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@  TheMightyMol... : (24 August 2016 - 02:20 AM)

Why do you hate yourself?

@  LBD "Nyt... : (24 August 2016 - 12:45 AM)

I still need to read everything after Vol. 1 of RG1...

@  Telly : (23 August 2016 - 11:47 PM)

i really wouldve liked to see rg1 pick up where the marvel run left off (or just a couple years after), instead of jumping 20 years. i wanna see how shit went down on earth

@  Dracula : (23 August 2016 - 09:54 PM)

After RG1, I'd just as soon have nobody ever touch the marvel continuity again

@  MEDdMI : (23 August 2016 - 08:46 PM)

I would like a dancing/rhythm game called Rhythms of Darkness, but not necessarily Marvel related.

@  Bass X0 : (23 August 2016 - 07:42 PM)

I'd like a Rhythms of Darkness mini-series from IDW following on from the Marvel issue detailing the events that happened in that continuity after the issue ended. The Marvel movie adaptation and The Big Broadcast of 2006 would take place in the same continuity.

@  Telly : (23 August 2016 - 01:21 AM)

someone must think you need another set

@  OrionPax44 : (23 August 2016 - 12:08 AM)

All I keep getting is the add for the FP Stunticon set I already own

@  SHIELD Agent 47 : (22 August 2016 - 11:51 PM)

A tactical shortcoming.

@  MEDdMI : (22 August 2016 - 08:54 PM)

I frequently get ones for hot Asian women. I guess they're not doing their research.

@  Bass X0 : (22 August 2016 - 03:30 PM)

Most of my targeted ads are for things I just recently bought, which seems redundant

@  BScorpinok75 : (22 August 2016 - 12:47 AM)

:o

@  Defensis Prime : (21 August 2016 - 11:15 PM)

Okay, see, this is not his fault--

@  ShadowMan024 : (21 August 2016 - 09:46 PM)

Whoa. Sugar rush...

@  ShadowMan024 : (21 August 2016 - 09:46 PM)

DON'T TALK TO ME! DON'T TALK TO ME, CRIMINAL!

@  Paladin : (21 August 2016 - 08:16 PM)

they ate the whole plate. the WHOLE Plate.

@  ShadowMan024 : (21 August 2016 - 05:35 PM)

GRANMAMA DRINK YO PRUNE JUICE

@  TheMightyMol... : (21 August 2016 - 04:05 PM)

Who?

@  tffan01 : (21 August 2016 - 03:39 PM)

Yeah they were awesome.

@  SHIELD Agent 47 : (21 August 2016 - 03:37 PM)

Anyone wish Maggie and Glenn from the first movie would return?

@  Cybersnark : (21 August 2016 - 03:19 PM)

And if the movies focused on Lennox and Epps (and Simmons) rather than Manic Weirdo, Fatherly Asshole, Statutory Rape Guy, and Generic Female Characters #432, #527, and #671, they'd already be far, far better movies.

@  ShadowMan024 : (21 August 2016 - 03:02 PM)

Lennox and Epps are the exact opposite of "terrible."

@  Cybersnark : (21 August 2016 - 02:47 PM)

Honestly, the movie designs look fine and are totally recognizable, the problem is how they're filmed (in close-up, shakeycam, with split-second cuts). We just need more wide shots, and a plot that focuses on the TFs as characters rather than as props for the (terrible) human characters..

@  Boomhauer : (21 August 2016 - 01:45 PM)

Yeah it's pretty obvious that the movie designs go out of their way to have parts in particular places that move around like muscles. They're going for metal aliens instead of megazords. A reboot, no matter how faithful to G1, would probably still have to try and go for a visual style that allows that kind of fluid movement.

@  cefurox : (21 August 2016 - 10:17 AM)

wew lad

@  unluckiness : (21 August 2016 - 08:48 AM)

At the very least, they make it tougher to see when parts clip through other parts

@  Fnu Aw : (21 August 2016 - 08:45 AM)

The movie designs were never about realism. They're about natural looking movement. Realistic G1 style designs would not move the way we want to see Transformers move. They'd collide with their own boxiness. The shredded metal look of the movie designs lets them flex.

@  NotVeryKnightly : (21 August 2016 - 06:18 AM)

IDW's art styles varied wildly throughout the years. And I'm not sure how "realism" is a reason to have one over any other since we don't know what shape-changing metal lifeforms really look like.

@  MEDdMI : (21 August 2016 - 05:51 AM)

I liked Eric the best, since he felt the most like a real person to me and had character growth over the series.

@  MEDdMI : (21 August 2016 - 05:50 AM)

Sort of. It was never animated, but if you scroll down to ep 28 and you can read the script for the final ep.

@  tffan01 : (21 August 2016 - 05:47 AM)

of course I'm not talking about Sunbow or Marvel, they look like people in cardboard boxes, I mean IDW, they look both interesting, realistic and also G1 enough.

@  Bass X0 : (21 August 2016 - 05:43 AM)

Did the kids in the Dungeons & Dragons cartoon ever find a way home for good?

@  NotVeryKnightly : (20 August 2016 - 11:15 PM)

Since we're talking about design styles, wasn't AHM like that?

@  SHIELD Agent 47 : (20 August 2016 - 11:13 PM)

Yeah, look at IDW. All its lead writers are longstnading fans, but it's not like they've tried to wholly shoehorn Marvel or Sunbow into IDW.

@  NotVeryKnightly : (20 August 2016 - 11:10 PM)

Or even a new style that isn't quite like any of the others.

@  Pennpenn : (20 August 2016 - 11:09 PM)

Even if they simplified the designs they'd probably look more like Prime than G1.

@  NotVeryKnightly : (20 August 2016 - 10:59 PM)

Also, "they'll go to G1 because they already used over-complicated movie designs" is a bit of a false dichotomy.

@  SHIELD Agent 47 : (20 August 2016 - 09:45 PM)

Also, flat-nosed trucks don't look intimidatingly cool to most American audiences. Movies got to find some way to get funding.

@  NotVeryKnightly : (20 August 2016 - 08:23 PM)

When someone stands next to say, Optimus Prime's leg it would just look like there's a large blue rectangle.

@  NotVeryKnightly : (20 August 2016 - 08:21 PM)

In live-action, they would all look flat and underdetailed when they're supposed to be huge.

@  tffan01 : (20 August 2016 - 03:32 PM)

I'm 90% sure they will be using more G1-ish designs in the reboot (if there'll be such a thing of course). They already used over-complicated movie designs, they'll return to G1.

@  tffan01 : (20 August 2016 - 03:15 PM)

All I'm saying is when they reboot it, they might want to try something they never did in the screen and use G1-ish designs.

@  SHIELD Agent 47 : (20 August 2016 - 02:57 PM)

Why? Would a classic G1 aesthetic make money?

@  ShadowMan024 : (20 August 2016 - 02:38 PM)

I don't think that switching to G1 would "correct" anything.

@  tffan01 : (20 August 2016 - 02:22 PM)

I actually believe they would switch to G1 because I feel like the next director would try to correct 'wrongs' of the older movies.

@  NotVeryKnightly : (20 August 2016 - 02:15 PM)

Also, if they get to the point of completely rebooting the movies with an entirely different aesthetic I highly doubt they'd switch specifically to G1.

@  SHIELD Agent 47 : (20 August 2016 - 02:13 PM)

A design alone doesn't say anything. The designs and the setting together are what TFWiki would deliberate upon.

@  tffan01 : (20 August 2016 - 02:13 PM)

I know but a movie character would definitely gets his sub page because of the tie-ins, it would be far too long.

@  SHIELD Agent 47 : (20 August 2016 - 02:12 PM)

Sub-pages are not done because of new franchises; they are done for length reasons.

@  tffan01 : (20 August 2016 - 02:12 PM)

I mean if they look like this: http://www.allspark....-1471381025.jpg


Photo

Minecraft!


3364 replies to this topic

#1 Esser-Z

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Posted 24 April 2010 - 07:33 PM

Anyone else playing this great little sandbox? Have some pictures of my house, dug entirely out of a solid hillside!


The front entrance, along a bridge I built.


My front door, with tree-awning and light!


Front room, with crafting by a window!


Further in, starting to go down.


Here you can see my back door and some of my additional tunneling I'm working on.


Finally, my back porch.

#2 Msol

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Posted 24 April 2010 - 10:12 PM

Umm.. zuh? Context would be nice.

#3 wonko the sane?

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Posted 24 April 2010 - 10:15 PM

Here's your context!!!

Been looking at it recently, but haven't actually brought myself to play it yet. Part of me wants a completely offline version to muck around with. Might need to give this a shot.

#4 Tm_Silverclaw

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Posted 25 April 2010 - 10:23 AM

QUOTE(wonko the sane? @ Apr 24 2010, 11:15 PM) <{POST_SNAPBACK}>
Here's your context!!!

Been looking at it recently, but haven't actually brought myself to play it yet. Part of me wants a completely offline version to muck around with. Might need to give this a shot.



Still no real context. It looks like old Quake/Doom to me.

#5 WaveRyder

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Posted 25 April 2010 - 11:56 AM

QUOTE(Tm_Silverclaw @ Apr 25 2010, 08:23 AM) <{POST_SNAPBACK}>
QUOTE(wonko the sane? @ Apr 24 2010, 11:15 PM) <{POST_SNAPBACK}>
Here's your context!!!

Been looking at it recently, but haven't actually brought myself to play it yet. Part of me wants a completely offline version to muck around with. Might need to give this a shot.



Still no real context. It looks like old Quake/Doom to me.


Yeah, cuz being able to dig underground and build crap was a mainstay of both games. XD

#6 Esser-Z

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Posted 25 April 2010 - 01:10 PM

Oh, sorry.

It's a game where, uh. You dig and build crap. icon-fire.gif

#7 Tm_Silverclaw

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Posted 25 April 2010 - 03:59 PM

QUOTE(WaveRyder @ Apr 25 2010, 12:56 PM) <{POST_SNAPBACK}>
QUOTE(Tm_Silverclaw @ Apr 25 2010, 08:23 AM) <{POST_SNAPBACK}>
QUOTE(wonko the sane? @ Apr 24 2010, 11:15 PM) <{POST_SNAPBACK}>
Here's your context!!!

Been looking at it recently, but haven't actually brought myself to play it yet. Part of me wants a completely offline version to muck around with. Might need to give this a shot.



Still no real context. It looks like old Quake/Doom to me.


Yeah, cuz being able to dig underground and build crap was a mainstay of both games. XD



Care to tell me were any of that stuff was even remotely mentioned on the linked page or in this thread.


As pointed out before. This is not a news site.


#8 Esser-Z

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Posted 25 April 2010 - 05:37 PM

And this is not a news thread! I'm addicted, and thought it was the sort of thing other 'sparkers may have found!

#9 Varnon

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Posted 25 April 2010 - 05:52 PM

Sounds almost interesting... but it doesn't seem to be anything but a sandbox... and also it doesn't work on any of my browsers.
Or it works, but I can't do anything but aim and build, no movement.
What signature?

#10 WaveRyder

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Posted 25 April 2010 - 07:40 PM

QUOTE(Tm_Silverclaw @ Apr 25 2010, 01:59 PM) <{POST_SNAPBACK}>
QUOTE(WaveRyder @ Apr 25 2010, 12:56 PM) <{POST_SNAPBACK}>
QUOTE(Tm_Silverclaw @ Apr 25 2010, 08:23 AM) <{POST_SNAPBACK}>
QUOTE(wonko the sane? @ Apr 24 2010, 11:15 PM) <{POST_SNAPBACK}>
Here's your context!!!

Been looking at it recently, but haven't actually brought myself to play it yet. Part of me wants a completely offline version to muck around with. Might need to give this a shot.



Still no real context. It looks like old Quake/Doom to me.


Yeah, cuz being able to dig underground and build crap was a mainstay of both games. XD



Care to tell me were any of that stuff was even remotely mentioned on the linked page or in this thread.


As pointed out before. This is not a news site.

First sentence. He "dug" his house out of a hillside.


And if it's not a news site, why are you asking for us to provide info? XD You should be over there playing it instead. XD

#11 wonko the sane?

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Posted 25 April 2010 - 09:01 PM

Built me a house! Then a basement! Then an indoor pool... oh wait... Yeah, flooded my basement and cave network. Then I lined the whole thing with glass and pumped it out, and started digging out around it.

#12 Esser-Z

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Posted 25 April 2010 - 09:29 PM

Water doesn't flow in infdev, which I'm using, so flooding's not an issue. icon-fire.gif

I'm currently working on two projects: A giant chamber to grow a tree or two indoors, and my Tree Tower. I currently have five trees stacked on top of each other.

#13 wonko the sane?

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Posted 26 April 2010 - 07:30 AM

Ah, you using the unstable development version.

Anyone tried survival yet?

#14 WaveRyder

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Posted 26 April 2010 - 09:25 AM

QUOTE(wonko the sane? @ Apr 26 2010, 05:30 AM) <{POST_SNAPBACK}>
Ah, you using the unstable development version.

Anyone tried survival yet?

I did. Promptly died from falling a few thousand feet.

#15 wonko the sane?

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Posted 26 April 2010 - 11:02 AM

I tried survival this morning... and broke it. But before it broke, I killed a spider!

Edit: Okay, so I scoured minepedia for answers. I know how to rebuild my health, shoot my arrows, and generally survive longer than "oh crap, here they come." Oh, and dynamite ROCKS!

Edited by wonko the sane?, 26 April 2010 - 11:27 AM.


#16 Esser-Z

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Posted 26 April 2010 - 03:22 PM

Behold the Tree Tower! Believe me, working on this thing is INCREDIBLY nervewracking. One slight misstep, and I'm scraping myself off the ground. icon-fire.gif





(no, it's not nearly done)

Edited by Esser-Z, 26 April 2010 - 03:23 PM.


#17 wonko the sane?

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Posted 26 April 2010 - 03:35 PM

I guess the benefit of paying for play is the tools... weapons... Neat stuff like torches.

Might need to raid the paypal account for some coin to buy into this.

#18 wonko the sane?

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Posted 27 April 2010 - 03:30 PM

ARRGGG!

I found a strategy for survival. Find a nice big hill, climb to the top and take it down a level or two to the next out jutted part of the hill, then wall the perimeter off at least three blocks high. You are then free to dig down and build up without being attacked.

I had a tower five floors tall (each floor was three bricks tall) and was working on the sixth, and a basement that went down another four levels and then horizontally into the hill. Well, the hugging game started spawning jive in my tower! Some skells killed me while I was running to my own basement to get more rock!

#19 wonko the sane?

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Posted 03 July 2010 - 06:59 AM

Okay, took some time but I went and bought it. After the time I spent (wasted?) on the classic survival mode, then the time I spent (wasted?) on stealing and playing one version of Infdev or another... I just felt it was worth my while.

On the infinite maps: I tend to make a large, tall as possible water tower (just one tower of bricks straight up, brought down on level from the max and with a spring on top) so I can find the spots where I built something. I got 4 on my current map, and there was two more in the works (one for each entrances I dug) but I got ambushed by a skell and knocked into a lava pit. So now I can't find my deep bunker.

Found a ton of red crystal in there though, worked out how to use it. Pretty awesome addition. Can't see how it would be useful right now, but awesome trick.

#20 Esser-Z

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Posted 18 July 2010 - 10:53 AM



Edited by Esser-Z, 18 July 2010 - 11:14 AM.




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