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@  Dracula : (23 August 2016 - 09:54 PM)

After RG1, I'd just as soon have nobody ever touch the marvel continuity again

@  MEDdMI : (23 August 2016 - 08:46 PM)

I would like a dancing/rhythm game called Rhythms of Darkness, but not necessarily Marvel related.

@  Bass X0 : (23 August 2016 - 07:42 PM)

I'd like a Rhythms of Darkness mini-series from IDW following on from the Marvel issue detailing the events that happened in that continuity after the issue ended. The Marvel movie adaptation and The Big Broadcast of 2006 would take place in the same continuity.

@  Telly : (23 August 2016 - 01:21 AM)

someone must think you need another set

@  OrionPax44 : (23 August 2016 - 12:08 AM)

All I keep getting is the add for the FP Stunticon set I already own

@  SHIELD Agent 47 : (22 August 2016 - 11:51 PM)

A tactical shortcoming.

@  MEDdMI : (22 August 2016 - 08:54 PM)

I frequently get ones for hot Asian women. I guess they're not doing their research.

@  Bass X0 : (22 August 2016 - 03:30 PM)

Most of my targeted ads are for things I just recently bought, which seems redundant

@  BScorpinok75 : (22 August 2016 - 12:47 AM)

:o

@  Defensis Prime : (21 August 2016 - 11:15 PM)

Okay, see, this is not his fault--

@  ShadowMan024 : (21 August 2016 - 09:46 PM)

Whoa. Sugar rush...

@  ShadowMan024 : (21 August 2016 - 09:46 PM)

DON'T TALK TO ME! DON'T TALK TO ME, CRIMINAL!

@  Paladin : (21 August 2016 - 08:16 PM)

they ate the whole plate. the WHOLE Plate.

@  ShadowMan024 : (21 August 2016 - 05:35 PM)

GRANMAMA DRINK YO PRUNE JUICE

@  TheMightyMol... : (21 August 2016 - 04:05 PM)

Who?

@  tffan01 : (21 August 2016 - 03:39 PM)

Yeah they were awesome.

@  SHIELD Agent 47 : (21 August 2016 - 03:37 PM)

Anyone wish Maggie and Glenn from the first movie would return?

@  Cybersnark : (21 August 2016 - 03:19 PM)

And if the movies focused on Lennox and Epps (and Simmons) rather than Manic Weirdo, Fatherly Asshole, Statutory Rape Guy, and Generic Female Characters #432, #527, and #671, they'd already be far, far better movies.

@  ShadowMan024 : (21 August 2016 - 03:02 PM)

Lennox and Epps are the exact opposite of "terrible."

@  Cybersnark : (21 August 2016 - 02:47 PM)

Honestly, the movie designs look fine and are totally recognizable, the problem is how they're filmed (in close-up, shakeycam, with split-second cuts). We just need more wide shots, and a plot that focuses on the TFs as characters rather than as props for the (terrible) human characters..

@  Boomhauer : (21 August 2016 - 01:45 PM)

Yeah it's pretty obvious that the movie designs go out of their way to have parts in particular places that move around like muscles. They're going for metal aliens instead of megazords. A reboot, no matter how faithful to G1, would probably still have to try and go for a visual style that allows that kind of fluid movement.

@  cefurox : (21 August 2016 - 10:17 AM)

wew lad

@  unluckiness : (21 August 2016 - 08:48 AM)

At the very least, they make it tougher to see when parts clip through other parts

@  Fnu Aw : (21 August 2016 - 08:45 AM)

The movie designs were never about realism. They're about natural looking movement. Realistic G1 style designs would not move the way we want to see Transformers move. They'd collide with their own boxiness. The shredded metal look of the movie designs lets them flex.

@  NotVeryKnightly : (21 August 2016 - 06:18 AM)

IDW's art styles varied wildly throughout the years. And I'm not sure how "realism" is a reason to have one over any other since we don't know what shape-changing metal lifeforms really look like.

@  MEDdMI : (21 August 2016 - 05:51 AM)

I liked Eric the best, since he felt the most like a real person to me and had character growth over the series.

@  MEDdMI : (21 August 2016 - 05:50 AM)

Sort of. It was never animated, but if you scroll down to ep 28 and you can read the script for the final ep.

@  tffan01 : (21 August 2016 - 05:47 AM)

of course I'm not talking about Sunbow or Marvel, they look like people in cardboard boxes, I mean IDW, they look both interesting, realistic and also G1 enough.

@  Bass X0 : (21 August 2016 - 05:43 AM)

Did the kids in the Dungeons & Dragons cartoon ever find a way home for good?

@  NotVeryKnightly : (20 August 2016 - 11:15 PM)

Since we're talking about design styles, wasn't AHM like that?

@  SHIELD Agent 47 : (20 August 2016 - 11:13 PM)

Yeah, look at IDW. All its lead writers are longstnading fans, but it's not like they've tried to wholly shoehorn Marvel or Sunbow into IDW.

@  NotVeryKnightly : (20 August 2016 - 11:10 PM)

Or even a new style that isn't quite like any of the others.

@  Pennpenn : (20 August 2016 - 11:09 PM)

Even if they simplified the designs they'd probably look more like Prime than G1.

@  NotVeryKnightly : (20 August 2016 - 10:59 PM)

Also, "they'll go to G1 because they already used over-complicated movie designs" is a bit of a false dichotomy.

@  SHIELD Agent 47 : (20 August 2016 - 09:45 PM)

Also, flat-nosed trucks don't look intimidatingly cool to most American audiences. Movies got to find some way to get funding.

@  NotVeryKnightly : (20 August 2016 - 08:23 PM)

When someone stands next to say, Optimus Prime's leg it would just look like there's a large blue rectangle.

@  NotVeryKnightly : (20 August 2016 - 08:21 PM)

In live-action, they would all look flat and underdetailed when they're supposed to be huge.

@  tffan01 : (20 August 2016 - 03:32 PM)

I'm 90% sure they will be using more G1-ish designs in the reboot (if there'll be such a thing of course). They already used over-complicated movie designs, they'll return to G1.

@  tffan01 : (20 August 2016 - 03:15 PM)

All I'm saying is when they reboot it, they might want to try something they never did in the screen and use G1-ish designs.

@  SHIELD Agent 47 : (20 August 2016 - 02:57 PM)

Why? Would a classic G1 aesthetic make money?

@  ShadowMan024 : (20 August 2016 - 02:38 PM)

I don't think that switching to G1 would "correct" anything.

@  tffan01 : (20 August 2016 - 02:22 PM)

I actually believe they would switch to G1 because I feel like the next director would try to correct 'wrongs' of the older movies.

@  NotVeryKnightly : (20 August 2016 - 02:15 PM)

Also, if they get to the point of completely rebooting the movies with an entirely different aesthetic I highly doubt they'd switch specifically to G1.

@  SHIELD Agent 47 : (20 August 2016 - 02:13 PM)

A design alone doesn't say anything. The designs and the setting together are what TFWiki would deliberate upon.

@  tffan01 : (20 August 2016 - 02:13 PM)

I know but a movie character would definitely gets his sub page because of the tie-ins, it would be far too long.

@  SHIELD Agent 47 : (20 August 2016 - 02:12 PM)

Sub-pages are not done because of new franchises; they are done for length reasons.

@  tffan01 : (20 August 2016 - 02:12 PM)

I mean if they look like this: http://www.allspark....-1471381025.jpg

@  ShadowMan024 : (20 August 2016 - 02:02 PM)

If they were in the G1 continuity (which I doubt would happen), then yes. Otherwise, a reboot would likely be separate from G1 and the current Movieverse.

@  NotVeryKnightly : (20 August 2016 - 01:49 PM)

Characters from rebooted movies would most likely get their own pages.

@  tffan01 : (20 August 2016 - 01:45 PM)

If Transformers movies ever gets rebooted and if they decide to do more G1ish designs, would TFWiki classify that Movie's Optimus or Megatron as G1 (maybe giving them sub-pages like the one for IDW Optimus) or would they give them their own pages. Just wondering.


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3DS Discussion Thread


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753 replies to this topic

#1 Undead Scottsman

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Posted 23 March 2010 - 03:04 AM

Apparently Nintendo threw this up on their website just to make the internet explode.

http://www.nintendo....010/100323e.pdf


3D without glasses? Craaaaaazzzyyy.

Hopefully it'll fare better than the Virtual Boy.

Edited by Undead Scottsman, 10 April 2011 - 07:36 AM.


#2 Ironbite

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Posted 23 March 2010 - 03:09 AM

...wait what?

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#3 Shanghai

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Posted 23 March 2010 - 03:23 AM

I can only imagine what crazy concept ideas people will come up with before it's actually shown. Some of those fan concepts of the DS got pretty odd, before we saw how easy a portable with two screens could be done.

#4 D Buster Prime

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Posted 23 March 2010 - 05:34 AM

QUOTE(Shinki @ Mar 23 2010, 03:23 AM) <{POST_SNAPBACK}>
I can only imagine what crazy concept ideas people will come up with before it's actually shown. Some of those fan concepts of the DS got pretty odd, before we saw how easy a portable with two screens could be done.


It's probably going to use 3d laptop tech. Stuff with a limited viewing range and angle is kind of a pain on a laptop screen with multiple viewers, but perfect for a solo gaming device like the ds.

I expect the casing to be nearly identical to the DSi/DSiXL.

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#5 Rhinox

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Posted 23 March 2010 - 07:20 AM

uh wow. Way to hamstring DSiXL sales.

Of course, this announcement shows why I was waiting in the first place, but I digress.

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#6 Bass X0

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Posted 23 March 2010 - 07:26 AM

QUOTE(Rhinox @ Mar 23 2010, 12:20 PM) <{POST_SNAPBACK}>
uh wow. Way to hamstring DSiXL sales.

Of course, this announcement shows why I was waiting in the first place, but I digress.


You just know when the 3DS is released, they'll announce the 3DS XL a few weeks afterwards.

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#7 The Predaking

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Posted 23 March 2010 - 08:30 AM

QUOTE(Bass X0 @ Mar 23 2010, 07:26 AM) <{POST_SNAPBACK}>
QUOTE(Rhinox @ Mar 23 2010, 12:20 PM) <{POST_SNAPBACK}>
uh wow. Way to hamstring DSiXL sales.

Of course, this announcement shows why I was waiting in the first place, but I digress.


You just know when the 3DS is released, they'll announce the 3DS XL a few weeks afterwards.


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#8 ShadowMan024

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Posted 23 March 2010 - 08:39 AM

I was skeptical of the touch screen when it was announced, so I'm skeptical here. Let's hope Nintendo can do it right icon-waspy.gif

Transformers is a brand that really has something for everyone. We are a darn lucky fandom.


#9 Liege

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Posted 23 March 2010 - 08:50 AM

No no, you have it all wrong. After the 3DS it'll be the 3DS lite, then the 3DSi and then the 3DSi XL.
QUOTE(NightViper @ Aug 3 2013, 02:28 PM) <{POST_SNAPBACK}>
QUOTE(Escargon @ Aug 1 2013, 10:04 PM) <{POST_SNAPBACK}>
And Liege, you're words really have had an effect on me. It made me relise I've shouldn't care about what others think of me, I should only care about what I think of myself.

Liege is a small dude with a lot of wisdom.

Well one of those descriptive words is accurate I suppose!

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#10 TM2-Megatron

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Posted 23 March 2010 - 09:21 AM

It could use an extended version of this technique:



It uses the DSi's camera as a motion tracker, changing the perspective on-screen accordingly. Or it could be something completely different... either way, this is great news to wake up to. The DS is a great system, but it's more than 5 years old now; and by the time this comes out it'll probably be about 6. More than long enough.

I'm really hoping the recently announced Gen V of Pokemon is moved to this system... the first two games might only be able to get a partial port, using the 3DS features only for some parts of the game. But releasing such a major title on a soon-to-be defunct system (even considering the 3DS will have backwards compatibility) could be a mistake. The 3rd version is almost certainly going to be a 3DS-exclusive that makes full use of the hardware.

Edited by TM2-Megatron, 23 March 2010 - 09:29 AM.


#11 PiratedTVPro

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Posted 23 March 2010 - 10:29 AM

QUOTE(TM2-Megatron @ Mar 23 2010, 10:21 AM) <{POST_SNAPBACK}>
It uses the DSi's camera as a motion tracker, changing the perspective on-screen accordingly. Or it could be something completely different... either way, this is great news to wake up to. The DS is a great system, but it's more than 5 years old now; and by the time this comes out it'll probably be about 6. More than long enough.


I think it will be very similar to this, except use the camera in conjunction
with motion tracking software like WordFu on the iPhone does for simulated
3D. That said, I want to know how they're going to up the graphics ability
of the 3DS while remaining backwards compatible.
Yep.

#12 TM2-Megatron

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Posted 23 March 2010 - 10:35 AM

QUOTE(PiratedTVPro @ Mar 23 2010, 11:29 AM) <{POST_SNAPBACK}>
QUOTE(TM2-Megatron @ Mar 23 2010, 10:21 AM) <{POST_SNAPBACK}>
It uses the DSi's camera as a motion tracker, changing the perspective on-screen accordingly. Or it could be something completely different... either way, this is great news to wake up to. The DS is a great system, but it's more than 5 years old now; and by the time this comes out it'll probably be about 6. More than long enough.


I think it will be very similar to this, except use the camera in conjunction
with motion tracking software like WordFu on the iPhone does for simulated
3D. That said, I want to know how they're going to up the graphics ability
of the 3DS while remaining backwards compatible.


Well the DS improved graphics quite a bit while maintaining backwards compatibility with the GBA... they pretty much just kept all the GBA hardware in the unit, didn't they? Apparently it's all still in the DSi as well, even if lacks a slot-2 to make use of it (awful).

Supposedly this could be as powerful, graphically, as the Gamecube. In conjunction with 3-D without the hassle of glasses, it could be a massive success. Of course there are tons of people already complaining, but that also happened before the release of the original DS and we all know how that turned out. Hard to believe there was a time when people thought dual-screen handheld gaming "couldn't work", lol.

I'm hoping a port of Super Mario Sunshine is announced as a launch title... every older Mario title has already been ported to a handheld, and it's tended to be in order of original generation.

Edited by TM2-Megatron, 23 March 2010 - 10:36 AM.


#13 Sage of Lightning

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Posted 23 March 2010 - 10:38 AM

QUOTE(TM2-Megatron @ Mar 23 2010, 09:21 AM) <{POST_SNAPBACK}>
It could use an extended version of this technique:

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/h5QSclrIdlE&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/h5QSclrIdlE&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

It uses the DSi's camera as a motion tracker, changing the perspective on-screen accordingly. Or it could be something completely different... either way, this is great news to wake up to. The DS is a great system, but it's more than 5 years old now; and by the time this comes out it'll probably be about 6. More than long enough.

I'm really hoping the recently announced Gen V of Pokemon is moved to this system... the first two games might only be able to get a partial port, using the 3DS features only for some parts of the game. But releasing such a major title on a soon-to-be defunct system (even considering the 3DS will have backwards compatibility) could be a mistake. The 3rd version is almost certainly going to be a 3DS-exclusive that makes full use of the hardware.


This is actually the start of the hype up for the release of the new system, I'm thinking for the holiday season/fall. Gen V Pokemon will have been coded for this system and there are rumors/speculation of it(pokemon) being a launch title.

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#14 ---The Rat

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Posted 23 March 2010 - 10:41 AM

hmmm I can't remember where but I've read several times that the next DS is going to have accelerometers (like the wii, and Iphone) perhaps that will be used to help aid with that 3d effect

#15 TM2-Megatron

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Posted 23 March 2010 - 10:41 AM

QUOTE(Sage of Lightning @ Mar 23 2010, 11:38 AM) <{POST_SNAPBACK}>
I'm thinking for the holiday season/fall. Gen V Pokemon will have been coded for this system and there are rumors/speculation of it(pokemon) being a launch title.


All that's been said so far about "when", is that it'll be before the end of March 2011.

#16 awa64

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Posted 23 March 2010 - 11:16 AM

QUOTE(PiratedTVPro @ Mar 23 2010, 10:29 AM) <{POST_SNAPBACK}>
QUOTE(TM2-Megatron @ Mar 23 2010, 10:21 AM) <{POST_SNAPBACK}>
It uses the DSi's camera as a motion tracker, changing the perspective on-screen accordingly. Or it could be something completely different... either way, this is great news to wake up to. The DS is a great system, but it's more than 5 years old now; and by the time this comes out it'll probably be about 6. More than long enough.


I think it will be very similar to this, except use the camera in conjunction
with motion tracking software like WordFu on the iPhone does for simulated
3D.


Word has it they're using one of Sharp's Parallax Barrier LCDs. They haven't been used in many things because they're not particularly effective on screens larger than 4" diagonally, but for a DSi-sized system, I don't think that's an issue.

#17 BlitzwingHaz

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Posted 23 March 2010 - 06:05 PM

QUOTE(awa64 @ Mar 23 2010, 04:16 PM) <{POST_SNAPBACK}>
Word has it they're using one of Sharp's Parallax Barrier LCDs. They haven't been used in many things because they're not particularly effective on screens larger than 4" diagonally, but for a DSi-sized system, I don't think that's an issue.

Indeed, this article's a pretty good summary of what you and TM2-Megatron just posted: Eurogamer
I might just get this one right away, never ever got a DS and still sort of want one.

Still, Nintendo may be on a roll right now, but they're still responsible for stinkers like the Virtual Boy so I'll try not to get too excited.

#18 TM2-Megatron

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Posted 23 March 2010 - 06:19 PM

I'm liking the sound of that Parallax Barrier LCD tech for potential 3DS use... or perhaps a slightly more advanced version of it. Motion tracking via a camera or sensor isn't really feasible for something that's going to be widely-implemented in a handheld. Personally I don't want to have to be waving the thing around like an idiot if I happened to be using it on a train or airplane, lol; and the reliance on a well-lit playing area could get annoying, as well.

The article awa64 linked to was written 6 years ago; the implemention of 3D displalys has to have improved quite a bit since then... it seems the main focuses on that technology should be to increase the viewing areas from which a user(s) can perceive the effect. While I get the need for Nintendo to use relatively cheaper components to keep costs down, hopefully the displays they end up using give off a good stereoscopic effect. I'd think a 3.8 inch screen should probably be big enough for them... enough of an increase from the DSi, without exceeding the 4 inches that starts to stretch the ability of these screens to function effectively.

Edited by TM2-Megatron, 23 March 2010 - 06:23 PM.


#19 awa64

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Posted 23 March 2010 - 07:10 PM

QUOTE(BlitzwingHaz @ Mar 23 2010, 06:05 PM) <{POST_SNAPBACK}>
QUOTE(awa64 @ Mar 23 2010, 04:16 PM) <{POST_SNAPBACK}>
Word has it they're using one of Sharp's Parallax Barrier LCDs. They haven't been used in many things because they're not particularly effective on screens larger than 4" diagonally, but for a DSi-sized system, I don't think that's an issue.

Indeed, this article's a pretty good summary of what you and TM2-Megatron just posted: Eurogamer
I might just get this one right away, never ever got a DS and still sort of want one.

Still, Nintendo may be on a roll right now, but they're still responsible for stinkers like the Virtual Boy so I'll try not to get too excited.


The Virtual Boy is the only "stinker" Nintendo's ever released. Go ahead and get excited.

#20 D Buster Prime

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Posted 23 March 2010 - 07:12 PM

QUOTE(TM2-Megatron @ Mar 23 2010, 10:21 AM) <{POST_SNAPBACK}>
It could use an extended version of this technique:



Yes, please!

Edited by D Buster Prime, 23 March 2010 - 07:23 PM.

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