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@  Sockie : (23 July 2016 - 01:16 PM)

Yeah, the first was definitely the weakest of the three. Really looking forward to the next issue; judging by the preview for it, it's delving into Karza and Shazraella's past and Microspace's exact political situation.

@  Broadside : (23 July 2016 - 01:11 PM)

I was ambivalent about the first issue, but the quality stepped up in the second and again in the third.

@  Sockie : (23 July 2016 - 10:37 AM)

And yes, Micronauts is great! I enjoyed the first three issues quite a lot.

@  Sockie : (23 July 2016 - 10:36 AM)

Cave Carson looks really cool as well, so I can't be too saddened about that.

@  Broadside : (23 July 2016 - 06:29 AM)

I ended up checking it out, and it's pretty damn neat.

@  Broadside : (23 July 2016 - 06:28 AM)

So. Micronauts, huh?

@  Maruten : (23 July 2016 - 03:49 AM)

Oh, it's only backups in "Cave Carson Has A Cybernetic Eye". Still. Onboard.

@  Maruten : (23 July 2016 - 03:44 AM)

YESSSSSSSSSSSSSSSSS

@  Maruten : (23 July 2016 - 03:43 AM)

I didn't think I was interested but OH DEAR GOD WONDER TWINS yesssssssss

@  Sockie : (22 July 2016 - 08:29 PM)

http://www.comicbookresources.com/imgsrv/imglib/0/0/1/superpowers-b18fd.jpg

@  Sockie : (22 July 2016 - 08:26 PM)

Oh man, Tom Scioli's next project is a DC superhero one. Superb!

@  siccoyote : (22 July 2016 - 06:40 PM)

Feeling left out?

@  Arthur Burlo : (22 July 2016 - 06:11 PM)

"about time" ???????????????????? :(

@  Nevermore : (22 July 2016 - 05:08 PM)

There was a shooting near a shopping mall in Munich, currently eight or nine people are dead. Three suspects, still at large.

@  Nevermore : (22 July 2016 - 05:07 PM)

About time...

@  Nevermore : (22 July 2016 - 05:07 PM)

So now it's Germany's turn to be the target of what appears to be aterrorist attack.

@  Nutjob R/T : (22 July 2016 - 02:44 PM)

Which is kinda... I preordered the new VF-2ss, and then before it shipped there was the exclusive version with the SAP pack that was only open for two days of orders. And then I got the naked VF2ss and it's... Not... Good.

@  TM2-Megatron : (22 July 2016 - 12:18 AM)

Yeah, Japanese online sellers seem to take it very seriously, in my experience. When you commit to something, it's expected that you follow through on it, and cancelled transactions seem to be frowned upon. However, I've never dealt with more courteous or considerate sellers than those in Japan; some have even enclosed a small gift item in the package on occasion.

@  NotVeryKnightly : (21 July 2016 - 03:44 PM)

Nothing really happened, I just got an email saying I shouldn't do that.

@  NotVeryKnightly : (21 July 2016 - 03:43 PM)

But I ended up buying it later since it got delayed.

@  Bass X0 : (21 July 2016 - 03:43 PM)

and what did they do?

@  NotVeryKnightly : (21 July 2016 - 03:42 PM)

I've cancelled something with them once.

@  Nutjob R/T : (21 July 2016 - 03:27 PM)

AmiAmi is nice but if you preorder you gotta friggin' MEAN it

@  Dracula : (21 July 2016 - 03:17 PM)

Yep, I ordered a bunch of Gundam kits from them earlier this year. The shipping was high but I had to do EMS due to the weight of the package

@  Bass X0 : (21 July 2016 - 03:09 PM)

and amiami is a reputable site? this is the first time i'm using them.

@  Dracula : (21 July 2016 - 02:56 PM)

Oh! Nice. I guess I thought SAL was always untracked.

@  NotVeryKnightly : (21 July 2016 - 01:39 PM)

Registered means it has tracking.

@  Dracula : (21 July 2016 - 01:26 PM)

Yeah it's just slower and doesn't have tracking...usually the best economic option

@  Benbot : (21 July 2016 - 01:07 PM)

SAL is just fine

@  Bass X0 : (21 July 2016 - 01:06 PM)

unless anybody has problems with "SAL Small Packet (Registered)".

@  Bass X0 : (21 July 2016 - 01:03 PM)

Okay, I got it down to 11,930 (£85) with SAL Small Packet (Registered). Thats better. £101 would be too much for two Deluxes and a Voyager even with better (IMO) color schemes.

@  MEDdMI : (21 July 2016 - 01:02 PM)

That's about 101.55 British pounds

@  Bass X0 : (21 July 2016 - 12:58 PM)

Is 14,200 Yen worth it for Takara Skull, Hardhead and Galvatron with shipping to the UK from amiami?

@  SHIELD Agent 47 : (21 July 2016 - 11:38 AM)

I doubt anyone takes it seriously that Primax 1005.19 Gamma is indeed the original universe. That author comment is bound to be contradicted by some multiverse story down the road, anyway. Even Vector Prime in AVP said that even if it were true, there is no way for him or his colleagues to discern so, which obviates any substantial impact of "Elegant Chaos".

@  tffan01 : (21 July 2016 - 10:48 AM)

I remember my silly haunted toy thread, 10 people voted 1 star or so sniff http://www.allspark....d-transformers/ I don't believe in haunted stuff but I still made the thread for the lulz.

@  tffan01 : (21 July 2016 - 10:42 AM)

no, he left it ambigious actually.

@  NotVeryKnightly : (21 July 2016 - 10:42 AM)

So someone already contradicted him.

@  Locoman : (21 July 2016 - 10:41 AM)

So really who can say

@  Locoman : (21 July 2016 - 10:41 AM)

But Vector Prime said that it just altered THAT universe's properties, allowing for the development of things like the Functionist world

@  tffan01 : (21 July 2016 - 10:19 AM)

I know he didn't create the IDW universe but he's the writer of one of its titles, that's why I said "his universe".

@  NotVeryKnightly : (21 July 2016 - 10:15 AM)

Also it's not exactly "his (Roberts') universe" since Barber exists, even if you ignore all the earlier IDW stuff.

@  NotVeryKnightly : (21 July 2016 - 10:13 AM)

And it's specifically the intent rather than something that's actually in the story.

@  NotVeryKnightly : (21 July 2016 - 10:11 AM)

I didn't listen to the podcast but the transcript has a bunch of laughing and he does specify "until someone can contradict me".

@  tffan01 : (21 July 2016 - 09:52 AM)

https://scans-daily....rg/5212318.html http://www.transmiss...ons-episode-94/

@  tffan01 : (21 July 2016 - 09:51 AM)

james roberts says it did.

@  NotVeryKnightly : (21 July 2016 - 09:43 AM)

Perceptor said that the briefcase made alternate universes possible or something but it's not like Perceptor actually knows how all this works.

@  NotVeryKnightly : (21 July 2016 - 09:42 AM)

It... didn't?

@  tffan01 : (21 July 2016 - 09:37 AM)

So, wait does Elegant Chaos story made the IDW universe the main TF continuity? What with it being the base universe. This sucks, there shouldn't be a main universe wtf, James Roberts is just trying to make his universe the most important one. If there has to be a main universe (which I don't think there should) it has to be the G1 cartoon.

@  Dracula : (21 July 2016 - 08:32 AM)

You can drop them, if they are fresh.

@  Benbot : (21 July 2016 - 07:40 AM)

Did you know there are over 100 things you can do with beets?


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The Fallout Thread


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1576 replies to this topic

#1361 Wing

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Posted 03 November 2010 - 06:32 PM

So for those of you who helped Ringo out, and found him later on, you find out that HIGHLIGHT to view:
he's gonna be heading up a Crimson Caravan group to a city in Utah to establish trade there.

Frankly, I'd love for that to be part of the DLC.

#1362 Esser-Z

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Posted 03 November 2010 - 06:33 PM

HIGHLIGHT to view:
Well, the quest thing told me that working with Yes Man would make the NCR not accept my help anymore. That was pretty clearly false, though.

The bomber and, y'know, Securitron Army. There IS actually an option to wipe out the NCR with the latter (which might involve the Boomers too, as they're helping the PC specifically, not the NC) after the Legion goes down, so!


#1363 Rust

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Posted 03 November 2010 - 06:35 PM

Given how much of New Vegas was recycled content from Van Buren (aka Black Isle's Fallout 3), I honestly wouldn't be surprised. I figure by the end of New Vegas' official life cycle (Modding will extend this another ten years. People are still modding Oblivion, after all) we'll essentially have all the components of Van Buren. So expect New Canaan, DayGlow (It'd be funny if that's where the Bright Followers ended up), and B.O.M.B. 001.

Numbers 24:17
lup_zps837154f7.jpg
We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light. Plato


#1364 Betty Nor

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Posted 03 November 2010 - 07:17 PM

Well, I am officially retiring this game.
I just finished the Caleb McCafferty bounty, and went to cash in from Francine Garrett only to find out that the character has inexplicably disappeared from the game.

I'm so hugging done with this load of tripe.
Maybe I'll pick it up again in a year when hopefully enough patches have been done to fix this stupid kind of crap.

Boo, Bethesda. Boo.

Check out my eBay sales.  Gotta pare down my massive collection into something more manageable.

Nothing this Week  


#1365 the last prince

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Posted 04 November 2010 - 10:00 PM

Dunno if i should've went indie. I have to try the other options to know if I did the right thing.

#1366 Esser-Z

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Posted 04 November 2010 - 10:02 PM

My ending made Indie sound very good, though it WAS a bit self contradictory regarding the levels of violence and stuff.

#1367 Rust

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Posted 04 November 2010 - 10:03 PM

My Ending seemed okay in general, but it wasn't a happy ending for everybody. Arcade especially got the shaft.

Edited by Rust, 04 November 2010 - 10:04 PM.

Numbers 24:17
lup_zps837154f7.jpg
We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light. Plato


#1368 Esser-Z

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Posted 04 November 2010 - 10:07 PM

My ending will be happier once one factors in some of the postgame stuff that doesn't actually happen in game but my courier would do, heh.

#1369 HeyMickey

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Posted 06 November 2010 - 06:34 AM

Oops. It seems that the Great Kahns didn't like the way I was dressed. icon-wildride.gif Oh well, I suppose I can live with 3 failed Khan quests.
QUOTE(SpinOut! @ Feb 15 2011, 05:59 PM) <{POST_SNAPBACK}>
Toni Basil's face
Photoshopped everywhere
I am terrified

#1370 Esser-Z

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Posted 08 November 2010 - 09:31 AM

I found the most awesome weapon. Fully automatic grenade launcher.

Also, found a couple SUPER OBVIOUS DLC SPOTS. One, marked blocked road off towards... a whole bunch of empty map I can't get two. The other a marked 'passage north' location that you can't do anything at.

Edited by Esser-Z, 08 November 2010 - 09:32 AM.


#1371 Rust

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Posted 08 November 2010 - 10:11 AM

There's also a large complex just outside the Strip that's completely boarded off that would be extraordinarily easy to open up.

And is this the blocked off road you're talking about?

Numbers 24:17
lup_zps837154f7.jpg
We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light. Plato


#1372 Esser-Z

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Posted 08 November 2010 - 10:16 AM

I think that's one of them.

#1373 DeadPigmon

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Posted 08 November 2010 - 10:16 AM

ok so i started playing again after stopping for a week. finally got vault 34 sorted..god i love the armory. now I'm at vault 22 these green dudes surprised the hell out of me at 2am >.<

#1374 Rust

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Posted 08 November 2010 - 10:26 AM

Vault 22 is spooky, till you understand that they're hiding in the foliage and don't "activate" till you cross them. You can't target kill them in VATS (But you can manual aim kill them), but you control when the fight with them begins.

Edited by Rust, 08 November 2010 - 10:26 AM.

Numbers 24:17
lup_zps837154f7.jpg
We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light. Plato


#1375 wonko the sane?

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Posted 08 November 2010 - 05:51 PM

Well, hopefully another will be added to the fold soon enough.

I got he who is essentially my brother in law a copy of Fallout 3 GOTY for his PS3 for christmas. Here's hoping he likes it.

#1376 Shadewing

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Posted 08 November 2010 - 06:27 PM

QUOTE(Esser-Z @ Nov 8 2010, 09:31 AM) <{POST_SNAPBACK}>
I found the most awesome weapon. Fully automatic grenade launcher.

Also, found a couple SUPER OBVIOUS DLC SPOTS. One, marked blocked road off towards... a whole bunch of empty map I can't get two. The other a marked 'passage north' location that you can't do anything at.


There is one thing that sticks out to me about possible DLC plot hooks. In Primm, when you talk to Jon Nash, he'll tell you that a different person was originally going to carry the chip, but when he seen the player's name he passed on the job and the money. This guy clearly has history with the Courier, but never mentioned again. That to me screams 'DLC Story'

QUOTE(Rust @ Nov 8 2010, 10:26 AM) <{POST_SNAPBACK}>
Vault 22 is spooky, till you understand that they're hiding in the foliage and don't "activate" till you cross them. You can't target kill them in VATS (But you can manual aim kill them), but you control when the fight with them begins.


In my opinion, best solution for them is the Flamer. Come across a patch of Foliage; and do a quick burst of flame. Either you get it, and continue to burn or you waste a small bit of fuel but remain healthy.


I ended up beating the game, went the independent path. Its not as cool a final battle as FO3, but the Independent (and possibly Mr. House path) is close. HIGHLIGHT to view:
Having an army of Upgraded Sercuritrons as your army, to take out the majority of both sides. Then at the end when dealing with the General Oliver. "Alright, I've had enough. Yes man, Toss the General off the dam." and then you get a short cut scene of a Securitron tossing him off the dam.

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#1377 Rust

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Posted 09 November 2010 - 02:09 AM

So, maybe a stupid observation, but has anyone else realized there are no more invisible walls at the borders of the map?

Off the Map
What's Out There

See that mountain range in the distance? Keep that in mind.

Well, this tells me nothing anymore
Standing on said Mountain Range, no Console Commands needed


The Ground is completely solid as far as I can tell, and the Colorado River continues all the way to this point of the map, then curves around a natural mountain chain. The Mountains seem to be the physical "barrier" to the map, and otherwise that's all open real estate. This is a lot of empty game world that could give rise to a heckuva lot of DLC, or just be a modders paradise to set down towns and quests without interfering with the vanilla game world.

Due note I went South from Camp Searchlight/Searclight Airport. Given the Colorado River extension, however, I'm assuming this landmass wraps all around the game map.

Now, the above screens are as far as one can go (at least South) without cheating. With help from the Console, let's see what's on the other side of this mountain, shall we? Holy Crap, MORE landmass! Granted this stuff is featureless and only the barest bone texture, but it's still solid. It goes on to the horizon. At the horizon?

The End of the World.

Well, okay not the technical end of the world. There's still a little patch of landmass below the cut off before it drops into oblivion, but for all intents and purposes I walked off the game map, into undeveloped terrain till I hit the point of "Here There Be Dragons". Still though, this section was only accessible via the Console. Up to that Mountain, that's all vanilla access.

DLC, Modder's Paradise, the reason these games have invisible walls that proclaim "You Can Go No Further"? Whatever the reason, I felt the desire to share the discovery.

Edited by Rust, 09 November 2010 - 02:13 AM.

Numbers 24:17
lup_zps837154f7.jpg
We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light. Plato


#1378 D Immortalis

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Posted 09 November 2010 - 06:18 AM

Im having so much fun with this...im over 40hours into it, level 20m and i havent even set foot in Vegas.

i do wish they would patch up that damn hole in the world in that subway / train area...and fix the weathered 10mm mod issue...but other than i havent really experienced any glitches other than the one time the game locked up...loving this game so much.

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Walk in the world, it's so empty and dull
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They won't let me go
No they won't let me go
And I'm dying baby, dying baby
Dying alone

#1379 Rust

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Posted 11 November 2010 - 10:34 PM

Well, I've figured out two likely DLCs for New Vegas:

1) The Courier that Turned Down the Job

Jonathan Nash fills you in on the original "Courier Six" that turned the job down after seeing the player's name. There's also the mysterious debris filled tunnel with the sign declaring "Better Go Home Courier!". I feel these two objectives are related.


2) Father Elijah

I found Veronica for the first time (Seriously, I somehow kept missing that Trade Station), and got to talking with her. Speaking about the late, unlamented Brotherhood Elder and his "farewell" address to Veronica. Well...

So much of New Vegas is recycled Van Braun material, I can't help but suspect it's tied to B.O.M.B. 001.

Numbers 24:17
lup_zps837154f7.jpg
We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light. Plato


#1380 Shadewing

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Posted 11 November 2010 - 11:31 PM

I mentioned the previous Courier. But Another DLC plot hook is the Burned man. All around you see graffiti about him, people talking about him; and in VB he was a companion. So it I'd be kinda surprised if they don't do something with him.

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