QUOTE(Mowry @ Nov 14 2009, 04:54 PM)

QUOTE(Haro-Z @ Nov 14 2009, 04:48 PM)

I, uh, was writing a post. But I don't think I can say it better than Siph and Monz did.
So when I have a movie script where none of these guys appear(edit—or are even mentioned), and I have Hasbro telling me not to kill off certain people, I think I'm fairly limited to who gets to experience the horrors of war. I'm really sorry if you're Air Raid's biggest fan, but he wasn't going to play a huge part in the movie, so why not have him die in battle? I mean, does everyone really want everyone to live and only drones get killed in the fighting? Things just don't work that way.
But maybe I'm completely wrong and if you're offended by what I've done, I apologize. I'm not writing anything else and you won't see this kind of thing in the Arcee book. Unless you're a sap for drones and then maybe you will have a bone to pick.
Again, sorry.
I honestly enjoyed Reign of Starscream -- it wasn't too bad. But I agree with what a lot of people are asserting. The deaths didn't feel substantial.
My advise would be to read the old Marvel comic, "Tomb of Dracula." There's a comic where you have a LOT of random deaths to show you just what a threat the main villain/star is. But here's the thing that Marv Wolfman did that made it work -- he gave EVERY SINGLE CHARACTER WHO GETS KILLED OFF A BACK STORY.
No kidding -- even if it's just a four panel appearance we'll always get narration boxes, and thought bubbles showing where the character is coming from, and where they're going, and often who's going to miss them. It makes a massive amount of difference. Suddenly it's not just "Random girl in alleyway" it's Connie Mumford, who's late getting home and decided to take a detour through the alley because she's afraid of what her husband will say if she gets home too late... And when Dracula kills her off you care.
Transformers doesn't have that any more -- I understand that narration boxes and other tools of comic books are not popular nowadays, but they are amazing tools. Comics have that potential -- to tell stories on multiple levels from multiple perspectives. They're really versatile in this respect. It's not like it was ALWAYS like this with Transformers comics. Think about the original G1 Marvel UK comics... think about the classic story "City of Fear". Here's a story that creates a dire feeling of danger and horror -- and yet NOT A SINGLE TOY-BASED CHARACTER DIES IN THE ENTIRE STORY. As far as I can remember only *3* characters die outright on panel in that story -- and one of them is ALREADY DEAD (Impactor).
And yet, despite that low body count and despite the fact that all the toy-based characters are 'safe' the writing, and the writing alone, creates the threat and the sense of danger and tension. Well, okay, not the writing alone. Dan Reed's awe inspiring zombieformers contribute a lot.
I personally think that random deaths without consequence don't contribute greatly to the mood of a sequence. City of Fear is a prime example of CAREFULLY timed and used death -- we start the story with the death of a generic... and the death has impact because we see that he's terrified, that he doesn't want to BE there, and we get a tiny glimpse of his backstory. Then after that there is no other character death until RIGHT AT THE END where both Flame -- the villain -- and Impactor -- a Zombie -- die in the ultimate climax of the story.
The deaths are well-paced and have immediate MEANING to the story.
Too often in modern TF comics the attitude seems to be, "Well, we need a death here to show how badass the villain is" or "We need a death here to show how GRITTY the war is!" That's... not good writing, in my opinion. I point back to Tomb of Dracula -- sometimes you DO need death sequences to create a powerful mood. But, you also have to give the character who dies some meaning to give the death IMPACT. If you're not willing to give us those precious moments with the character before they die... then the death is just going to feel hollow, pointless and not really contribute to the mood of the story.
If we don't know where the character is from, where the character is going, and who's going to miss them... why should we care if they die?
--Boltax.
(And that's all in ADDITION to the whole idea of toy based vs. made up generic.)