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Transformers: Armada (Revisited)


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#1 Echowarrior

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Posted 15 November 2006 - 05:23 PM

Well, here we go again for the third time.

This time around, however, I won't be posting directly here. Instead, I will be posting links to the individual stories archived at my DeviantArt page. Comment where you please.

The completed Arc One!

Out of the Past - 1 of 52
Moving In - 2 of 52
Battle Lines - 3 of 52
Resources - 4 of 52
Profit and Loss - 5 of 52
Recovery - 6 of 52
Changing Lanes - 7 of 52
New Developments - 8 of 52
Forging Excalibur - 9 of 52
Confrontations - 10 of 52 Part One of the Hot Shot-Wheeljack Trilogy
Interrogations - 11 of 52 Part Two of the Hot Shot-Wheeljack Trilogy
Revelations - 12 of 52 Part Three of the Hot Shot-Wheeljack Trilogy
Foundation - 13 of 52

With any luck, this'll work better than the old system. Here's hoping!


William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#2 Echowarrior

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Posted 15 November 2006 - 05:49 PM

And here we have Arc Two.

This arc is still in progress. I'll be updating this thread with later entries, so stay tuned.

Interlock - 14 of 52
Reinforcements - 15 of 52
Myths and Legends - 16 of 52
Threads - 17 of 52
Things Change - 18 of 52
Signs and Portents - 19 of 52 Part One of the Nemesis Prime Duology
Facing the Night - 20 of 52 Part Two of the Nemesis Prime Duology
Recalled to Life - 21 of 52
New Kids in Town - 22 of 52
Traces of Atlantis - 23 of 52

And that's it for now. I'll add replies to this thread as new stories are added. Meanwhile, all supplemental materials will continue to be posted here.


William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#3 Echowarrior

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Posted 09 December 2006 - 08:06 PM

Hiya: got good news and bad news.

Good news is, I've got the next story done, and it's up at Transfandom, the Yahoo group and Fanfiction.net.

Bad news is, not as much luck at Deviant Art. I'll include a link here once it's up there, promise.

EDIT: It's up at DA now.

The action moves away from Earth as an Autobot scout vessel comes across the homeworld of an ancient enemy, leading to discoveries about a gathering force on the horizon. Meanwhile on Cybertron, Skyfall and Overcast make a discovery of amazing proportions. Find out the full details in Original Sins - 24 of 52

Looking forward to commentary and questions.

Edited by Echowarrior, 10 December 2006 - 03:00 PM.

William Rendfeld
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Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#4 Echowarrior

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Posted 12 December 2006 - 06:46 PM

Hey everyone; I'm reposting the supplementary materials as promised. Hopefully, these won't crash the thread.

-

~15,000,000,000 BCE: The Big Bang. The universe is created. Primus and Unicron are brought into existence shortly afterward, and go forth to explore. Unicron at some point grows dissatisfied with the state of creation, and begins acting towards destroying existence. Primus moves to counter him.

~10,000,000 BCE: The planet that would one day be called Cybertron is created by Primus as a physical body in what would eventually be called the Alpha Centauri system. Created from him are the first thirteen Transformers and the seven Artifacts. Primus charges them with preserving his physical body and aiding him in the battle against Unicron.

~9,500,000 BCE: Unicron approaches Cybertron. Iskaros Prime, second of the Thirteen, betrays his siblings, mortally wounding seven of his siblings before being cast away by Vector Prime. Unicron is driven away with a burst from the Matrix of Leadership.

Afterwards, one of the three moons orbiting Cybertron is converted into four starships by Primus?s power; Atlantis, Mu, Lemuria, and Pangaea. Pangaea leaves on its own, commanded by Gaeus Prime. Atlantis, Mu and Lemuria leave in formation, commanded respectively by Methius Prime, Accellas Prime, and Draco Prime. The last of the Thirteen, Vector Prime, remains on Cybertron to safeguard the planet.

~ 9,000,000 BCE: Cybertron is discovered by the Quintessons and designated ?Factory One?. The planet is found to be abundant in raw materials and energy resources, and is quickly settled by the race of techno-organic creatures.

Within time, the Quintessons use the raw materials on the planet to create three types of slave units. Heavy Labor, or Automated Robotic Units, are used primarily for heavy tasks by their masters such as construction and mining. Defensive Concept Units are constructed for use as entertainment in arenas and defense in times of war. Miniaturized Concept Units are developed for precision labor, often working alongside both Heavy Labor and Defensive machines.

8,900,000 BCE: Numerous catacombs are found deep within the planetoid, and numerous units are dispatched by the Quintessons to explore them. One unit, consisting of two Heavy Labor, two Defensive, and four Miniaturized Concept units locates a chamber deep beneath the planet?s surface. The eight are disabled, and communication is lost.

The eight are brought to a supercomputer known as Vector Sigma by Vector Prime, and are given life. They are told of the Light Bringer, Primus, the nature of the Allspark, and his eternal rival, Unicron, and are charged by the Guardian to rid their world of the Quintesson occupation forces and give life to their race.

One of the eight units, now designated Optimus Prime, is given the Matrix of Leadership and charged with leading the oncoming war.

A long period of capturing numerous units begins, each one being infused with life by Vector Sigma.

8,700,000 BCE: The First Cybertronian War, the War of Independence, begins. Optimus Prime leads a collected force of former labor and defense units against the Quintessons. Victories are scored in the districts of Iacon and the Border Regions.

The planet is rechristened Cybertron by the rebellion, which is classified into three groups; the former Automated Robotic units call themselves ?Autobots?, the Defensive Concept units call themselves ?Decepticons?, and the Miniaturized Concept units take on the name ?Mini-Cons?.

The Quintessons initially hold numerous advantages, among them a massive force of combat drones known as the Sentinels. The slow-moving but extremely powerful Sentinels are defeated by innovations from Cybertronian scientists Red Alert, working under the Autobot banner, and Starscream of the Decepticons. The first is Transformation technology, which allows for a Cybertronian to convert from one form to another, allowing them greater speed, mobility, or firepower in an alternative form. The second is Powerlinx technology, which allows for numerous Transformers to combine with one another, boosting their powers and abilities to far beyond that of one unit alone. These two developments allow for most transformers to equal the Sentinels in combat, while a third development, the capture, giving of life and defection of the Supreme Sentinel unit, help to hinder the Quintessons.

During the conflict, numerous Cybertronians are captured and experimented upon by the Quintessons, and become infused with organic tissue. At least one is brought to Vector Sigma and healed by the Guardian, rendering them techno-organic.

6,700,000 BCE: The First Cybertronian War ends as the surviving Quintessons escape Cybertron, leaving behind large amounts of technology and resources. A general constitution of Cybertron is written, and development of new technologies based on reverse-engineering of leftover Quintesson tech begins.

The Golden Age of Cybertron begins.

An effort to repopulate the planet using Vector Sigma begins.

Numerous small Mini-Con settlements are established throughout the various districts.

Cybertronian sublight space vessels begin exploration of the Alpha Centauri System.

5,200,000 BCE: Megatron is given life in the Vector Sigma chamber.

4,000,000 BCE: The Outsider Wars take place as Cybertron is attacked by unknown invaders. Considerable damage is dealt to the planet, and the Golden Age officially ends.

The Quintessons attempt to attack Cybertron with the aid of a drone army, but the drone army rebels. Quintessa is all but destroyed as the drone force departs; an army of Scrapmetal drones remain behind, and most of the population is wiped out.

3,800,000 BCE: The Second Cybertronian War, also referred to as the Uprising, begins. Renegade Decepticons under Megatron?s command capture various Mini-Cons in an attempt to take control of Cybertron. The rebellion is swiftly put down, but Megatron and his forces elude capture. Decepticon leader Jhiaxus is killed in the conflict.

Fearful that such a thing could happen again, the Mini-Cons voluntarily choose to leave Cybertron onboard a refurbished Quintesson ship. Loaded onto the ship are an Omega Sentinel unit and the Omega Lock, one of the seven Artifacts of Primus. The ship, equipped with an experimental TransWarp drive, made it as far as the future Sol system before key systems on the ship malfunctioned due to sabotage. Outgoing communications were attempted, but none reached Cybertron due to outside interference. Numerous escape pods were jettisoned to the planet that would one day become Earth, as well as its moon. The ship itself crashes in Earth?s Pacific Ocean.

Megatron?s movement remains underground, but gains several members over time. Starscream and other Decepticons are assigned by the Decepticon political leader, Lord Straxus, to infiltrate the group and keep track of its actions.

3,000,000 BCE: A small Autobot Explorer vessel, the Acheron, carrying prisoners from Megatron?s forces to a Cybertronian penal colony receives damage en-route. The vessel is presumed lost after a lengthy search.

During the search, parts of Prehistoric Earth are charted by a unit of Autobots led by Skydive, an early veteran of the first Cybertronian War. The unit creates new alternative modes based on fossils scanned beneath the planet?s surface.

2,800,000 BCE: Scavenger begins instructing students at the Cybertron War Academy.

2,200,000 BCE: Space Bridge technology is developed.

100,000 BCE: A Cybertronian survey vessel near the edge of the galaxy detects an odd gravitational disturbance, as well as the disappearance of numerous planets within the same area. This phenomenon would repeat itself on numerous occasions.

12,000 BCE: A Cybertronian vessel makes first contact with a race known as Furlings. Negotiations are inconclusive.

1 CE: Established first year of the common Earth calendar.

1000 CE: Cybertronian colonies are established on Velocitron, Animatros, and Nebulos. Coalition governments are formed between Autobots and Decepticons, with majorities of one of either faction on Velocitron and Animatros respectively.

1700 CE: Hot Shot and Wheeljack are given life in the Vector Sigma Chamber.

1800 CE: Wheeljack, a student from the Cybertron War Academy, is presumed lost in an attack by Megatron?s forces. He is secretly saved by Megatron for undisclosed reasons.

Hot Shot attempts to retrieve him, but is stopped by Overcast on the orders of King Atlas. Overcast departs Cybertron shortly afterwards in disgust.

2005 CE: September 9. A Mini-Con stasis pod is located by a group of human students at Mt. Saint Hilary in Oregon, Earth. They set off the remote homing beacon, immediately drawing attention to Earth and revealing the location of the Mini-Cons. Both Optimus Prime and Megatron personally lead small contingents to Earth in an attempt to locate the lost Cybertronians.

-

More stuff to come.

Edited by Echowarrior, 12 December 2006 - 06:48 PM.

William Rendfeld
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Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#5 Echowarrior

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Posted 12 December 2006 - 06:58 PM

Glossary of Terms

Artifacts of Primus: According to popular legend, seven artifacts were created by Primus in the early days of Cybertron?s history, each with similar energy signatures and similar properties. When brought together, the seven would unleash a great power from deep within Cybertron. While most don?t believe in the legends, four Artifacts are confirmed to exist, while the remaining three are in the process of being recovered.

Currently Confirmed Artifacts:
ChronoSaber (Allows mastery of time travel; held by Vector Prime)
Matrix of Leadership (Can grant life and unleash large amounts of spark energy; held by Optimus Prime)
Omega Lock (Focuses powers of the Four Keys; currently in Autobot possession)

Autobot: One of three factions of Transformers, the Autobots are the predominant players in Cybertronian politics and society. Generally led and represented by Optimus Prime, the Autobots are the primary architects for Cybertronian society. It is normally through the Autobots that most non-Cybertronians are introduced to the race and that diplomatic matters are handled. They are generally pacifists, but many have trained themselves as capable warriors in part because of near-constant warfare.

CR Chambers/Stasis Pods: CR Chambers (short for Cryonic Restoration) are a modern staple of Cybertronian medical technology. They can heal large amounts of both internal and external damage, but are currently limited in their capabilities.

CR Chambers work by temporarily placing a Transformer in stasis, allowing their systems to focus solely on repairs. The chambers interface with a Transformer?s internal systems, directing repair on critical areas. However, they consume large amounts of energy, thus limiting their practicality.

Similar to them are stasis pods, used to store Transformer protoforms prior to assumption of new vehicular forms and reformatting. They are far less energy-consumptive, and are commonly used with long-term space missions and prisoner containment.

Cyber Keys: A manifestation of Spark energies, Cyber Keys, when summoned, provide a temporary increase in a Transformer?s power reserves and allows for the activation of previously-dormant systems. This is similar to the Powerlinx process, but requires less space and complicated systems. Until recently, few Transformers were capable of accessing Cyber Keys, despite many having the systems necessary; the only one who had demonstrated such powers is Vector Prime, and he attributes this to his possession of the ChronoSaber. With the recovery of the Omega Lock, many Transformers were able to access such powers. It is theorized that if Optimus Prime possessed similar tech, he would be able to access a Key with the aid of the Matrix of Leadership.

Cybertron: Home world of the Transformers, Cybertron was first discovered by the Quintessons approximately 9 million Earth years ago and initially used as a primary manufacturing plant. Their products, given life over several hundred thousand years thanks to Vector Sigma, rebelled, and established their own civilization. Current leadership is the Cybertron Council, led mostly by Transformers who have cast off their particular faction and effectively become neutral. The council regularly convenes in matters of economy and defense, can be called at a moment?s notice, and allows for guest speakers from any faction.

Cybertron orbits the star Alpha Centauri, placing it approximately 4.3 light years from Earth. It is a metallic world approximately the size of Earth itself, with comparable gravity and atmosphere. Cybertron also has two moons, each of similar composition. A third moon is believed to have existed at one point, but has disappeared from records. Cybertron?s capitol city is Iacon, located at its northern polar region and home to the Council Pavilions and many centers of culture.

Cybertronian Colony Worlds: Cybertron currently has three major colony worlds (Velocitron, Animatros, and Nebulos) and numerous outposts. The colony worlds, under the Cybertron Colonial Charter, are given authority to establish their own governments, and are expected to manage their own affairs. Cybertron cannot force a colony world to follow a specific policy.

Velocitron determines its leaders based on their capabilities in high-speed, nonviolent competition. It is affectionately dubbed ?Speed Planet? by some. Among its more famous features are the planet-spanning racetracks and the Taros Wastelands, an immense desert. Its current leader is Override, an Autobot. Her council consists of Brakedown, an Autobot Sage, and Dirt Boss, a Decepticon Combat Officer.

Animatros, dubbed ?Jungle Planet? based on its large concentration of wildlife, is a young, highly geologically active world with high levels of tectonic activity. Travelers to this world are warned to be cautious around the planet?s many active volcanoes. Leaders are chosen based on their physical power. The current leader is Scourge, a Decepticon warrior, whose council consists of fellow Decepticon Brimstone and Autobot Snarl.

Nebulos was unique in that it was the only Cybertronian colony established on a world coexisting with an established civilization. Lord Zarak, leader of the Nebulans, is a valued ally of the Cybertron Council, and an active liaison between his people and the Cybertronian immigrants. Current leadership duties are held by a council consisting of Autobots and Decepticons, among them Autobot Cerebros. Contact has been lost for some time, however.

Cybertronian Conflicts: Cybertron has been engaged in several conflicts over the last few million years. The First Cybertronian War, commonly called the War of Independence, was fought between the native Cybertronians and their Quintesson masters. The war lasted several hundred thousand years and claimed many Cybertronian lives, but ended in defeat for the Quintessons.

The Second Cybertronian War, the War of Rebellion, took place roughly 3.8 million Earth years ago, and was fought mostly as a civil war among the Decepticons between two factions, one led by Megatron and another led by Decepticon general Jhiaxus. The Autobots provided support to Jhiaxus?s faction, while the Mini-Cons were forced to support Megatron?s. The war ended with the defeat of Megatron?s faction and Jhiaxus?s demise, leading to a splintered Decepticon regime and the Mini-Cons? self-imposed exodus.

Numerous smaller conflicts have also taken place, including several limited invasions of Cybertron by other races and continued terrorist acts by Megatron?s faction. The current conflict, dubbed the Earth War by some, currently remains unknown to the Cybertronian public at large.

Cybertronian Melee Forms: Numerous styles of fighting have developed on Cybertron thanks to the many years of conflict. Currently practiced are the physical-based Crystalocution, the mental art of Circuit-Su, and the arcane and varied Metallikato. The current masters of Metallikato are the Autobot Landmine and the Decepticon Bludgeon. The current master of Crystalocution is Autobot Scavenger.

Cybertronian Starship Classes: Most Cybertronian starships are derived in design from Quintesson vessels, the source of many of their systems and technologies. Improvements have been made over the years, however, including the development of more advanced weapon systems and propulsion units. Older ships tend towards a blocky design, usually with a light-colored hull based on electrum. Newer vessels are more streamlined and curved, and tend towards either darker colors (as is with the Decepticon vessels) or light silver (as with the Autobots).

Shared Ship Designs (Older)
Explorer-class (Ark, Acheron)

Modern Ships
Autobot Valiant-class (Axalon)
Decepticon Scimitar-class (Nemesis)

Cybertronian Weapons: Cybertronian weapons tend to be divided into two classes; melee and artillery. Melee weapons are normally hand-held, close range weapons such as blades, fighting staffs, or ramming units, and may or may not draw from a secondary power reserve in order to increase their effectiveness or otherwise enhance them. Artillery is normally long-range weapons such as laser cannons, projectile-based guns, or high-energy laser cannons. Either may be enhanced through the Powerlinx process.

Decepticon: The second of three factions on Cybertron, the Decepticons are currently the most divided of the three major groups of Transformers. The most prevalent faction is led by Straxus, a political figure with little authority who functions at most like a figurehead; most of his policies are implemented by his advisors, Tankor and Obsidian. The second, more militant faction, is led by the power-hungry Megatron, and is regarded mostly as a terrorist faction. The Decepticons have a more war-like reputation than their Autobot brethren; this is an exaggeration, as many Decepticons are skilled scientists, economists, and artisans. The majority, however, are capable and cunning warriors, and the Decepticons tend to lead many of the Cybertronian military campaigns.

Earth: Third planet in the Sol system and 4.3 light years from Cybertron, Earth is the current battleground between the Autobots and Decepticons, as well as the planet where the Mini-Con pods were forced to land. The planet is inhabited, and considered by most Cybertronians to be ?mostly harmless?. Earth has been visited in the past by Cybertronians, who have recently begun to monitor radio transmissions from the planet. Earth-based vehicle modes have become somewhat of a fashion statement on Cybertron, and many Cybertronians can?t help but admire the stubborn nobility of the human population. Humanity at large remains unaware of the existence of the Transformers, but some in the government of one of the planet?s leading nations, the United States of America, have been made aware of the Transformer presence on their world. A treaty between the United States government and the Autobots and Mini-Cons has been signed, allowing for the construction of a permanent base facility on Earth and cooperation between the respective groups. The treaty has recently been expanded to the nation of Colombia, and negotiations are planned with the nation of Egypt.

Energon: The primary fuel source for Cybertronians. Energon is found as a gas, solid, and liquid, and is found in high amounts on Cybertron and many of its outposts. Natural Energon tends to shift in colors; in its gaseous state and raw solid form, Energon is a bright yellow-green color, while certain varieties of purified, high-energy forms exist as either bright blue liquid or similarly-colored crystals. Properly processed Energon is normally colored red. Raw Energon can be damaging to Cybertronians if exposed to high quantities for long periods of time, and has explosive properties. Liquid Energon maintains its explosive capacity, but instead of damaging a Transformer tends to enhance their systems, in some cases reforming their entire physical structure. Artificial Energon can also be created through conversion of other natural resources, such as oil and electricity, though it is not quite as efficient as natural Energon.

Mini-Cons: The third faction of Transformers on Cybertron. Mini-Cons were developed for precision work by the Quintessons, and were made far smaller and more intricately than their Autobot and Decepticon brethren. Mini-Cons tend to be of varying personalities and traits, and in some cases gravitate towards others as their guides. They tend to be around human height, with the tallest of them measuring around 7 feet tall (2.14 meters). Many were destroyed during the Cybertronian wars, and due to the intricacy of their construction, few were made to replace them, making them the smallest faction in terms of numbers as well as size among the Transformers.

Powerlinx: Powerlinx technology, along with the capability to transform, was developed during the First Cybertronian War as a weapon against the Quintessons. Using a system of interlocking ports and mechanisms, two or more Transformers can interlink with one another, increasing overall power or performance. Primary Powerlinx processes feature an Autobot or Decepticon combining with a Mini-Con; the result is an increase in power, allowing for the activation of previously dormant systems. Secondary Powerlinx consists of two or more Transformers of similar size combining; this is best seen in the Mini-Con combiner Perceptor, and in the Powerlinx process between Optimus Prime and Jetfire. The system has recently been upgraded to allow for combinations between Transformers with similarly-designed locking mechanisms.

Space Bridge: Traditionally a safe, dependable means of transport between worlds, Space Bridges are a cheap and fast alternative to space travel, allowing near-instantaneous transport between two worlds. However, Space Bridges require transport points at both ends, as well as energy sources to power them. They can also be sufficiently jammed or distorted due to strong gravitational forces. Space Bridges currently exist between Cybertron and its colonies and outposts.

Sparks: The life force of a Transformer, the Spark is roughly equivalent to the ?soul? in human religions. No Transformer is entirely certain where they come from, only that they exist and that they give each Transformer their individual personality. So long as they are contained within a vessel, sparks maintain their current identity; if removed without proper protective devices such as force fields, the sparks are essentially wiped clean. According to popular myth, sparks are all fragments of the spark of Primus, and they are transmitted through his artifacts or core components. While sparks have been confirmed to emerge from Vector Sigma and the Matrix of Leadership, no other known artifact has demonstrated such abilities.

TransWarp Drive: The primary means of faster-than-light travel for Cybertronian vessels. For short trips of less than a light-year, a ship?s sublight engines are boosted to their maximum output. Longer trips require the dangerous creation of artificial wormholes to form temporary rifts in the fabric of space and time. If programmed improperly, a ship may also travel through time and/or other dimensions in addition to space.

Vector Sigma: A vast supercomputer deep below Cybertron?s surface, Vector Sigma maintains Cybertron and stores vast amounts of information concerning the planet itself, its inhabitants, and its history. Popular myth holds that Vector Sigma is possibly the central core or even the spark core of Primus himself. These claims are unsubstantiated, but Vector Sigma is capable of giving life to Transformers and interfacing with another artifact with similar attributes, the Matrix of Leadership. Vector Prime is its current keeper.

William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#6 Echowarrior

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Posted 12 December 2006 - 07:10 PM

Character Profiles, ordered by premier appearances.

Subject: Optimus Prime
Affiliation: Autobot
Position: Overall Commander
Alternative Mode: Earth-based Tractor-Trailer
Mini-Con Partners: Sparkplug, Over-Run

Profile: One of the eldest and most revered Cybertronians, Optimus Prime has led the overall Cybertronian military since the First Cybertronian War against the Quintessons. A stalwart commander and leader, Optimus Prime is compassionate and brave, loyal to his allies and to his ideals. He dislikes violence, and prefers to solve his problems peacefully. However, should negotiating fail, Prime will fight to defend his allies, friends, and his world.

Attributes, Abilities, and Equipment: Optimus Prime possesses one of the Seven Artifacts of Primus, the Matrix of Leadership, which grants him guidance in his actions. He is highly intelligent, and he is among the most capable fighters on Cybertron in both armed and unarmed combat. His trailer is capable of converting into a field command/gunnery station complete with repair bay and tactical center. Optimus can also combine with his trailer to form a ?Super Mode?, increasing his overall firepower. His primary weapons in robot mode are a heavy Energon cannon and a light ?smokestack? pistol.

Weaknesses: Optimus Prime?s compassion for all life is his greatest weakness; he will risk his own life for the sake of another, even if that entails the greatest sacrifice. Through his link to his trailer, any damage inflicted upon it affects him as well.

Subject: Jetfire
Affiliation: Autobot
Position: Aerospace Commander
Alternative Mode: Earth-based Space Shuttle
Mini-Con Partner: Comettor

Profile: A dependable, loyal officer, Jetfire is Optimus Prime?s valued second-in-command. Believing that morale is just as important as good tactical planning, Jetfire makes an effort to know all the Autobots under his command and help to keep their spirits high. Thanks to these efforts, he?s also aided in tactical planning and helped to further the careers of several Autobot recruits. Despite his numerous contributions in strategy and tactical planning, Jetfire prefers to be out on the trenches fighting a war instead of dealing with the politics of running one.

Attributes, Abilities, and Equipment: Jetfire is highly intelligent, and one of the few Autobots capable of flight. In his alternative mode, Jetfire can reach high speeds in space, and is capable of traveling several light-years? distance in a few hours. He can combine with Optimus Prime, allowing his commander high-speed flight capabilities in robot mode. His primary armaments in robot mode are a tri-barreled plasma cannon, which doubles as an engine in its secondary configuration, and a titanium shield.

Weaknesses: Jetfire can be overeager in battle, leading to occasional mishaps on the field.

Subject: Scavenger
Affiliation: Autobot
Position: Special Forces Officer, Instructor
Alternative Mode: Earth-based Bulldozer
Mini-Con Partner: Rollbar

Profile: Scavenger is one of the wisest and most able fighters on Cybertron, having earned that reputation through years of service to his planet?s defense. He is a capable field commander and a stern instructor of Autobot recruits, his most recent including Hot Shot and Blurr. Though commonly stone-faced and stubborn, Scavenger has a soft side which he reveals only rarely, often when those he trusts most are in grave danger and beyond his help.

Attributes, Abilities and Equipment: Scavenger is a master of the Cybertronian martial art of Crystalocution, and possesses above-average strength and intelligence. He is a capable strategic planner, and is highly skilled in infiltration. In bulldozer mode, he can shatter several feet of concrete in a charge.

Weaknesses: Scavenger possesses few long-range weapons, preferring instead to use unarmed combat techniques. He possesses low overall speed as well.

Subject: Red Alert
Affiliation: Autobot
Position: Medical Officer
Alternative Mode: Earth-based SUV with Medical ID
Mini-Con Partner: Longarm

Profile: Red Alert has been serving the Autobot cause for as long as he can remember; his experiences in battle have led him to believe that the preservation of life is their greatest priority. To that end, Red Alert has become one of the most renowned medical officers on Cybertron. Autobots and Decepticons both owe their lives to him and his efforts, and respect for him is universally granted.

Attributes, Abilities and Equipment: Red Alert is highly intelligent, and possesses medical knowledge unparalleled among the people of Cybertron. His left-arm mounted equipment can switch between a surgical laser and a multi-purpose med-unit, and a mobile diagnosis bay is part of his construction. He is capable of firing a non-lethal stasis disc from his chest, and of deploying a grappling launcher.

Weaknesses: Red Alert?s fighting skills are limited, and he himself is against violence. This places him in a difficult position in combat situations.

Subject: Smokescreen/Hoist
Affiliation: Autobot
Position: Operations Officer
Alternative Mode: (1) Earth-based Utility Truck with Crane, (2) Earth-based Excavation Vehicle
Mini-Con Partners: Liftor, Refute

Profile: An old, fierce Autobot soldier, Smokescreen was known for making effective use of standard attacks. He was, and is, generally easygoing and friendly, with fair amounts of skill in mechanics and computer systems. Smokescreen made a perfect operations officer and morale booster. His dedication to his job has only increased with his recent upgrade into Hoist, as have his tactical abilities and overall strength.

Attributes, Abilities, and Equipment: As Smokescreen, he was capable of emitting high-frequency wavelengths capable of jamming computer equipment, and was equipped with a Mini-Con enhanced Longarm Cannon. As Hoist, can smash through solid steel with his right arm, and his overall combat abilities have improved significantly. Also has moderately high intelligence and a fair understanding of mechanics.

Weaknesses: His dependence on traditional attacks can make him a predictable opponent.

Subject: Hot Shot
Affiliation: Autobot
Position: Reconnaissance Racer, Land-Based (Recruit)
Alternative Mode: (1) Earth-based Sports Car, (2) Earth-based Luxury Sports Coupe
Mini-Con Partner: Jolt

Profile: Brave, instinctive, decisive and clever, Hot Shot has all the makings of a potentially great leader. However, his inexperience and personal demons continue to haunt him, causing him to occasionally make mistakes on the battlefield. Despite this, Hot Shot is growing as a capable fighter, and has impressed his comrades several times. He promises to become a valued member of the Autobot forces.

Attributes, Abilities, and Equipment: Hot Shot is among the fastest Autobots currently on Earth. In his original form, Hot Shot was capable of deploying diamond-tipped saws in vehicle mode capable of slicing through concrete. In his current form, Hot Shot is equipped with short-range jump jets, allowing him to cover 500 feet in one jet-assisted jump. Can also Powerlink with similarly-sized Transformers.

Weaknesses: Hot Shot?s youth and inexperience lead him to making numerous mistakes. Also, he is plagued by his memories of Wheeljack; however, he is working to overcome this.

Subject: Blurr
Affiliation: Autobot
Position: Reconnaissance Racer, Air-Based (Recruit)
Alternative Mode: Modular Earth-based Racing Car
Mini-Con Partner: Incinerator

Profile: A by-the-book Autobot recruit, Blurr constantly works to improve his abilities through practice and perseverance. When not on a mission, he can be found practicing his sharpshooting skills and racing abilities. He prefers to work alone, but enjoys having company. Blurr has a low tolerance for incompetence or goofing off, but has come to appreciate Hot Shot?s more laid-back methods.

Attributes, Abilities, and Equipment: Roughly Hot Shot?s equal in terms of speed. Is a master marksman, capable of hitting a tin can from two miles away. When engaged in secondary Powerlinx, can activate a flight mode allowing for high-speed, self-sustained flight via VTOL turbines.

Weaknesses: Blurr?s tactics are fairly predictable in combat, despite their effectiveness. May also get into situations where his ?lone wolf? mentality can create further problems.

Subject: Sideswipe
Affiliation: Autobot
Position: Communications Officer (Recruit)
Alternative Mode: Modular Earth-based Sedan
Mini-Con Partner: Nightbeat

Profile: Young and somewhat overeager, Sideswipe dreams of one day becoming a great and experienced Autobot like his more experienced brother, Sunstreaker. Thanks in part to his lack of combat training, however, Sideswipe has mostly been regulated to communications and operations work. While this has given him a good understanding of technology, Sideswipe still hopes to one day fight alongside his brother.

Attributes, Abilities, and Equipment: Sideswipe is a capable communications officer. He?s fairly speedy in vehicle mode, but not the fastest of Autobots. Has taken some training in Cybertronian martial arts, but limited in his abilities.

Weaknesses: Sideswipe?s over-eagerness can occasionally land him in dangerous situations, forcing others to come to his aid. He overestimates his abilities as well, and often causes more problems than he solves.

Subject: Megatron
Affiliation: Decepticon (Rogue)
Position: General
Alternative Mode: Earth-based Tank
Mini-Con Partners: Leader-1, Clench

Profile: Ruthless, powerful, and arrogant, Megatron is among the most powerful Decepticons. His quest for power is his only calling, and he will stop at nothing to attain it. He strongly believes that he has the right to rule over Cybertron...even if he is the only one left on Cybertron. While his arrogance may blind him, very little is capable of stopping him and his efforts.

Attributes, Abilities and Equipment: Megatron is immensely strong, and highly intelligent. Armed with various weapons, including a deployable switchblade knife mounted in his wrist, twin missile batteries, and a fusion cannon capable of blowing a sizable chunk out of a large mountain. He can convert into a secondary mode to better utilize his weapons.

Weaknesses: His arrogance is his primary weakness, blinding him to threats both from without and within. Slow and not very maneuverable in tank mode.

Subject: Thrust
Affiliation: Decepticon (Rogue)
Position: Strategist
Alternative Mode: Earth-based Supersonic VTOL Jet
Mini-Con Partner: Inferno

Profile: Eager for power and prestige, Thrust allied himself with Megatron more to share in the glory than in any sense of loyalty to Megatron?s ideals. While a fair strategist and a capable fighter, Thrust is also a bit of a coward, and tends to hide behind Transformers with greater power or strength. He?s earned the contempt of many thanks to his actions, but few have done anything about it. Yet.

Attributes, Abilities and Equipment: Thrust is a capable and experienced tactician, and can analyze any battle strategy and take advantage of any potential weaknesses. Is a fair con artist, with a degree of strength and speed. Highly maneuverable in vehicle mode.

Weaknesses: Lacks foresight; will serve anyone of great power, and has earned many enemies. Can be outsmarted.

Subject: Cyclonus
Affiliation: Decepticon (Rogue)
Position: Air-based Long Range Assault
Alternative Mode: Earth-based Assault Helicopter
Mini-Con Partner: Crumplezone

Profile: Arguably insane, Cyclonus enjoys causing destruction and mayhem, and often charges into battle without heed for his own safety. He joined Megatron not for power, but to cause chaos. A fair warrior, but not too bright, Cyclonus tends to charge right at his opponents, guns blazing and weapons tearing apart anything that gets in his way.

Attributes, Abilities and Equipment: Cyclonus is a fair flier, and is incredibly fast over short distances. Not very intelligent, but fairly strong in battle. Is highly maneuverable in vehicle mode.

Weaknesses: Subject can be caught up in his own destructive acts, and tends to be so focused on destruction that he ignores his allies? calls for aid. Can be defeated if opponent dodges initial strike.

Subject: Street Action Team
Members: High Wire, Grindor, Sureshock
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Bicycle, Skateboard, Motor Scooter

Profile: An eclectic team of Mini-Cons, the Street Action Team has become the unofficial ?go-between? between the Autobots and their new human allies. High Wire, the leader of the trio, is introspective and intelligent, and very curious about her new home. Grindor is the youngest, easily excitable and overly eager in battle. Sureshock is fiercely independent, but respects her teammates and makes an effort to learn from them. The three have bonded with the trio of kids who discovered them, and would do everything in their power to protect them.

Attributes and Abilities: All three are highly intelligent; Grindor possesses great imagination, High Wire excellent organizational skills, and Sureshock is an exceptional problem-solver. The three are fairly agile, and combine to form the Mini-Con gestalt Perceptor. When combined, Perceptor is capable of communicating telepathically with other beings, particularly Mini-Cons, and possesses high physical strength.

Weaknesses: When separated, the three are very weak physically.

Subjects: Autobot Partners
Members: Sparkplug, Over-Run, Rollout, Safeguard, Comettor, Rollbar, Longarm, Liftor, Refute, Jolt, Incinerator, Nightbeat, Roadhandler, Nightscream, Armorhide, Cliffjumper
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Sports Car, Fighter Jet, Heavy Transport Truck, Cybertronian Fighter, Lunar Explorer, Dune Buggy, Crane, Forklift, Heavy Excavation Vehicle, Helicopter, Drag Racer, Motorcycle, Drag Racer, Sports Car, Snowcat, Jeep

Profile: Currently serving as the bridge between the Autobots and the various Mini-Con units, the Autobot Partners are a varied mix of Mini-Con officers. Sparkplug, their unofficial but uncontested leader, is both noble and plain spoken, if somewhat na?ve. The spiritual Over-Run is somewhat timid and easily startled, but has incredible insight. Somewhat insecure due to his size, Rollout wishes he could do more for the Autobot/Mini-Con cause. Safeguard is a diligent worker, and one of the few Transformers aside from Vector Prime to know the secrets of Vector Sigma. Comettor is an explorer, plain and simple, and lives for the unknown. Tough and powerful, Rollbar fears little but often overestimates himself. Pleasant and dedicated, Longarm is easily his partner?s best asset. Liftor is tech-savvy, but very high-strung and not that courageous under most circumstances. Refute is among the elder Mini-Cons, ornery but noble in his own ways. Jolt is experienced, but somewhat young and overeager. Incinerator is highly dedicated to his duties, but somewhat of a braggart with deep insecurities. Nightbeat is inquisitive and curious, as well as a lover of excitement. Roadhandler is a team player, with natural leadership qualities and a love of calm. Nightscream, meanwhile, is the first to be loud and obnoxious, but ever-loyal. Armorhide is burly and tough, but highly intelligent. Cliffjumper is a scientist first, and not fond of adventure or excitement. Each contributes greatly in their own ways, and are valued allies to their Autobot partners.

Attributes and Abilities: Sparkplug is a natural leader, and can amplify the energy supplied to another Transformer via the Powerlinx process to a high degree. Over-Run is fast and agile in the air, and can transform into a third mode for added usefulness. Rollout is the largest of Mini-Cons, and can also transform into a weapon mode and combine with Mini-Con combat frames. Safeguard serves as a capable scout, and can be used as a weapon by Vector Prime. Comettor is highly intelligent and can easily relay communications several hundred thousand miles away. Rollbar is among the strongest of Mini-Cons, rivaling Autobots four times his size. Longarm is a capable repair technician, easily diagnosing any repair. Liftor is a gifted and practical mechanic, capable of whipping up mechanical solutions with ease. Refute is a capable tactician, with centuries of experience under his belt. Jolt is a fast flier, and can move at blinding speeds. Incinerator is the fastest of the ground-based Mini-Cons, and can activate Blurr?s dormant flight engines via Powerlinx. Nightbeat possesses great courage, and his natural inquisitiveness and keen memory give him an excellent grasp of his surroundings. Roadhandler is very fast, but incredibly intelligent and able to coordinate his fellow Mini-Cons. Despite his willingness to complain, Nightscream?s loyalty is without bounds, and he can generate loud sonic disturbances capable of shorting out other Transformers. Armorhide is highly strong and incredibly intelligent, well-versed in all forms of knowledge. Cliffjumper is quiet and withdrawn, and more interested in scientific research and geology than combat.

Weaknesses: All of them are more vulnerable than their Autobot allies, due to their small size and lack of firepower. Rollout, Incinerator and Roadhandler possess light armor, while Rollbar?s tenacity often causes him more harm than good. Over-Run?s skittishness, Comettor?s lack of confidence and Liftor?s cowardice can be hampers to them, while Safeguard can be overloaded. Jolt?s rotors are easily damaged, and Longarm is among the slowest of Mini-Cons in terms of speed. Nightbeat?s inquisitiveness often lands him in trouble, while Nightscream?s sonic abilities can damage himself or his allies as well as his enemies. Armorhide is highly sensitive and becomes sullen if treated as being dumb, while Cliffjumper can often feel guilty for not being able to truly contribute.

Subject: Bradley ?Rad? Robinson
Affiliation: Earth (Allied with Autobots)

Profile: Adventuresome, over-eager, and perhaps a little bit na?ve, Rad is partly responsible for the current crisis on Earth, having been the one who activated the homing beacon on a Mini-Con pod. However, he has a good heart, and has managed to endear himself to the Mini-Cons and to some of the Autobots, particularly Hot Shot and Vector Prime.

Rad, age 13, stands at 5?4?, weighing in at 106 lbs. He has a fondness for dirt biking and junk food.

Subject: Alexis Romanov
Affiliation: Earth (Allied with Autobots)

Profile: The daughter of a Russian exile, Alexis has been taught the value of responsibility, individualism, and realistic thinking. She?s highly intelligent and studious, and easily the best student of the trio of kids who have met the Autobots. While mature, she does have a scathing sense of humor.

Alexis, age 13, stands at 5?1?, weighing in at 102 lbs. She enjoys swimming, Sudoku puzzles, and gardening.

Subject: Carlos Lopez
Affiliation: Earth (Allied with Autobots)

Profile: A wild-thinker in his own ways, Carlos occasionally subscribes to unusual theories of his own, sometimes earning ridicule for his outlandish thoughts. Despite this, he?s good natured and high-spirited, and tends to not let other people?s comments bother him. He is, however, the first to panic.

Carlos, age 13, stands at 5?2?, weighing in at 110 lbs. He enjoys skateboarding and has a limited knowledge of mechanics.

Subject: Diana Masters
Affiliation: Earth (Allied with Autobots)

Profile: A student of archaeology, Diana previously had very little in her life beyond her research, her love of Japanese animation, and her cat Abby. With the arrival of the Transformers on Earth, however, she has taken it upon herself to document as much information about them as she can, hoping to learn about their past and their culture. Despite herself, however, she occasionally gets carried away.

Diana, age 32, stands at 5?8?, weighing in at 126 lbs. She currently holds a PhD in archaeology, specializing in Mediterranean cultures, with a minor degree in English. She is highly intelligent, and unafraid of speaking her mind and standing by her beliefs.

-

More to come!

Edited by Echowarrior, 13 December 2006 - 11:17 AM.

William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#7 Echowarrior

Echowarrior

    I write stuff...just not as much as I used to.

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Posted 13 December 2006 - 02:31 PM

More profiles for everyone.

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Subject: Scattorshot
Affiliation: Autobot
Position: Communications/Operations Officer
Alternative Mode: Earth-based Armored Missile Truck

Profile: Nervous, paranoid, lacking confidence and always worried that something bad?s just around the corner; Scattorshot is among the antsiest of Transformers. Unfortunately, he?s usually right. Scattorshot?s technical abilities make him a valued asset, however, and he occasionally performs powerful and effective combat maneuvers which surprise even him. Jetfire, despite having to deal with his constant worrying, has grown to appreciate him and noted his potential.

Attributes, Abilities, and Equipment: Scattorshot is a capable communications officer. Can project jamming fields capable of blocking a ship from radar and visual scanners. Has equipped himself with high-yield artillery launchers, and can activate additional artillery via a Cyber Key.

Weaknesses: Scattorshot is nervous in everyday situations outside of his normal routine, and his lack of confidence affects his abilities in battle.

Subject: Vector Prime
Affiliation: Cybertron
Position: Herald of Primus, Keeper of Space and Time
Alternative Mode: Cybertronian Aircraft
Mini-Con Partner: Safeguard

Profile: Among the eldest of Transformers, Vector Prime is a sage advisor to the Cybertron Council and the keeper of Vector Sigma. Few Transformers doubt his wisdom. Rarely does he venture beyond the confines of the Vector Sigma chamber. While ancient, he can be easily approached, and he appreciates the presence and aid of his more youthful associates.

Attributes, Abilities and Equipment: Vector Prime?s armor is highly advanced and can easily deflect most forms of attack. His Cyber Key ability is to create a massive tachyon shield which can amplify and reflect any attack which strikes it. He has limited recognizance concerning the past and future. He carries the ChronoSaber, an artifact which allows him limited control over the flow of time.

Weaknesses: Vector Prime has little practice in combat. Also, use of his time travel ability severely weakens him ? excessive use could potentially destroy him.

Subject: Straxus
Affiliation: Decepticon
Position: Political Officer
Alternative Mode: Cybertronian Jet

Profile: Straxus is little more than a political puppet; his advisors determine his policy, and he himself serves as little more than a figurehead. While he is generally liked by his people, Straxus is hardly a military leader, nor one who inspires confidence in his subordinates. Not a coward, but not a warrior either.

Attributes, Abilities and Equipment: Straxus possesses limited teleportation capabilities, and can quickly convert between one mode or another.

Weaknesses: Straxus is not a strong fighter, nor a capable warrior in any respect.

Subject: Land Military Team
Members: Knock-Out, Bonecrusher, Wreckage
Affiliation: Mini-Con (Allied with Starscream)
Vehicle Modes: Twin Artillery Unit, Long-Range Artillery Unit, Heavy Artillery Unit

Profile: Among the most capable of Mini-Con warriors, the Land Military team is among the most heavily-armed Mini-Cons on Earth. Wreckage is their leader, a supporter of the underdog and a capable field commander. Bonecrusher is the deceptively quiet one; when he speaks, his words mean volumes. Knock-Out is the brash, abrasive one, always eager for a fight and not too picky about who he fights with. The three are currently supporting Starscream, and have made efforts towards halting Decepticon actions against their brethren.

Attributes and Abilities: All three are heavily armed and heavily-armored. Their artillery can reach distances of up to ten miles, and can vary between standard armaments, energy bursts, or electromagnetic pulse bursts.

Weaknesses: Bonecrusher?s silent tendencies and Knock-Out?s aggressive tendencies don?t earn them much support, while Wreckage?s tendency to vacillate on moral decisions can cause problems for them.

Subject: Destruction Team
Members: Dualor, Buzzsaw, Drill Bit
Affiliation: Mini-Con
Vehicle Modes: Twin-Barreled Tank, Excavation Vehicle, Drill Truck

Profile: With a reputation for being among the most ruthless and Machiavellian groups of Mini-Cons in existence, the Destruction Team has few admirers and fewer allies. Dualor, team leader, is so interested in attaining his goals that he cares little for what must be done along the way. Drill Bit only fights beside him because of an active love of destruction, going so far as to attack fellow Mini-Cons with hardly any provocation. Buzzsaw is the least destruction-minded of the three, but doesn?t have the moral strength to stand up to Dualor.

Attributes and Abilities: Dualor is a capable military tactician and a clever planner, with heavy weapons. Drill Bit is the strongest fighter of the trio, while Buzzsaw is a capable architect and an accomplished engineer. When the three are Powerlinked with a Transformer, they can provide nearly limitless amounts of power, coming close to taking control of the larger Transformer in the bargain.

Weaknesses: Dualor?s cunning only goes so far; if his plans go awry, he has no way of saving himself. Drill Bit?s overeagerness to fight often gets him in trouble, while Buzzsaw?s guilt often distracts him in combat.

Subject: Race Team
Members: Mirage, Downshift, Dirt Boss
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: F-1 Car, Race Car, SUV

Profile: Among the fastest Mini-Cons confined to the ground, the Race Team relies more on their fast moves and faster thinking to win battles than brute force. Dirt Boss is the team?s unofficial scientist, highly gifted in theoretical physics but rude and abrasive in person. Downshift is the fastest and cockiest of the trio, always quick to shoot off into the night and certain of his abilities. The trio is led by Mirage, who has taken on the role of leadership and grown to combat his fears by becoming a moral force behind the team?s actions.

Attributes and Abilities: All three are fairly fast; Dirt Boss and Mirage are both highly intelligent, while Dirt Boss is easily the strongest of the trio and Downshift the most agile. Mirage is capable of cloaking himself and others for short periods. The three can combine to form the Skyboom Shield, one of several Core Weapons and capable of deflecting any attack launched against it.

Weaknesses: Dirt Boss and Downshift both have fairly large egos due to their respective traits, and Mirage still has trouble putting behind his past of being afraid to fight.

Subjects: Decepticon Partners
Members: Leader-1, Swindle, Zapmaster, Thundercrash, Inferno, Blackout, Crumplezone, Windsheer, Side Burn, Skid-z, Ironhide, Ramjet, Clench, Nightcruz
Affiliation: Mini-Con (Allied with Starscream, Predacon, Megatron)
Vehicle Modes: Light Artillery Truck, F-1 Racer, F-1 Racer, Advanced Aerial Fighter, Radar Truck, Single-Barreled Tank, Stealth Aircraft, Sports Car, Sports Car, Armored Dune Buggy, Jet, Light Artillery Truck, Data Module

Profile: Most of the Mini-Cons currently partnered with the Decepticons are doing so as little more than a ruse; they loathe Megatron with a passion, and are working more with Starscream while feigning loyalty. Leader-1 is highly intelligent and a capable fighter, but occasionally far too grandiose. Swindle is a schemer, always looking for a better deal. Zapmaster is an aggressive thug, seemingly devoid of fear. Thundercrash is opportunistic, and only aids those he can take advantage of later. Inferno is arrogant and egotistical, with an inflated sense of self-importance. Blackout, meanwhile, is a negative individual, quick to complain and not afraid to point out a problem. Crumplezone is a thrill-seeker, and enjoys the fact that he and his fellow Mini-Cons are plotting underneath Megatron?s very nose. Windsheer is loyal, brave, and good-natured. Side Burn is nervous and paranoid, but has quiet strength of will and a willingness to help the insecure and almost zealous Skid-z. Ironhide is lonesome and determined to support Starscream, while Ramjet is cowardly and manipulative. Nightcruz is normally silent, but fairly open towards others. Clench, however, openly supports Megatron, and dutifully serves the Decepticon criminal.

Attributes and Abilities: Leader-1 is a fair tactician. Swindle is a capable con artist, always thinking of things from more than one direction. Zapmaster is fairly aggressive and fearless, with limited control over electric currents. Thundercrash knows many, and can always find a favor wherever he looks. Inferno has limited cloaking abilities, and can pass them onto larger Transformers. Blackout is a fair fighter, and an insightful thinker. Crumplezone can uplink with Cyclonus in two ways, and is smart enough to keep his overzealous partner going in the right direction. Windsheer is incredibly fast and can unleash medium-level energy blasts from his hands. Side Burn is a talented master of espionage, while Skid-z is an adequate warrior with sharpshooting skill; both are incredibly fast. Ironhide is fairly strong, fast and intelligent. Ramjet is highly fast for a Mini-Con, reaching speeds of up to Mach 3. Nightcruz is incredibly stealthy and a skilled hacker. Clench, meanwhile, is incredibly powerful and loyal to Megatron.

Weaknesses: Leader-1?s overconfidence is his greatest weakness; much the same can be said for Zapmaster and Inferno. Swindle is smart enough to not overplay his hand, but one deal too far may cost him more than a cut of the profits; Thundercrash is in a similar boat, and can?t depend on his powerful friends forever. Crumplezone?s love of thrills could land him in terrible danger one day, while Blackout?s negative attitude could very well do the same. Windsheer, meanwhile, can be easily manipulated. Side Burn?s nervousness is slowly taking a toll on his mental health, while Skid-z is dangerously unbalanced due to his lack of self-confidence and belief in his cause. Ironhide is competent, but very needy, while Ramjet?s cowardice is his greatest weakness. Nightcruz?s alternate mode is almost useless. Clench, meanwhile, often picks fights with larger and more powerful Autobots and Decepticons, leading him to trouble.

Subject: Michael Franklin
Affiliation: Earth, United States Air Force (Allied with Autobots)

Profile: An experienced combat veteran, Michael Franklin has served with honor at tours in Afghanistan, Germany, and Panama as part of Air Force Intelligence. However, the dutiful warrior hides a small secret; as a child, something saved his life, leading him on a life-long quest to discover just what he encountered. Thanks to his recent assignment as liaison with the Autobots, he believes he is closer to finding out the truth.

Franklin, age 38, stands at 6?3?, weighing in at 220 lbs. He currently ranks as a colonel in the United States Air Force, and is fluent in Spanish, German, Russian, and Arabic. He has a vague interest in the paranormal, but keeps this to himself.


Edited by Echowarrior, 13 December 2006 - 04:33 PM.

William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#8 Echowarrior

Echowarrior

    I write stuff...just not as much as I used to.

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Posted 13 December 2006 - 07:06 PM

More profiles...

Subject: Ultra Magnus
Affiliation: Autobot
Position: Special Forces Co-Commander
Alternative Mode: Earth-based Car Transport

Profile: A capable field commander, Ultra Magnus is a trusted ally of Optimus Prime and one of the more well-respected Autobot commanders. Despite being one of the best Autobot commanders on the field, Ultra Magnus is constantly plagued by self-doubt; he prefers to be on the field, considering himself a soldier rather than a commander proper. Despite this, Ultra Magnus exhibits tactical brilliance in battle, and is the commander of an elite Autobot Special Forces unit, the Wreckers.

Attributes, Abilities and Equipment: Ultra Magnus is among the strongest and most intelligent Autobots currently in active service. He is an accomplished soldier, high-level tactician, skilled marksman and hand-to-hand fighter. In robot mode, he wields an omni-blaster capable of converting between three combat modes; heavy attack, precision attack, and mixed attack. He is capable of independent flight in robot mode. In vehicle mode, he can comfortably transport several Transformers.

Weaknesses: Ultra Magnus?s self-doubt can occasionally be debilitating.

Subject: Grimlock
Affiliation: Autobot
Position: Special Forces Co-Commander
Alternative Mode: Utahraptor Spielbergi

Profile: Grimlock is among the most capable special force commanders in the Autobot forces - as well as the most arrogant. Stubborn, proud and brave, Grimlock leads his personal unit, affectionately known as the ?Dinobots? based on their alternative forms, into battle in the toughest situations. While widely underestimated based on his style of speech and not always trusted by his fellow Autobots, Grimlock is a clever tactician and one of the most feared and respected Autobots in service.

Attributes, Abilities and Equipment: Grimlock is one of the strongest Autobots, as well as one of the most aggressive fighters. In his alternative mode he is capable of attaining high ground speeds, and his claws can chip diamonds. In robot mode, he wields an energo-sword and a rotor-shield, and can easily adhere to most surfaces.

Weaknesses: Grimlock?s arrogance in battle is his greatest weakness, and he possesses an unusual speech pattern as a flaw in his audio emission module which causes him to sound less intelligent than he actually is. However, he often uses this as an advantage in battle against opponents inexperienced against him.

Subject: Override
Affiliation: Autobot
Position: Velocitron Governor
Alternative Mode: High-Speed Racing Vehicle

Profile: The fastest Autobot on Velocitron, perhaps the fastest in the galaxy, Override is also among the most stubborn and carefree with her position as governor of the peaceful Speed Planet. Despite her shortcomings, she is also among the most loyal and brave Autobots one could ever hope to meet; once you have earned her friendship and respect, it takes a massive amount of effort to lose it.

Attributes, Abilities and Equipment: Override is among the fastest Transformers in the galaxy, capable of reaching speeds equal to Mach 1 on the ground. She?s also an experienced racer and pilot who operates on instinct, allowing things to come naturally to her. Her secondary boosters can also switch to laser cannons with the aid of a Cyber Key.

Weaknesses: Override?s love of racing borders on obsession, though she is showing signs of overcoming it.

Subject: Scourge
Affiliation: Decepticon
Position: Animatros Governor
Alternative Mode: Cybernetic Earth Dragon

Profile: A proud warrior, Scourge is a popular leader among the Decepticons. He possesses great strength and charisma, and inspires confidence in his subordinates. He is guided by ideals of honor and wisdom, passed onto him by his master and advisor, Backstop; while his rule is harsh, it is fair. Few Autobots or Decepticons hate him, but many respect and fear him.

Attributes, Abilities and Equipment: Subject is very strong, and highly intelligent. A capable military tactician. Can deploy twin flamethrowers similar to dragons? heads in both beast and robot modes with the aid of a Cyber Key. Wields a massive ax that can crush stone, and runs very quickly in both modes.

Weaknesses: Scourge?s pride is his weakness, but can be overcome if given proper motivation.

Subject: Thundercracker
Affiliation: Decepticon (Rogue?)
Position: Sonic Assault
Alternative Mode: Earth-based Supersonic Jet
Mini-Con Partner: Zapmaster

Profile: A fair warrior, Thundercracker is a loyal ally to his fellow Seeker, Starscream. Despite his loyalty, he doubts his methods, thinking that Starscream tends to be a little too subtle. However, he follows Starscream?s guidance anyway, and trusts his old friend?s intuition. Thundercracker has also gained a fondness for Earth music, particularly American country.

Attributes, Abilities and Equipment: A fast flyer, Thundercracker can fly at speeds exceeding Mach 5. Is equipped with sonic cannons capable of shattering rocks or disrupting enemy systems. Is a fair swordfighter.

Weaknesses: Thundercracker?s doubts often disrupt his thoughts, distracting him from the task at hand.

Subject: Skywarp
Affiliation: Decepticon (Rogue?)
Position: Stealth Operations
Alternative Mode: Earth-based Stealth Supersonic Jet
Mini-Con Partner: Thunderclash

Profile: Skywarp is a dedicated warrior, serious and grim but with a sarcastic sense of humor. He?s incredibly light on his feet; many of his opponents barely catch a glimpse of him before they?re defeated in battle. Despite his many achievements, Skywarp shrugs them off, not caring much for prestige; for him, it?s enough to have a job well done.

Attributes, Abilities and Equipment: Skywarp is highly intelligent, fairly strong, and among the fastest of Decepticons. Can teleport for a distance of up to a quarter mile. Is an excellent marksman, capable of hitting a target from over ten miles away with his cannons. Well versed in Cybertronian martial arts, and a capable swordfighter.

Weaknesses: His teleportation abilities put a drain on his energy reserves. Also sensitive about his connections to Starscream and Thundercracker.

Subject: Mudflap
Affiliation: Decepticon (Rogue?)
Position: Ground-based Melee Combat
Alternative Mode: Earth-based Heavy Construction Crane

Profile: An amateur street fighter, Mudflap is one of the stronger Decepticons. Despite his massive exterior and brutish fighting style, he?s actually quite jovial in person, and enjoys a good joke here and there. He?s also the first Decepticon to admit the positives of the Autobots, having been trained by Landmine in the art of combat. Nevertheless, he is a capable fighter with a well-earned ego, and not to be underestimated.

Attributes, Abilities and Equipment: Subject is of moderate intelligence but high strength. Crane arm can shatter steel. Is deceptively agile for a Transformer of his size. Has limited mastery of Metallikato, and can hold his own against up to three opponents at once.

Weaknesses: Mudflap has an easily-bruised ego.

Subject: Bludgeon
Affiliation: Decepticon (Rogue?)
Position: Field Commander
Alternative Mode: Earth-based Combat Tank

Profile: Bludgeon is a warrior first and foremost; a capable leader and skilled fighter, he is one of the few masters of Metallikato. Adheres to a strict code of honor; he rarely fights with anything other than his hands or melee weapons. He has an admiration for the samurai of Earth. Bludgeon is cunning, swift, and can hide himself with ease despite his massive form. Few who cross his path survive to tell about it.

Attributes, Abilities and Equipment: Is a master of Metallikato, and skilled in hand to hand combat. Can temporarily cloak himself. Armed with a shoulder-mounted fusion gun and small handheld blaster. Armor is nearly indestructible.

Weaknesses: Bludgeon has few weaknesses.

Subject: Wheeljack
Affiliation: Decepticon (former Autobot) (Rogue?)
Position: Ground-based Melee Combat
Alternative Mode: Earth-based Sports Coupe
Mini-Con Partner: Windsheer

Profile: Young and proud, Wheeljack has felt abandoned by the Autobot cause due to an accident in his training. This led to his joining the Decepticons, compounded by Megatron?s act in saving his life. Fierce in battle and motivated by his anger, he does somewhat question his choices. He?s begun to see his way past his vengeance, and that Megatron is indeed the greater evil...

Attributes, Abilities and Equipment: Subject is a trained melee fighter, and is equipped with two specially-modified stun batons. Highly fast in vehicle mode, and agile in robot mode.

Weaknesses: Possesses no long-range offensive weaponry; so previously clouded by his desire for vengeance that he?d strike out against anything that approaches him, friend or foe.

Subject: Sideways
Affiliation: Unicron
Position: Herald
Alternative Mode: (1) Earth-based Motorcycle (2) Cybertronian Stealth Flyer

Profile: Enigmatic and mysterious, Sideways appeared on Earth without warning or full explanation, briefly siding with the Autobots before striking against both sides. He revealed his true colors and abilities, and little else is known about him beyond his general form. He was believed destroyed by a blast from the Matrix, but those who faced him speculate that he may yet return...

Attributes, Abilities and Equipment: Sideways has limited shapeshifting abilities, switching between bodies with ease. Doesn?t appear on most sensor screens, and can mimic Autobot or Decepticon energy signatures. Can fire lightning bolts from his horns in his second robot form. Has access to a Cyber Key, and can fire off bursts of energy from his shield. Also has two drones resembling Mini-Cons, capable of combining with him or one another. Is nearly indestructible, and highly agile.

Weaknesses: Can be damaged using a Cyber Key ability or destroyed with focused blasts from an artifact of Primus.

Subject: Air Defense Team
Members: Runway, Jetstorm, Sonar
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Supersonic Jet, Supersonic Jet, Space Vehicle

Profile: Among the fastest fliers in the Mini-Cons, the Air Defense Team is among the most coordinated of Mini-Con units. Runway, team leader, is quick-witted and clever, the first to rise when called upon. Sonar is immensely loyal to his commander, often to the point of blindness. Jetstorm, meanwhile, is the most easygoing of the three despite his hatred of the Decepticons ? and Megatron in particular.

Attributes and Abilities: All three are extremely fast and fairly intelligent. Jetstorm is the strongest of the three physically. Runway is highly intelligent and a capable planner, while Sonar has highly advanced sensors. The trio combines to form the Star Saber, a Core Weapon with immense power in the hands of any Autobot or Decepticon, with the most in the hands of Optimus Prime.

Weaknesses: Runway occasionally neglects some details in his plans, while Sonar?s total loyalty often blinds him to his leader?s faults. Jetstorm, meanwhile, can become clouded by his anger.

Subject: Adventure Team
Members: Ransack, Iceberg, Dune Runner
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Jeep, Snowcat, Armored Dune Buggy

Profile: Willing to take on the most dangerous of assignments in the most hazardous conditions, the Adventure Team considers itself ready for almost anything. Team leader Ransack is quick to volunteer for the most dangerous missions, always seeking a challenge and ready to do what?s necessary to accomplish his mission. Iceberg is the strongest of the three, and a capable negotiator. Dune Runner is their technical expert, smart enough to come up with plans for any mission. Rain, sleet, hail or snow, the Adventure Team is ready for action.

Attributes and Abilities: Ransack possesses a grappling line capable of pulling heavy loads or helping him to climb steep surfaces. Dune Runner is highly skilled in excavation and exploration, and is the best armed of the trio in vehicle mode. Iceberg is the most heavily armored, with strength surpassing his comrades and built best for cold conditions.

Weaknesses: Dune Runner?s light armor makes him vulnerable to attack. Iceberg lacks speed. Ransack often overestimates his chances in battle or on missions.

Subject: Hazard Team
Members: Kingbolt, Impulsor, Quench
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Patrol Car, Osprey Helicopter, Fire Engine

Profile: Among the hardiest Mini-Cons in existence, the Hazard Team is built and trained to survive against the harshest radiation conditions. Team leader Kingbolt is a supportive leader, respected by his fellow Mini-Cons and often looked to for guidance. Impulsor is a dedicated soldier and a hard fighter to discourage, while Quench is the most sentimental of the three. The trio has pledged their support to the Autobot cause, and will valiantly fight where other Transformers can?t go.

Attributes and Abilities: The trio is built specifically to operate in highly radioactive environments, and are each capable of transforming into a weapon mode capable of being wielded by a larger Transformer. Kingbolt is an excellent strategist with an eidetic memory. Impulsor is capable of flight in robot mode, and can fire off high-level sealant bursts to prevent radiation leakage. Quench is the strongest of the three, capable of lifting five tons without much effort.

Weaknesses: The trio?s armor, while good against radioactive materials, can be weakened over time, and Quench?s sentimentality and regrets can hinder him in battle.


William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#9 Echowarrior

Echowarrior

    I write stuff...just not as much as I used to.

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Posted 14 December 2006 - 05:35 PM

More profiles...

Subject: Landmine
Affiliation: Autobot
Position: Special Forces Officer, Instructor
Alternative Mode: Earth-based Industrial Vehicle

Profile: One of the oldest Autobots on Cybertron, Landmine has been among the greatest Autobot warriors since the early days of his world?s history. A trusted and valued ally, he?s even taught Optimus Prime a few tricks. His experience makes him an excellent field commander, and his reputation leaves little doubt in the eyes of his allies. He does have a soft spot for the Autobots? new human allies.

Attributes, Abilities, and Equipment: Landmine is highly intelligent and experienced in the art of combat. Skilled in Metallikato. Possesses immense physical strength. Thanks to Powerlinx technology, can combine with optional armor giving him enhanced strength and firepower in robot mode.

Weaknesses: Landmine is an older warrior, and requires maintenance more often than his allies. Not very fast in vehicle mode.


Subject: King Atlas
Affiliation: Autobot
Position: Aerial Commander
Alternative Mode: High-Velocity Bomber

Profile: Stubborn, ruthless, and direct, King Atlas is one of the few Autobots who practices the philosophy of ?shoot first, ask questions later?. Certain that security for Cybertron can be most easily achieved through the destruction of its enemies, Atlas is the first to push for an aggressive solution no matter the cost or the odds, calling such things ?acceptable losses?. Needless to say, this philosophy has put him at odds with Optimus Prime on more than one occasion, but even Prime admits that Atlas gets results.

Attributes, Abilities and Equipment: Atlas is among the fastest of Autobot fliers, capable of attaining speeds of up to Mach 10 in Earth-like atmospheres. He can absorb solar energy and release it in powerful blasts from his chest, and can bomb targets from a distance of 10 miles.

Weaknesses: King Atlas has gained a reputation for being ruthless, and for not caring much about collateral damage. This has led him to be unpopular with most Autobot officers.

Subject: Ironhide
Affiliation: Autobot
Position: Architect
Alternative Mode: Earth-based SUV

Profile: More comfortable with schematics and designs, Ironhide is a far better architect than warrior. However, due to experiences against Megatron?s faction in the Uprising, he insists on taking part in the Autobot militia. While his work with the Autobot Corps of Engineers has given him high esteem among his comrades, Ironhide still wishes he were a better fighter. Any Autobot training him is in for a great deal of trouble.

Attributes, Abilities and Equipment: Ironhide is fairly intelligent and a skilled architect. Very strong, with equally strong armor. Has installed two long-range shoulder-mounted cannons capable of hitting targets five miles away. Possesses Powerlinx technology allowing him to combine with any similarly-designed Autobot.

Weaknesses: Ironhide lacks speed, and his lack of experience and overabundance of initiative lead him to making disastrous choices.

Subject: Beachcomber
Affiliation: Autobot
Position: Coastline Reconnaissance
Alternative Mode: Earth-based Dune Buggy

Profile: Good-natured and quick to make a joke, Beachcomber likes to think of himself as comic relief for the Autobot forces. However, he takes his duties seriously, and is quick to look after those he feels are neglected by his comrades. Though lightly armed, Beachcomber is quick to fight for the defenseless and what he believes in.

Attributes, Abilities and Equipment: Build for desert and beach terrain, Beachcomber has been optimized for amphibious operations. Armed with heavy pistols and shoulder cannon arrays, and equipped with infrared sensors allowing for detection of approaching enemies from up to five miles away. Possesses Powerlinx technology allowing him to combine with any similarly-designed Autobot.

Weaknesses: Beachcomber has an intense distrust of the Decepticons, and is reluctant to trust them. His heavy armor slows him down in conditions which he isn?t built for.

Subject: Crosswise
Affiliation: Autobot/Mercenary
Position: Special Forces Operative
Alternative Mode: Earth-based Luxury Sports Car (Veyron Bugatti)

Profile: A skilled warrior, Crosswise has traveled the galaxy hunting Decepticon criminals wanted for the most terrible crimes against Cybertron. Gruff, sarcastic, and quick to look down upon younger warriors, Crosswise maintains a healthy respect and loyalty to Optimus Prime despite his mercenary status. He?s earned the respect of many Decepticons, as he?s more than willing to do whatever it takes to win.

Attributes, Abilities, and Equipment: Crosswise is a capable fighter, quick on his feet and a capable hunter. He?s more than capable of conceiving a clever trap, as well as working his way out of any situation. Armed with a powerful multi-cannon with flamethrower option, and capable of accessing missile banks via his Cyber Key. Also equipped with grapple lines mounted in his side booster pods.

Weaknesses: Crosswise is highly antisocial, preferring to work alone. This has led to him getting into dangerous situations on several occasions.

Subject: Sunstreaker
Affiliation: Autobot
Position: Special Forces Operative (Wreckers)
Alternative Mode: Earth-based Sports Car

Profile: Strong-willed, arrogant and self-serving, Sunstreaker considers himself one of the greatest warriors on Cybertron, and relishes every chance he gets to prove it. He has distinguished himself as a member of the Wreckers unit, but his aggressive tactics, overbearing demeanor, and fierce fighting skill have earned him many critics and few real friends among the Autobots ? even his ?brother?, Sideswipe, is uneasy around him. Many wonder why he serves under the Autobot banner in the first place, and he?s never given an explanation.

Attributes, Abilities, and Equipment: Sunstreaker is among the fastest of Autobots, and serves as a vanguard of the Wreckers whenever they enter battle. Is equipped with a twin plasma cannon and high-density combat shield in robot mode, and can access his cannon in vehicle mode as twin booster rockets. Fairly intelligent, with above average strength and high levels of combat prowess.

Weaknesses: Sunstreaker is often unable to work within a team dynamic, and exhibits some sociopathic tendencies.

Subject: Snarl
Affiliation: Autobot
Position: Animatros Tracker
Alternative Mode: Cybernetic Wolf

Profile: A strong, silent loner, Snarl is among the few Autobots that Scourge, governor of Animatros, trusts. Generally peaceful and thoughtful, he is a terror when roused into combat, acting with patience and careful planning. Uncomfortable in artificial structures and nervous in new situations, Snarl is still a loyal and proud Autobot warrior.

Attributes, Abilities, and Equipment: Snarl is incredibly silent when moving, and possesses limited active camouflage technology. His primary weapon is a heavy sniper cannon/Energon blade modified for one-handed use and easy conversion. Can cover 100 meters in 30 seconds in a sprint. Can activate a diamond claw/bite with the use of his Cyber Key.

Weaknesses: Subject possesses light armor, thus leading him to dangerous situations in cases where he operates alone.

Subject: Brakedown
Affiliation: Autobot
Position: Velocitron Sage
Alternative Mode: High-Speed Dragster

Profile: One of the oldest racers on Velocitron, Brakedown was a previous colonial governor before passing the torch to his greatest student, Override. Brakedown is highly intelligent with an excellent memory despite his old age, and has raced on every bit of track on the Speed Planet. Between mentoring turbo-revving young speedsters and keeping Override on her goals, Brakedown has his hands full.

Attributes, Abilities, and Equipment: Brakedown is highly intelligent and experienced, and is an experienced racer. Can activate an Energon-based bayonet via a Cyber Key, and is a fair swordsman.

Weaknesses: Subject?s body is ancient, thus subject to heightened levels of fatigue. Also, he possesses no medium-to-long-range weaponry, leaving him vulnerable to attack from a distance.

Subject: Backstop
Affiliation: Autobot
Position: Animatros Sage
Alternative Mode: Cybernetic Rhinoceros

Profile: The former colonial governor of Animatros, Backstop is a calm, collected old soldier, weathered by time and experience to believe in the value of patience and clear-thinking. He trained many young warriors in his time, teaching them the value of self-defense and analyzing the situation before them. Even now in his retirement, his greatest student, Scourge, often comes to him for advice and wisdom whenever he finds himself wrestling with a problem. Backstop is happy to take a backseat and guide his students, but is more than willing to stand up and fight when needed.

Attributes, Abilities, and Equipment: Subject is highly intelligent, and possesses great strength and wisdom. He is a master of Metallikato, and honed the art with Landmine on Cybertron. He is also intensely curious about the world around him, and has taken to exploring many caves and formations across Animatros. Subject is heavily armored; can deflect small arms fire easily in either mode. Through the use of a Cyber Key, he can activate a ramming diamond horn capable of tearing through rock with ease.

Weaknesses: Subject lacks speed, and shows reluctance towards fighting even when it?s necessary.

Subject: Overhaul
Affiliation: Autobot
Position: Special Forces Operative
Alternative Mode: Earth-based SUV

Profile: Tough, powerful, and ready for a scrap, Overhaul is the best at what he does, and what he does isn?t pretty. A lone wolf by nature, he?s still a capable warrior and a proud team player, ready to rise to an ally?s defense. He owes Optimus Prime a debt of honor for saving his life, and more than remembers the situation that led to his bond with his leader.

Attributes, Abilities and Equipment: Fairly intelligent and quite speedy, Overhaul is a berserker on the battlefield. Is equipped with fixed diamond claws, and can activate a powerful pulse missile via a Cyber Key. While mistrustful of some, once his loyalty is earned, it?s kept.

Weaknesses: Overhaul?s small size and light armor can cause him problems when alone on the battlefield.

Subject: Clocker
Affiliation: Autobot
Position: Junior Aide
Alternative Mode: High-Speed Performance Racer

Profile: Young, over-eager, and energetic, Clocker is determined to become one of the fastest Transformers in the galaxy in honor of his hero, Override. He?s shown an incredible willingness to do so, going so far as to modify himself for greater racing performance. Brakedown has taken it upon himself to train this young speedster in the art of racing, and despite how many times Clocker?s crashed or exhausted himself on the track, the older Transformer can?t help but admire the fact that he?s always gotten back up and tried again.

Attributes, Abilities, and Equipment: Clocker is fairly intelligent, and incredibly fast. His body frame has been modified to make him as aerodynamic as possible, while engine boosters allow him greater performance. His primary weapon is activated through the use of a Cyber Key, allowing his engine boosters to shift into a dual-barreled high-energy cannon. His exhaust units also double as multi-cannons.

Weaknesses: Clocker possesses limited armor, and his enthusiasm often exceeds his ability.

Subject: Omega Sentinel
Affiliation: Cybertron
Position: Optimum Defense
Alternative Mode: Cybertronian Transport Unit

Profile: Created by the Quintessons during the First Cybertronian War, the Omega Sentinels were developed as a means of keeping the population in line. Designed with advanced artificial intelligence and replicating the Transformers? abilities, the Omega Sentinels proved to be a threat...until the Supreme Sentinel was captured and given life. What Omega Sentinels survived the war were integrated into the Cybertron Security forces. They lack personality, being little more than highly intelligent drones, but more than make up for it in firepower and numbers.

Attributes, Abilities and Equipment: Omega Sentinels currently number at six hundred eight, split between Cybertron, its colonies, and its outposts. They are highly intelligent, capable of operating solo or in cooperation with other units. Each Sentinel is designed with small holding bays within their torsos for carrying small Transformers or disassembled larger ones, and carry a large assortment of heavy and medium armaments. Sentinels are also capable of separating into three smaller components; a small central core unit about the size of a Mini-Con, and two larger units capable of forming two smaller vehicles or stationary defense platforms.

Weaknesses: Despite their high artificial intelligence, a given Omega Sentinel can be defeated given proper strategy. Also, they are non-sentient, lacking sparks, and their heavy armor decreases their speed immensely in robot mode.

Subject: Shockblast
Affiliation: Decepticon (Rogue?)
Position: Communications Officer/Tactician
Alternative Mode: Satellite/Heavy Tank

Profile: Logical, cunning, and arrogant, Shockblast is among the finest tactical minds among Megatron?s forces. It?s mostly as a result of his strategic planning that Megatron?s forces have continued to operate throughout the millennia and evade capture. Confident in his abilities, Shockblast is beginning to grow weary of the ongoing conflict against his fellow Cybertronians, and is considering his options...

Attributes, Abilities and Equipment: Subject is highly intelligent, possessing high intelligence and advanced strategic skills. Is equipped with a powerful high-yield plasma cannon capable of hitting targets from twenty miles away. Equipped with advanced communications technology and more than capable of jamming Autobot transmissions.

Weaknesses: Subject is very arrogant, and makes no secret of his idea of self-worth.

Subject: Dirt Boss
Affiliation: Decepticon
Position: Velocitron Road Warrior
Alternative Mode: Monster Truck

Profile: Ruthless on the roads, impatient with others, and generally very blunt, Dirt Boss is an outlaw in all but occupation. He considers himself a troubleshooter; he?s quick to point out any problem, and the first to volunteer to help fix it. Distrustful of Megatron and his methods, Dirt Boss prefers to work his own way through the world...but isn?t above taking a little help now and again.

Attributes, Abilities and Equipment: Dirt Boss is heavily armored and incredibly fast for his size, with his body suited for off-road travel. Using a Cyber Key, he can convert to a faster mode for street travel or, in robot mode, activate high-intensity cannons.

Weaknesses: Subject has few weapons in robot mode, and none in vehicle mode; he mostly relies on his mass to tear through or around obstacles.

Subject: Hardtop
Affiliation: Decepticon (Rogue)
Position: Reconnaissance/Sniper
Alternative Mode: Earth-based Combat Dune Buggy

Profile: A major Cybertronian comic enthusiast, Hardtop mostly joined Megatron?s forces out of boredom. However, he found himself a home among Megatron?s forces, enjoying his new duties as a sniper. So long as he doesn?t have to go up close, he?s content to do whatever?s asked of him. Often serving as eyes and ears for his fellow Decepticons in the field, he?s the first to notice a threat from outside, or in...

Attributes, Abilities and Equipment: Subject possesses an eidetic memory, and is highly skilled at stealth operations. Is an excellent spy, tracker, and sniper. Is equipped with a long-range Energon rifle that can hit a small target from three miles away. Use of a Cyber Key increases the rifle?s range.

Weaknesses: Hardtop is slightly paranoid, and isn?t among the most social Decepticons due to his hobby.

Subject: Wreckloose
Affiliation: Decepticon
Position: Animatros Tracker
Alternative Mode: Armored Komodo Dragon

Profile: One of the most unusual Transformers in Scourge?s inner circle, Wreckloose is a silent and cunning warrior who follows an unusual sense of honor. He enjoys fighting his opponents, but prefers to go toe-to-toe with his opponents with his armored shield, and usually after taking down any advantages they may have beforehand, usually setting up elaborate traps in the process. Scourge allows him free reign, but keeps an optic on him at all times.

Attributes, Abilities and Equipment: Wreckloose is a master of stealth, and can easily blend in to his surroundings. His Cyber Key fully deploys the armor on his shield, protecting his body against attack and allowing for limited flight in beast mode. He is incredibly cunning, and is quite skilled at setting up ambushes.

Weaknesses: Subject has low armor beside his shield, and carries no projectile weapons. Also, he overestimates his cunning at times, thus leading to encounters where his opponents have overwhelmed him.

Subject: Air Military Team
Members: Gunbarrel, Terradive, Thunderwing
Affiliation: Mini-Con (Allied with Starscream)
Vehicle Modes: Cargo Jet, Stealth Fighter, Stealth Bomber

Profile: Strong-willed, aggressive and proud, the three members of the Air Military Team are among the toughest Mini-Cons in existence. Gunbarrel leads the team with a firm hand and a strong will, making him a capable commander but hard to work with personally. Terradive is a reckless thrill-seeker who enjoys buzzing over ground-based units while laughing maniacally. Thunderwing is driven to be the best he can be, and enjoys Gunbarrel?s no-nonsense command style. Between the three of them, they are a force to be reckoned with in the skies that even seasoned Decepticons steer clear of.

Attributes and Abilities: Gunbarrel is highly intelligent and an excellent strategist, as well as the most heavily-armored of the trio. Terradive is the fastest and most agile of the trio, while Thunderwing is the stealthiest of the trio. All three are capable of transforming into weapon modes, with Gunbarrel?s weapon mode being the most powerful.

Weaknesses: Thunderwing has light armor, allowing for easy damage, while both Gunbarrel and Terradive require maintenance on their engines more often than they?d like.

Subjects: Sky Defense Team
Members: Tankor, Thunderblast, Steamhammer
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Twin Artillery Unit, Long-Range Artillery Unit, Heavy Artillery Unit

Profile: Long exposure to war has taught the members of the Sky Defense Team that life is precious, and must be defended as best as possible. While lovers of peace, the three Mini-Cons are fully aware that not everyone feels as they do, and spurred by Tankor?s desire to protect life in all its forms and Steamhammer?s hatred of war, the team has been staunchly with the Autobots. All three hope to see the end of hostilities, but they know that until then, innocent lives will be at risk.

Attributes and Abilities: All three are of fair intelligence and strength, and carry powerful long-range weapons. Thunderblast specializes in distance strikes, while Tankor can hit multiple targets in one salvo and Steamhammer can rapidly unleash large amounts of firepower against a target. Their courage is unquestionable, and all will do everything in their power to protect sentient life.

Weaknesses: All three lack speed, and can often over-extend themselves in their efforts. Other Mini-Cons also view them as a little self-righteous.

Subjects: Street Speed Team
Members: Spiral, Oval, Backtrack
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Earth-based Sports Cars

Profile: Among the fastest Mini-Cons known, the Street Speed Team is firmly on the Autobots? side thanks to their belief in tolerance and respect for all life. While they are varied personalities ? Spiral?s no-nonsense nature, Oval?s obsession over humor, and Backtrack?s social actions ? the three are devoted towards furthering the Mini-Con cause and helping the Autobots, which they consider to be intricately linked. They?ll go the distance and further if it means beating the Decepticons, and they?ll be back in record time.

Attributes and Abilities: All three are highly intelligent and incredibly fast. Spiral is incredibly strong, which combined with her tactical abilities make her a dangerous opponent. Oval is a capable comedian, and carries arm-mounted exhaust cannons. Backtrack is highly trained in espionage and surveillance, and can easily handle any stealth operation.

Weaknesses: Spiral?s hair-trigger temper has led her to making tactical errors, which have often been helped by Oval?s excessive jokes and Backtrack?s annoying tendency to never follow up on his word outside of his duties.


William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#10 Echowarrior

Echowarrior

    I write stuff...just not as much as I used to.

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Posted 15 December 2006 - 01:31 PM

And the last of the profiles for the time being.

Subject: Rodimus
Affiliation: Autobot
Position: Ship Commander, Omnicon Foreman
Alternative Mode: Earth-based Racing Semi

Profile: Young and inexperienced, Rodimus represents the first of a new generation of Autobot commanders. Despite his inexperience, Rodimus is among the bravest and most cavalier of all Autobots, ever willing to seek out adventure and excitement no matter where it rests. While his youthful vigor and courage more than endear him to the officers under his command, Rodimus has a long way to go before he becomes a proper leader. But he still has much potential.

Attributes, Abilities and Equipment: Subject is fairly intelligent and among the fastest and most agile Transformers for his size and model. Trained in tactics and strategy, but not bound by them. Armed with a photon cannon and four shoulder-mounted pulse-casters. Can combine with other Autobots of similar size via Powerlinx technology.

Weaknesses: Subject?s boredom and tendency to act before he thinks are both weaknesses which have led him to more trouble than he?d care to admit.

Subject: Checkpoint
Affiliation: Autobot
Position: Security Commander
Alternative Mode: Earth-based Emergency Semi

Profile: Ever watchful, Checkpoint has more than earned his position heading Autobot Security. Liked by the officers under his command and respected by his superiors, Checkpoint passes it off without so much as a second thought; he has a job to do, and he?ll do it. While his vigilance has allowed him to aid in the capture of dozens of Cybertronian criminals, it?s also kept him from not noticing criticism slung his way for the rogue Decepticons still free. This has prompted him to leap into action more than necessary...and make him feel more than a little self-conscious.

Attributes, Abilities and Equipment: Subject is highly intelligent and possesses advanced sensory units and communication systems. Has heavy armor and high endurance. Armed with a pulse cannon capable of disabling its targets and four shoulder-mounted flare units. Can combine with other Autobots of similar size via Powerlinx technology.

Weaknesses: Subject is highly sensitive, and suffers from a slight inferiority complex. This has occasionally affected his performance.

Subject: Bulkhead
Affiliation: Autobot
Position: Heavy Aerial Combat
Alternative Mode: Earth-based Combat Helicopter

Profile: Among the eldest warriors on Cybertron and the few to show it, Bulkhead has seen more action in the field than most Autobots care to admit and refuses to retire. Fearless, eager and experienced, he?s among the most capable and dependable Transformers left. He may sometimes complain about his old age, but he?s just as powerful and fit as ever. Despite that, however, he?s among the first to crack a joke in the field of battle, and combat abilities or not, everyone appreciates him being there to back them up.

Attributes, Abilities and Equipment: Subject is highly intelligent and among the most experienced in combat. While his strength has failed with age, he?s still quite fast and adaptable. Has full maneuvering ability in vehicle mode, and can combine with a dedicated weapons system in either mode. Is equipped with a chopper-blade and multiple missile launchers.

Weaknesses: Subject?s experiences can often distract him from the present, and his armor requires constant maintenance.

Subject: Overload
Affiliation: Autobot
Position: Heavy Defense
Alternative Mode: Earth-based Heavy Transport
Mini-Con Partner: Rollout

Profile: Not an actual living Transformer, Overload is in fact a Mini-Con combat frame, designed to give a specially-modified Mini-Con abilities in combat equal to a larger Transformer. When combined with the Overload frame, Rollout is far more confident in his abilities and more than capable of defending himself and all who need his aid. A small part of Rollout as a result almost wishes that he was permanently bonded to the armor, as it?s allowed him to save more lived than he?s ever dreamed.

Attributes, Abilities and Equipment: The Overload frame is equipped with numerous forms of weaponry, including machineguns in vehicle form and missile banks in robot form. The frame is also capable of combining with Optimus Prime to form a back-mounted weapons system equipped with twin rail guns and increasing the Autobot leader?s firepower.

Weaknesses: The Overload frame runs out of ammunition fairly quickly, and is useless without Optimus Prime or Rollout.

Subject: Cliffjumper
Affiliation: Autobot
Position: Ground Reconnaissance
Alternative Mode: Earth-based Dune Buggy

Profile: A lover of risk, Cliffjumper enjoys tearing through rough terrain and performing dangerous stunts. A skilled driver and fighter, with heavy armor and powerful weapons, Cliffjumper?s managed to survive more situations than most Autobots care to count. While Autobot Commend appreciates his efforts on their behalf and are impressed with his abilities, they?ve been quick to give him reprimands whenever necessary. This hasn?t dulled his love of adventure, and has only encouraged him to continue...if only below the radar.

Attributes, Abilities and Equipment: Subject is surprisingly fast and possesses heavy armor, allowing him to survive the greatest damage. Custom-modified for desert combat. Armed with heavy pistols and shoulder cannon arrays. Possesses Powerlinx technology allowing him to combine with any similarly-designed Autobot.

Weaknesses: Cliffjumper?s apparent disregard for orders and love of risks has led him to alienate more than one fellow Autobot.

Subject: Whirl
Affiliation: Autobot
Position: Aerial Assault
Alternative Mode: Earth-based Helicopter

Profile: Calm, collected and rational under normal circumstances, Whirl becomes an entirely different ?bot in battle. A furious fighter, his tactics consist of tearing through the air erratically, blasting any and all Decepticons in his path. While he claims that he does this to unnerve his opponents and put them on the edge, many of his allies wonder if this is truly a release for his dark side.

Attributes, Abilities and Equipment: Subject has great strength, intelligence and endurance. He is an excellent pilot, with exceptional ability to control his maneuvers and advanced sensors, making him more than capable of maintaining a lock on an opponent. His primary armament consists of twin heavy cannons.

Weaknesses: His reckless flying can lead to damage, and targets prepared for his attacks are less intimidated by them.

Subject: Overcast
Affiliation: Autobot
Position: Deep Space Operations
Alternative Mode: Advanced Space Transport/Fighter

Profile: Closely related to the Autobot Jetfire, Overcast has been adrift in the heavens for ages, preferring to stay outside of the conflict with the Decepticons. With his recent witnessing of the destruction of Nebulos at the hands of Unicron, his priorities have shifted towards preventing such an event from recurring in the future. Determined to defend lives, Overcast has formally rejoined the Autobots to defend Cybertron against the terror he knows is coming.

Attributes, Abilities and Equipment: Subject is highly intelligent, strong and fast, and is capable of interstellar travel. Subject is loyal to the Autobot cause and protective of life. Possesses advanced stealth systems allowing him to disappear from most sensor screens. Can Powerlink with all Autobots possessing similar technology.

Weaknesses: Subject possesses few weaknesses, but has limited combat experience.

Subject: Wing Saber
Affiliation: Autobot
Position: Melee/Aerial Combat
Alternative Mode: Armored Flying Wing

Profile: Fast, agile and an excellent pilot, Wing Saber nonetheless is a bit rebellious, with a love of adventure and action. This love led him to abandon the relative safety of ferrying diplomatic missions to action in the Autobot militia, as well as a few dubious upgrades to his exostructure. Despite his peculiarities, Wing Saber is loyal to the Autobot cause and protective of life in all its forms, and his seemingly reckless battle charges are more aimed at ending the battle quickly to prevent casualties than to gain personal glory.

Attributes, Abilities and Equipment: Subject is fairly intelligent and extremely fast, capable of reaching speeds exceeding Mach 5 in vehicle mode. Possesses advanced weapons and can separate into four smaller components, allowing him to combine with an Omega Sentinel to aid in battlefield coordination. Is skilled in sword-fighting.

Weaknesses: Subject has limited mobility in robot mode due to his heavy armor. Sometimes charges in without thinking ahead.

Subject: Skydive
Affiliation: Autobot
Position: Special Forces Sage (Dinobots)
Alternative Mode: Techno-Organic Pteranodon

Profile: One of the few Autobots to have Grimlock?s respect, and one of the fewer whom the Dinobot commander will listen to, Skydive is among the eldest and most experienced warriors on Cybertron. Despite a predilection towards poor poetry, Skydive is among the most well-read of Transformers, having immersed himself in military history. As a result, it?s often Skydive whom Grimlock calls on to aid him in tactical planning. While he?s considered annoying by other Transformers due to his poetic stylings, Skydive is still valued for his tactical insight.

Attributes, Abilities and Equipment: Subject is highly intelligent and possesses above-average endurance. Is highly fast and agile in flight, and possesses advanced armor which can withstand the harshest attacks. Possesses techno-organic attributes, allowing him increased resistance to Energon radiation.

Weaknesses: Subject possesses no known weaknesses.

Subject: Triceratron
Affiliation: Autobot
Position: Special Forces Flamethrower (Dinobots)
Alternative Mode: Triceratops

Profile: Disruptive and foul-tempered, most Autobots steer clear of the foul Triceratron even when he?s in a good mood. He rejects any orders that don?t come from Grimlock, and never follows any advice. He?s always angry at something; only tearing a Decepticon apart can lift his spirits. And when he can?t do that, he generally tears apart anything he can find. Many Autobots wonder why he serves their cause; Triceratron may not know himself.

Attributes, Abilities and Equipment: Subject possesses incredible strength and can punch through the densest of materials. Primary weapons include a flamethrower and napalm-based weaponry capable of temperatures exceeding 3000 degrees.

Weaknesses: Subject is lacking in intelligence and speed, and isn?t trusted by many of his comrades.

Subject: Snarl
Affiliation: Autobot
Position: Special Forces Desert Combat (Dinobots)
Alternative Mode: Stegosaurus

Profile: Quiet and unhappy, Snarl prefers to keep to himself and not bother with strategy and planning. He?s content to let others point him at the target and let him work; that way, he gets the job done, and everybody?s happy except for him. He hates his alternate mode, and the fact that he?s stuck with it for the foreseeable future. However much he hates it, he isn?t afraid to note that it?s given him a decided edge against the Decepticons.

Attributes, Abilities and Equipment: Subject is fairly strong, and can increase his strength with the aid of solar radiation. This same solar radiation can be used to fire focused blasts of energy at his opponents in either mode from his tail. Subject has dense armor, and is protected against most projectiles.

Weaknesses: Subject is lacking in speed. His energy reserves can be drained fairly quickly, and between that and his narrow-mindedness in battle, he can be drawn into hazardous situations.

Subject: Ratchet
Affiliation: Autobot
Position: Medical Officer
Alternative Mode: Earth-based SUV

Profile: One of the pre-eminent battlefield medics among the Autobots, Ratchet does his best to maintain a positive demeanor when at work. His relaxed manner and witty sense of humor help him to keep his patients feeling better both physically and mentally, and his iron determination to heal where he can has given him a solid reputation among the Autobots. Many even prefer him to Red Alert as a medical officer; while Red is the best medic, Ratchet has the better bedside manner, and many Autobots are proud to consider him a friend.

Attributes, Abilities, and Equipment: Highly intelligent, among the most skilled medical technicians on Cybertron. Has made an effort to learn about physiology among humans in addition to Transformers. Equipped with assorted medical equipment including laser scalpels, arc welders, diagnostic sensor, and a Cybertronium blade that doubles as both an emergency saw and defensive weapon. Fairly maneuverable in uneven terrain.

Weaknesses: Fuel inefficient, and while a skilled medic, not the most capable of warriors.

Subject: Swerve
Affiliation: Autobot
Position: High-Speed Pursuit (Wreckers)
Alternative Mode: Modular Earth-based Sports Car
Mini-Con Partner: Roadhandler

Profile: To call Swerve absent-minded is an unfair assessment; he is, in fact, single-minded. Whenever he is given a task, such as racing on a perilous course or pursuing an opponent, he refuses to let anything stop him from achieving his goals. Many value his determination to solve a problem and his tenacity in battle, but none wish to be in his way when dealing with a problem.

Attributes, Abilities and Equipment: Subject is highly intelligent, as well as a capable sharpshooter and excellent racer. Can combine with his Mini-Con partner to allow for an enhanced flight mode, and can achieve high speeds for short periods.

Weaknesses: Subject possesses light armor, putting him at risk during firefights. While his skill as a racer allows him to avoid major altercations on the road, his occasional accidents lead to both major and minor repairs.

Subject: Roulette
Affiliation: Autobot
Position: Sharpshooter (Wreckers)
Alternative Mode: Earth-based Sports Car

Profile: One of three Transformers known as the ?Viper Sisters? for their dramatic flair, Roulette was one of only a few survivors of an attack on the Cybertronian city of Nova Cronum. Ashamed at feeling so defenseless, she channeled her guilt at losing her sister Silhouette into her natural sharpshooting skills, becoming the best on Cybertron. Now serving on the Wreckers, Roulette has dedicated herself towards the Autobot cause, using her duty to distract her from feeling like she?d abandoned her siblings long ago.

Attributes, Abilities and Equipment: Subject has above-average intelligence and is incredibly fast in vehicle mode. Her sharpshooting abilities are equal to the most experienced warriors in the Autobot army, earning her commendations from Optimus Prime himself. She carries a long-range sniper bow as her primary weapon, and relies on a small bladed handgun for close-range defense.

Weaknesses: Subject feels guilty for abandoning her sister, Shadow Stalker; this guilt, while a motivating factor in her actions, has led to deep psychological wounds which have affected her performance.

Subject: Tow-Line
Affiliation: Autobot
Position: Communications Officer
Alternative Mode: Earth-based Compact Van

Profile: An older and experienced warrior, Tow-Line more than exemplifies the value of self-reliance. While gruff and rough around the edges, Tow-Line is devoted and loyal to his comrades, and more than willing to leap to their aid despite his misgivings about combat. While his intelligence and endurance make him an excellent fighter, he prefers the quiet life of operating behind the scenes and relaying data and strategy to his allies. However, should the need arise, Tow-Line will leap into action.

Attributes, Abilities and Equipment: Subject is highly intelligent and possesses surprising levels of endurance. Possesses advanced communications equipment in vehicle mode that can convert into a powerful microwave cannon. Can combine with other Autobots or with personal reconnaissance drone via Powerlinx technology.

Weaknesses: Possesses limited physical strength and low speed.

Subject: Downshift
Affiliation: Autobot
Position: Reconnaissance Racer, Land-Based
Alternative Mode: Earth-based Sports Car

Profile: Brave and fast on his feet, Downshift is an adventurous young Autobot who tends to rush head-long into everything he does. While his fellow Autobot appreciate his efforts, be they in combat or in a lab, they often can?t help but groan when he gets himself hurt. Many other warriors, among them Rodimus and Hot Shot, have vowed to help guide the younger Transformer and help him to grow. Even now, however, he?s beginning to show great potential.

Attributes, Abilities and Equipment: Subject is fairly intelligent, and among the fastest of ground-based Autobots. Highly agile in both modes; has an eye for details that allows him to exploit enemy weaknesses or solve puzzles. Armed with twin medium blasters in robot mode that can combine to form one long dual cannon unit. Can combine with other Autobots via Powerlinx technology.

Weaknesses: Somewhat impulsive and absent-minded; his over-eagerness can get him and his allies in trouble.

Subject: Talon
Affiliation: Autobot
Position: Weapons Developer/Combat Operative
Alternative Mode: Earth-based Combat Aircraft (Harrier Jet)

Profile: While youthful and brilliant, Talon has the great disadvantage of being a tortured soul. Her sibling, Steelclaw, was slain in an attack by Megatron?s forces on a neutral state; while Talon bravely struck back and defended herself, she was left for dead by her attackers. Found and taken in by the Autobot Scavenger, Talon has since been working through her issues and devoting her energies towards developing powerful and unusual weapons for use against Megatron?s forces. Her good-natured if shy personality is little more than a shield for her pain. Her terrible grief and anger for her loss, however, have resulted in the creation of a second personality, a cold and merciless Transformer known as Darkwing. Talon is aware of her presence, but Darkwing only manifests physically in periods of intense stress.

Attributes, Abilities and Equipment: Subject is highly intelligent and creative, having developed unusual and clever weapons for use both in and out of combat. Light, agile and fast. Equipped with a multitude of various bombs for use in both vehicle and robot mode, as well as a miniature machinegun held in one of her wings. Accompanied by Nightwise, an advanced drone based on an owl designed by Steelclaw. As Darkwing, often uses handheld katana blades carried in her wingtips and various bladed melee weapons; also becomes far colder and distant than normal.

Weaknesses: While intelligent and clever, Talon lacks physical strength. Also, her occasional flashbacks and fractured psyche can debilitate her in combat situations. As Darkwing, can be overwhelmed by certain opponents.

Subject: Rhinox
Affiliation: Autobot
Position: Field Commander
Alternative Mode: Cybernetic Rhino
Mini-Con Partner: Armorhide

Profile: Reliable and hard-working, Rhinox is one of the most dependable Autobots around. An outspoken, take-charge warrior, he exhibits many strong leadership qualities, but is still a down-to-earth mech, making him easy to relate to. His tendency to be over-bearing, however, limits his effectiveness as a leader.

Attributes, Abilities, and Equipment: Highly intelligent and good with electronics. Possesses heightened strength in both modes, and is capable of smashing through solid granite in a charge. Can alter his hind legs in vehicle mode to allow for faster travel over rough terrain. Possesses techno-organic attributes, allowing him increased resistance to Energon radiation.

Weaknesses: Is easily disheartened when he sees the effects of his leadership tactics on his troops.

Subject: Cheetor
Affiliation: Autobot
Position: Field Reconnaissance
Alternative Mode: Cybernetic Cheetah
Mini-Con Partner: Cliffjumper

Profile: Cocky, arrogant and somewhat brash, Cheetor is one Autobot most tend to avoid. While a capable warrior with an impressive record of success, Cheetor?s overconfidence in the face of danger and his ego are stumbling blocks that he?ll eventually have to overcome. Until he can start seeing the cracks in his armor, however, Cheetor will continue to see himself as the ultimate cool cat.

Attributes, Abilities and Equipment: Subject has above-average strength and endurance in robot mode and is capable of reaching speeds of over 140 mph in beast mode via his boost jets. Possesses lightning-fast reflexes and limited camouflage abilities. Possesses techno-organic attributes, allowing him greater resistance to Energon radiation.

Weaknesses: His pride is his greatest shortcoming.

Subject: Airazor
Affiliation: Autobot
Position: Stealth Operative
Alternative Mode: Cybernetic Falcon
Mini-Con Partner: Nightscream

Profile: A professional, Airazor is among the most decorated Autobot warriors. She prefers not to rest on her laurels, and works hard to defeat Megatron?s forces, believing that to be her most important goal. Her business-minded attitude might make her seem cold and aloof, but deep down rests a wellspring of compassion that few ever see. When not on duty, she is in fact quite gentle and good-natured. So much as she is a warrior, she is more a gentle soul.

Attributes, Abilities and Equipment: Subject is capable of jet-propelled flight in either robot or beast mode, capable of reaching up to 500 mph in beast mode. Possesses high visual acuity, and is capable of seeing a pin from a distance of 500 miles. Equipped with twin talons and micro-missile launchers on her arms. Possesses techno-organic attributes, protecting her from Energon radiation.

Weaknesses: Has below-average strength. Her wings are easily damaged, and her techno-organic nature leaves her further vulnerable.

Subject: Crystal Widow
Affiliation: Autobot
Position: Night Operative
Alternative Mode: Techno-Organic Spider

Profile: Depressed and angry with herself, Crystal Widow considers herself an outcast among the Autobot forces. She blames herself for the capture of several Autobots during the War of Independence, as well as the creation of techno-organic Transformers. The few bright points she can find are her bonds with Airazor and Cheetor, who consider her a friend and have never blamed her for what?s happened to them. When in battle, she takes her anger out on her opponents, but this does little to eliminate her own depression.

Attributes, Abilities and Equipment: Is fairly intelligent and extremely agile. Possesses techno-organic attributes greater than most other Transformers, thus giving her great resistance to Energon radiation. Can switch between bipedal and quadrapedal robot modes for greater flexibility in movement. Has heightened vision capabilities. In beast mode, capable of spinning high-tension webbing that is near-impossible to break.

Weaknesses: Her depression borders on self-defeating.

Subject: Longhorn
Affiliation: Autobot
Position: All-Range Reconnaissance
Alternative Mode: Techno-organic Ram

Profile: A loner by nature, Longhorn prefers to keep to himself and for others to keep out of his business. Despite this and his justified bitterness at the seeming abandonment of himself and his fellow tech-orgs by the Autobots, he remains loyal to their cause, though more out of solidarity than anything else. A capable mountaineer and warrior, Longhorn has poured his frustration and anger into the fight with the Decepticons, hoping that once they?re dealt with, he can be left alone to his own devices.

Attributes, Abilities and Equipment: Subject is of above-average intelligence and fair combat abilities. Highly nimble in beast mode, and capable of tearing through rock with a charge. Is equipped with combat blades mounted on his arms and a massive electro-charger in robot mode.

Weaknesses: Subject?s bitterness can cloud his judgment, and makes him unwilling to trust many other Autobots.

Profile: Swoop
Affiliation: Autobot
Position: Special Forces Bombardier (Dinobots)
Alternative Mode: Pteranodon

Profile: Sociable and well-liked, Swoop often serves as Grimlock?s direct second in combat and in some ways a liaison to the other Autobots. While some of the other Autobots are intimidated by his fearsome beast mode, all of them cherish his kindness and good-natured personality. Not only Autobots are made uneasy by his form, however, and Swoop has often put his skills to good use against the Decepticons, giving his team a psychological edge in battle.

Attributes, Abilities and Equipment: Subject is fairly intelligent, possesses above average strength, and is an excellent flyer and pilot. Highly fuel efficient, and armed with a light machinegun and hidden rocket launchers in robot mode.

Weaknesses: Subject?s wings are thin and weakly armored, making them vulnerable to artillery fire.

Profile: Sludge
Affiliation: Autobot
Position: Special Forces Demolitions (Dinobots)
Alternative Mode: Spinosaurus

Profile: Sludge isn?t the smartest of Transformers, but he?s among the toughest and bravest. While gentle by nature, when properly encouraged he is an engine of destruction, tearing through anything and everything in his path...but often trapping himself in the rubble in the process. While the other Dinobots often find themselves groaning at his antics, Sludge is still valued, and is still trying.

Attributes, Abilities and Equipment: Subject is highly strong and heavily armored; can cause minor earthquakes with a single stomp. Possesses thick armor, and is well-adapted for underwater, swamp, and jungle combat. Uses a laser rifle and a powerful shield in robot mode.

Weaknesses: Subject lacks in speed and intelligence.

Profile: Slapper
Affiliation: Autobot
Position: Special Forces Recruit (Dinobots)
Alternative Mode: Ankylosaurus

Profile: Young, eager and more than a little overambitious, Slapper is the newest recruit to the Dinobot team. An avid student of history, Slapper is eager to take part in history and perhaps even make some of it himself. While Grimlock continues to groan when he looks at him, Swoop and Skydive have taken a shine to the young warrior, and are more than happy to help him make a place for himself. More often than not, however, he?s a morale booster, encouraging the team to carry on with his bravery; it?s times like this that Grimlock begins to appreciate him.

Attributes, Abilities and Equipment: Subject is fairly intelligent, and is an avid student of military strategy. Possesses heavy armor that can stand up to all but the most powerful weapons, melee or ranged. Armed with a vibro-hatchet which can double as a concussion blaster.

Weaknesses: Subject is young and inexperienced, and prone towards making mistakes.

Profile: Magna Stampede
Affiliation: Autobot
Position: Security Officer
Alternative Mode: Cybernetic Horse

Profile: Selfless and dedicated, Magna Stampede is a proud and stubborn warrior dedicated to defending Cybertron and its people. While many underestimate him due to his size, Magna Stampede?s intelligence and training make him a powerful opponent. While many Autobots are put off by his superior attitude and aloof nature, they?re grateful to have him on their side.

Attributes, Abilities and Equipment: Subject is highly intelligent and possesses a keen sense of strategy. Wields a vibro-scythe in robot mode capable of slicing through most Cybertronian armors and can fire cones of ultrasonic frequencies capable of disabling the auditory sensors of other Transformers. In beast mode, can puncture most materials with his horn. Possesses techno-organic attributes, allowing him greater resistance to Energon radiation.

Weaknesses: Subject has low strength, and his nature leads him to work alone more often than not.

Profile: Repugnus
Affiliation: Autobot
Position: Berserker
Alternative Mode: Techno-Organic Insect

Profile: Ruthless and insubordinate, Repugnus is among the most rowdy Autobots in existence. He is fearless and aggressive, and values his freedom more than anything else. And despite his revulsion at his methods, Optimus Prime calls upon Repugnus whenever he has a mission that requires stealth, determination, and a willingness to finish the job no matter the cost. Many Autobots wonder why Repugnus even works with them; the answer is not entirely forthcoming.

Attributes, Abilities and Equipment: Subject is a skilled and savage warrior, with a heavy scissor weapon in robot mode capable of cutting through diamond. When in beast mode, capable of flight over short distances with hovering capabilities. Has enhanced vision in both robot and beast mode, allowing him to see the full spectrum of light. Possesses techno-organic attributes, allowing him greater resistance to Energon radiation.

Weaknesses: Subject?s inability to follow orders makes him a dangerous ally at best.

Profile: Stockade
Affiliation: Autobot
Position: Heavy Assault (Wreckers)
Alternative Mode: Assault Tank

Profile: Armed to the teeth, Stockade?s only passion is combat; he?s bored out of his mind otherwise, so much that he becomes uncharacteristically quiet and withdrawn when he hasn?t seen action in a while. He only feels alive when he?s in combat, and prefers to get to the fighting as quickly as possible; just tell him where to go and what to shoot, and he?ll blast it into scrap. He?s a fearless and unconventional fighter, making him an asset to the Wreckers, but many Autobots wonder what he?ll do when the fight is finally over.

Attributes, Abilities and Equipment: Subject has above-average intelligence and immense strength and endurance. He?s an excellent soldier and field commander. In vehicle mode he can traverse the roughest terrain at high speeds, easily tearing through most obstacles in his path between his plasma cannon and heavy armor. Equipped with arm-mounted plasma grenade launchers and powerful claws in robot mode.

Weaknesses: Cannot easily manipulate small objects in robot mode, and also prone to overuse his weapons, wearing them down.

Subject: Fireflight
Affiliation: Autobot
Position: Stealth Reconnaissance (Wreckers)
Alternative Mode: Earth-based Stealth Bomber

Profile: A relaxed and peaceful Autobot, Fireflight enjoys his role of reconnaissance as it allows him to catch glimpses of places he?s never seen. Unfortunately, he tends to do this at high speeds. Good natured and a capable fighter, but easily distracted by the scenery. He?s often partnered with his fellow fliers to keep him focused on the task at hand, which he only manages to do with great difficulty.

Attributes, Abilities and Equipment: Can fly at speeds approaching Mach 4. Equipped with missiles capable of releasing a self-igniting, flammable mist. Fairly intelligent, despite his absent-mindedness.

Weaknesses: Subject has a short attention span, thus making himself a risk to others while flying.

Subject: Air Raid
Affiliation: Autobot
Position: Warrior (Wreckers)
Alternative Mode: Earth-based Jet

Profile: Spontaneous and fearless, Air Raid was an ideal choice for the Wreckers, more than willing to charge in guns blazing against the enemy. He prefers to act rather than to think, feeling that doing otherwise would make him a liability to his teammate. While this makes him an aid to the Wreckers, Ultra Magnus wishes that he?d be more careful in combat, despite his unconstrained, proactive attitude.

Attributes, Abilities and Equipment: Armed with Vulcan cannons and air-to-air, heat-seeking missiles in vehicle mode, and capable of reaching speeds of up to Mach 5. Can also use missiles in robot mode, and capable of flight in robot mode.

Weaknesses: His recklessness often puts him at risk.

Subject: Skyfall
Affiliation: Autobot
Position: Archivist
Alternative Mode: Earth-based Jet

Profile: Skyfall has long been dogged by the sense that there is more to him than he is aware, that he possesses a purpose greater than most Transformers. As a result, he?s spent ages seeking answers in the cosmos, and has only gotten inklings of his true purpose. Despite this, he feels a deep connection to Cybertron, and will proudly rise to defend it against any threat.

Attributes, Abilities and Equipment: Subject is highly intelligent, and possesses great levels of endurance. Capable of flight in either mode, and armed with twin laser cannons and a 30 mm cannon. Can shape Energon into a plasma pulse weapon, and can generate a near-impenetrable force field bubble around himself.

Weaknesses: Subject cannot consciously control his force field ability, and his travels often land him in dangerous situations.

Subject: Arcee
Affiliation: Autobot (Omnicon)
Position: Omnicon Commander
Alternative Mode: Earth-based Motorcycle

Profile: Fast, feisty and confident, Arcee is among the bravest young Autobots in service. While a competent field commander, Arcee prefers to let her unit work with minimal overhead, encouraging them to think and act on their own. When the need arises, however, she quickly spurs her team into action and effectively coordinates them in battle. While she?s quick to give a comforting hand to her allies and flirt with her erstwhile co-commander Rodimus, she?s equally quick to fiercely defend her allies.

Attributes, Abilities and Equipment: Subject is highly intelligent, fast, and agile. A skilled sharpshooter. Can shape Energon into an energy-based crossbow, and can bestow Energon chips upon compatible Autobots or Decepticons. Also equipped with miniature cannons in robot mode mounted in her forearms.

Weaknesses: Subject lacks physical strength and can be overpowered when dealing with a superior opponent.

Subject: Signal Flare
Affiliation: Autobot (Omnicon)
Position: Communications, Long-Range Artillery
Alternative Mode: Cybertronian Artillery Unit

Profile: A scientist and explorer to the core, Signal Flare enjoys taking a closer look at all things he encounters, be they large or small. While his mission as communications link for the rest of the Omnicon unit leaves him little time for his own pursuits, he still enjoys his work, looking at it as another adventure in the making. While not a warrior by nature, he?s often surprised his opponents in combat with his inventive and exciting attack techniques.

Attributes, Abilities and Equipment: Subject is among the most intelligent of the Omnicons, with heavy armor and advanced weapons. Can shape Energon into an energy-based cutting blade or small constructs, and can bestow Energon chips upon compatible Autobots or Decepticons. Can fire focused blasts of energy in either mode.

Weaknesses: Subject has low speed, and has high Energon requirements.

Subject: Offshoot
Affiliation: Autobot (Omnicon)
Position: Long-Range Combat
Alternative Mode: Cybertronian Artillery Unit

Profile: Like his sibling Signal Flare, Offshoot is skilled in the sciences and in wielding Energon. Unlike Signal Flare, Offshoot prefers to be in battle rather than at work in Energon excavation, enjoying the thrill of combat to the doldrums of Energon mines. Autobot command has noticed this, and Offshoot often accompanies Autobot combat units as a result, more than proving his worth in battle. While he?s quite skilled in combat however, Offshoot does have a tendency to overshoot his mark.

Attributes, Abilities and Equipment: Subject is fairly intelligent, possessing heavy armor and powerful weapons. Can shape Energon into an energy-based cutting blade or small constructs, but generally favors the blade. Can also bestow Energon chips upon compatible Autobots or Decepticons.

Weaknesses: Subject has low speed, and often lets his guard down in battle when alongside his Autobot comrades.

Subject: Strongarm
Affiliation: Autobot (Omnicon)
Position: Off-Road Reconnaissance
Alternative Mode: Earth-based Jeep

Profile: Strong, tough and powerful, Strongarm nonetheless prefers to work in Energon extraction then to engage in combat against Cybertron?s enemies. While some would quickly dismiss him as a pacifist at best, coward at worst, Strongarm ignores these claims and enjoys his work, knowing that he performs a valuable aid to the Autobot forces. Besides, when he is faced with a combat situation, Strongarm fights with the best of them, and gives better than he gets.

Attributes, Abilities and Equipment: Subject is of fair intelligence but high strength and endurance, possessing heavy armor. Can shape Energon into an energy-based axe or blaster, generally favoring the axe in combat. Can also bestow Energon chips upon compatible Autobots or Decepticons.

Weaknesses: While faster than Signal Flare and Offshoot, Subject is not quite as fast as Arcee, and possesses limited combat experience.

Subject: Skyblast
Affiliation: Autobot (Omnicon)
Position: Warrior
Alternative Mode: Cybertronian Aerospace Fighter

Profile: Impetuous, hot-headed and overzealous, Skyblast is the first to jump into combat and the last to leave. A skilled flier, Skyblast often provides aerial support for his fellow Omnicons, striking down at his opponents from the air and strafing them with abandon. While loyal to his fellow Autobots, he?s also quick to lose his temper and strike out against the enemy. Despite the best efforts of his fellow Omnicons to curb his aggression, Skyblast remains the fiercest in combat.

Attributes, Abilities and Equipment: Subject is fairly intelligent and among the fastest of Omnicons. Capable of flight in both vehicle and robot mode. Can shape Energon into an energy-based spear, and can also bestow Energon chips upon compatible Autobots or Decepticons.

Weaknesses: Subject has light armor and limited physical strength. His over-eagerness to fight often lands him in perilous combat situations.


Edited by Echowarrior, 15 December 2006 - 02:21 PM.

William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#11 Echowarrior

Echowarrior

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Posted 15 December 2006 - 02:24 PM

Subject: Obsidian
Affiliation: Decepticon (Rogue)
Position: Military Commander/Advisor
Alternative Mode: Cybertronian Aircraft

Profile: On the surface, Obsidian appears to be a somewhat timid, effeminate advisor to Straxus. In full reality, he is a ruthless covert agent in the service of Megatron?s faction, dedicated towards hurting the efforts of the mainstream Decepticons to end their longstanding civil war. Eager to see Megatron take full control on Cybertron, Obsidian has sabotaged Straxus?s efforts at every step, undermining his attempts. He does this not for a piece of the pie, but out of loyalty to his leader.

Attributes, Abilities and Equipment: Obsidian is highly intelligent and fairly fast. An excellent strategist. Equipped with light cannons in his arms. Armor allows for limited camouflage in shadowed areas.

Weaknesses: Obsidian?s armor is extremely light, and his rotors are easily damaged.

Subject: Tankor
Affiliation: Decepticon (Rogue)
Position: Military Commander/Advisor
Alternative Mode: Cybertronian Assault Tank

Profile: Tankor poses as a hulking brute as part of his position as advisor to Straxus. In reality, however, he is quite intelligent, and extremely dangerous. With Obsidian, Tankor has been working within the Decepticon hierarchy to undermine them and weaken them, preparing for the day when Megatron will rise up and stake his claim as ruler of Cybertron. Until then, Tankor continues to act the brutish fool, eagerly waiting until he can drop his fa?ade.

Attributes, Abilities and Equipment: Tankor has heavy armor and high intelligence. A skilled actor. Equipped with a powerful shoulder-mounted cannon which can tear a hole through five feet of concrete in one blast.

Weaknesses: Lacks proper hands for manipulating objects. Cannon can only be fired so much before requiring maintenance.

Subject: Tidal Wave
Affiliation: Decepticon (Rogue)
Position: Heavy Destroyer
Alternative Mode: Earth-based Aircraft Carrier
Mini-Con Partner: Ramjet

Profile: Brutal, destructive, and utterly relentless, Tidal Wave is a Decepticon of great and terrible power. While he projects the image of a hulking brute with limited intelligence, this is in fact a carefully-crafted ruse; the truth is that Tidal Wave is a cold and sadistic bully, more than capable of getting at the core of a ?bot and unnerving them. Though terrifying in his own right, his comments can make a Transformer uneasy.

Attributes, Abilities and Equipment: Subject is of above-average intelligence and tremendously strong, with thick armor capable of shrugging off all but the most powerful attacks. His heavy weapons can tear through almost anything. Can separate to form combat armor for Megatron.

Weaknesses: Subject is lacking in speed, and is at a loss against Transformers smart enough to dodge his fire and confident enough to shrug off his taunts.

Subject: Sixshot
Affiliation: Decepticon (Rogue?)
Position: Weapons Technician/Engineer
Alternative Mode: Satellite/Heavy Tank

Profile: Sixshot isn?t a tough nut to crack; he is dedicated first and foremost to his brother, Shockblast, and is passionate about his work in weapons development. The only reason he?s with Megatron?s faction is because of his devotion to Shockblast. His skill in designing and developing weapons is an active aid to the rogue Decepticons, but should Shockblast be given reason to leave Megatron?s service, Sixshot will surely follow.

Attributes, Abilities and Equipment: Subject is highly intelligent, possessing incredible skills in engineering and weapons design. Is equipped with a powerful high-yield plasma cannon, the prototype for the one used by Shockblast, and has heavy armor allowing him to ram through barriers in his tank mode.

Weaknesses: Subject?s loyalty to Shockblast has led him to more trouble than anything, while his prototypical weapon can blow out, damaging his systems.

Subject: Predacon
Affiliation: Decepticon (Rogue?)
Position: Mystic
Alternative Mode: Cybernetic Tyrannosaurus
Mini-Con Partners: Sideburn, Skid-Z

Profile: Mysterious, overbearing and dramatic, Predacon is unpopular among the Decepticons for his radical views. Convinced of the value of mixing organics and mechanics, he seeks to spread his views to as many as possible. Many Transformers, however, are repulsed by the notion, and the few Transformers who are in such a state don?t view themselves as unique or special. Despite this, Predacon has some followers to his cause, and views himself as doing everything possible to help Cybertron and his people.

Attributes, Abilities and Equipment: Highly intelligent and charismatic, and very strong physically. Capable of activating VTOL thrusters and rollerblades in beast mode, and is equipped with an electrified tail whip/cannon and shoulder-mounted cannons. Possesses techno-organic attributes, allowing him greater resistance to Energon radiation.

Weaknesses: Highly resistant to damage, but his organic components take longer to heal. Subject can be blinded by his ambition, but is less interested in power than in having his voice heard.

Subject: Rapid Run
Affiliation: Decepticon (Rogue?)
Position: Infiltration/Espionage
Alternative Mode: Earth-based Motorcycle

Profile: Rapid Run is a Transformer on borrowed time; not long after joining Megatron?s forces, he became an informant within their ranks for the Autobots, providing tactical information and helping to keep Megatron from gaining more of a foothold. Many Decepticons have been captured by the Autobots on Rapid Run?s information, though he?s never been properly implicated for these events. Despite his rate of success, Rapid Run fears that his exposure is inevitable, and that he will be destroyed by many of the Decepticons whose capture he contributed to.

Attributes, Abilities and Equipment: Subject is of fair intelligence and high speed. Possesses stealth technology and heightened sensors, allowing him to pick up on small sounds and details.

Weaknesses: Subject is slightly paranoid, a fact which isn?t helped by his activities and his heightened sensors.

Subject: Oil Slick
Affiliation: Decepticon (Rogue?)
Position: Diversionary Tactician
Alternative Mode: Earth-based Sedan

Profile: A talented con artist and smooth talker, Oil Slick has often been both a distraction and a powerful bit of propaganda for Megatron?s forces. Knowing full well that a good deal can go bad, Oil Slick has watched his actions carefully waiting for the chance to get out from under Megatron?s thumb and feel safe again. While Megatron?s wrath for betrayal would be great, he knows that if he can find another option, he?s got a better chance of surviving for another cycle.

Attributes, Abilities and Equipment: Subject is charismatic, intelligent, and quite clever. His skills as a conman have allowed him to survive for a long length of time, as well as gain a few boosts to his weapons and abilities. Is armed with a small energy pistol with bayonet, in case his fast talking and high speed can?t allow him to escape a deal gone bad.

Weaknesses: May sometimes get over his head in an agreement.

Subject: Shadow Stalker
Affiliation: Decepticon (former nonaligned) (Rogue?)
Position: Reconnaissance Operative
Alternative Mode: Earth-based Sports Car

Profile: A Transformer with little to ground her to the world, Shadow Stalker was forced to watch as her sibling Silhouette was slain in combat. Since then, she?s become convinced that to protect herself, she needs either to have power, or to be connected to powerful individuals. Her siding with Megatron was done in order to protect herself and Cybertron; now she regrets it, as her decision has separated her from her Autobot sister Roulette and made her an outcast.

Attributes, Abilities and Equipment: Subject is very fast and possesses limited stealth technology, making her ideal for reconnaissance operations. Is equipped with a high-accuracy plasma rifle capable of hitting targets from a distance of up to two miles.

Weaknesses: Her lack of self-confidence and sense of self makes her very easily swayed to one side or another.

Subject: Terrorsaur
Affiliation: Decepticon (Rogue?)
Position: Aerial Warrior
Alternative Mode: Cybernetic Pterosaur
Mini-Con Partner: Ironhide

Profile: A simple minded hoodlum, Terrorsaur was among the first to join up with Megatron for a piece of the pie. A capable and threatening warrior, he does have a streak of cowardice and laziness about him, but also a supreme fear of the unknown. This fear has led him to gravitate towards Predacon and his beliefs, but it is ultimately to himself that he?s loyal.

Attributes, Abilities and Equipment: Subject possesses high levels of strength and endurance, making him a formidable opponent. Can achieve speeds of up to 300 mph in robot mode, and 450 mph in beast mode. Possesses techno-organic attributes, allowing him greater resistance to Energon radiation.

Weaknesses: Has only average intelligence. Also, his teeth are brittle, and can break if used on a sturdy object.

Subject: Reptilion
Affiliation: Decepticon (Rogue?)
Position: Desert Combat/Shaman
Alternative Mode: Techno-organic Lizard

Profile: A Decepticon shaman, Reptilion is obsessed with the supernatural and unexplained. He joined Predacon in the hopes that possessing organics would allow him better understanding of the universe around him. While many Decepticons discount his eccentricities, some feel that he may well have a valid point, and hope that many of his predictions will never come to pass.

Attributes, Abilities and Equipment: Subject has knowledge of the metaphysical and is a devout believer in the Covenant of Primus. Able to cling to most surfaces in beast mode, as well as spit various adhesives and jump long distances. Possesses techno-organic attributes, allowing him greater resistance to Energon radiation.

Weaknesses: Subject is eccentric at best, and due to organic process has limited vision.

Subject: Frostbite
Affiliation: Decepticon (Rogue?)
Position: Arctic Assault
Alternative Mode: Techno-organic Dog

Profile: A capable hunter and a keen warrior, Frostbite was attracted to Predacon?s forces more through curiosity than anything. As the Decepticon mystic proved to be a loyal leader, Frostbite has elected to stay with him for the time being, finding advantages to his bestial abilities and owing him a debt of gratitude for showing him the way. Though fierce in battle, Frostbite is actually charming and fairly personable outside of battle.

Attributes, Abilities and Equipment: Subject is highly intelligent and a proficient swordsman. An expert hunter and tracker, with heightened senses thanks to his techno-organic nature. Very fast in beast mode. Personable and friendly, with a good sense of humor. Possesses techno-organic attributes, allowing him greater resistance to Energon radiation.

Weaknesses: Has limited effectiveness outside of alpine environments. Also, heightened hearing and smell can be overloaded.

Subject: Barricade
Affiliation: Decepticon (Rogue?)
Position: Combaticon Commander/ Tactician
Alternative Mode: Earth-based Mobile Missile Battery

Profile: A master strategist and military planner, Barricade trains his unit, the Combaticons, like a drill sergeant. Adamant that his orders and policies be followed to the letter, Barricade has been known to blast Decepticons who fail to follow his strategies, and refuses to believe that he is at fault for their failure. Despite this, he knows a losing battle when he sees one, and genuinely desires a chance to use his strategies for the good of his homeworld.

Attributes, Abilities and Equipment: Subject is highly intelligent and physically strong, with extensive strategic training and heavy armor. Subject is capable of firing eight rockets in a 270 degree arc with explosive force equivalent to 3000 tons of TNT with a range of 6000 miles. Forms the torso of combiner Bruticus Maximus.

Weaknesses: Subject can become angry or sullen when a plan fails, and often takes out his frustration on the members of his unit, lowering morale.

Subject: Slugslinger
Affiliation: Decepticon (Rogue)
Position: Air Warrior
Alternative Mode: Twin Cockpit Combat Fighter

Profile: A sneering braggart, Slugslinger considers himself the best gunslinger among the Decepticons, and will blast anyone who disagrees. A capable warrior with amazing firepower and a malicious streak, Slugslinger joined Megatron?s faction to prove himself, and serves as the aerial support of the Eclipse Team, a strike force consisting of himself, the brutish Tidal Wave, and the silent and deadly Sharkticon. Willing to pick a fight with friend or foe, Slugslinger is a dangerous adversary...and a wary ally.

Attributes, Abilities and Equipment: Subject possesses above average strength and intelligence, and is an adequate sharpshooter and gunslinger. Armed with a high-energy plasma caster which is mounted on his shoulder in robot mode, and capable of shifting into a high-velocity flight mode.

Weaknesses: Subject is truly a coward, and will run when his weapon?s power runs out.

Subject: Sharkticon
Affiliation: Decepticon (Rogue?)
Position: Deep Sea Warrior
Alternative Mode: Submarine

Profile: Silence is Sharkticon?s preferred medium; the quieter, the better, especially when he?s at work. A deliberate thinker and a quiet companion, Sharkticon prefers strategy and lets his accomplishments speak for him. While his position on the Eclipse Team has given him acclaim among Megatron?s forces, his long periods of reflection have led him to question his position among the rogue Decepticons...

Attributes, Abilities and Equipment: Subject is highly intelligent and a capable strategist. Is very fast in vehicle mode; capable of speeding through water at high velocity. Equipped with twin energy cannons capable of being accessed in either mode.

Weaknesses: Subject?s deliberations can be costly and distracting in open battle.

Subject: Thunderblast
Affiliation: Decepticon (Rogue)
Position: Heavy Aquatic Assault
Alternative Mode: Earth-based Combat Boat

Profile: Fierce, proud, aggressive and vain, Thunderblast is the Decepticon femme fatale and proud of it. While fearful of those possessing great power and enamored with Megatron, her true loyalty is to herself and no one else, and she?ll fight to keep herself alive no matter what. With overwhelming firepower and an apparently playful personality, Thunderblast intends to survive the war and take a few Autobots down on the way.

Attributes, Abilities and Equipment: Subject is fairly clever, and uses her high speed in both robot and vehicle mode to her advantage. Possesses a quad missile launcher capable of shifting into a plasma cannon with the help of a Cyber Key. Highly agile on both land and in water, and capable of flight through jets mounted in her wings. Invulnerable in flight with the aid of force fields.

Weaknesses: Subject?s arrogance and vanity can get the best of her, while her lack of loyalty leads few to trust her. Her invulnerability in flight is limited by her power supply.

Subject: Kickback
Affiliation: Decepticon (Rogue?)
Position: Ground Assault
Alternative Mode: Earth-based Tank

Profile: Harsh, aggressive and temperamental, Kickback is the wrong Decepticon to get into a fight with, no matter whose side you?re on. What makes this worse is that he?s a skilled and effective warrior, with powerful weapons to match, meaning that whoever gets on his bad side faces a great deal of time in the repair bay. Despite his hair-trigger temper, however, he is quite loyal to the few he considers friends, and will proudly watch out for them in battle.

Attributes, Abilities and Equipment: Subject is very strong and well-armored. Equipped with multiple gun batteries which can be used in both robot and vehicle mode. Forms a limb for Bruticus Maximus.

Weaknesses: Subject?s weapons can occasionally cause him to be pushed back with recoil.

Subject: Blight
Affiliation: Decepticon (Rogue?)
Position: Warrior
Alternative Mode: Earth-based Tank

Profile: Dead End is a chronic pessimist and negative thinker; he knows that he?s going to die, he just doesn?t know when. Despite this grim outlook, however, he does his best to keep himself maintained and fight his hardest, reasoning that if he?s going to go offline, he may as well leave an attractive corpse and as many enemies behind him as he can. While he finds the conflict pointless, and would be more than happy to stay out of it, he knows full well that it?s impossible...and that only makes him feel worse.

Attributes, Abilities and Equipment: Subject has above-average strength and intelligence, and is an effective warrior when properly motivated. Possesses advanced sensors, allowing him to map terrain and find his opponents. Features compressed air cannons which can be used in both modes. Forms a limb for Bruticus Maximus.

Weaknesses: Subject is extremely difficult to motivate into fighting, often needing something to actually shoot at him before he engages in combat.

Subject: Blackout
Affiliation: Decepticon (Rogue?)
Position: Aerospace Warrior
Alternative Mode: Earth-based Helicopter

Profile: Cold and aloof, Blackout acts as if he prefers to keep to himself. The sad truth is that his long stealth missions make him terribly lonely, and his independent front is more of a defense mechanism than anything. While Barricade encourages him to converse with his teammates and comrades more, Blackout prefers to keep to himself, not happy about many of the horrors he?s seen while on duty.

Attributes, Abilities and Equipment: Subject is fairly fast and agile, and is a skilled marksman. Armed with a multi-blaster equipped with various forms of laser-based ordinance. Forms a limb for Bruticus Maximus.

Weaknesses: Subject has no outstanding weaknesses.

Subject: Stormcloud
Affiliation: Decepticon (Rogue?)
Position: Scout
Alternative Mode: Earth-based Helicopter

Profile: Nervous and high-strung, Stormcloud is always worried that people are watching him and judging him, picking out his faults and recording them for later. His lack of self-confidence is all to clear to Barricade, who attempts to encourage his comrade and remind him of his worth. Despite this, Stormcloud is always convinced of his failings and remains violently unpredictable in combat.

Attributes, Abilities and Equipment: Subject has above-average strength and intelligence, and is fairly fast. Can generate intense vibrations in vehicle mode which can disable or destroy most low-tech devices within 500 feet. Armed with a multi-barreled concussion rifle in robot mode. Forms a limb for Bruticus Maximus.

Weaknesses: Subject?s nervousness and paranoia can negatively impact his performance.

Subject: Landquake
Affiliation: Decepticon
Position: Energon Specialist
Alternative Mode: Earth-based Light Tank

Profile: A lost soul among the Decepticons, Landquake was always convinced that he had a greater destiny. While initially attracted to Megatron?s views, he cast his lot with those against Megatron after witnessing the Decepticon tyrant?s means towards his ends of Cybertronian ?security?. While still bored with service in Energon refining and dreaming of service within the military, Landquake can?t help but notice the ineptitude of the Decepticon armed forces, leaving him to keep to himself and explore Cybertron and its secrets. In the process, however, he?s found information which promises to propel him towards his dreamed-of destiny.

Attributes, Abilities and Equipment: Subject is highly intelligent and skilled in Energon refining. Can shape Energon into a plasma cannon. Also armed with twin heavy shotguns on his arms, EMP cannons, and smoke dispensers. Equipped with jump jets, which allow him limited gliding ability.

Weaknesses: Subject is easily distracted, and possesses limited speed in vehicle mode.

Subject: Brushguard
Affiliation: Decepticon (Rogue)
Position: Xenobotanist
Alternative Mode: Earth-based Off-Road Vehicle

Profile: A Decepticon scientist working for Megatron, Brushguard has dedicated himself to xenobotany, the study of alien plant life. Obsessed with plants, Brushguard is convinced that using plant toxins will enable the Decepticons to conquer entire worlds by eliminating the local populations through poison. Fiercely hated by his cousin Overhaul, Brushguard will stop at nothing to see his plants gain dominance.

Attributes, Abilities, and Equipment: Subject is highly intelligent and extremely dangerous, well trained in xenobotany and genetics. Not a skilled warrior, but equipped with acid-injecting blades and a powerful acid-burst weapon activated via a Cyber Key. Generally non-violent, but willing to let his allies or creations act for him.

Weaknesses: Subject is highly insane. While this makes him unpredictable, it also makes him an uneasy ally among the Decepticons.

Subject: Lugnutz
Affiliation: Decepticon (Rogue?)
Position: Marksman
Alternative Mode: Earth-based Motorcycle (Harley Davison)

Profile: A loner by nature who only craves the open road and time to himself, Lugnutz is happy to leave alone and be left alone. Unfortunately for him, he?s been dragged into the current war over the Mini-Cons, and finds himself stuck with Starscream out of boredom. His only real friend is his assault rifle, Dutch, who he protects like a priceless possession and uses with stunning accuracy. While more interested in touring Earth?s dusty highways and writing poetry, Lugnutz is willing to swallow his pride in order to make sure he can keep on racing the night.

Attributes, Abilities and Equipment: Subject is of average intelligence and has a relaxed demeanor, making him easy to relate to. Can generate enough sound to shatter glass and overwhelm a Transformer?s audio receptors anywhere within 100 feet. Has a shoulder-mounted cannon activated via a Cyber Key. Fairly fast and light, and a capable marksman.

Weaknesses: Lacking in physical strength, and easily distracted while out on missions.

Subject: Shortround
Affiliation: Decepticon (Rogue)
Position: Aquatic Transport
Alternative Mode: Earth-based Hovercraft

Profile: Nervous and somewhat clumsy, Shortround is not regarded highly among the other Decepticons. He is unaware of this fact, and continues to doggedly pursue the objects of his affections; toys from throughout the development of mankind, and Thunderblast. The Decepticon femme at best considers him a useful thrall, at worst an annoyance. Battles make him overexcited, and it?s only in these all-too-often cases that he proves to have any worth to the Decepticons, distracting the Autobots and allowing his comrades to escape.

Attributes, Abilities and Equipment: Subject is fairly intelligent on specific topics, particularly toy construction and Thunderblast?s capabilities in battle. Has twin torpedo launchers mounted on his shoulders in robot mode, activated with the use of a Cyber Key, and is equipped with a high-powered plasma gun that often knocks him off his feet.
Highly fast and maneuverable over both land and water.

Weaknesses: Lacks little knowledge beyond his dedicated areas, and is all but useless in a firefight.

Subject: Wind Sheer
Affiliation: Decepticons (Rogue)
Position: Aerial Assault
Alternative Mode: Earth-based Jet Fighter

Profile: Insecure due to his small size, Wind Sheer is an aggressive fighter and a capable warrior. This, however, disguises the truth; Wind Sheer is a coward. He was bullied into joining with Megatron?s faction, and he?s too afraid of Megatron?s wrath or Autobot justice to leave. So far as he?s concerned, Megatron is the most powerful threat to his life on Cybertron; better to be with him than against him.

Attributes, Abilities and Equipment: Subject is a fair fighter and an agile flier. His small size makes him an asset in tight situations, and his arm-mounted plasma weapons make for a surprising, albeit small, attack.

Weaknesses: Subject?s cowardice is his defining trait, and he is easily manipulated by it.

Subject: Nemesis Prime
Affiliation: Unicron
Position: Herald
Alternative Mode: Earth-based semi rig

Profile: A mysterious entity, Nemesis Prime appeared without warning, striking hard against the Autobots and unleashing chaos in his wake. Merciless and malevolent, Nemesis Prime has cast himself as a twisted version of Optimus Prime, eager to destroy the noble Autobot leader. Where he comes from remains a mystery, and the Autobots hope to put a stop to him soon.

Attributes, Abilities and Equipment: Nemesis Prime?s abilities remain largely unknown, but he possesses immense firepower. Is equipped with a drone resembling the Mini-Con Over-Run, which is capable of forming a third weapon mode for his use. Can manipulate energy to create a replica of the Star Saber. Carries an artifact called the Dead Matrix, which can counteract the effects of the Matrix of Leadership. Is nearly indestructible.

Weaknesses: Can be damaged using a Cyber Key ability or destroyed with focused blasts from an Artifact of Primus.

Subjects: Super Stunt Team
Members: Redline, Flat-Out, Servo
Affiliation: Mini-Con
Vehicle Modes: Earth-based Sports Cars

Profile: An independent unit, the Super Stunt Team prefers to keep to themselves whenever possible, but will happily work with those they consider allies. Comprised of the well-meaning though somewhat inept Servo, the experienced and wise Flat-Out, and the youthful and brave Redline, this unit has seen all sides of the conflict as Decepticon prisoners, Autobot allies, and neutral operatives. They?ve dedicated themselves towards the Mini-Con cause and the defense of what they hold dear.

Attributes and Abilities: Subjects are all highly fast and maneuverable, with bravery and skill equal to any Autobot or Decepticon. Redline is an excellent leader despite his youth, and carries within his chest a subspace storage unit capable of storing the most volatile of materials. Flat-Out is a fair mechanic with limited hovering capability in robot mode, while Servo is eager and curious about the world around him.

Weaknesses: Aside from their small size, this team has no outstanding weaknesses.

Subjects: Sonic Assault Team
Members: Combusta, Falcia, Twirl
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Earth-based Aircraft

Profile: Strongly against Megatron?s actions, the Sonic Assault Team is dedicated towards the defeat of his forces, and fervently hopes to aid the Autobots whenever possible. Combusta, the stern but gentle leader of the team, acts as a peacemaker between the short-fused Falcia and the ever-cheerful and childlike Twirl. With their specialty in guerrilla attacks and their tenacity in battle, the team promises to be an immense boost to the Autobot forces.

Attributes and Abilities: Subjects are trained in guerrilla warfare, and specialize in making quick, decisive strikes from above. Each is highly fast, with above-average strength and intelligence. Subjects are also triple-changers, capable of assuming weapon modes and joining with larger Transformers to increase their firepower.

Weaknesses: Falcia?s short fuse often leads the team into more trouble than they can handle.

Subjects: Emergency Team
Members: Firebot, Prowl, Makeshift
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Fire Engine, Police Interceptor, Twin-Rotor Helicopter

Profile: One of the most effective Mini-Con teams, the Emergency Team is a capable search and rescue unit dedicated towards the preservation of life. Between Firebot?s dedication to his duties, Makeshift?s selfless nature, and Prowl?s incredible deductive skills, the three are most effective at saving lives without causing further harm. While they are capable fighters in their own right, their first duty is to preserve life at any cost.

Attributes and Abilities: Firebot is fairly strong, as enthusiastic to save lives as he is relax or jump into action, and is an effective leader. Makeshift is highly intelligent and has a complete knowledge of Transformer and human physiology, and works towards improving himself and his abilities. Prowl is a natural detective, capable of picking up on details that many others would miss thanks to his enhanced optics and radar. All three are capable of transforming into weapon modes.

Weaknesses: Prowl is confident in his abilities to the point of arrogance, while Makeshift is disinclined towards engaging in combat. United as a group, their individual physical weaknesses are diminished.

Subjects: SWAT Team
Members: Anti-Blaze, Scythe, Checkpoint
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Fire Engine, Twin-Rotor Helicopter, Police Interceptor

Profile: A political figure in the Mini-Con ranks, Anti-Blaze spoke passionately for the Mini-Con exodus from Cybertron. Now, thanks to the current conflict, he?s taken a stand with the Autobots alongside two of his closest allies; the determined and heavily-armed Scythe and the intelligence operative Checkpoint. Hoping to end the threat to Mini-Con freedom presented by Megatron, the SWAT Team is dedicated to their hope for peace on Cybertron.

Attributes and Abilities: Anti-Blaze is highly intelligent, and despite his politician status is a capable fighter all his own. Scythe is heavily armed and tenacious, refusing to back down from a fight until it?s won no matter the odds. Checkpoint is an incredible profiler, capable of reading an individual based on even the slightest contact, as well as a capable spy, aided by a cluster of holographic projectors on either side of his head. Each has a weapon mode capable of linking with a larger Transformer and increasing their firepower.

Weaknesses: Anti-Blaze?s inexperience in combat weakens him as a warrior, but he is swiftly overcoming that roadblock with the aid of his teammates.

Subjects: Night Attack Team
Members: Scattor, Fetch, Broadside
Affiliation: Mini-Con (Allied with Megatron)
Vehicle Modes: Long-Range Artillery Unit, Twin Artillery Unit, Heavy Artillery Unit

Profile: A group of battle-hardened malcontents, the Night Attack Team has sided with Megatron simply for the purpose of taking power and causing destruction. Led by the confident and highly experienced Scattor, the aggressive Fetch and the cruel, malicious Broadside have fought and won more battles than many armies, and would gladly fight anyone; they only serve with Megatron in the hopes that it will protect them from reprisals by their enemies. They are a terrible force to be reckoned with, Megatron or no.

Attributes and Abilities: Scattor is a powerful Mini-Con and an experienced commander. Fetch is exceptionally strong and fast, and has a hair-trigger temper. Broadside is skilled at night operations and works best in pitch black. All three are equipped with heavy weapons, strong armor and incredible firepower, and operate best in stealth operations.

Weaknesses: The group possesses few weaknesses, though Fetch?s temper and Scattor?s photo-sensitive optic are debilitating.

Subjects: Sea Team
Members: Oceanglide, Stormcloud, Waterlog
Affiliation: Mini-Con (Allied with Megatron)
Vehicle Modes: Military Sensor Boat, Military Speed Boat, Military Hovercraft

Profile: Dedicated towards controlling their own destinies, the Sea Team voted to aid the Decepticons rather than stand by. Led by the poetic and cutthroat Oceanglide, the monstrous Stormcloud and vicious Waterlog form a unique team of pirates, certain that their stake in the war is better than being manipulated by all sides. The three are a terrible force, but one that remains loyal ultimately to themselves.

Attributes and Abilities: Oceanglide is highly intelligent and an excellent naval warrior. Stormcloud is highly strong and fast, while Waterlog is capable of travel over both land and sea in vehicle mode. Each possess a powerful multi-purpose missile launcher, and can use them in either mode.

Weaknesses: Oceanglide is easily distracted by thrilling landscapes. Stormcloud is a coward deep down, and will flee if the odds turn against him. Waterlog, meanwhile, can go into a berserker rage if cornered, causing problems for both friends and foes.

Subjects: Space Team
Members: Astroscope, Payload, Sky Blast
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Satellite, Heavy Truck, Orbital Rocket

Profile: Devoted to exploration but ready for combat, the Space Team is dedicated towards understanding the unknown and using their abilities to aid the Autobots and Mini-Cons. Led by the brilliant if absent-minded Astroscope, the tough and clever Payload and the daredevil Sky Blast, the Space Team is ranked among the greatest scientists and explorers on Cybertron and the most devastating Mini-Con teams. While they may squabble amongst themselves, the three are the best at what they do.

Attributes and Abilities: All three members of the team are fairly intelligent, Astroscope having this attribute in spades as a master of numerous scientific fields. Payload is the strongest physically, capable of lifting heavy weights that would strain the strongest Autobots. Sky Blast is the most agile in combat, and both he and Payload are capable pilots. The three combine to form a Core Weapon, the Requiem Blaster, which is capable of destroying small asteroids with one blast and can combine with other Mini-Cons to increase its output.

Weaknesses: Astroscope?s single-minded attention to detail and Sky Blast?s tendency to run through fuel quickly are the team?s only true weaknesses.

Subjects: Deep Space Team
Members: Blastcharge, Scrap Iron, Backblast
Affiliation: Mini-Con (Allied with Megatron)
Vehicle Modes: Heavy Truck, Satellite, Orbital Rocket

Profile: Merciless and malicious, the Deep Space Team sees the debris among the stars as the perfect place to add on. Led by the brilliant but twisted Blastcharge, the brutish Backblast and the vicious Scrap Iron do their best to create more wreckage among the stars. If anything should get in their way, well...that just makes their job a little easier is all.

Attributes and Abilities: Blastcharge is highly intelligent and fairly strong as well as a capable engineer. Scrap Iron possesses advanced sensors and a powerful energy cannon in vehicle mode, and is a skilled sniper. Backblast, while lacking in intelligence, is incredibly strong and durable and can tear most things apart by smashing into them. The three combine to form the Umbral Blaster, a dark and twisted copy of the Requiem Blaster with equal power.

Weaknesses: Blastcharge?s arrogance and Backblast?s lack of intelligence are the team?s true weaknesses, while Scrap Iron?s cannon is quickly drained of its energy resources.

Subjects: Energon Team
Members: Skyboom, Scattor, Wreckage
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Advanced Spacecraft, Advanced Supersonic Craft, Advanced Aerospace Craft

Profile: Brave fighters with incredible skill in the air, the Energon Team has battled for Cybertron throughout its history. Led by the dedicated Skyboom, the cynical Wreckage and the optimistic Scattor are among the most professional of Mini-Cons, a dedicated team despite their differing views on the world around them. While they may occasionally bicker, none of their allies can deny their loyalty to the cause or their courage in the face of adversity.

Attributes and Abilities: All three are competent warriors and capable pilots in their own right. Each is equipped with advanced Energon-based armor capable of shrugging off all but the most advanced weapons and providing resistance to Energon radiation. Wreckage?s weapons can tear through an opponent?s armor. Skyboom has advanced sensors capable of pinpointing an enemy?s location. Scattor has the greatest velocity when airborne, capable of reaching speeds up to Mach 3. The trio can combine to form a core weapon, the Energon Saber.

Weaknesses: The team?s varying personalities and outlooks often leave them at the mercy of petty squabbles. While they can set aside their differences in a crisis, they have difficulty putting aside their differences long-term.

Subjects: Sky Terror Team
Members: Thrust, Sunstorm, Ramjet
Affiliation: Mini-Con (Allied with Megatron)
Vehicle Modes: Advanced Aerospace Craft, Advanced Supersonic Craft, Advanced Spacecraft

Profile: The Sky Terror Team works to promote only one cause; chaos. They don?t care who they serve so long as they cause devastation and destruction in their wake. Led by the cold-sparked anarchist Thrust, the shrewd Ramjet and the cunning Sunstorm are dedicated to seeing their Mini-Con brethren ruled by the Decepticons and getting a position of power within Megatron?s army when it makes its bid for universal domination.

Attributes and Abilities: All three are excellent fliers and capable pilots. Sunstorm is a capable military tactician, and skilled in all forms of combat. Ramjet is an excellent pilot and con-artist, more concerned with his own coffers than the lives of others. The three combine to form the Dirge Saber, a weapon equaling the Star Saber or Energon Saber in terms of power.

Weaknesses: While cunning and powerful, the three can be defeated if they face opponents brave enough to stand against them.

Subjects: Exploration Team
Members: Landslide, Monocle, Ascentor
Affiliation: Mini-Con (Allied with Autobots)
Vehicle Modes: Excavator, Drill Truck, Twin-Barreled Tank

Profile: Inclined towards peace and inner reflection, the Exploration Team is still a trio of capable Mini-Cons. Consisting of the insightful Landslide, the watchful Ascentor and the philosophical Monocle, this team has chosen to ally itself with the Autobots despite its nonviolent stance and love of relaxation. Despite this, they are capable fighters and quite inclined towards fighting if they have no other option.

Attributes and Abilities: All three are of fair intelligence and possess great wisdom. Monocle is a fair geologist in addition to a philosopher, and can dig impressive tunnels. Ascentor is fairly strong, and possesses enhanced sensors that alert him to dangers easily dealt with by his electromagnetic pulse cannons. Landslide is a skilled martial artist and skilled at the art of defense, outlasting opponents to discourage them from fighting.

Weaknesses: The three are easily distracted by their philosophical inclinations; while they can be motivated to fight, it takes differing levels of stimulus to get them into action.

Subjects: Lunar Assault Team
Members: Payload, Scattorbrain, Kobushi
Affiliation: Mini-Con (Allied with Megatron)
Vehicle Modes: Jeep, Snowcat, Armored Dune Buggy

Profile: Dedicated to combat and improving their abilities, the Lunar Assault Team is a trio of capable fighters. Between the guerilla tactics of the highly intelligent Payload, the stealth-loving Scattorbrain, and the fierce Metallikato-trained Kobushi, this team is a capable force. While they enjoy the fight and destroying equipment, they mostly prefer to strike fear in their opponents, and relish the chance to do so under Megatron.

Attributes and Abilities: Payload is skilled at making traps for his opponents, and prefers to outwit his foes rather than overpower them. Scattorbrain enjoys causing havoc, and his stealth systems allow him to disappear from view with ease. Kobushi is a highly-trained martial artist, equipped with diamond-tipped blades on his arms capable of piercing all but the strongest forms of armor.

Weaknesses: Their predilections with their methods of combat often lead to this team being defeated in combat.

Subjects: Sky Attack Team
Members: Shockwave, Sky Lynx, Razorclaw
Affiliation: Mini-Con (Allied with Megatron)
Vehicle Modes: Supersonic Jet, Heavy Cargo Jet, Stealth Bomber

Profile: Lovers of chaos, the Sky Attack Team is united by their common thirst for destruction and will work for anyone who is willing to help them satiate that thirst. Led by the proud Shockwave, the competitive Sky Lynx and the malicious Razorclaw love nothing more than to unleash chaos upon their opponents. Destroying buildings, slaying soldiers or civilians, it doesn?t matter what they do as long as they leave a massive black mark in their wake.

Attributes and Abilities: All three are capable fliers and skilled warriors, specializing in aerial combat and stealth bombing; only their methods vary. Shockwave acts more out of a desire to destroy lives, while Razorclaw prefers to destroy buildings and institutions. Sky Lynx prefers to hit civilian targets from a distance, and considers his actions as little more than a game.

Weaknesses: Razorclaw?s armor is fairly weak, while Shockwave?s lust for destruction and Sky Lynx?s love of the game make them slightly weaker fighters.

Subject: Alpha-Quintesson
Affiliation: Quintessa

Profile: Connected directly into the core of his world, Alpha-Quintesson is a direct extension of his planet and the last representative of his people. Trapped in long periods of isolation, he watches the skies above his world, barely keeping it together as he continues to dwell upon everything connected to his people, including their nonsensical schemes of vengeance against their creations, the Transformers. None of these plans can come to fruition, however, and he is doomed to remain forever alone...unless someone sends him into the darkness themselves.

Attributes and Abilities: Subject is intelligent thanks to his connection to the planet Quintessa. Possesses heavy armor and numerous long claws.

Weaknesses: Subject?s mind is split into four separate personas, three representing emotions (Anger, Joy, Fear) and one representing Logic. Each persona is represented by one of four faces (a fifth, formed from his external armor, represents a combined personality). This fractured psyche impedes his thinking processes. Also, Subject is extremely vulnerable to attack; should his connection to Quintessa be lost, he will die.

Subject: Stella Holley
Affiliation: Earth (Allied with Super Stunt Team)

Profile: A perfectly ordinary woman, Stella works for a paperware manufacturer in Seattle. She tended to keep to herself until getting involved in the war for the Mini-Cons by providing aid to the Super Stunt and Sonic Assault Teams. Now their closest human ally, she provides them shelter, aid, and moral support when they need it.

Stella, age 26, stands at 5?8?, weighing in at 125 lbs. She?s fairly intelligent and loyal to her friends, and often wishes she could help them more.

Subject: Coby Hansen
Affiliation: Earth (Allied with Autobots)

Profile: A young high school student with a love for tools and technology, Coby is the middle child from a family living in Colorado. Smart, mature, and very capable with tools, Coby is nonetheless easily startled by loud noises and doesn?t enjoy being frightened. With his recent introduction to the Autobots, Coby has become a valued aid in their efforts as mechanic and technician.

Coby, age 14, stands at 5?8?, weighing in at 150 lbs. He?s a gifted mechanic and accomplished dirt bike racer, and dislikes horror movies.

Subject: Bud Hansen
Affiliation: Earth (Allied with Autobots)

Profile: Young, eager and excitable, Bud is the quintessential little kid with way too much energy. A pop culture junkie, he often imagines himself as an action hero, going from one adventure to another seeking fame and glory, and often dragging his older brother Coby along for the ride. Bud was most excited to find out about the Autobots; not only is he now privy to a government secret, but he?s involved in the adventure of a lifetime.

Bud, age 12, stands at 5?2?, weighing in at 115 lbs. He possesses a wealth of information on popular culture, and is fairly clever in his own right.

Subject: Lori Miha
Affiliation: Earth (Allied with Autobots)

Profile: Level-headed and stubborn, Lori is a self-declared urbanite, unhappy about urban life and being away from the excitement of city life. While irritated with Bud?s antics and often taking out her frustrations on Coby, she has a degree of respect and affection for the two and genuinely cares for them. Ever since finding out about the Autobots, she?s been eager to help where possible but has thus far found little chance to do so.

Lori, age 14, stands at 5?7?, weighing in at 102 lbs. She?s fairly intelligent and calm, and stands firm when her ire is raised.

Subject: Lucy Suzuki
Affiliation: Earth (Allied with Autobots)

Profile: A scientist with the heart of a dreamer, Lucy Suzuki has long fantasized about the possibility of extraterrestrials visiting Earth. As an archaeologist, she hoped to find evidence to prove her theories. Inadvertently, she?s done so, and has now been fully introduced into the Autobots? human allies thanks to her old friend, Diana Masters. Now she hopes to learn all that she can, and perhaps go to the stars herself one day.

Lucy, age 32, stands at 5?7? and weighs 124 lbs. She is highly intelligent, encouraging, and generally kind and good-natured, as well as a bit of a packrat.

And this should be it. New stuff soon.
William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#12 Echowarrior

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Posted 12 January 2007 - 10:23 PM

Whew. Well, we're finally seeing some progress on this thing.

Megatron has had enough; betrayals are rocking him left and right, while defeat meets him at every turn. But a visit from a mysterious envoy promises to change everything, Megatron makes a deal with the devil, and undergoes a terrible transformation. Prepare to be Galvanized (25 of 52).

And now I'm left to wonder what the commentary will be like...


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#13 Echowarrior

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Posted 27 January 2007 - 10:08 PM

Well, I can finally say that I've got new stuff.

Over the Christmas holiday, I took some cast photos for my storyline. Head to my DeviantArt page to see 'em.

DeviantArt: EchoWing

Look, enjoy, and please comment. More's coming.


William Rendfeld
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#14 DragonTail

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Posted 27 January 2007 - 10:52 PM

QUOTE
In their profile books, Dreamwave described Predacon as a sort of cult leader, attempting to enforce his view of integrating organics into Cybertronians across Cybertron. Another author's used that as the basis for a massive and popular storyline.


My thanks for the shout-out icon-ironhide.gif

I really, really, really like this idea. It's fantastic. Will you be editing some of your previous story pages so that they include a link to the relevant cast photo? I've considered doing something like that, but never found the time.

I actually display my AEC characters in the ways that I write them... factions, character relationships and the like. Are these photos of your display shelves, or specially-posed pics for this purpose?
A re-imagining. An "ultimization". An award-winning fanfic trilogy.
Thanks to Dr Fang for the signature art
"Most people read Steven King; I read DragonTail." - Self-destruct
"I used to say Simon Furman was Transformers. I take it back. You are Transformers." - Autobot X
"Flawless combat scenes, character development that's a rare find, plots within plots... another masterpiece from the master!" - Shades

#15 Echowarrior

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Posted 27 January 2007 - 11:09 PM

QUOTE(DragonTail @ Jan 27 2007, 10:52 PM) View Post

QUOTE
In their profile books, Dreamwave described Predacon as a sort of cult leader, attempting to enforce his view of integrating organics into Cybertronians across Cybertron. Another author's used that as the basis for a massive and popular storyline.


My thanks for the shout-out icon-ironhide.gif

I really, really, really like this idea. It's fantastic. Will you be editing some of your previous story pages so that they include a link to the relevant cast photo? I've considered doing something like that, but never found the time.

I actually display my AEC characters in the ways that I write them... factions, character relationships and the like. Are these photos of your display shelves, or specially-posed pics for this purpose?


Hey, just because I've refrained from reading your stuff doesn't mean others should. Just make sure you keep them up for the next couple years or so; by then, I might feel safe in giving them a look.

And I'm glad you like the idea; it's something I had late last year, figured would be good. And now that you've suggested the idea, I do intend to edit the story pages to include links to relevant cast photos. Not immediately, but very soon.

And unfortunately, these were specially-posed pics. If I had the shelves to display these guys in these particular groupings, however, I'd do so in a heartbeat.


William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#16 Echowarrior

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Posted 15 February 2007 - 11:56 AM

Hey out there; I'm pleased to report that the latest work is now finished. I won't be putting it up immediately, however.

It's damn big. And by big, I mean thirty-eight pages packed with characters new and old, action, revelations, old questions answered and new ones asked, and even a nod to the most famous UFO-related event in the history of the United States.

And unfortunately, I lack the time to get it properly posted today or tomorrow. So I'm aiming for Saturday. Hope everyone's looking forward to it.

Meanwhile, I'd like to take this opportunity to announce my temporary hiatus following the posting of this story. Between schoolwork and a couple other projects I've been putting off, I have other things to deal with. Once they're adequately dealt with, however, this series will continue with Arc Three. Until then, enjoy.
William Rendfeld
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Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#17 Echowarrior

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Posted 16 February 2007 - 12:42 PM

At last! Done and posted!

It all comes down to this; as Galvatron begins his assault, the Autobots and their allies on Earth gather to prepare for the coming storm. Warriors will fall, worlds will be shaken, and nothing will be the same. Welcome to the Point of No Return.

Unfortunately, due to the sheer size of this story, I wasn't able to get it down in one big part. Instead, I had to whittle it down to three chunks. The link above is to the first part, and links to Parts Two and Three are here and here. Sorry for the inconvenience.

Meanwhile, I am seriously considering setting up a LJ account for these to try and eliminate this confusion in the future.

See you after the hiatus!
William Rendfeld
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Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#18 Echowarrior

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Posted 16 February 2007 - 10:02 PM

Hey out there; before I go on the hiatus proper, I think I'd better update my profiles. Listed here are the expanded profiles for characters given upgrades as well as new ones for newly-introduced characters. After this, I'm truly on hiatus.

And here we go with the first of two sets...

-

Subject: Optimus Prime
Affiliation: Autobot
Position: Overall Commander
Alternative Mode: (1) (2) Earth-based Tractor-Trailer
Mini-Con Partners: Sparkplug, Over-Run

Profile: One of the eldest and most revered Cybertronians, Optimus Prime has led the overall Cybertronian military since the First Cybertronian War against the Quintessons. A stalwart commander and leader, Optimus Prime is compassionate and brave, loyal to his allies and to his ideals. He dislikes violence, and prefers to solve his problems peacefully. However, should negotiating fail, Prime will fight to defend his allies, friends, and his world.

Attributes, Abilities, and Equipment: Optimus Prime possesses one of the Seven Artifacts of Primus, the Matrix of Leadership, which grants him guidance in his actions. He is highly intelligent, and he is among the most capable fighters on Cybertron in both armed and unarmed combat. His previous trailer was capable of converting into a field command/gunnery station complete with repair bay and tactical center. Optimus could previously combine with his trailer to form a ?Super Mode?, increasing his overall firepower. He now currently accomplishes the same thing with four modified drones carried in a secondary trailer. His primary weapons in robot mode previously were a heavy Energon cannon and a light ?smokestack? pistol; he now uses a light precision rifle.

Weaknesses: Optimus Prime?s compassion for all life is his greatest weakness; he will risk his own life for the sake of another, even if that entails the greatest sacrifice. Through his link to his trailer, any damage inflicted upon it affects him as well.

Subject: Jetfire
Affiliation: Autobot
Position: Aerospace Commander
Alternative Mode: (1) Earth-based Space Shuttle, (2) Aerospace Combat Fighter
Mini-Con Partner: Comettor

Profile: A dependable, loyal officer, Jetfire is Optimus Prime?s valued second-in-command. Believing that morale is just as important as good tactical planning, Jetfire makes an effort to know all the Autobots under his command and help to keep their spirits high. Thanks to these efforts, he?s also aided in tactical planning and helped to further the careers of several Autobot recruits. Despite his numerous contributions in strategy and tactical planning, Jetfire prefers to be out on the trenches fighting a war instead of dealing with the politics of running one.

Attributes, Abilities, and Equipment: Jetfire is highly intelligent, and one of the few Autobots capable of flight. In his alternative mode, Jetfire can reach high speeds in space, and is capable of traveling several light-years? distance in a few hours. He could previously combine with Optimus Prime, allowing his commander high-speed flight capabilities in robot mode; currently can combine with other similarly-equipped Autobots via Powerlinx technology. His former armaments in robot mode included a tri-barreled plasma cannon, which doubles as an engine in its secondary configuration, and a titanium shield; currently uses a satellite cannon.

Weaknesses: Jetfire can be overeager in battle, leading to occasional mishaps on the field.

Subject: Grimlock
Affiliation: Autobot
Position: Special Forces Co-Commander
Alternative Mode: (1) Utahraptor Spielbergi, (2) Mechanical Tyrannosaurus Rex

Profile: Grimlock is among the most capable special force commanders in the Autobot forces - as well as the most arrogant. Stubborn, proud and brave, Grimlock leads his personal unit, affectionately known as the ?Dinobots? based on their alternative forms, into battle in the toughest situations. While widely underestimated based on his style of speech and not always trusted by his fellow Autobots, Grimlock is a clever tactician and one of the most feared and respected Autobots in service.

Attributes, Abilities and Equipment: Grimlock is one of the strongest Autobots, as well as one of the most aggressive fighters. In both versions of his alternative mode he is capable of attaining high ground speeds, and his claws can chip diamonds. In robot mode, he wields an energo-sword and a rotor-shield, and can easily adhere to most surfaces. Can combine with Swoop to form the Mega Dinobot form.

Weaknesses: Grimlock?s arrogance in battle is his greatest weakness, and he possesses an unusual speech pattern as a flaw in his audio emission module which causes him to sound less intelligent than he actually is. However, he often uses this as an advantage in battle against opponents inexperienced against him.

Subject: Omega Supreme
Affiliation: Autobot
Position: Heavy Defense
Alternative Mode: Cybertronian Transport Unit

Profile: The legendary commander of the Omega Sentinels, Omega Supreme is tasked with defending Cybertron from all threats; when all else fails, he is called upon. Powerful, determined and unstoppable, Omega can decimate entire armies in one attack without assistance, and when it?s required, he can call upon and coordinate the legions of Omega Sentinels scattered throughout Cybertron. He takes no joy from the carnage, but great joy in knowing that he is Cybertron?s last, best defense against attack.

Attributes, Abilities and Equipment: Subject is quite intelligent and cunning, and possesses immense strength and firepower. Designed with a small holding bay within his torso for carrying small Transformers or disassembled larger ones, and carries a large assortment of heavy and medium armaments. Possesses limited tractor beams capable of grabbing hold of an opponent and tossing them away or about. Capable of separating into three smaller components; a small central core unit about the size of a Mini-Con, and two larger units capable of forming two smaller vehicles or stationary defense platforms.

Weaknesses: Subject moves slowly under gravity in robot mode, and can be defeated given proper strategy.

Subject: Landmine
Affiliation: Autobot
Position: Special Forces Officer, Instructor
Alternative Mode: (1) Earth-based Industrial Vehicle, (2) Earth-based Construction Vehicle

Profile: One of the oldest Autobots on Cybertron, Landmine has been among the greatest Autobot warriors since the early days of his world?s history. A trusted and valued ally, he?s even taught Optimus Prime a few tricks. His experience makes him an excellent field commander, and his reputation leaves little doubt in the eyes of his allies. He does have a soft spot for the Autobots? new human allies.

Attributes, Abilities, and Equipment: Landmine is highly intelligent and experienced in the art of combat. Skilled in Metallikato. Possesses immense physical strength. In his original body, could combine with optional armor giving him enhanced strength and firepower in robot mode. Currently can access powerful turbines in robot mode with the aid of a Cyber Key.

Weaknesses: Landmine is an older warrior, and requires maintenance more often than his allies. Not very fast in vehicle mode.

Subject: Landquake
Affiliation: Autobot
Position: Heavy Assault
Alternative Mode: Earth-based Industrial Vehicle

Profile: Not interested in combat, Landquake yearns for a peaceful life working in Energon mining alongside a troop of Omnicons. Despite this, however, Landquake is trained in combat and is a capable warrior, able to go toe-to-toe with the strongest of Decepticons. When angered, he is an earth-shattering titan that even the craziest of Decepticons fear.

Attributes, Abilities and Equipment: Subject is fairly intelligent and strong, capable of punching through frozen rock. Strong, and can combine with optional armor to aid in his combat activities, enhancing his strength and firepower further.

Weaknesses: Subject is easily distracted by his desire to engage in other, less violent activities.

Subject: Quickstrike
Affiliation: Autobot
Position: Rapid Aerial Combat
Alternative Mode: Earth-based Combat Helicopter

Profile: A skilled strategist, Quickstrike is called in for both massive operations and small-scale battles in order to make certain they are performed with the best results and least lives lost. Quickstrike refuses to enter the combat zone without a proper plan of attack, making surgical strikes and avoiding brawling whenever possible. Many Decepticons have attempted to eliminate him on Megatron?s orders; none have succeeded.

Attributes, Abilities and Equipment: Subject is highly intelligent and fairly strong and agile. Considered one of the best strategists among the Autobots. Can combine with a dedicated weapons system in either mode which boosts his firepower, speed, and sensor capability.

Weaknesses: Subject has no physical weaknesses.

Subject: Sentinel Maximus
Affiliation: Autobot
Position: Herald of Primus
Alternative Mode: Earth-based Heavy Transport

Profile: In a dark, apocalyptic future, Unicron unleashes terror upon the universe, ravaging the few remaining Cybertronians. Left as one of their main battlefield commanders, Sentinel Maximus has gone so far as to go back in time, hoping to alter the past and thus save the future. A charismatic leader, brilliant strategist and powerful warrior, Sentinel Maximus is determined to save his world and his people, even if he must make the ultimate sacrifice.

Attributes, Abilities and Equipment: Subject is highly intelligent, possesses immense strength, and large amounts of firepower. Can disengage into a smaller form similar to a Mini-Con for ease of maintenance or stealth operations, commonly called ?Hyperlinq?. Has a direct link to Vector Sigma and can create hard-light constructs for use in combat.

Weaknesses: His compassion for all life is his greatest weakness; he will risk his own life for the sake of another, even if that entails the greatest sacrifice. No physical weaknesses.

Subject: Evac
Affiliation: Autobot
Position: Cultural Liaison, Rescue Operations
Alternative Mode: Earth-based Rescue Helicopter (Dauphin N2)

Profile: The leader of the Earth-born Transformers, Evac has become their resident expert on Earth culture, having existed for the length of human civilization. Silently watching over them from the skies, Evac has gained great respect for humanity and its bravery, often working behind the scenes to aid them, saving small numbers of people in times of both national disaster and personal peril. Courageous, determined and gentle, Evac is not a warrior by nature, but he is a capable opponent and an excellent leader.

Attributes, Abilities and Equipment: Subject is highly intelligent and fast in both robot and vehicle mode. Speaks all Earth languages fluently, including ones currently not spoken. Equipped with a staff-weapon based on his rotor blades and a winch capable of being used in both modes, and can access twin missile launchers through the use of a Cyber Key. This also allows him to activate twin booster engines in vehicle mode.

Weaknesses: Subject has no physical weaknesses.

Subject: Red Alert
Affiliation: Autobot
Position: Medical Officer
Alternative Mode: (1) Earth-based SUV with Medical ID, (2) Earth-based Wagon with Medical ID
Mini-Con Partner: Longarm

Profile: Red Alert has been serving the Autobot cause for as long as he can remember; his experiences in battle have led him to believe that the preservation of life is their greatest priority. To that end, Red Alert has become one of the most renowned medical officers on Cybertron. Autobots and Decepticons both owe their lives to him and his efforts, and respect for him is universally granted.

Attributes, Abilities and Equipment: Red Alert is highly intelligent, and possesses medical knowledge unparalleled among the people of Cybertron. In his original form, his left-arm mounted equipment could switch between a surgical laser and a multi-purpose med-unit, and a mobile diagnosis bay was part of his construction. He was capable of firing a non-lethal stasis disc from his chest, and of deploying a grappling launcher. Currently, he can access a small but powerful laser in robot mode, and can shift it into a hammer or manipulator claw with ease. Can access twin cannons via a Cyber Key.

Weaknesses: Red Alert?s fighting skills are limited, and he himself is against violence. This places him in a difficult position in combat situations.

Subject: Minerva
Affiliation: Autobot
Position: Medical Officer
Alternative Mode: Earth-based Custom Combat Boat

Profile: Shocked by the senseless destruction of her allies and friends against the rogue Earth-born Transformers, Minerva has since dedicated herself to the science of medicine. After several million years she?s become quite skilled, gaining knowledge of both human and Transformer anatomy as well as practice in healing many patients. Her devout pacifism and cunning in using her equipment has won her the respect of her opponents, while her skill as a medic and her gentle, kind-hearted disposition have earned her a place among the greatest Autobots and healers.

Attributes, Abilities and Equipment: Subject is highly intelligent and fairly light and maneuverable. Possesses intimate knowledge of human and Transformer anatomy, and can heal members of either species. Equipped with flare guns, surgical lasers, and a non-lethal pulse weapon whose range is extended with the use of a Cyber Key.

Weaknesses: Subject?s dedication to medicine, while commendable, has led to great criticism on behalf of many due to her attempts to heal both ally and enemy.

Subject: Smokescreen/Hoist
Affiliation: Autobot
Position: Operations Officer
Alternative Mode: (1) Earth-based Utility Truck with Crane, (2) Earth-based Excavation Vehicle, (3) Earth-based Luxury Sports Car (Veyron Bugatti)
Mini-Con Partners: Liftor, Refute

Profile: An old, fierce Autobot soldier, Smokescreen was known for making effective use of standard attacks. He was, and is, generally easygoing and friendly, with fair amounts of skill in mechanics and computer systems. Smokescreen made a perfect operations officer and morale booster. His dedication to his job has only increased with his recent upgrade into Hoist, as have his tactical abilities and overall strength.

Attributes, Abilities, and Equipment: As Smokescreen, he was capable of emitting high-frequency wavelengths capable of jamming computer equipment, and was equipped with a Mini-Con enhanced Longarm Cannon. As Hoist, can smash through solid steel with his right arm, and his overall combat abilities have improved significantly. Also has moderately high intelligence and a fair understanding of mechanics.

Weaknesses: His dependence on traditional attacks can make him a predictable opponent.

Subject: Downshift
Affiliation: Autobot
Position: Reconnaissance Racer, Land-Based
Alternative Mode: (1) Earth-based Sports Car, (2) Earth-based Muscle Car

Profile: Brave and fast on his feet, Downshift is an adventurous young Autobot who tends to rush head-long into everything he does. While his fellow Autobot appreciate his efforts, be they in combat or in a lab, they often can?t help but groan when he gets himself hurt. Many other warriors, among them Rodimus and Hot Shot, have vowed to help guide the younger Transformer and help him to grow. Even now, however, he?s beginning to show great potential.

Attributes, Abilities and Equipment: Subject is fairly intelligent, and among the fastest of ground-based Autobots. Highly agile in both modes; has an eye for details that allows him to exploit enemy weaknesses or solve puzzles. Armed with twin medium blasters in robot mode that can combine to form one long dual cannon unit. Can combine with other Autobots via Powerlinx technology.

Weaknesses: Somewhat impulsive and absent-minded; his over-eagerness can get him and his allies in trouble.

Subject: Inferno
Affiliation: Autobot
Position: Special Operations, Search and Rescue
Alternative Mode: Advanced Fire Engine

Profile: A dedicated soldier and officer, Inferno is among the top Autobot warriors. Dedicated to his goals and his teammates, Inferno operates as cover, providing precision sniper strikes against attackers and picking them off one at a time. This dedication, however, hides a terrible secret; deep down, Inferno fears becoming the very thing he fights against, taking a secret pleasure out of landing strikes against his enemies. As much as he hates to admit it, he enjoys his work too much...and that scares him.

Attributes, Abilities and Equipment: Subject is fairly intelligent and possesses heavy armor and weapons. A skilled sniper and target master; can hit a tin can from 300 yards. Can combine with other Autobots via Powerlinx technology.

Weaknesses: His fear of giving in to the darkness within him causes him to isolate himself from his teammates.

Subject: Prowl
Affiliation: Autobot
Position: Rapid Deployment and Pursuit
Alternative Mode: Advanced Pursuit Vehicle

Profile: Alert and ever vigilant, Prowl is a superb security officer and among the fastest on Cybertron. Loyal to the Autobot cause and its goal of saving lives, Prowl is considered among their best officers and a true team player. Prowl, however, is distrustful of his fellow Autobots to a degree due to his suspicious nature. In action he can put aside this, and trust his teammates with his life; off-duty, however, he never really connects with them.

Attributes, Abilities and Equipment: Subject is highly intelligent; a superb detective with an eye for details. Skilled at apprehending his opponents; his twin Energon rifles can fire confining streams of energy capable of subduing an opponent. Among the fastest on Cybertron, and possesses fair amounts of armor. Can combine with other Autobots via Powerlinx technology.

Weaknesses: His suspicious nature prevents him from fully connecting with anyone, and is intensified whenever he combines with Inferno.

Subject: Armorhide
Affiliation: Autobot
Position: Heavy Ordinance
Alternative Mode: Earth-based Semi Truck with Crane Extension

Profile: A professional soldier, Armorhide is dedicated and fearless, but easily frustrated by a failed mission. Directly counteracting this, however, is a powerful sense of humor, making him an immense morale booster to the Autobot forces. While he bears his own personal cross and takes every failure seriously, he refuses to let others do the same, cracking jokes and helping them to find some joy despite the constant conflict.

Attributes, Abilities and Equipment: Subject is fairly intelligent and strong for his size. Equipped with a heavy blaster in robot mode, and can access a set of missile banks via his Cyber Key ability. Light and agile despite his weight.

Weaknesses: While he rarely lets it show, he takes every defeat personally, and refuses to discuss this with others.

Subject: Hightail
Affiliation: Autobot
Position: Ground Reconnaissance, Light Assault
Alternative Mode: Earth-based Motorcycle (Harley Davidson)

Profile: One of the last of the Transformers born on Earth, Hightail values his freedom and enjoys the open road. While he now wears the Autobot emblem and fights under their banner, he prefers to remain autonomous and keep to himself, cruising Earth?s highways and keeping an eye out for Decepticon activity. If provoked into a fight, however, he?ll send any Decepticons packing; if anyone threatens his freedom, they lose their lives.

Attributes, Abilities and Equipment: Subject is of fair intelligence and possesses high speed. Capable of limited flight with the aid of turbofans. An expert marksman, and an amateur cartographer; has mapped all of Earth?s roads and byways throughout its history.

Weaknesses: Possesses light armor, though between his high speed and skill with a blaster rifle, this weakness is reduced.

Profile: Swoop
Affiliation: Autobot
Position: Special Forces Bombardier (Dinobots)
Alternative Mode: (1) Pteranodon, (2) Mechanical Pteranodon

Profile: Sociable and well-liked, Swoop often serves as Grimlock?s direct second in combat and in some ways a liaison to the other Autobots. While some of the other Autobots are intimidated by his fearsome beast mode, all of them cherish his kindness and good-natured personality. Not only Autobots are made uneasy by his form, however, and Swoop has often put his skills to good use against the Decepticons, giving his team a psychological edge in battle.

Attributes, Abilities and Equipment: Subject is fairly intelligent, possesses above average strength, and is an excellent flyer and pilot. Highly fuel efficient, and armed with a light machinegun and hidden rocket launchers in robot mode. Capable of combining with Grimlock into a Mega Dinobot form.

Weaknesses: Subject?s wings are thin and weakly armored, making them vulnerable to artillery fire.


William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#19 Echowarrior

Echowarrior

    I write stuff...just not as much as I used to.

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Posted 16 February 2007 - 10:36 PM

And further updates...

Subject: Megatron/Galvatron
Affiliation: Decepticon (Rogue)
Position: General
Alternative Mode: (1) Earth-based Tank, (2) Cybertronian Space Fighter
Mini-Con Partners: Leader-1, Clench

Profile: Ruthless, powerful, and arrogant, Megatron is among the most powerful Decepticons. His quest for power is his only calling, and he will stop at nothing to attain it; his transformation into Galvatron has only amplified this craving. He strongly believes that he has the right to rule over Cybertron...even if he is the only one left on Cybertron. While his arrogance may blind him, very little is capable of stopping him and his efforts.

Attributes, Abilities and Equipment: Megatron is immensely strong, and highly intelligent. He is armed with various weapons in both forms. In his original body, he?s equipped with a deployable switchblade knife mounted in his wrist, twin missile batteries, and a fusion cannon capable of blowing a sizable chunk out of a large mountain. He can convert into a secondary mode to better utilize his weapons. As Galvatron, he is equipped with a powerful Energon-based sword, two shoulder-mounted fusion cannons, six auxiliary cannon units, and an arm-mounted cannon which can double as a semi-autonomous drone.

Weaknesses: His arrogance is his primary weakness, blinding him to threats both from without and within. He was slow and not very maneuverable in tank mode, but his recent upgrade has changed that.

Subject: Tidal Wave/Mirage
Affiliation: Decepticon (Rogue)
Position: Heavy Destroyer
Alternative Mode: (1) Earth-based Aircraft Carrier, (2) Earth-based Combat Boat
Mini-Con Partner: Ramjet

Profile: Brutal, destructive, and utterly relentless, Tidal Wave is a Decepticon of great and terrible power. While he projects the image of a hulking brute with limited intelligence, this is in fact a carefully-crafted ruse; the truth is that Tidal Wave is a cold and sadistic bully, more than capable of getting at the core of a ?bot and unnerving them. Though terrifying in his own right, his comments can make a Transformer uneasy. His metamorphosis into Mirage made him smaller, more powerful and more agile, but they didn?t take away his aggressiveness and malice.

Attributes, Abilities and Equipment: Subject is of above-average intelligence and tremendously strong, with thick armor capable of shrugging off all but the most powerful attacks. His heavy weapons can tear through almost anything. As Tidal Wave, could separate into three components to form combat armor for Megatron. Has since lost this ability.

Weaknesses: As Tidal Wave, Subject was lacking in speed. This has been corrected as Mirage, but he remains at a loss against Transformers smart enough to dodge his fire and confident enough to shrug off his taunts.

Subject: Terrablast
Affiliation: Decepticon (Rogue)
Position: Sub-Commander
Alternative Mode: Cybertronian Heavy Tank

Profile: Many Autobots and Decepticons alike fear to cross Terrablast?s path. And it?s no wonder, for the Decepticon femme has a trait that makes her worse than Galvatron; she?s certifiably insane. One minute she can be cold and calculating, blasting opponents and either draining their Energon or blasting them to scrap, the next she could be skipping along oblivious to the entire conflagration around her. Whether this is a carefully crafted act or genuine insanity is unknown, but the fact remains that Megatron considers her a dangerous ally at best, a liability at worst, and keeps her at arm?s length. This suits the emotional Decepticon Amazon just fine.

Attributes, Abilities and Equipment: Subject is fairly strong for her size and heavily armored. Equipped with twin rifles built into her arms and a long cannon capable of hitting a target five miles distant from the ground. Unpredictable in combat.

Weaknesses: Subject has no physical weaknesses; when stripped of her armaments, however, she is easily frightened and prompted towards retreating.

Subject: Starscream
Affiliation: Decepticon
Position: Sub-Commander
Alternative Mode: (1) (2) Earth-based Supersonic Jet
Mini-Con Partner: Swindle

Profile: Intelligent and cunning, Starscream is among the most well-known and respected of Decepticons. A devout follower of the word of Primus, Starscream believes in the rights of the Mini-Cons, and has a fondness and respect for the population of Earth. While a capable warrior, he prefers to operate in the shadows and strike only when victory is certain.

Attributes, Abilities and Equipment: Starscream is among the fastest of the Decepticon fliers. Is equipped with a compliment of cluster bombs and twin Null Cannons. Also a skilled swordfighter, and carries a wing-stored Energon blade. Highly intelligent and resourceful, as well as a capable operations officer.

Weaknesses: Starscream is occasionally overconfident, and may wait too long before striking.

Subject: Thundercracker
Affiliation: Decepticon
Position: Sonic Assault
Alternative Mode: (1) (2) Earth-based Supersonic Jet
Mini-Con Partner: Zapmaster

Profile: A fair warrior, Thundercracker is a loyal ally to his fellow Seeker, Starscream. Despite his loyalty, he doubts his methods, thinking that Starscream tends to be a little too subtle. However, he follows Starscream?s guidance anyway, and trusts his old friend?s intuition. Thundercracker has also gained a fondness for Earth music, particularly American country.

Attributes, Abilities and Equipment: A fast flyer, Thundercracker can fly at speeds exceeding Mach 5. Is equipped with sonic cannons capable of shattering rocks or disrupting enemy systems. Is a fair swordfighter.

Weaknesses: Thundercracker?s doubts often disrupt his thoughts, distracting him from the task at hand.

Subject: Skywarp
Affiliation: Decepticon
Position: Stealth Operations
Alternative Mode: (1) (2) Earth-based Stealth Supersonic Jet
Mini-Con Partner: Thunderclash

Profile: Skywarp is a dedicated warrior, serious and grim but with a sarcastic sense of humor. He?s incredibly light on his feet; many of his opponents barely catch a glimpse of him before they?re defeated in battle. Despite his many achievements, Skywarp shrugs them off, not caring much for prestige; for him, it?s enough to have a job well done.

Attributes, Abilities and Equipment: Skywarp is highly intelligent, fairly strong, and among the fastest of Decepticons. Can teleport for a distance of up to a quarter mile. Is an excellent marksman, capable of hitting a target from over ten miles away with his cannons. Well versed in Cybertronian martial arts, and a capable swordfighter.

Weaknesses: His teleportation abilities put a drain on his energy reserves. Also sensitive about his connections to Starscream and Thundercracker.

Subject: Dreadwind
Affiliation: Decepticon (Rogue)
Position: Multi-Vector Heavy Assault
Alternative Mode: Earth-based Stealth Aircraft/Heavy Tank

Profile: Morose and sullen, Dreadwind is the ultimate morale-killer among the Decepticons. Obsessed with the notion of destruction, this nihilist cares little for what is wrought in his wake and will destroy everything, taking no emotion from the suffering he causes. Due to his melancholic nature, however, he rarely works up the initiative to do anything; he has to be encouraged and prodded just to enter a recharge cycle.

Attributes, Abilities and Equipment: Subject is heavily armed and armored, equipped with a Gatling-based rocket launcher utilized in all three modes. Capable of combining with partner Smokejumper for added speed and maneuverability.

Weaknesses: No physical weaknesses. Easily depressed; has to be prodded into doing anything.

Subject: Smokejumper
Affiliation: Decepticon (Rogue)
Position: Multi-Vector Light Assault
Alternative Mode: Earth-based Supersonic Aircraft

Profile: A young over-achiever, Smokejumper rushes headlong into battle, racing into his opponents so fast that he leaves behind everything, from his doubts to his awareness of the wreckage he causes. Partnered with the immense and depressing Dreadwind, Smokejumper is apparently the only one who properly connects with the morose warrior, and just barely manages to get him onto the field of battle...albeit slowly.

Attributes, Abilities and Equipment: Subject is incredibly fast and tenacious. Equipped with two thermal cannons capable of melting concrete.

Weaknesses: Smokejumper?s eagerness to fight and go-getter attitude is as annoying as his partner is depressing. Also, he seems ignorant of everything around him other than the task at hand.

Subject: Demolishor
Affiliation: Decepticon
Position: Ground-based Long Range Assault
Alternative Mode: (1) Earth-based Mobile Missile Unit/Tank, (2) Earth-based Dump Truck
Mini-Con Partner: Blackout

Profile: A heavy hitter for the Decepticons, Demolishor sided with Megatron due to his charismatic cries for power and manifest destiny. However, after years of conflict and strife, Demolishor has come to question Megatron?s methods and motives. Not among the smartest of warriors but skilled at what he does best, Demolishor is loyal to his leader, but knows that he can choose whom he follows. Has a light fondness for the Mini-Cons serving with him and the Earth?s human population.

Attributes, Abilities and Equipment: Subject is of moderate intelligence and high strength. Equipped with numerous long-range weapons and a modified gun sight built into his optics; can spot a target from several miles away. Has heavy armor which prevents serious damage to his systems.

Weaknesses: Not very fast in battle. Lacks initiative.

Subject: Cyclonus/Snowcat
Affiliation: Decepticon (Rogue)
Position: Long Range Assault
Alternative Mode: (1) Earth-based Assault Helicopter, (2) Earth-based Arctic Ground Vehicle
Mini-Con Partner: Crumplezone

Profile: Arguably insane, Cyclonus enjoys causing destruction and mayhem, and often charges into battle without heed for his own safety. He joined Megatron not for power, but to cause chaos. A fair warrior, but not too bright, Cyclonus tends to charge right at his opponents, guns blazing and weapons tearing apart anything that gets in his way. This didn?t change when he became Snowcat; if anything, it got worse.

Attributes, Abilities and Equipment: As Cyclonus, was a fair flier; is incredibly fast over short distances. As Snowcat, capable of traversing arctic terrain without difficulty. Not very intelligent, but fairly strong in battle. Is highly maneuverable in vehicle mode, especially on ice. Equipped with deployable skis and twin energy cannons mounted on his back in both modes.

Weaknesses: Subject can be caught up in his own destructive acts, and tends to be so focused on destruction that he ignores his allies? calls for aid. Can be defeated if opponent dodges initial strike.

Subject: Swindle
Affiliation: Decepticon (Rogue)
Position: Sniper/Berserker
Alternative Mode: Earth-based Combat Dune Buggy

Profile: Unlike his calm, distanced brother, Swindle prefers to get down and dirty against his opponents; stick a gun in his hand, and he?s likely to use it as a club instead. A tough, skilled and experienced warrior, Swindle can and will fly into a berserker rage in battle, tearing through the enemy forces until he is either destroyed or they are. He doesn?t care who he serves alongside; so long as he?s free to bash some heads, he?s happy to be there.

Attributes, Abilities and Equipment: Subject is extremely aggressive and an excellent, self-trained combatant. Equipped with advanced sensor technology and a powerful sniper array, but rarely uses these.

Weaknesses: Between his savage nature and relish for destruction, Swindle is alienated from his allies. Can be defeated by a skilled opponent.

Subject: Space Case
Affiliation: Decepticon (Rogue)
Position: Aerial Assault
Alternative Mode: Earth-based Jet Fighter

Profile: Fast and deadly, only one thing keeps Space Case from being a true danger militarily; his lack of intelligence. The diminutive Decepticon is one of the stupidest of Decepticons, but has a degree of cunning that often surprises others and appears to be instinctive. He cares little for politics or divisions; all he wants is action and a good fight, and more often than not, he gets it.

Attributes, Abilities and Equipment: Subject is highly fast, capable of reaching speeds exceeding Mach 3. Equipped with a powerful plasma cannon which can blow a target out of the sky at a distance of several miles.

Weaknesses: Subject is a poor flier, and his stupidity often lands him in terrible situations; the only thing that?s saved him so far is luck and his weapons.

Subject: Soundwave
Affiliation: Unicron
Position: Herald
Alternative Mode: Cybertronian Stealth Flier

Profile: Soundwave is the effective field general of the forces of Unicron. He sees all, hears all, and remembers all, thus allowing him to craft subtle plots and eliminate his opponents. Cold and merciless, Soundwave takes particular joy out of betraying his enemies, but prefers not to stab them in the back. To him, it?s much more satisfying to watch the life fade from his enemies? optics as they realize his betrayal.

Attributes, Abilities and Equipment: Subject possesses advanced stealth capabilities, communications systems, and weaponry. Can generate warp gates, jam transmissions and replicate any sound he hears, including the voices of other Transformers. Aided by an advanced sensor drone/Mini-Con dubbed Laserbeak.

Weaknesses: Can be damaged using a Cyber Key ability or destroyed with focused blasts from an artifact of Primus.

Subject: Scrapmetal
Affiliation: Autobot/Earth/Unicron
Position: Foot Soldier
Alternative Mode: Spider Tank

Profile: A massive army of remote-controlled drones, Scrapmetals are a relentless force of drones. Forged by the Quintessons as an overwhelming army against the people of Cybertron, the Scrapmetals lack proper intelligence. Organized by a leader with a strategic mind, however, and their limited AI makes them a very dangerous force.

Attributes, Abilities and Equipment: All Scrapmetals are equipped with a basic cannon and modular areas in their arms; one set can charge electric bursts, the other serves as pile-drivers capable of causing intense damage. They feature rudimentary sensors and tend to flock to the nearest, highest energy sources. Three specific varieties exist; the red is the normal form, the yellow for high-radiation environments, the blue for stealth missions. All three are utilized in combat.

Weaknesses: Scrapmetals have weak armor, and tend to rely upon large numbers in battle.

-

And that's it!
William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.

#20 Echowarrior

Echowarrior

    I write stuff...just not as much as I used to.

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Posted 27 February 2007 - 04:02 PM

And the hiatus is over.

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Six months have passed since the Transformers have revealed themselves to humanity, and everything has changed. Get a glimpse of what has been and what's to come through Diana and Kicker's eyes as they Return to Normalcy.

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Make note of this; this is officially my shortest story in this series thus far. Amazing, no?
William Rendfeld
That Echowarrior guy...
Author of "Transformers: Armada (Revisited)"- Allspark Fic of the Month for December 2005. Archive here.



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