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Quintesson #1
Not sure how far I'd take this, but I simply want to start a project that does Transformers realistically in a somewhat more traditional style than the Movie has done. I know a similar project was used to create a Balkan communications vehicle Soundwave, and I'd like to see something similar though the style would be a bit different.

If not that good, I'd at least want this to be on Classics/Alternators level.


I'm sure most of you have all seen my 'GeeWun' Optimus and/or my GeeTwo Megatron sofar, but I was thinking of taking it a step further and expand the line (and prolly come up with a working GeeWun design opposed to the fictive truck and layout there currently is).

However, I don't and won't have time to do that alone so I want to know if there's interest in creating a small project group. Anyone can (and is encouraged to) join in to help with ideas and suggestions, but where it comes to art I'm afraid there's not many that could help bring it where I'd want this to get: actual working designs, be it 'basic' in their complexity.

The style and concepts would be similar to my GeeWun and GeeTwo designs:
  • Simplicity over complexity where it isn't needed
  • Obvious vehicle parts used
  • Developing and implementing 'new' Transformer engineering techniques. Example: Panelling used to create a 'closed box' form without it being an actual solid box; Interlocking / overlapping panels for armour
  • Attempt to homage where possible without conflicting with reality. Example: no mass shifting allowed, but: colorscheme and head inspired from old design
  • Attempt to use existing cutlines on vehicles where possible
Overall a somewhat 'traditional' or 'conservative' Transformer look in terms of body layout and part appearance, just way more complex. I'd thus like to focus this discussion on how you could create/engineer such a look realistically.

In the next post(s) I'll provide some updatess on what I've determined sofar (though debate on choices etc is encouraged).




Please note that I'd like to keep this discussion mature; this means that personal opinions on this and or the movie are fine, but [i]only if it actually contributes to the discussion at hand and is argumented with the intend of improving the designs worked on here without harming the original intention behind the project. icon-arcee.gif Also, if you simply don't see the point of this project, then please, just ignore it.[/i]
Quintesson #1
Sofar the following things have been decided regarding theme and setting:
    [1] The main group of Decepticons start off on the Nemesis in Russia (Siberia)
    [2] The main group of Autobots start off on the Ark in America (Oregon)
    [3] Main motivational drive is obtaining of Energon resources
    [4] Secondary (deeper) plot theme: lack of resources on Cybertron and dwindling amount of fuel reserves on Earth, conflicting interests and resulting instability
Note that starting position influences the design in terms of vehicles used. icon-hotrod.gif Other areas (Europe/Middle East, etc) may also be used as starting points.


DECEPTICON CAST:

Megatron* - T-90 Main Battle Tank (Russian)
Soundwave* - Command, Communications or Radar vehicle [undecided]
Blitzwing* - Buk M1 9k37 Anti-Aircraft Tank (no jet mode) (Russian)

Seekers:
Starscream - Mig 35 Fulcrum (Russian)
Skywarp - Berkut S37 [black] (Russian)
Thundercracker - Sukhoi SU-37 Flanker – [blue camo] (Russian)

Coneheads:
Dirge - Mig MFI Flatpack (Russian)
Ramjet - Eurofighter Typhoon (European)
Thrust - Dassault Rafale (European)

Combaticons:
Brawl - Leopard Main Battle Tank (German) or Abrams A1 Main Battle Tank (USA) [undecided]
Blast-Off* - Aurora SR-91 Spy Plane (USA)
Swindle* - AAAV Amphibious APC (USA), now known as Expeditionary Fighting Vehicle (EFV)
Onslaught - Titan Tank Transport Truck + double transport trailer (USA)
Vortex - NH-90 (European) or Sikorsky CH-53 Sea Stallion (USA/European), other [undecided]

[...]

Main idea: Half the Decepticons obtain their altmodes in Russia/former Soviet Union. The other half obtains their altmodes at a NATO base (for example in Germany). Less focus on having every altmode being American.

AUTOBOT CAST:

Optimus Prime - Cab over engine truck (USA or European) [undecided]
Bumblebee - Modern VW Beetle impossible, other small vehicle? [undecided]
Ironhide - Space wagon / family car or police anti-riot van [undecided]
Ratchet - Ambulance [undecided]
Prowl - Federal/State (?) Police car (interstate authority if possible) [undecided]
Jazz - Latest Porsche 911 or other german sports car [undecided]
Sideswipe - Italian sports car (new Lambo?) [undecided]
Sunstreaker - Italian sports car (new Lambo?) [undecided]
[...]

Aerialbots:
Airraid - F/A-18 Hornet
Fireflight - YF-23 Black Widow II
Silverbolt** - NATO Military Transport/refuel aircraft (?) - Airbus A400M, Hercules? [undecided]
Skydive - F-22 Raptor
Slingshot - JSF Lightning II

* Original character mass shifted/cheated
** Note that altmodes must be logical for both modern day (active) yet fit the character


Next to suggestions for altmodes and cast, suggestions on how to transform already picked altmodes would be greatly appreciated!
Quintesson #1
Explanation of altmode choices:

Megatron: Opted for a tank, because the G2 version was a tank while G1 is impossible. Choice for Russian tank to allow for a more global conflict opposed to the standard US only stuff.
Soundwave: Military Command/Communications will allow Soundwave to hack into and manipulate information on lower wireless tech systems (ranging from human satellites to human military computers and lesser networks). (I'd like to see him use it to turn a human armored military onto itself). Laserbeak/Buzzsaw could be UAVs, while Ravage could be a ground scout vehicle, Rumble/Frenzy a bombsquad robot, etc. This allows them to be large minion robots, without mass shifting being involved. Soundwave acts as their hub.
Blitzwing: Choice for an Anti-Air tank was made because it'd be sheer impossible to create a tank/aircraft realistically without mass shifting/morphing or compromising either altmode's realism level. Anti-Air missiles, because it still allows him to act in both areas leaving his name logical.

Seekers update:

Starscream: MiG-29M OVT or MiG-35 Fulcrum. The newest extra maneuvrable version of Russia's most well known fighter aircraft and most modern variant. Loud and arrogant. icon-hotrod.gif
Skywarp: Berkut S37 aka SU-47. Capable of enormous agility in subsonic flight and retains a lot of this in supersonic flight where other aircraft become harder to manouvre. Has extremely high turnrates. All this makes him "warp" through the skies during a dogfight. Tracking Skywarp will be tricky. Very, very tricky.
Thundercracker: Sukhoi Su-37. Flies in any weather conditions. Extremely agile with his vector thrusting capabilities, he and Skywarp are the two elite aerial fighters of the Decepticons behind Starscream's raw power.

Coneheads are all deltawings.

Ramjet: Eurofighter Typhoon. Thought this one spoke for itself. icon-hotrod.gif
Dirge: MiG-MFI o rMikoyan Project, dubbed Flatpack by NATO. Pretty much the Russian equivalent to the new European fighters and supposed to challenge the F-22.
Thrust: Dassault Rafale. He's french. Nuff said? =O

Combaticons then.

Blast-Off: SR-91 (?) Aurora. Choice for a Spy Plane (and the newest at that), because at Mach 6 this is the closest the military comes to a Space Shuttle, without having to be equally big. I never really understood why they gave him a spaceshuttle mode in the first place, didn't fit the military theme very well. Obviously his spy plane abilities would be useful. icon-arcee.gif
Swindle: Choice for AAAV or EFV because then his size is a lot better next to the other large altmodes. Besides. If you've got room for a squad of 19 humans inside, imagine how much merchandise he could store in there! D= Amphibious and as speedy as a tank. Nice. :3 Did you know the vehicle itself already transforms under water to form a hull while retracting the tracks when it moves from land to water? icon-fire.gif
Onslaught: The choice to move to the new American Titan Tank Carrier opposed to the older Oshkosh seems rather straightforward not?
Brawl: Depending on what type of NATO base we're talking about, you could opt to go for an US tank or you could go for another tank, where I think the Leopard types would be most logical as alternatives.
Vortex: A Sikorsky type aircraft like the CH or MH 53 (Sea Stallion or Pave Low) seems logical, both a bit big and heavy though. Aside from that it's already been used in the existing movie so I figured something a little lighter, a bit speedier and stealthier would be appropriate. The (NHI) NH-90 as a brand new European helicopter then comes to mind, especially if you're gonna want to involve Europeans. And why not?
Daytonus
Maybe it's possible to make Blitzwing's tank mode realistic while making his other mode something like a cybertronian seeker? It wouldn't be realistic in the sense of being an Earth vehicle, but being part of the same robot, would be bound by the other criteria you have for realism.
Sso02V
QUOTE(Daytonus @ Aug 20 2008, 09:37 AM) *
Maybe it's possible to make Blitzwing's tank mode realistic while making his other mode something like a cybertronian seeker? It wouldn't be realistic in the sense of being an Earth vehicle, but being part of the same robot, would be bound by the other criteria you have for realism.


Yeah, that'd be my suggestion too.
Quintesson #1
I'm just gonna jolt down the thoughts I have here as they come. icon-hotrod.gif

What you suggest is actually an interesting idea, though it's stretching the concept of credible disguise a bit I suppose, it just might work - the tank being the disguise and the aircraft being an excellent surprise attack that nobody (certainly not humans) would expect. Depending on the tank it'd have to be a rather heavy gunship type aircraft to have tank armour, so it would require quite a bit of wingarea.

If you can give an idea of what parts of the tank (and perhaps what kind of tank) you could see transform into some aerial equivalents? Perhaps using a lighter type tank would also be an idea, as that'd be less mass to get airborne and thus perhaps more credible.

Plating would have to be used for wings obviously, thus we'd be talking a tank with very smooth plate surfaces, otherwise aerodynamics would be screwed. Suggestions?

PS: updated previous post with more information on made choices. icon-hotrod.gif
Quintesson #1
As far as Aerialbots are concerned as opponents to both the seekers in the sky and the Combaticons on the ground, I would suggest to use NATO aircraft, particularly US types as those haven't been picked yet, plus it would appease you US folk out there. icon-arcee.gif

I'd suggest using the F-22 Raptor for Skydive, the JSF Lightning II for Slingshot (VTOL), a F/A-18 Hornet for Air Raid and perhaps a YF-23 (prototype aircraft that lost it to the YF-22/F-22 Raptor) for Fireflight (didn't quite make the grade...).

However. I'd abandone the use of a civil aircraft as centerpiece to Superion aka Silverbolt. Instead, I'd go for a Military aircraft, but one that has no direct combat role. Probably handiest for Autobots that can't fly would be a military transport such as the Airbus A400M or a Hercules. The A400M is bigger though. Alternatively, a refueling aircraft would be logical, but rather... prone to getting shot to bits and exploding perhaps?
God Fire Convoy
hm

i like the idea of blitzwing having a realistic tank mode and his third mode be like a cybertronian jet. just kind of a mix of tank and bot mode parts to create a makeshift jet attack mode


nifty!
Daytonus
I thought about it a little bit, and it seems if you went this route, you'd want a sleeker looking tank, otherwise I have no idea where tank parts would go. Originally, I liked the idea of it being both an anti-aircraft vehicle AND some sort of cybertronian jet, but then I looked at the 9K22 Tunguska and I thought, "the thing is a freakin' box..."

So then I looked around and thought maybe something like Russia's Black Eagle. The sleek looking turret section makes me think you could have the main gun withdraw a bit into it, shift some panels around, and it'd be a respectable front of a jet. The entire rest of the body could rotate in behind it, with the main panels becoming wings, fins, etc., and the remaining kibble would compact best it could into the main jet body. As for treads, keeping them out a la Ani Blitzwing seems too silly for this concept, so maybe rotating them to the center of the main jet body and hiding them?
Quintesson #1
Rationality behind humanoid robot forms:

TRANSFORMERS IN GENERAL:

In general bipedal robot to vehicle species from origin, some exceptions amongst more basic Transformers. Faceplates/combat masks are normal, mouths less common but also common, sometimes in the form of speakers.

AUTOBOTS:

Garner the thrust of humans without distantiating themselves too much by adjusting their appearance to be more humanlike.

DECEPTICONS:

1. Similar reason to the Autobots, but with the goal to deceive humans into a false sense of security when needed. Less interesting though, Decepticons use more faceplates/combat masks than Autobots do.
2. To make it harder for humans to distinguish between Autobots and Decepticons through appearance only (or tricking them into thinking they were Autobots before doing something evil)

Using temporary faction symbols (akin to rubsigns) would also make this more interesting. Determining allegiance would be harder. Also a reason to use both Russian and NATO vehicles, as that makes it a lot harder to differentiate.

Those with mouths were teethless on Cybertron. This feature made them look odd and alien to humans though and was thus upgraded with rather functionless teeth in case of most Transformers, some less powerful Transformers already had some serrated or sharp teeth for combat usage, typically smaller animalistic types (think 'cassettes' such as Steeljaw/Ravage).


ATTITUDE TOWARDS HUMANS

AUTOBOTS: Curious, Hesitant/careful (diplomatic) engagement, Equality Basis and Protective. Potential friends and allies.
DECEPTICONS: Uninterested, Ignoring/Tolerating, completely expandable and Superiority Complex. Potential tools (as shield or through manipulation/force) or simply in the way.

HUMAN ATTITUDE TOWARDS TFS:

Fearful, taken by surprise, often baffled, xenophobic, resulting in initial hostility and overly selfprotective, though sometimes curious and engaging. Earning trust of even a few Witwickies takes time and effort.

LANGUAGE:

Transformers: initially and when not around humans, often computerized incomprehensible language (subtitled). Eventually adopt english or other languages when among humans.
Humans: just country of origin language.
Quintesson #1
Daytonus/Josh: Ta for the input. icon-hotrod.gif That sounds like it might work. Perhaps you could make a sketch to illustrate the basic concept? icon-hotrod.gif
Fortress Ironhold
Autobots:

1. For Silverbolt, how about the P-3 Orion maritime patrol aircraft? It's big and bulky, but not exactly a front-line fighter. There's also an ELINT variant known as the EP-3; the EP-3 garnered attention a few years ago when was struck by an errant Chinese fighter plane. Alternatively, you've got the British Aerospace Nimrod, which is a British ELINT / command aircraft.

2. For Optimus, you've got the Kenworth 900, the same truck used for Rhino off of MASK. It's got the bulk to hide everything in, but you'd have to get creative to make it resemble the classic concept of Optimus Prime.

3. With Bumblebee, you've got two options. If you want a newer vehicle, you've got something like the Honda Fit. Although it technically counts as a compact, it's designed to have maximum interior space and so you'd have a lot of room to play with. If you want an older vehicle, I'd recommend something along the lines of a Buick Skylark. It's an older-model 4-door sedan, meaning that it wouldn't stand out and you'd have plenty of existing lines to work with. I'd prefer the Skylark, as I own one; under certain conditions, I can actually make it perform like a much newer vehicle.

4. For Prowl, the Ford Crown Victoria is a very popular choice for police departments; few people would raise an eyebrow at the sight of a Crown Vic with police colors, but a police-model sports car would draw unwelcome attention.

5. With Ironhide, I'm thinking a Humvee in SWAT colors. Boys in the bigger cities would have some fancy stuff to play with, and it'd make sense for a SWAT team to have something like that on standby.

Decepticons:

1. I'm thinking that Mindwipe could be a Hawkeye ELINT plane; they're the ones with the giant dish on top. If not him, then you might be able to use it for Soundwave.

2. I'd have to recommend against using the Aurora for Blast-off, since it technically never existed; a plane like that would never leave US hands. Instead, I'd suggest the Hawker-Siddely Buccaneer.

3. Note that as the main Decepticon force would be in Siberia, they'd have reasonable access to the arsenals of China, the Koreas, and Japan. This would include items stationed at the various American bases.

In General:

1. Don't ignore the prospect of either side scanning military vehicles from a museum or random vehicles from a storage yard or dealership. This will expand the amount of alt modes you've got handy, and provide for some interesting situations you can write about. The downside will be some items seeming out of place.

2. Don't limit yourself to what is brand-new or just a year or so old. Civilian vehicles can be popular enough to still be on the road (or even in production, like the original VW Bug) in large numbers decades after first being produced. Military hardware can be used for decades before being replaced, and even then may still be in use once a replacement arrives (such as the USMC using the AH-1 Cobra even after the AH-64 was introduced to replace it).

3. Given that wind and solar power are coming into their own, you'll need to reconsider the "limited resources on Earth" bit. Instead, try having the Autobots work with the humans to refine these alternate energy sources.
Admiral Lilwall
hm for bumblebee perhaps a suzuki swift or a nissan micra
Quintesson #1
Replaced the AAV-7A1 for Swindle by the Advanced Amphibious Assault Vehicle (AAAV) aka Expeditionary Fighting Vehicle (EFV) as I had confused it with the older, much slower version that didn't transform.

This footage shows the concept of the EFV:

http://www.youtube.com/watch?v=HJ-5dfPQbbE&NR=1

EDIT: I'm kinda wondering if this wouldn't be better suited for Blitzwing in that case. It's got very straight and smooth surfaces to allow for the hydrodynamics. That'd be suitable for wings really. In that case, Swindle could be... dumdumdumm... a Stryker! icon-hotrod.gif
Quintesson #1
Combaticon headsketches, first drafts:





Note that Bruticus wasn't really finished, since he didn't fit on the page I only sketched the rough outlines.
Quintesson #1
Quintesson #1
Probable overall combined layout.

Click to view attachment

Would be nice if some people could help with making some idea sketches on how this could work. icon-hotrod.gif
Chaotic Descent
QUOTE(Quintesson #1 @ Aug 19 2008, 05:03 PM) *
The style and concepts would be similar to my GeeWun and GeeTwo designs:
  • Simplicity over complexity where it isn't needed
  • Obvious vehicle parts used
  • Developing and implementing 'new' Transformer engineering techniques. Example: Panelling used to create a 'closed box' form without it being an actual solid box; Interlocking / overlapping panels for armour
  • Attempt to homage where possible without conflicting with reality. Example: no mass shifting allowed, but: colorscheme and head inspired from old design
  • Attempt to use existing cutlines on vehicles where possible
Overall a somewhat 'traditional' or 'conservative' Transformer look in terms of body layout and part appearance, just way more complex. I'd thus like to focus this discussion on how you could create/engineer such a look realistically.

I'm not sure I understand this at all...
1) what determines "need" as far as complexity?
2) obvious in what way? used in what way?
3) that seems needlessly complex, which goes against #1.

and what's realistic? Is it to be that all passenger areas are empty, while all areas that are covered but normally can be opened (like engines and trunks) will not look at all like the real thing, but instead be full of Transformer parts? Will you even want empty passenger areas, or are they only supposed to be disguised from the outside?

Will point #4 mean that simplicity will not sacrifice homage? I would think realism and simplicity would require that we don't have parts needlessly being flipped and moved to the opposite end merely for aesthetic reasons like "I wanted the cockpit to turn into a foot because it looks like a foot."
Dogbean
How about this for Bumblebee ?



Ford Fiesta 2009, nice lil city car, small but with great gas efficiency
Quintesson #1
QUOTE(RavageX-9 @ Feb 17 2009, 06:08 AM) *
QUOTE(Quintesson #1 @ Aug 19 2008, 05:03 PM) *
The style and concepts would be similar to my GeeWun and GeeTwo designs:
  • Simplicity over complexity where it isn't needed
  • Obvious vehicle parts used
  • Developing and implementing 'new' Transformer engineering techniques. Example: Panelling used to create a 'closed box' form without it being an actual solid box; Interlocking / overlapping panels for armour
  • Attempt to homage where possible without conflicting with reality. Example: no mass shifting allowed, but: colorscheme and head inspired from old design
  • Attempt to use existing cutlines on vehicles where possible
Overall a somewhat 'traditional' or 'conservative' Transformer look in terms of body layout and part appearance, just way more complex. I'd thus like to focus this discussion on how you could create/engineer such a look realistically.

I'm not sure I understand this at all...
1) what determines "need" as far as complexity?
2) obvious in what way? used in what way?
3) that seems needlessly complex, which goes against #1.

and what's realistic? Is it to be that all passenger areas are empty, while all areas that are covered but normally can be opened (like engines and trunks) will not look at all like the real thing, but instead be full of Transformer parts? Will you even want empty passenger areas, or are they only supposed to be disguised from the outside?

Will point #4 mean that simplicity will not sacrifice homage? I would think realism and simplicity would require that we don't have parts needlessly being flipped and moved to the opposite end merely for aesthetic reasons like "I wanted the cockpit to turn into a foot because it looks like a foot."


1. Complexity in the current movie designs is overdone. Parts are cut up to such an extend that it's useless kibble. The Movie Frenzy design is a very good example of this, the complexity is done as eye candy, because complexity suggests sophistication to non-engineering folks. It's in fact the other way around. It's not NEEDED to make it work. So need as in neccessity to make something work. Thus, done if it's a requirement or improves something.

If you compare that stance to what's used in the TF movie for stylation is done mostly because movies are all about looks and impressions, not about actual engineering. I'll cite two extremes in stylation for sophistication:

A. Overengineering: Transformers movie designs: complexity for the sake of complexity. Making something look extremely complex to such an extend that it can't be understood in one go. The audience can't wrap its mind around it. It's made to look such that you have little idea how something would work apart from perhaps a few hints, but because there are so many parts, you'll suppose they all have a function whereas they do not if you take a closer look.

B. Underengineering: (magically) making things work. Wall-E's a good example of that. Not Wall-E himself, but his love. Wall-E is made to look more complex there to show it's an aged design. All the newer robots are made smooth, with floating parts, lasers etc. You don't need to understand it's physics, because it looks technologically advanced: you'll assume a new technique has been used.

2. Obvious vehicle parts would be that you don't cut up everything into unrecognizable bits so you can use a secondary model that didn't actually transform. Like the movie does, if you didn't notice at times. So no cutting up of tires for example, it'd compromise their main function: driving. If you're going to use them in the design as having a double function, use them such that their alternate function isn't compromised.

3. Why should it be conflicting to create flexible armour if you've got tons of thin sheet material and you NEED a design with a minimum amount of flexibility, while being protective of the inside as well? There's a minimum level of complexity. It doesn't mean you should take this to the extreme by cutting up every piece and requiring 5 million levers. It's about balancing and compromising between requirements. Any design is. Yes some requirements will conflict. That's what happens in engineering designs all the time and why one has to make design decisions.

I already illustrated with my "GeeWun" Prime and GeeTwo Megatron how you could use for example the normally rigid outer plating of whatever vehicle they happen to be to create a flexible armour. It's a compromise between protection and flexibility requirements where both are important and conflicting. Yet it IS possible to achieve both, be it that you will have to compromise. It's common sense. The actual movie designs are too poor designs for heavy duty combat as they seem based on extreme part flexibility. It seems (to me anyway) extremely unlikely those designs could survive millions of years of war without any vitals being hit though. Their protective level is far too low.

4. Look at Binaltech and Alternators, they all got trunks, engines, etc, yet they're not engines. That's realistic enough, isn't it? (Safe the few parts that are visible like the upper legs in Alt Smokescreen), obviously those would require some retooling). I do question the amount of 'hood popping' that would be happening in a movie though. I think one should make the comparison to KITT more than to 'random car'. You're not going to have the same parts everywhere as you would in a normal car anyway, that's impossible. The amount of disguise can only go 'so far', where that line is drawn is probably dependent on your transformation and type of vehicle (the space you have to work with). I personally would expect the heads to be intact as the cpu/brain needs to be fully protected in both modes. Besides, not much alternate functionality you can do with say the eyes in vehicle mode, is there? Besides, do they need to have the exact same trunkspace too? Isn't that a bit too convenient and unrealistic? If it's possible, sure. But you're gonna have to stash joints and all somewhere. Looking at what needs to be stored, the innerds aren't going to be the same as that of another car. At most you could have superficial stuff that hides the presence of other parts (for example, gun turning into an engine block on top of/interlocked with other parts).


The homage point is made so that - to the extend where logically possible - you'll try to homage the original character. This has implications on multiple things, but it's basically the difference between doing a full redesign of the entire character to the point you've got yourself a new character (Movie Scorponok), opposed to an altmode change because the old one isn't used anymore, doesn't make sense or not available (gun Megatron vs say... tank Megatron, jet Megatron or My First Piebakery Megatron). Homages would also apply to basic colourschemes and head designs (instant recognizability). For example, red Ironhide vs black Ironhide. Why use black if you can do red just the same? Faceplate vs no faceplate, basic configuration, etc.



If however, functionality becomes a problem, then functionality goes first. The idea is to bring the character to the big screen realistically, thus some change is unavoidable. Classics, Animated, Alternators all changed a lot of the characters too, but most of them are always instantly recognizable because they were designed with homaging in mind.

The same can't be said for the movie designs, for their primary goal was to make them look more alien and monstrous for marketing purposes: differentiate this property from the "kiddie stuff", as well as shocking the audience a bit more. Thus, in their design philosophy, homaging is not really wanted and would be counterproductive because it would suggest childish. That's something I strongly disagree with. It's one option, but not the only one as they claimed to defuse fan critique. It's a little strange how many people in the fandom parroted them, I'm assuming mainly because they never saw a serious alternative either.

Which is why I want to explore some alternatives, before everyone starts believing a stupid Hollywood claim to cover their own arses.
Quintesson #1
QUOTE(Dogbean @ Feb 17 2009, 03:51 PM) *
How about this for Bumblebee ?

[image of car]

Ford Fiesta 2009, nice lil city car, small but with great gas efficiency


Yeah that could work, isn't the Animated design based on this or a similar car?

Some alternatives would be Mini, Smart, Prius, Ford Ka, etc. Still a shame the newer Volkswagen Beetle isn't an option due to Volkswagen. :/
Quintesson #1
Finally found out which transport truck that is which I intend to use for Onslaught: MZKT-74135, a Russian transport.

I think it fits nicely. icon-arcee.gif





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