Ask Me Anything
Posted 31 December 2011 - 01:49 PM
How do they get the M's and S's on M&Ms and Skittles?
Posted 31 December 2011 - 02:01 PM
Posted 31 December 2011 - 03:11 PM
Posted 31 December 2011 - 03:37 PM
Posted 31 December 2011 - 04:43 PM
Posted 01 January 2012 - 01:44 PM
Some people juggle geese.
Who doesn't like a little S&M in their candy?
In point of fact, no. Megatron, to his unspoken shame, dreams of being an ordinary human shlub with a dull job and a mortgage and a crappy car who hopes one day to meet a nice woman, get married, and have 2.5 kids. It's his deepest desire and the true reason why the Decepticons never leave Earth the frak alone.
Warp nacelles don't lend themselves well to stable robot modes.
Let the Master show you the way:
Posted 02 January 2012 - 01:07 PM
Posted 02 January 2012 - 02:30 PM
In the one place he knows nobody will ever look: Underneath his spellchecker.
Wouldn't they get dusty under there?
*Another rogue drone walks up.*
Or wet. I've heard that thing cry.
Posted 02 January 2012 - 04:53 PM
The ones he hides are all part of an ultra-obscure Japanese chogokin TF line. They're made out of stainless steel, so it's no big deal if they get wet. He takes them out daily so he can stroke them lovingly while muttering about them being, "My Precious."
Posted 06 January 2012 - 02:21 PM
Posted 06 January 2012 - 03:19 PM
Posted 06 January 2012 - 03:25 PM
Posted 07 January 2012 - 12:21 AM
So what will happen when he finds out that we used his time machine and accidentally lost some TF molds? Oh and also went back and spoiled a few movies for him?
Posted 09 January 2012 - 01:21 PM
How do I not "be that guy"?
Posted 09 January 2012 - 01:59 PM
As a player, I like adding up my XP total and doing little things to earn extra. Bonus XP is a satisfying reward for roleplaying well, resolving an encounter cleverly, completing side goals, and generally making the game more fun.
Protip: Combat encounters are only one sort of encounter. You can also reward encounter XP for negotiating with important NPCs, solving puzzles, overcoming traps, and avoiding a fight. If players know that they can get the same amount of XP and treasure for finding a secret passage that allows them to circumvent an enemy, they're less likely to just rush in and chop the enemy to bits.
That depends on which guy you're trying not to be.
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