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Tornadron
A sequel to Umbrella Chronicles.

Thats Resident Evil 2 confirmed I have no doubt Code Veronica will be a part of this one and maybe Resident Evil 4.
Degeneration is a grey area Sony had a hand in that film and I dont think they'd allow it to be done on a rival console.

The Predaking
Neat.
ChessPieceFace
Aw, I was hoping against all logic that they were going to announce a Wii port of RE5. With the RE4 Wii controls and without the co-op.
Database
QUOTE(ChessPieceFace @ Mar 11 2009, 10:03 AM) *
Aw, I was hoping against all logic that they were going to announce a Wii port of RE5. With the RE4 Wii controls and without the co-op.


Give it a year or two. They probably want them to have some exclusivity on the "powerful" consoles before making a port of it. Just like they spaced out the RE4 ports.
ChessPieceFace
After playing the RE5 demo on the 360... I'm willing to wait.
Database
Though part of me douts they'd cut out the co-op, as that seems to be a big part of the game. If anything it might get played up, with the Wii being "party console" with many multiplayer games.
ChessPieceFace
Yeah, that would just be my ideal. I'd settle for the superior controls.
Database
Yeah, been replaying RE4 on Wii recently and it is a much better experence then the NGC version. Just everythign seems to play smoother and is a tad bit easier thanks to the free aiming. Much less wasted ammo, when you know you've targeted the enemy. I've even conviced a friedn to forgo playing the NGC version, which he owns but never got around to, for the Wii version as its more complete (having all the extras) and better controls.
The Predaking
QUOTE(Database @ Mar 11 2009, 10:11 AM) *
QUOTE(ChessPieceFace @ Mar 11 2009, 10:03 AM) *
Aw, I was hoping against all logic that they were going to announce a Wii port of RE5. With the RE4 Wii controls and without the co-op.


Give it a year or two. They probably want them to have some exclusivity on the "powerful" consoles before making a port of it. Just like they spaced out the RE4 ports.


Yeah, but look how Dead Rising turned out.
Database
Maybe, but Thats a diffrent kettle of fish. RE5 is still using the normal RE4 engine. So there is less adapting that would have to be done in adapting it to the Wii version, and the Wii's graphics on RE4 are good, imo, and even if its got the same "old graphics" that RE4 has, thats not a bad downgrade. While with Dead Rising they had to wrap a totally diffrent engine around the RE4wii engine.
Tornadron
RE5 is using the MT Framework engine which they used for the original Dead Rising and other 360/PS3 games like Lost Planet. They have modified it to play like RE4 for RE5.
http://en.wikipedia.org/wiki/MT_Framework

Looking at the few gameplay vids of RE5, surely it shouldn't have to suffer if they planned on replicating the gameplay for Wii, at a glance it's RE4 with a partner.
I know theres this talk of the producer saying Wii and PS2 couldnt even handle RE5's title screen but he probably meant a direct port is out of the question and they'd have to make it from the ground up like they did with RE4 on the PS2.
If RE5 did appear on Wii I'd want the best possible audio/visual experience Wii can provide in 480p from it in abundance to the gameplay I read a blog saying the Wii GPU could make a game look even better.
Update:
here it is:
http://revoeyes.blogspot.com/2008/04/resid...com-has-no.html
QUOTE
Resident Evil 5 has great lighting, shadows and high resolution graphics. Resident Evil 4 on the Gamecube had many similar effects minus the high resolution 3 years ago. A Wii version would still not have the HD but it can improve on ever aspect of what the Gamecube was doing back then. All RE5 on the Wii has to do is look close to it's big brothers in Standard Def and thats something I'm positive that it can accomplish with the right amount of effort using the Wii's extra power, extra memory and the unique architecture that Factor 5 has said makes the Wii able to do almost all the effects of the PS3 and Xbox 360.


but or now this new UC will do, and who knows maybe it's played like RE4 in parts, they planned that for the original UC but the producer felt Wii gamers liked simple games (even though he ported RE4 too) and then went on to make Dead Rising Chop till You Drop.
The Predaking
You realize that there are moments that there in the RE5 demo where you could have 20 enemies on the screen at once.

I'd be shocked if they ever ported over RE5 to the Wii, as it simply doesn't have the hardware to run it right. It'll end up another bastardization of the original like the Dead Rising game was. I'd love it if they remade some of the earlier RE games for the Wii using the RE4:Wii engine though.
Tornadron
QUOTE(The Predaking @ Mar 11 2009, 01:14 PM) *
You realize that there are moments that there in the RE5 demo where you could have 20 enemies on the screen at once.

I'd be shocked if they ever ported over RE5 to the Wii, as it simply doesn't have the hardware to run it right. It'll end up another bastardization of the original like the Dead Rising game was. I'd love it if they remade some of the earlier RE games for the Wii using the RE4:Wii engine though.

Resident Evil 4 could have twenty three enemies on screen,
http://www.youtube.com/watch?v=jxlfCrMvEc4
Dead Rising chop Till You Drop managed to squeeze seventy plus on a mini game called Second Amendment, the mission was called 'the Impossible is Possible', some areas where they didnt fade in featured twenty to thirty, mostly it was in the tunnels during a mission or when dealing with the cult.

There's also other options for a RE5 Wii port, like maybe using another game engine entirely to build a RE4 style game on, maybe a more up to date Wii specific one such as the Quantum 3 engine.

More info i
on Dark Chronicles
QUOTE
Resident Evil: The Darkside Chronicles - more details
- as expected, much of the game’s focus is Resident Evil 2
- control Leon and Claire
- Resident Evil: Code Veronica/4 locations hinted at
- lots of new camera work akin to Resident Evil 5
- if you play single player, your partner will be visible on-screen
- if you play multiplayer, your partner will not be visible on-screen
- difficulty is automatically adjusted as you play
- game is 35% complete

“Leon, Claire, and Sherry all make apperances [in DC]. Sherry doesn’t exactly come from what you’d call a happy family, and I think that putting the spotlight on plot aspects like that helps to emphasize the darker side of RE’s story. As the title reflects, this game will have even more horror to experience than the last one.” - Capcom producer Masachika Kawata

“We’re trying our best to think outside of the box when it comes to gun shooters here. It really feels like a whole new game we’re making. At Cavia, our watchword here is the ‘you-are-here’ experience — from the visuals to the sheer amount of dialogue, the sheer amount of data we’re adding to the game to create that experience is like no project I’ve worked on before.” - Cavia producer Kentaro Noguchi

Link

http://gonintendo.com/?p=75290
Prime 2.0
Ifthe dark chronicles explains what happens to Sherry after RE2 i will buy 12 copies, import them if necessary.
Arsenal
Slow ass lightgun shooters are not really my bag.
Tornadron
More scans
http://gonintendo.com/?p=75405
I really hope this game complements RE2's epic story telling. the original UC was a 'best bits' thing telling the stories in a very cinematic way I think RE2 deserves to be twice as big as the previous games chapters, tell the whole story from start to finish and skip nothing.
I would also like to see a return of old weapons such as the grenade launcher with a variety such as acid grenades to melt zombies heads and ice grenades to freeze them.

Edit: It wasn't the producer of RE4, Dead Rising Wii and Umbrella Chronicles who decided 'Wii gamers like easiness' and 'wont enjoy complicated games like RE4', it was that bum who cobbled together RE5.
Tornadron
First video
http://www.youtube.com/watch?v=KnaQoYzv6t4

I was thinking some more on their decision for making RE2 a on rails game rather then RE4 style and it's occured to me, what exactly would RE4's gameplay do for RE2? they may as well build new games for that engine and tell the old stories like this. It would be nice to face earlier RE's enemy roster in a future game but maybe it should be a brand new game with new characters and situations.
LBD "Nytetrayn"
I asked Capcom about Degeneration; apparently, there's nothing keeping them from putting it in there, but at the same time, there's nothing that says it will be, either.

So for me, I'm just hoping.

--LBD "Nytetrayn"
Bigbot
I loved UC so this is a must buy for me.

I'm hoping for the following games:

2
Code Veronica
4
Outbreak 1 and 2 as bonus missions
Degeneration

The UC had 0,1,3, hunk as a bonus mission, Weskers bonuses and the Russian downfall of Umberella as their missions so I could see at least a similar amount of levels in DC, if not more
Stackups immy
was UC the first of the games to show the "final downfall" of umbrella?
Bigbot
Yeh
Tornadron
Figured they would be reusing visual assets from previous games, Leons costume is clearly his RE4 RPD skin.


Ada, Mr X, Birkins lab, the RPD, Lickers, Hunk it's all there from Playstation 2 and Gamecube games.
JCx
Hopefully they'll explain what happened to Barry, Carlos, Billy, Rebecca and Sherry. But its Capcom so I'm not holding my breath.
Database
QUOTE(JCx @ Mar 16 2009, 08:45 PM) *
Hopefully they'll explain what happened to Barry, Carlos, Billy, Rebecca and Sherry. But its Capcom so I'm not holding my breath.


Isn't one of the Key reasons they are doing this is to explore Sherry's story?
Bigbot
I hope so, because with RE 5 seemingly finishing the story, I'd like to have some final explanations of characters.
LBD "Nytetrayn"
RE5 is finishing what story?

--LBD "Nytetrayn"
Bigbot
RE5 gives us a very definate ending to this saga, so we may have other pharmacutical companies try things but it seems to be done with.
Tornadron
I didn't want to start a new topic or disrupt the RE5 topic with this but after playing RE5 this past week I really can't see why a Wii version would be out of the question. Visually at first glance it's better then RE4 specifically the character and enemy models, there's great use of lighting and shadows but then the locations seem a bit RE4ish and the self shadowing and bloom effects can be done on Wii too.
The destructable environments only really popped up at the public assembly they are a few walls which the executioner can smash through and you can demolish a few shops. The AI seemed copied and pasted from RE4 right down to some hiccups like poor pathing of Marjini in parts (very rare mind).
I suppose costs of remaking it for Wii would be a factor against a versionbut do believe it is possible.
The Predaking
QUOTE(Tigerhawk @ Mar 23 2009, 06:15 AM) *
I didn't want to start a new topic or disrupt the RE5 topic with this but after playing RE5 this past week I really can't see why a Wii version would be out of the question. Visually at first glance it's better then RE4 specifically the character and enemy models, there's great use of lighting and shadows but then the locations seem a bit RE4ish and the self shadowing and bloom effects can be done on Wii too.
The destructable environments only really popped up at the public assembly they are a few walls which the executioner can smash through and you can demolish a few shops. The AI seemed copied and pasted from RE4 right down to some hiccups like poor pathing of Marjini in parts (very rare mind).
I suppose costs of remaking it for Wii would be a factor against a versionbut do believe it is possible.


But you end up losing a lot for it.
Database
QUOTE(The Predaking @ Mar 23 2009, 09:57 AM) *
QUOTE(Tigerhawk @ Mar 23 2009, 06:15 AM) *
I didn't want to start a new topic or disrupt the RE5 topic with this but after playing RE5 this past week I really can't see why a Wii version would be out of the question. Visually at first glance it's better then RE4 specifically the character and enemy models, there's great use of lighting and shadows but then the locations seem a bit RE4ish and the self shadowing and bloom effects can be done on Wii too.
The destructable environments only really popped up at the public assembly they are a few walls which the executioner can smash through and you can demolish a few shops. The AI seemed copied and pasted from RE4 right down to some hiccups like poor pathing of Marjini in parts (very rare mind).
I suppose costs of remaking it for Wii would be a factor against a versionbut do believe it is possible.


But you end up losing a lot for it.


I'm not sure how, just about everyone seems to describe it as "RE4 with co-op" While sure it might not have the processors of the 360, It seems like something that could be done. Its not like Dead Rising which gameplay wise is totally diffrent. Its just a matter of building up from the RE4wii engine to include co-op and a few new models.
wonko the sane?
QUOTE(Bigbot @ Mar 18 2009, 04:25 AM) *
RE5 gives us a very definate ending to this saga, so we may have other pharmacutical companies try things but it seems to be done with.

Actually, I don't think it's done.

You find evidence in RE5 that a large number of BOWS are wanted on the black market. While RE6 might not be dealing with tricell or Umbrella, you would still be fighting zombies, plagas and mutants.
Tornadron
Scans of DC showing Ada and Sherry.
http://gonintendo.com/?p=80058
Marvin lying in front of the fountain implies they ripped the RPD straight from the Outbreak games again.
I dread to think where they will get their visual assets for Code Veronica. I really do.
Stackups immy
never got to play the outbreak games...so how did Marvin get outside by the fountain...doesnt he get shot by...claire?...in a room in RE:2?
ultra magnus13
Could be wrong, been awhile. I think you help him into the office form the fountain, and then he locks you out.
Tornadron
Holy poop on a stick, it's a purchase.
http://www.youtube.com/watch?v=wEsXNub6qhc
The Predaking
I can't see the video from work, what is it?
Tornadron
QUOTE(The Predaking @ Apr 28 2009, 03:08 PM) *
I can't see the video from work, what is it?

It is a trailer featuring how their doing it, think a playable version of [REC] or Quarantine. There's new pics at IGN and Gamespot featuring Mr X, the G mutant, Birkin and Ada.
Tornadron
http://gonintendo.com/?p=83379

With Capcom's statement of them being undecided if there will be a RE5 port on Wii there's a ton of talk of the console being unable to handle it. I say they are all wrong, the game seems to be doing nothing that can't be replicated on the console.
The gameplay is pure RE4 only with a partner.
Also destructable environment shouldn't be a problem as far as I remember this only ever happened in the meeting area and was a few fruit stands and walls that the executioner could smash down and even they were 'painted targets' if you know what I mean. RE4 had Gigantes tearing apart shacks and ripping trees from their roots.
Visually it's not that far beyond RE4, the character/enemy models are fantastic the environments are mixed and some effects range from brilliant (blood splatter, lighting, explosions) to appalling (water).
The only real losses would be split screen mutliplayer, a slight hit to graphics (assuming it gets as much effort put into it) and maybe cutscenes previously quick time events would be turned to video cutscenes.
Realistically though I don't think they'd want to redo it all from scratch after the four years it took for the 360/PS3 version, they'd be better off investing in a new game with RE4/5's gameplay and saving RE5 for Wii's successor.
The Predaking
Yeah, I'm just going to have to say that RE5 on the Wii wouldn't be as fun as th PS3/360 versions. I'll let the others reiterate why the console can't handle it.
Wingus
Eh, not so interested in RE5, but Darkside Chronicles has my attention. Hopefully you'll be able to play as Leon more than the trailer shows.

Though I'm sure the giant spider sequence is gonna make me require new pants. *Shudder*
Undead Scottsman
Son of a..

Figured I'd pick up Umbrella Chronicles while I had some cash on me, and it's friggen out of stock everywhere. icon-screamer.gif I guess that's what I get for waiting for it to drop to $30.

EDIT: Turns out I had a 15% off coupon on Ebay for videogames that expired today, so I just went out and bought an ebay copy.

As for Darkside Chronicles: I'd honestly prefer not to have any RE4 stuff in there. A third game called Las Plagas Chronicles (or something) with RE4 and 5 seems like they'd go together better. There's a ton of other pre-RE4 areas to farm anyway.
Bigbot
This really does continue to impress me

I'm hoping for at least some of the police chief in there though
Tornadron
Resident Evil 2 section
http://www.youtube.com/watch?v=ObtdJ0XY78Y...feature=related

Resident Evil Code Veronica section
http://www.youtube.com/watch?v=ii4qaO98cZ0

QUOTE
Unfortunately there's a downside to this hands-on, and it comes when you actually boil down the game's engine and take a realistic look at the gampeplay. I love Resident Evil, but it's obvious that this game is being developed by a smaller team, or one without a proper budget, or is just being rushed out the door. The game's scripted camera has a serious case of the shaky cam – way, way more than the first RE shooter – and the framerate was poor enough where random booth-goers were mentioning it out loud as they walked by. Harsh. As a result, the aiming reticule is just as choppy (if not a bit more) than the first game, so any and all precision found in titles like Extraction, House of the Dead, Ghost Squad, the Nintendo offerings in Link's Crossbow Training and Wii Play, and nearly every other shooter I can think of isn't found. It's simply not running at an optimal framerate, and the already-stiff cursor is suffering because of it.

I had a chance to catch up with Capcom about this issue recently, and the company mentioned that the shaky cam is a new stylistic choice they are making, and that tweaks are still being done. As for the framerate, the game is of course not finished, so when the company reiterated that it was an early build with plenty of time left to go I was entirely in agreement. If it was my call, I'd go a bit less on the shake (at least when trying to aim up proper shots on zombies) and really focus on getting the game running at a locked, smooth framerate.

http://uk.wii.ign.com/articles/990/990357p1.html

Undead Scottsman
That's a shame. I really enjoyed the first one (got all the files and am now running through the game on hard mode to unlock infinite ammo..) and I was looking forward to this one.
Tornadron
New trailer
http://www.youtube.com/watch?v=S4feB-imQWU

Bandersnatch

Birkin Type 4

Nosferatu


It's amazing the level of detail on the creatures, the alligator from a previous screenshot was impressive too, I totally understand why they are showing them ina resolution beyond Wii's now, it's just to show that. It must be said spyborgs and Monster hunter 3 look awesome too, after the crap Dead Rising port I really thought they were through with Wii but these prove they are committed.
Undead Scottsman
I hope they use the assets in Umbrella Chronicles and Darkside Chronicles to remake RE 2, 3 and Code Veronica, ala REmake.

Hell, I'd just take RE2.
The Predaking
I'd love to get a Wii Edition of RE2 using the RE4 control scheme.
Tornadron
Brand new gameplay footage from Gamespot
Resident Evil Code Veronica
http://www.youtube.com/watch?v=ZIDOtD7Hngc
Resident Evil 2
http://www.youtube.com/watch?v=83gzyNk2gbc...feature=related
The Predaking
oh, neat! I can't wait to get home so I can see these.
Tornadron
QUOTE(The Predaking @ Jul 6 2009, 09:01 PM) *
I'd love to get a Wii Edition of RE2 using the RE4 control scheme.

The current producer of the series feels zombies in a RE4 style game wouldn't work as they are slow and this was partly the reasoning for Umbrella Chronicles change from a RE4 type game to a rail shooter.
I don't think there's much to prove this, the only game that comes close would be Dead Rising Chop Till You Drop but those zombies are poorly implemented in that they just stand there and scratch themselves, barely acknowledge you or other survivors and when they do move they are far slower then they were on the 360 version.
I think he should look at the opening cutscene of RE3: Nemesis, the zombies in movies like Land of the Dead, Diary of the Dead and Resident Evil Apocalypse and reconsider his stance.
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