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#1701 Mr Smitt

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Posted 19 September 2011 - 09:27 AM

http://i.imgur.com/OQXAR.jpg

Yup, looks like nether stongholds are on the way.

#1702 Goblez

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Posted 19 September 2011 - 09:28 AM

More content in the nether is always welcome

#1703 wonko the sane?

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Posted 19 September 2011 - 10:24 AM

Oohhh... something to look forward to.

I'm liking how caves and ravines are made, some of them are very cleverly hidden. I'm having a ton of fun just wander around the world, finding some little hole to poke my head into and then building a survival shelter to help me explore the spot. My world save has already ballooned up to 40 meg. Biggest I've ever done so far.

Okies, loving 1.8.1 and had time to kill, so here's the carto of my world. The name is Autobots and the seed was "Transform and Roll Out".

So far, I found a village, about four ravines, one dungeon (which you can see in the desert, its outlined by the four torches. and enough clay to sink a ship. There's TWO ravines near the hunting lodge (which is the tree house in the swamp to the south, follow the line of the bridge and look for a single torch on a tree.) The arrows to the west indicate 1.) another under water cavern access, and 2.) the spot where I got lost and hard to lumberjack the tree lines so I could figure out where I was. You can see the farm and bridges I built, but not my primary base which is just some rooms cut into the mountain side there. My next project is to cut sand and lay down gravel paths to and from both the swamp hunting lodge and the village, in which I occupy one of the houses. Haven't found a good place to build a castle yet, so I'm just gonna keep exploring, making roads and ancillary survival shelters when I hit good resource spots.

Attached Thumbnails

  • Autobots_isometric_north.jpg

Edited by wonko the sane?, 19 September 2011 - 10:49 AM.


#1704 Firebird1

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Posted 21 September 2011 - 10:38 PM

What tool did you use to make that map?


#1705 wonko the sane?

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Posted 22 September 2011 - 06:35 AM

Cartograph. Just trawl the official forums and its basically right there.

#1706 Varnon

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Posted 22 September 2011 - 11:03 AM

New? IP:
74.195.246.72

I think it might have been reset after some storms.

What signature?

#1707 Mr Smitt

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Posted 22 September 2011 - 03:11 PM

http://www.minecraft.../230-19-is-out/

YES

QUOTE
1.9 includes:

New mobs
Villager
Magma Cube
Snow Golem
Mooshroom
Blaze
New blocks
Netherrack Bricks
Netherrack Stairs
Netherrack Fence
Lily Pad
New items
Blaze Rod
Ghast Tear
Nether Wart
Gold Nugget
New generated structures
Nether Ruins
New Bugs
Biome tinting is too harsh between regular water and swamp water, rather than blending.
Can no longer jump repeatedly by holding a key
Snow golems do not take fall damage


Lol.

#1708 Goblez

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Posted 22 September 2011 - 07:34 PM

will need to download after work! for now will just need to watch the yogscast coverage
http://www.youtube.com/user/BlueXephos

#1709 Zek

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Posted 22 September 2011 - 08:54 PM

EXCITEMENT!!

#1710 Firebird1

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Posted 22 September 2011 - 09:30 PM

It looks good! Except the NPCs.....

But I guess they are just praying place holders....


#1711 Goblez

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Posted 22 September 2011 - 09:46 PM

the conehead squidward hybrid will destroy us all

#1712 son of unicron

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Posted 22 September 2011 - 10:00 PM

woot. i finished my town just in time for 1.9.

found an npc village and built a mansion on a cliff over looking it. though, watching some of the you tube footage of the 1.9 pre release.... yikes. those guys look derpy. hopefully they will look better later.



#1713 The Doctor Who

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Posted 22 September 2011 - 11:05 PM

It's pretty obvious the NPC's are just tests. I can't put my feelings into words - it's on the tip of my tongue, or should I say, hovering just over my head like supernatural letters?

I hope 1.9 doesn't screw with 1.8 the way 1.8 did with 1.7, I've got a nice little castle going and I really don't want to start over. Oh well, wouldn't be the first time and won't be the last.

Now, TO THE PRE-RELEASE CAVE! *whirly transition*

0n39.png


#1714 Cabooceratops

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Posted 22 September 2011 - 11:44 PM

I like the NPCs looking all funny, myself.

Gives you a reason why you aren't living with them.

#1715 Black~Mesa

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Posted 23 September 2011 - 12:11 AM

The Mooshrooms and pumpkin headed snowmen bodyguards are so impossibly cute.











#1716 Goblez

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Posted 23 September 2011 - 12:15 AM

I hope the snow golems mean more man made creatures.

like getting 2 nether-rack and a Jack-o-lantern means a Fire sentry or something. spitting fire everywhere!

#1717 The Doctor Who

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Posted 23 September 2011 - 12:17 AM

So I went back and watched some of the old Yogcast stuff and it suddenly hit me just how much Minecraft has changed. It's been slow, plodding and sometimes frustrating, but especially with the 1.8 update, it's taken on a whole new level of awesome. The new biomes, the Nether Ruins, the ever increasing number of mobs and things you can build just keep coming and now that were out of the whole 'figuring out how to make it work' aspect of development, things should only be getting better. icon-hotrod.gif


0n39.png


#1718 Zek

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Posted 23 September 2011 - 11:28 AM

I can only seem to get the game to turn on for seconds at a time, then I get some manner of "Fatal error" in Java...what's the deal?

#1719 wonko the sane?

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Posted 23 September 2011 - 11:30 AM

QUOTE(Dr. DoofenZek @ Sep 23 2011, 12:28 PM) <{POST_SNAPBACK}>
I can only seem to get the game to turn on for seconds at a time, then I get some manner of "Fatal error" in Java...what's the deal?

Whats the error and did you google for answers?

#1720 Zek

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Posted 23 September 2011 - 11:54 AM

I have googled it, the other people who have the error seem to be on Linux or running Ubuntu (what the jeff is that?) or something to do with an ATI card. I'm fairly certain I don't have either of those, I'm on a Windows 7 that's just over a year old, nvidia geforce graphics, and this problem has only happened since I got the 1.9 pre-release.



Update: A clean re-install seems to have done the trick yet again.



Edited by Dr. DoofenZek, 23 September 2011 - 12:43 PM.




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