>
QUOTE(Hora Hora @ Feb 16 2012, 09:27 AM) <{POST_SNAPBACK}>
Good, the less shoddy ports, the better. If it's developed on Console, keep it on Console.

There's a flaw in your reasoning. No need for it to be a "shoddy port".



Except time, money, and patience.

There is no reason people cannot put the effort in to make a good port and thereby gain additional income from the product.