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Full Version: Should Nintendo make the Wiimote standard with their next console?
The Allspark Forums > Crystal City > General Discussion > Insert Coin
Tornadron
It's been quite successful and well recieved for shoot em ups (ranging from first person to on rails) with the pointer and motion plus has been a hit but should the next console stick with the remote/plus and Nunchuk or return to a controller.
Your thoughts?
Nutjob R/T
I'd like to see the return of a standard controller simply so they can do racing games properly.

Even with the option of the Classic controller, nobody used it. So there were no racing games where you could properly feather the gas and brakes, shifting was impossible, and unless I had a broken wiimote, steering was amazingly vague and slow to respond. Unlike when Sony came back with the 'you're playing the game wrong!' response to their dragon game, snappy and precise response is a requirement to racing.
Bass X0
QUOTE
Unlike when Sony came back with the 'you're playing the game wrong!' response to their dragon game


I would like to know more about what Sony said and the reaction from gamers to their response.
Asquian
...Both, frankly. There are advantages to the "classic" controller style for some types of games, and there are advantages to the Wiimotes for other types. I would that they keep the Wiimote, but make a classic controller shell that it can be inserted in to.
Rhinox
While I'd like to see a classics controller with a clip that can hold the wiimote so it's not just dangling there, I'm quite happy with the setup they have.

I've not had any problems on the various racing games I've played, the controls are smooth and responsive.
TM2-Megatron
I'd prefer a classic controller that doesn't need to be plugged into a Wiimote, with its own built-in wireless connectivity. I realize that would make it a bit more expensive than the current classic controller, but I'd be willing to pay it.
awa64
The Wiimote does a bunch of things so right that I'd hate to see Nintendo move away from them in the future. I LOVE playing well-designed first-party games like Mario Galaxy and Zelda: Twilight Princess, just because the Wiimote/Nunchuck combination is so *relaxing.* As long as I'm not sitting in front of the TV trying to point at a certain spot on the screen, my hands can be in pretty much whatever position is comfortable at the time, rather than an inch apart in a death grip on a puck of plastic. I'm even pretty fond of the use of "shake left" and "shake right" to replace button-presses (or in the case of Zelda, a complicated control stick plus button maneuver).

I also love the "Turn the controller sideways, it's an NES" aspect of the main Wiimote. So awesome for classic, downloadable and retro games. I also really respect Nintendo for finally making a controller that doesn't look threatening for once.

And, of course, they're not going to be moving away from the option to use motion controls. So... yeah, Nintendo's next controller should *definitely* be an evolution of the Wiimote rather than a return to a "traditional" controller.

There are only two problems the next-gen Wiimote needs to fix. First, it needs more face buttons on the main remote. The one big "A" button, while admirable, isn't enough face controls for most games. Four would offer parity with "traditional" controllers, but if you consider "shake" a usable component, I'd say they could get away with three. Second, they need some kind of stick-style camera control. Fixed-camera only works in certain scenarios, reaching up to the top D-pad is too awkward and imprecise for something that's as vital and frequent as camera control, and waggle-based controls are too easy to accidentally activate.

Oh--and I'm sure they'll improve the motion-sensing and pointing functionality, at least integrating Wii Motion Plus into a smaller package and likely upgrading the tech beyond that. Who knows--they might even take a page from Microsoft's Natal.

QUOTE(Bass X0 @ Nov 11 2009, 01:31 PM) *
QUOTE
Unlike when Sony came back with the 'you're playing the game wrong!' response to their dragon game


I would like to know more about what Sony said and the reaction from gamers to their response.


http://en.wikipedia.org/wiki/Lair_(video_game)
Nutjob R/T
QUOTE(awa64 @ Nov 11 2009, 05:08 PM) *
QUOTE(Bass X0 @ Nov 11 2009, 01:31 PM) *
QUOTE
Unlike when Sony came back with the 'you're playing the game wrong!' response to their dragon game


I would like to know more about what Sony said and the reaction from gamers to their response.


http://en.wikipedia.org/wiki/Lair_(video_game)


Haha, oh, wow.

I didn't realize they got so much flak for the bad motion controls that they actually patched the game to take them out.
Wingus
QUOTE(Rhinox @ Nov 11 2009, 12:40 PM) *
While I'd like to see a classics controller with a clip that can hold the wiimote so it's not just dangling there, I'm quite happy with the setup they have.

I swear I seem to remember Nintendo showing one of those clips when we were seeing Wii stuff before it was released to retail.
Tornadron
QUOTE(Wingus @ Nov 11 2009, 05:04 PM) *
QUOTE(Rhinox @ Nov 11 2009, 12:40 PM) *
While I'd like to see a classics controller with a clip that can hold the wiimote so it's not just dangling there, I'm quite happy with the setup they have.

I swear I seem to remember Nintendo showing one of those clips when we were seeing Wii stuff before it was released to retail.

It might have been this
http://www.engadget.com/2007/02/19/clip-br...loser-together/
Wingus
No, this was an official one, from some electronics show/expo thing.
Tornadron
About the next console, Reggie says:
"What that says is that simply the addition of HD capability will not be the next step for us. There will be more to it. There will be additional capability. There will be additional elements, and, given that, it is far into the future."
http://www.computerandvideogames.com/article.php?id=227442
Arsenal
I'd say find a way to integrate both so developers can choose to develop with either the wiimote in mind or a controller.

Some games just work better with a regular controller.
aDam
Would they or should they?

I hate the waggle crap. It's only usefull in tech demo like games like Wii Sports. The only Wii games I tolerate are the ones with standard controls, and any deviation from that is an annoyance.

I think they should go back to normal controllers. Maybe make their system up to snuff with the current generation of consoles while they're at it.

Of course, if they just want to make money, then they can keep on the path they're on. Maybe downgrade the graphics and add a helmet and some waggle shoes or something. Moms will keep buying, and I can just avoid the whole thing.
awa64
QUOTE(Arsenal @ Nov 17 2009, 09:26 AM) *
I'd say find a way to integrate both so developers can choose to develop with either the wiimote in mind or a controller.

Some games just work better with a regular controller.


Add a second analog stick to the Wiimote/Nunchuck combo, and adjust the position of a few of the buttons on the Wiimote, and you'd have just as many inputs as a regular controller even before you start worrying about motion controls. And it'd be more comfortable to boot.
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