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Mechwarrior Online


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#1 Hecate

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Posted 01 November 2011 - 12:34 AM

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Piranha Games is proud to bring you the next instalment in the MechWarrior? franchise. It has been a long time coming and this synopsis will help to answer some of your questions. If you’ve read through Dev Blog 0, you’ll know that we are a premium Free-To-Play game based on the bestselling BattleTech? Universe. When coming up with the core game features for MechWarrior? Online, we create and focused on four pillars of design and player experience. These pillars include:

Mech Warfare – The embodiment of Mech to Mech combat.
Role Warfare – The ability for player’s to customize their experience to suit their own style of gameplay.
Community Warfare – The ability to let the players take part in epic combat for territorial control.
Information Warfare – Bring a new element to the battlefield that incorporates information technology to help control the fight.

Mech Warfare:

We want to make sure we bring the roots of the MechWarrior? titles back to the surface and also incorporate the basic rules from the BattleTech? Universe. Players will be able to customize their BattleMechs with weapon and armor upgrades as well as customize their cosmetic appearance in the MechLab. This means players can look unique or fall in line with their Merc Corp colors and truly represent themselves in combat. The next part of Mech Warfare is controls/piloting a BattleMech. Since our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters. The interface between the MechWarrior? and the BattleMech is being revisited as well. A new 3D HUD system is being designed for the neurohelmet pilot information display. The view point of the game is from the pilot (MechWarrior?’s) point of view. Players will be able to look around their cockpit and even customize the interior to suit their tastes.

Role Warfare:

When it comes down to play style for any given player, we want to make sure that we have as many options as possible to cater to as many player types as possible. This is where things get really interesting. Everything from choosing a BattleMech to how a MechWarrior? is trained, will allow a player to truly customize their own personal game experience. What is a player’s preferred role when playing MechWarrior?? Scout? Attacker? Defender? Commander? Whatever it is, a player will be able to train their MechWarrior to specialize in their style of gameplay. Players are highly encouraged to participate in team based gameplay. The fast manoeuvrable scouts will be able to relay information back to the commander units who in turn relay that information to the attacker and defender units. As players advance their MechWarrior in a role, more skills and abilities related to their role will become available. Remember, a team who plays together will always win together.

Community Warfare:

MechWarrior? in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech? Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech? lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp’s player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.

Information Warfare:

Evolving the MechWarrior? experience required a new layer of gameplay. Instead of large open expanses and circle strafing parties, we wanted to examine the core play experience of the previous MechWarrior? titles and see if we could bring a more tactical/strategic experience to MechWarrior? Online™. Relying more on line-of-sight and incorporating information technologies, we feel that information warfare will bring a new level of realism to the fight and help enforce the idea of team based multiplayer even more. Another aspect of Mech Warfare, something that we can do with new technology, is urban combat. The battlefield is no longer open areas with mile long sightlines. . Tactical manoeuvres will be required now more than ever and the key to success is using InfoTech alongside great team play. The newly implemented Battle Grid will give commanding units a bird’s eye view of the battlefield and scouts will be able to feed real time recon information to them. The battlefield commander will be able to call in air strikes, artillery strikes and other support unit requests.



Time will tell if it takes off.



Atlas concept.

Edited by Unfair Fight, 01 November 2011 - 12:35 AM.

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#2 Goblez

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Posted 01 November 2011 - 12:48 AM

as long as it has cosmetic micro-transactions and not pay-to-win f2p systems I will be playing this

#3 Hecate

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Posted 01 November 2011 - 01:11 AM



Hunchback



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#4 The Predaking

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Posted 01 November 2011 - 09:25 AM

No Madcat?

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#5 Hecate

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Posted 01 November 2011 - 09:32 AM

Not yet, anyway.

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#6 Rust

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Posted 01 November 2011 - 09:37 AM

Gimme a Catapult and a Linebacker and I'll be a happy man.
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#7 Vestras

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Posted 01 November 2011 - 09:52 AM

Where's my Axe-man-2, or my Phoenix Hawk? I need to strap some PPC action on there!

One of my friends is most likely drowning in a pool of his own juices at this, and then screaming in rage when he sees that it is an MMO. I hope to roll for Davion in a commanders role personally.
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#8 Cabal

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Posted 01 November 2011 - 11:04 AM

QUOTE(The Predaking @ Nov 1 2011, 09:25 AM) <{POST_SNAPBACK}>
No Madcat?

The game starts before the clan invasion, so the Timber Wolf (Mad Cat) should appear after the game has been out for a year.

I've already registered my name and will be fighting for the Draconis Combine on launch.

#9 Vestras

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Posted 01 November 2011 - 11:09 AM

Registered, Gideon Prentice ready to serve! I wonder how much logistics/jamming equipment I can strap on...
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#10 wonko the sane?

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Posted 01 November 2011 - 11:42 AM

I wants me a vulture. Yeah, need to keep an eye on this.

#11 Rust

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Posted 01 November 2011 - 12:29 PM

*Throws as many Heat Sinks and Jump Jets onto an Atlas as possible*

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#12 Vestras

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Posted 01 November 2011 - 01:46 PM

Rust, you are a sick man. Of course, that's the Steiner way icon-fire.gif

I'd be fine going with a Reseen version of the Phoenix-Hawk, but Assuming we are back in original box set mechs, I could easily go with a Rifleman or a Marauder for kicks.
Clearing out some old TFs and Mugenbine in my BST Thread. You know you want some of these.

#13 The Predaking

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Posted 01 November 2011 - 02:24 PM

QUOTE(Cabal @ Nov 1 2011, 11:04 AM) <{POST_SNAPBACK}>
QUOTE(The Predaking @ Nov 1 2011, 09:25 AM) <{POST_SNAPBACK}>
No Madcat?

The game starts before the clan invasion, so the Timber Wolf (Mad Cat) should appear after the game has been out for a year.

I've already registered my name and will be fighting for the Draconis Combine on launch.


Meh. I'll wait for Madcats, Timberwolves, and Kodiaks.

Restoring an Old Arcade Machine!

 

http://www.allspark....ade-game/page-2

 

 


#14 Cabal

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Posted 01 November 2011 - 02:43 PM

The Mad Cat and the Timber Wolf are the same thing FYI.

#15 The Predaking

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Posted 01 November 2011 - 02:47 PM

QUOTE(Cabal @ Nov 1 2011, 02:43 PM) <{POST_SNAPBACK}>
The Mad Cat and the Timber Wolf are the same thing FYI.


Sorry, I wasn't specific. Madcat MKII(the 90 ton variant) is what I think of when I think of Madcat, and Timberwolf is the smaller one.

Restoring an Old Arcade Machine!

 

http://www.allspark....ade-game/page-2

 

 


#16 wonko the sane?

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Posted 01 November 2011 - 03:38 PM

Signed up.

Got nothing else though, had me some trouble just coming up with a name... still sounds kinda stupid, but what the hell.

#17 Dvandom

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Posted 01 November 2011 - 03:42 PM

Looks like no MacWarrior options, so I shan't be there.

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#18 Devcon

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Posted 01 November 2011 - 03:48 PM

Capt. Jack Morris reporting.

If we can be mercs, please let me be Kell Hounds (though Morris was a Dragoon in our actual PnP RPG game, I don't want to be too much of a LOLClanner, Kell Hounds have always been more interesting for me). Barring that, I want to be a wacko from Team Banzai.

#19 Rust

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Posted 01 November 2011 - 05:40 PM

I'm excited to get back into it. While I adored MechWarrior 2 as a kid, I've never really focused much on the universe. So who knows how goofy my pilot name really is. Regardless, Amadeus Grendel is ready to roll.
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#20 wonko the sane?

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Posted 01 November 2011 - 05:55 PM

I dunno what faction to play. Gonna see what my friends run, and what interests me more. Until further notice Wonkolith Gunrunner is a free agent for hire.



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