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fangwing
I just restarted it in Iacon, so I figure its sister city is deserving, as well!

Post your fan-character bios and tech specs here, kiddies!
Falcadore
QUOTE(Dr Fang @ Feb 7 2006, 01:52 AM)
I just restarted it in Iacon, so I figure its sister city is deserving, as well!

Post your fan-character bios and tech specs here, kiddies!
*


Since Falcadore has finally appeared he desrves a tech spec represntative of his final personality.

Tech Spec
Name: Falcadore
Era: Generation One
Faction: Decepticon
Sub-Faction: N/A
Function: Intelligence Analyst
Alt. Mode Style: Variable, presently Terran
Alt. Mode: 2005 Ford Falcon BA V8Supercar
Unit: Decepticon Intelligence 'ConIntel'

Quote: "When all else has failed, paranoia is your sixth sense."

Bio: A long time ConIntel field agent, attrition and the need for experienced field officers to advise on Intelligence policy has seen Falcadore promoted away from the rank and file of Shockwave's shadowy underground service. Made paranoid by years in the field his expertise has helped direct ConIntel policy in recent times and has risen to become one of Shockwave's lieutenants in the running on ConIntel. In combat can move with near Ravage levels of stealth, but his past life as a field agent has given him a short temper when not under pressure and has trouble trusting other Decepticons because of long held paranoiac beliefs.

Abilities: An experienced survivor, his recent re-education as an analyst has shifted his perspective from two feet in front of himself to long term policy and is gradually opening his mind to new possibilities. Is better than most Decepticons and knowing when to cut and run to fight another day. Despised by rank and file Decepticons for being a thinker without the muscle to defend himself from 'physical criticism' making him an easy target for soldiers complaining of the lack of perspective of senior officers.

Weaknesses: Not the best team player. While exceptional at moving through terrain, and with the assistance of regular re-templating by ConIntel's techs is better than most at fitting into his surroundings he is comparitively lightly armed. Carries a carbine for personal defence, but has no additional onboard weapons except when a new template provides one. Can be fooled into inaction by simple Autobot tactics while trying to look for complications that are not there.

Based on present Alt. Mode
Strength: 5
Intelligence: 9
Speed: 7
Endurance: 8
Rank: 7
Courage: 4
Firepower: 4
Skill: 8
San Holo
QUOTE
Name: Harrow
Faction: Decepticon
Function: Battle Medic

"Will this hurt? Probably."

PROFILE: Harrow is one of the few medics of the Decepticon army, and arguably the best. It's said that he can fully repair a Transformer with just a laser scalpel and one sheet of metal. However, Harrow does his job not because he enjoys keeping his fellow Decepticons alive, he just enjoys tearing into a robot's chassis and fiddling with their innards. Some consider him morbid or disgusting, but they dare not say this to his face, fearful that they might end up on the wrong end of his tools.

His alternate mode is an ambulance, a form he uses to get to the wounded quickly. He does not enjoy his vehicle mode, but he does admit it has aided him in more than one occasion. On his hood he has two small laser that he added himself, since he previously had no way to defend himself in this form.

ABILITIES: Harrow's medical skill is unrivaled. He can repair practically any injury, and logs all operations he performs in his memory banks for later study. His body can produce an energy field that renders him invisible to most scanning equipment.

WEAKNESSES: Even though he is a great surgeon, he is a terrible fighter. He is physically weak and he lacks any powerful weaponry. He is also arrogant, and is furious if anyone questions his medical skill.

STR: 5
INT: 9
SPD: 7
END: 6
RNK: 5
CRG: 6
FPR: 5
SKL: 10

Eh, kinda lame. I'm not a good writer.
fangwing
Parseltongue
Series: G1
Faction: Decepticon/The Fork
Function: Armorer, Tradesman
Alternate Mode: Cybertronian Q-Tetra modified aircraft, cargo hauler configuration.
Motto: "Peace is bad for business."

Early on in the First Great War, a consortium of Transformers who had left Cybertron to join the interstellar commercial community dubbed itself the Fork, and rose quickly to prominence among the seedier aspects of Cybertronian society. Loosely aligned with the burgeoning Decepticon cause, and under the leadership of the Liege Furio, the Fork began trading in weapons, supplying the Decepticons the arms with which to stage their coup of the Autobot cause. As the conflict advanced, the Fork realized there was more profit to be had by playing both sides of the field, and the organization unofficially formed its own third faction. Among the upper echelon of the Fork was Parseltongue, whom the Liege had chosen to be his ward shortly after his construction. The young Transformer was quickly entrenched into the Cybertronian high life: he mingled with the richest Cybertronians in their endeavors, going on cyberfox hunts at the Mirage estate, craning his neck at what exactly Artist-in-Residence Slog was attempting to accomplish with his latest sculpture, admiring Grapple's newest design at Iacon or in the Tagan Heights. He looked down upon the lower class's entertainments, halfheartedly attempting to appear interested at the Pits or feigning interest at the Speedia Track. Watching two gladiators rip each other to shreds was not his idea of a good time, and what 'bot in his right mind would want to duck flying debris if one of those speed-bots crashed and burned?

Eventually, despite his and Furio's best efforts, the line of work brought him physically into the battle between the Autobots and the Decepticons, and he took a side. He stood among the wreckage of Iacon as the city tore itself apart, and watched the Ark and the Nemesis disappear on their fool's errands. With Optimus Prime and Megatron, the newly minted hero and the ineffectual despot, out of the picture, Cybertron belonged to the Fork.

But then they came back. The war started anew, and it was all Parseltongue could do to keep from being caught up in the shuffle. Liege Furio was thought to have been killed when Megatron returned to power, and the Fork was sundered. Over the course of a decivorn, Parseltongue catapulted up the ranks of the Decepticon army, and was placed in charge of a Decepticon cruiser. This reassignment put into play a chain of events that would lead to Parseltongue's disappearance and subsequent re-emergence in the Beast Wars...

While Parseltongue's business ventures have taken him offworld many times, he prefers to deal with Cybertronians on the whole; "fleshies", to him, simply don't have "the bearings" for the business of war. Despite this, he has made his base of operations on Earth numerous times; one instance placed him there after finding time-displaced Pretender technology, at which time he took on a human disguise and attempted to jumpstart the Terran Industrial Revolution. He attempted to introduce jet-powered aircraft and energy weaponry to Earth at the turn of their 20th century, nearly a century before Terrans would have developed it on their own, but faced the ire of a lost Autobot scouting crew.
newsy891
These are all original characters, but only two of them are mine. They are the key players in my fics, though, so I figured I'd drop all of them in one big post and give creator credits where credit is due. icon-hotrod.gif

***

Name: Headline
Created by: newsy891
Faction: Autobot
Function: Reporter/Researcher
Alt mode: blue satellite truck (with a kickin’ sound system)


“When you think you’ve heard all sides, listen for another.”


An outspoken and intensely driven fembot with an edge to her voice and sometimes a chip on her shoulder, Headline appears unapproachable to many of the Autobots. She is usually brash, often painfully shy, at times fearful and tentative, and always fiercely protective of those she considers her friends. Perfectly suited for her job, she enjoys the chase after a story and the search for background every bit as much as a good session of devil’s advocate.

Headline is burdened by intense guilt and unrelenting self-blame over the loss in combat of her friend and protégé Live Shot. Most of the time, she is able to set these troubles aside or even use them to her advantage, but the strain has left her prone to overloads brought on by stress.

Slow on foot, but surprisingly quick and agile in vehicle mode, Headline’s strength lies in her mental acuity rather than physical abilities. She is armed primarily with her camera and secondarily with a pistol she uses only for self-defense. She carries no other weapons; as she says, “I’m covering the war, not fighting it.”

Strength: 5
Intelligence: 10
Speed: 4
Endurance: 4
Rank: 5
Courage: 6
Firepower: 2
Skill: 9

***

Name: Woelffen
Created by: darkwoelf
Faction: Autobot
Function: Maintenance Technician/Survival Specialist
Alt mode: silver-gray 1959 Belvedere; robot mode includes wolf-like features


“The wilderness is my chief ally.”


Woelffen’s journey to Earth was one born of a sense of loyalty and duty, coupled with intense grief. He was to have accompanied Starscream and Skyfire on a mission to the then-unmapped planet shortly before the Cybertronian war began, but was involved in an accident and forced to stay behind. Upon learning that Skyfire had gone missing, the guilt-ridden Woelffen journeyed to Earth on his own and has been there since.

Woelffen has applied his diverse skills as a Cybertronian maintenance technician to become an unrivaled survivalist on Earth. Since being re-scanned from his surroundings after the reawakening of Teletraan-1, he has lived off the land in the northern woods, unaware of the presence of any other Autobots  let alone his closest friends Skyfire and Bandit, both of whom he presumes to be dead.

His vehicle mode is well-protected but slow. In robot mode, however, Woelffen exhibits great speed and endurance. He is armed with an energon axe and flail and can also fight effectively with his wolf-like claws. Woelffen has been known to improvise weapons from random bits of scrap, and he is rumored to have hidden firepower above and beyond his known weaponry.

Strength: 7
Intelligence: 6
Speed: 7
Endurance: 10
Rank: 5
Courage: 8
Firepower: 6
Skill: 10

***

Name: Bandit
Created by: Rebelshoe
Faction: Autobot
Function: Field Commander
Alt mode: black 1976 Trans Am


“Forcing me to fight is a fatal mistake.”


Bandit, alongside Ironhide, was second-in-command to Optimus Prime in the last years before the Ark’s evacuation. He grew weary of war and disappeared, eventually making his way to the then-uncharted planet Earth. Since then, he has roamed the northern wilds with no idea that the war has expanded to his new home planet.

Bandit’s most loyal friend on Cybertron was Woelffen, a maintenance technician and survival specialist who has been presumed dead for millions of years. It was the loss of Woelffen, after the loss of so many other friends, that drove Bandit to go AWOL from the Autobots.

While he has little armor in vehicle mode, Bandit makes up for that weakness with a nearly unrivaled capacity for speed. However, he almost always has to transform to stop. In robot mode, Bandit is armed to the hilt, with two double-barreled shotguns and shoulder-mounted cannons that fire smart missiles.

Strength: 6
Intelligence: 7
Speed: 10
Endurance: 5
Rank: 9
Courage: 8
Firepower: 9
Skill: 5

***

Name: Quartz
Created by: Drivaaar
Faction: Autobot
Function: Pilot, Troop Transport/Support
Alt mode: red Ford Fiesta Quartz Classic


“I’ll get you in and out. The rest is up to you.”


Quartz is not a soldier by choice. Drafted for his piloting skills, he is a reluctant but skilled warrior who frequently underestimates his abilities. While he is unwavering in his convictions and his support for the Autobot cause, Quartz tends to let his uneasiness in battle get the best of him at times. When all other options are exhausted, though, he is fully capable of taking charge and holding his own in a fight.

Off the battlefield, Quartz is known for his humor, which often comes at his own expense. He can be absent-minded, but can also maneuver out of any mess he creates. His lack of confidence and tendency toward quick panic in extreme situations can be a hindrance, but as long as he keeps his cool he can cope with the stress.

While not renowned for physical prowess, Quartz more than compensates for any weakness with his mental acuity. He carries detachable grenades on his forearms and is also armed with a laser gun for closer-range fighting.

Strength: 7
Intelligence: 8
Speed: 6
Endurance: 6
Rank: 4
Courage: 5
Firepower: 5
Skill: 9

***

Name: Decimus Titan
Created by: Deathy G1
Faction: Decepticon
Function: Emperor
Alt Mode: shadowy Cybertronian military aircraft


“Freedom is the right of the strong.”


Decimus is arguably the most confounding creation his adversaries have ever confronted. All efforts to explain his sudden appearance or to counter his seemingly infinite firepower have been in vain.

In reality, Decimus is from what Optimus Prime and his troops know as the future. Originally a Sweep shot down in battle, he was rebuilt and given vastly upgraded weapons by Soundblaster in a last-ditch effort to reunite the splintered Decepticons under a single commander. Decimus’ core Decepticon programming was extracted from Megatron’s data backups, but without Megatron’s specific memories. His mind is a stolen alien supercomputer of dizzying speed and compact size, into which has been downloaded the complete knowledge of Vector Sigma.

Upon learning of his raw power, the Quintessons hired Decimus as a mercenary for their cause. The only cause Decimus is interested in promoting, though, is his own: to build an army of heavily armed Sweeps like himself and take Cybertron. In pursuit of that goal, he has traveled back in time on a mission to acquire a living piece of the Autobot Matrix of Leadership.

Decimus’ lone weakness is his inflexibility: he is so focused on carrying out his agenda that he has trouble adapting to unconventional battlefield strategy.

Strength: 10
Intelligence: 10+
Speed: 10
Endurance: 10
Rank: 10
Courage: 10
Firepower: 10+
Skill: 10

***

Name: Phoenix
Created by: Rebelshoe
Faction: Autobot
Function: Lieutenant Commander
Alt mode: red 2001 Pontiac Sunfire


“Velocity over violence.”


Phoenix is in her second form and also under her second name. In her previous incarnation, known as Luna, she fought alongside Cybertron’s greatest warriors and, rising quickly through the ranks, commanded many of them.

Luna was apparently killed in the act of shielding a group of Autobots, Bandit among them, from heavy Decepticon fire. Unbeknownst to all but a very few of the Autobots, though, she survived and was reformatted into her current form as Phoenix. For years, she has been hiding in plain sight on Earth, staying mainly in her preferred vehicle mode. The escalation of hostilities on Earth and the re-emergence of her beloved Bandit have brought Phoenix out of years of peaceful seclusion.

While her first choice in combat is to outwit and outdrive her adversaries with dizzying speed and hairpin turns, Phoenix does not lack for armaments. She carries a trunk-mounted sniper rifle for long-range combat, a pair of hood-mounted Gatling guns for closer-range fighting and an armor-piercing stiletto for desperate hand-to-hand situations.

Strength: 4
Intelligence: 9
Speed: 10
Endurance: 6
Rank: 8
Courage: 8
Firepower: 4
Skill: 6

***

Name: Live Shot
Created by: newsy891 (who also killed him off...)
Faction: Autobot
Function: Videographer
Alt Mode: Triple-changer; camera, weapon


“The pictures make the story.”


Young, idealistic and sometimes reckless, Live Shot will put his Spark on the line as readily as a seasoned Autobot warrior if he thinks it’ll mean better footage. His drive to achieve, combined with his youthful belief in his own invulnerability, can be dangerous at times. He looks up to all of the legendary Autobot warriors, but he shares an unrivaled bond with his mentor Headline. Live Shot considers himself truly in his element alongside her, in camera mode.

Live Shot’s strength, as he sees it, is in his small stature. He is able to slip into a raging battle and capture gripping footage, all while going unnoticed. His hidden strength is his unexpected firepower, especially when he takes sonic blaster form to protect Headline on the field of war. In robot mode, he carries a laser pistol, which is capable of surprising levels of damage.

Strength: 3
Intelligence: 7
Speed: 5
Endurance: 5
Rank: 3
Courage: 8
Firepower: 6
Skill: 8
Shades
Well, here's one of mine

Name: Shadow
Faction: Autobot
Alt mode: Cyber wolf
Motto: Never leave a friend behind.

Bio: Shadow is a femme with a patchwork history. Built at the tail end of the Golden Age, she was originally designed as a medic, until a run-in with the Decepticon scientist Mindscape resulted in her re-build as a tracker/stealth unit. After getting picked up by an Autobot unit, she transferred into Black Ops to learn how to use this new form. Now she is also cross-trained in tracking, sharpshooting and explosives work. An off-shoot of the circumstances of the incident with Mindscape is that now she refuses to abandon anyone on a mission, up to and inculding the point of disobeying direct orders.

Abilities: Along with heightened olfactory and auditory sensors she is very fuel efficient, and her wide range of training makes her a good all-round operative. For weaponry she carries a combat knife and a rifle that fires explosive-tipped shells, along with the 'natural' weapons of her alt mode's fangs and claws.

Weaknesses: Shadow's fuel efficency comes at a high price- her armour is quite thin in places, and she has a sometimes crippling phobia of small or cage-like places. Her determination to make sure everyone comes back from a mission regularly lands her an extended stay in Repair Bay

Strength: 6
Intelligence:9
Speed: 6
Endurance:5
Rank:5
Courage:10
Firepower:8
Skill:9
SoS
Name: GalvaClone
Allegiance: The Hub
Function: Supreme Commander
Alternate Mode: War Jet
Motto: “You can’t rule the galaxy without an army.”

Bio: After the end of the Mini-con War, the TRANSFORMERS began to rebuild their cities and enjoyed a brief moment of peace. Rebel DECEPTICONS still existed, but they were disorganized and did not pose much of a threat. CYBERTRON was going through an energy shortage – thankfully, the AUTOBOTS discovered that EARTH, a remote planet they had formed an alliance with, was rich with the raw mineral called energon they so desperately needed.

Decades passed and the TRANSFORMERS once again began to thrive, that is, until a dark force rose from the shadows with its sights aimed at EARTH, and more importantly, its abundant supply of energon. That dark force was later discovered to be a QUINTESSON named ALPHA-Q, whose sole plan was to revive the vanquished UNICRON. After feeding UNICRON’s remains vasts amount of energon, ALPHA-Q noticed that UNICRON was not regenerating – in fact, he discovered that MEGATRON’s spark had been absorbing all the energon. As a result of this “parasitic” intake of energon, MEGATRON was revived and chose renamed himself GALVATRON, thus beginning a new era of terror and destruction.

Tired of the incompetence exhibited by his troops, GALVATRON chose to create a duplicate of himself using cells from UNICRON’s core – the end result being the creation of GALVACLONE. GALVACLONE is the equal of GALVATRON in many ways. Both are highly skilled, brutally strong and loaded with firepower…a “perfect” clone. However, what could be considered to be GALVACLONE’s most valuable trait, his intelligence, would prove to be GALVATRON’s gravest oversight. GalvaClone watched his creator’s insane hunger for total domination, and began to see that GALVATRON was relying far too much on UNICRON’s power, and for that reason GalvaClone secretly formed his next generation of DECEPTICONS – THE HUB.

UNICRON had been controlling GALVATRON from the very beginning of his resurrection. Once CONVOY destroyed UNICRON’s spark for good, control of his own central processing unit returned to GALVATRON, as did his ego and his sense of self-importance. Realizing that he could not run the risk of allowing the indignity of someone other than himself controlling him ever again, he sacrificed himself with the rest of UNICRON’s body in the newly-created energon sun. GALVACLONE took off with his elite faction into unknown space, smirking as he watched his creator become liquefied in the tremendous heat of the energon sun.

*CHAOS FILE*

Abilities: GALVACLONE is as charismatic and cunning as his creator, GALVATRON. Perhaps the biggest difference between them is that GALVACLONE doesn’t disregard his soldiers as easily as his creator once did. GALVACLONE is equipped with fusion cannon on each shoulder, a tank drone and an energon sword that can slice an AUTOBOT cleanly in half. Where he is now could be anyone’s guess, but one thing is certain, he will come back. I only hope that G. CONVOY will be prepared for when he does.

Weakness: I wish I could say that he suffers from the same flaws that GALVATRON used to suffer from while possessed by UNICRON, but that would be an obvious lie. Unlike GALVATRON, I haven’t found any flaws or weaknesses in him…and now that he’s disappeared, it will be that much harder to find out those weaknesses…

Strength: 10
Intelligence: 10+
Speed: 8
Endurance: 10
Rank: 10
Courage: 10
Skill: 10
Firepower: 10+
Ursa Magnus
And also, my version of an Energon-styled Laserbeak using the "Rav" toy as inspiration, based on Laserbeak's appearances in Armada.
Amadeus Windfall
Name: Horiscan
Faction: Autobot
Function: Ocean Recon
Motto: "Be careful that victories do not carry the seed of future defeats."

Strength: 6
Intelligence: 6
Speed: 8
Endurance: 7
Rank: 5
Courage: 7
Firepower: 8
Skill: 6

Background: Horiscan is a very curious Autobot, and often looks at things from a unique point of view. He enjoys doing his job, but sometimes worries if by following one target, he's ignoring another that is just as, if not more, important. When in robot mode, he wields a photon pulse cannon, which disassembles when he transforms, becoming part of his motor and two small cannons on his underside. On Cybertron, he was one of the few Autobots with a water-travel mode, which has now been changed into an Earth speedboat after his reconfiguration. Somewhat resents the fact that there are now more Autobots with seafaring vehicle modes after they went to Earth. Doesn't like the war, but wants the Autobots to win more than almost anything else in life all the same. Finds Earth culture strange, but is coming to accept it.

Strengths: Horiscan is quite skilled at combat in his boat mode. He also is very brave when he needs to be, always ready to stand up to the enemy, though he would rather not. Horiscan is very attentive, and always pays great attention to the area he is searching.

Weaknesses: Horiscan is somewhat awkward in his robot mode, and is not a very good aim. When doing recon, he often worries if he's missing a more important target because of his tight following of the current enemy. Also, he sometimes has trouble fighting back against Decepticons with seafaring alternate modes when on land, for psychological reasons that he's not quite sure of.
UnicronusPrime
Name: Airwave
Faction: Autobot
Alt Mode: Dragonfly
Function: Reconnaissance

Stats:

Strength - 6
Intelligence - 6
Speed - 9
Endurance - 5
Rank - 4
Courage - 7
Firepower - 4
Skill - 8

Sometimes the answer is just to kick back and relax.

Bio:

Airwave is one of the few insect Autobots. Before coming to earth he was a small jet. He requested a transfer half heartedly, bored with the routine on Cybertron. When he came to earth he discovered that his alt created a harmful radiation to humans, and he could not fly and enjoy some of the stunts he would enjoy back home. He looked over a list of alt modes and decided on the dragonfly, due to its speed, eyesight and it was similar to his previous mode. He spends his time either doing reconnaissance, areole stunts, goofing off, or trying to woo Orlith. He unintentionally followed Orlith to earth, not realizing that she was stationed there as well. He was pleasantly surprised.

Weapons and Abilities:

In beast mode, he has large dragonfly eyes that can see in several spectrums and give him almost 360-degree vision. His wings are sharp, and can detach to become swords. Two swords can combine at the hilts to become a double bladed sword, and all four can join to become his “giant throwing star of doom/destruction/death/serious bodily harm.” He has a top speed of 200 k/p/h and has the agility of a real dragonfly. One of the unusual aspects about him is his claws. He has clawed hands and feet. He can even use his feet as extra hands, also making him a crack pilot. His sharp claws allow him to climb and hold onto any surface. When he detaches 3 or four wings, he is unable to fly, but since he has incredibly long legs, he has a great leaping ability. He only has one long-range weapon, besides the “giant throwing star of doom/ect” a small laser pistol. In robot mode, he has a wide scan optic on the back of his head, to make up for the loss of vision from beast mode. In a real pinch, he can wield three swords at once using one foot.

Weaknesses:

He has a thin armor plating, which does not stand up to blunt trauma well, relying on agility and speed to avoid damage. His claws require sharpening after almost every use. His throwing star does not return to him when thrown, so he does not use it often. His single gun is only a small annoyance to thick-skinned foes.



Any suggestions on the bio would be appreciated.
Satanic Demon
Here's one of mine:

Name: Cyberblast Prime
Faction: Autobot
Alt Mode: Mclaren F1 LM
Sub-Faction: Unknown
Eras: Cybertron, Energon, Armada, Generation 2, Generation 1, Masterforce, Headmasters, The Movie
Function: Leader of the Autobots

"When every option seems impossible, a new option will appear: Kill Optimus Prime..."

Tech Specs
Strength: 10
Intelligence: 10
Speed: 10
Endurance: 10
Rank: 10
Courage: 10
Skill: 10
Firepower: 10
Self-Destruct
Decided to do some editing on this. I wasn't particularly satisfied with the initial composition, which was, to be honest, a rush job. I decided to do some tweaking and add in the hint of some other characters I've been cooking up, which will likely recieve bios of their own sometime in the future. Heck, if I feel up to it, I'll even solidify the little fiction I imagine them based in.
Also, I'm assuming a "cycle" is equivalent to about a day. If I'm wrong, feel free to correct me.

EDIT: More tweaking, as I've pretty much solidified what I think he'd look like, overall. Plus, a nice coloration done up by the good Detour.
-----------------------------------------------------------


Name: Self-Destruct
Faction: Decepticon
Sub-Faction: Black-Wing Brigade
Alternate Mode: Jet
Function: Saboteur

"Nothing wrong with a little self-sacrifice..."

From the data-tracks of group mental-health specialist Lynchpin:
Some might be inclined to say this 'bot ended up on the wrong side of the war. Considerate of his teammates, dedicated to his goals, he seems the last Cybertronian you would see bearing the Decepticon standard. Truth is, he feels his unusual talent goes to waste in a peaceful world. Rather than be a member of the the general populace, he opted to join the Decepticon cause, in the hopes of finding something more worthwhile.

Despite the fact that he has flight capability, he enjoys walking, since it allows him to think easier. In fact, thinking is one of his favorite pastimes. Sometimes he will spend whole cycle simply contemplating whatever's on his mind, from his unique ability, to the difference between Autobots and Decepticons, to wondering what Autobot leader Optimus Prime's favorite drink is, if he drinks at all (last I discussed it with him, he had decided yes, and that it was likely Maccadam's Gold). While he spends a lot of time lost in thought, I don't discourage it, as it's rather reassuring to see a Decepticon putting much thought into anything besides conquest or glory.

When not on his own pondering, he can usually be found in the company of his fellow teammates, almost always in the middle of debate over one subject or another. Though heated, his comrades rather enjoy these debates, be they philosophical or over more trivial matters. It's a welcome relief from their work as spies and saboteurs, and any opportunity to let loose is a welcome relief for them. I honestly believe that this team would not have held together as it has if not for his influence.

ABILITIES: While he hasn't confided all the details to me, I will note what I know of his rather unique...condition. Apparently, he has the capability to initiate a self-detonation. Not a mere physical explosion of his body, but a detonation originating from his very spark. A spark-level explosion is, as tests have revealed, highly potent, for lack of a more appropriate term. Thankfully, he has been equipped with a method to use his ability without endangering himself...much. He can vent this excess unstable energy, either through his weapon systems, or into any number of remote-controlled drones he can carry with him. When infused with the energy, the drones are essentially walking bombs, which Self-Destruct can direct into enemy territory and detonate. Needless to say, his ability has been a definite boon in the team's various operations. Aside from his drones, he is equipped with a pair of shoulder-mounted energy-vent cannons and an wing-mounted utility-blade.

WEAKNESSES: As I have noted, there is a measure of risk involved with his skill. The act of venting the unstable energy is a risky procedure, and one that runs the risk of draining his actual spark if he vents too much. He can infuse up to three drones, though four leaves him sluggish and unresponsive for a few cycles. Any more,a nd he runs the risk of permanent shutdown. In addition to that, the act of controlling the drones requires great amounts of concentration. Thankfully, he can count on any of his teammates to watch his back, but if he ever got in a sniper's crosshairs while pre-occupied....well, it simply brings to mind a saying I heard once regarding the survival odds of an ice-block within a smelting pool.


STR: 4
INT: 8
SPD: 6
END: 5
RNK: 7
CRG: 8
FPR: 10
SKL: 9
Col. Jupiter
Name: Jaculus
Timeline: Cybertron
Alliegence: Decepticon
Planet: Jungle
Function: Second in Command (To Predacon)
Alternate Mode: Techno-Organic Pteranodon

"If one lives for the cause, one must die for the cause."

The organic facist Predacon finds both his greatest success and greatest failure personified in Jaculus. Not able to find enough converts to his techno-organic ideals on Cybertron, Predacon relocated to the Jungle Planet, eager to convert the planet into his own paradise in Scourge's abscence. Eager to create his own private army, he cloned a techno-organic shell from the schematics of the warrior Brimstone, and through an experimental process, created an independent spark.

The experiment was successful, in a manner of speaking. The prototype, dubbed Jaculus after a fantasy creature from Earth mythology, was exactly what Predacon wanted him to be, but the energy and resources used in creating his spark were far more than Predacon had originally predicted, rendering the entire process impractical and essentially useless. Thus, Jaculus is left the only one of his kind as Predacon pursues other avenues of implementing his designs.

Jaculus was programmed to be the perfect warrior, and many of these traits are apprent. He is highly intelligent, and versed in many forms of hand-to-hand combat. He is intensely loyal to Predacon, who he precieves as a father figure. Unfortunatly, because of the strategic failure that he reminds Predacon of, he is treated coldly, simply as a tool in a grander agenda. This does not stop him from constanly seeking his 'father's' approval.

Because of his unique 'birth', Jaculus constantly questions the nature of his spark and sentience, and feels a sense of envy towards those he views as "true" children of Primus. Additionally, he lacks all but the most basic programming of subjects not useful to combat or warefare. This lonliness and introspection disturbs him, so he would much prefer to be engaged in the field than left to his own devices.

Abilites: Jaculus's speed and ariel prowess is equal to that of any jet Transformer; he is almost impossible to hit while in flight. Additionally, his central processor is constantly evaluating and projecting new formations and strategies. Twin energon blades are hidden within his wings, and his talons are sharp enough to rend the average Transformer's armor plating; when combined with his mastery of hand-to-hand combat, these weapons are precise and deadly. Additionally, Jaculus is completely devoted to Predacon and his cause, with no thought to his own personal safety; this devotion makes him prone to kamikaze-style attacks.

Weaknesses: Jaculus has no firearms or ranged weaponry, andi s only effective in close-quarters combat. To facilitate his great speed, his super-structure is very fragile; while he is incredibly difficult to his due to his high speed, a single missle is often enough to remove him from the battle. Jaculus, when removed from Predacon's command, often doubts himself and finds it difficult to decide on an independent course of action; additionally, he is very naive in non-combat situations, and can easily be maniuplated when cut off from Predacon's control.

STR: 5
INT: 9
SPD: 10
END: 3
RNK: 9 (In Predacon's command)
CRG: 10
FPR: 2
SKL: 9

This is my first fan char, so any feedback would be appreciated. ^___^
Self-Destruct
QUOTE(Jetstorm @ Jul 31 2006, 12:29 PM) *
This is my first fan char, so any feedback would be appreciated. ^___^


Pretty good. Would make for a good recolor of Brimstone (one of the few Cybertron figures I own, and a personal favorite). Great characterization and backstory. I can't seem to recall a Cyybertron charaacter/figure named Predacon; perhaps based off the Energon TM2 Megatron recolor? Regardless, I like it; I prefer Decepticons with mental and emotional conflicts as opposed to the simple brutes they tend to be portrayed as; it makes them more believable as a character.
Col. Jupiter
QUOTE(Self-destruct @ Jul 31 2006, 10:43 PM) *
QUOTE(Jetstorm @ Jul 31 2006, 12:29 PM) *


This is my first fan char, so any feedback would be appreciated. ^___^


Pretty good. Would make for a good recolor of Brimstone (one of the few Cybertron figures I own, and a personal favorite).


Thanks. Since I suck at designing new bots, any fan-bots o' mine are repaints of old ones.


QUOTE
Great characterization and backstory. I can't seem to recall a Cyybertron charaacter/figure named Predacon; perhaps based off the Energon TM2 Megatron recolor?


Predacon was the TM Megs repaint in Armada, and since Armada/Energon/Cybertron are supposed to be the same timeline, he's technically a Cybertron character as well. Additionally, the BWX Megatron recolor is rumored to be a new version of Predacon, gien the similarity of their color schemes.

Predacon's characterization comes from the Dreamwae MTMTE series.

QUOTE
Regardless, I like it; I prefer Decepticons with mental and emotional conflicts as opposed to the simple brutes they tend to be portrayed as; it makes them more believable as a character.


Agreed. Thanks for the feeback.
Defunct
Reference picture

Defunct

Defunct’s comrades have only one thing to say about him, and it usually involves the term “bad attitude."

When Defunct was first promoted to a ranking position in Autobot Tactical Ops, he wasn’t well-received. It could have been his constant smirk, like he'd just thought of a reason he's better than everyone else, or his dislike of extraneous conversation, but he was generally unhappy working in a “team”. Previously, he had devised security manoeuvres in private, reporting only to Autobot Command, but now, there were mechs to boss around. And while he loved the concept of having underlings, he didn’t much care for the concept of actually dealing with them.

Throughout his career, Defunct has been viewed warily by his fellow Autobots, and with good reason. His idea of a tactical mission is to head into battle with guns drawn, taking down anyone who gets in the way—friend OR foe. For a fighter, Defunct has relatively weak offensive firepower; his left shoulder armament is used to deploy “caustic shells” which he can detonate from up to a kilometre away, breaking down his enemies’ armour. Mounted on his right shoulder is a paralysis cannon that emits an electromagnetic pulse; in quick order it can double as a missile launcher with only a few minor modifications. Defunct is quite intelligent, but he’s usually more concerned with lording his intellect over others than using his processors to help out the Autobot cause.

What he really loves is hand-to-hand combat. He’ll disable his enemies from a distance, then move in and kick them while they’re down. There’s little skill involved in Defunct’s fights, but his tenacity and lack of what he would call “useless battlefield civility” gets him through most fights with his head still attached.

Defunct’s weaknesses include . . . well, he would say he doesn’t have any at all, but his real weakness stems from his inherent egotism and cockiness. His attitude generally leads to his comrades' reluctance to help him out when he’s in a pinch, or when the tables turn during a fight, especially when his ego lulls him into thinking that he doesn’t need any help, anyway. More than once, Defunct has gotten severely injured in battle because he simultaneously underestimated his enemy and overestimated his own abilities. However, Decepticons aren't usually expecting an Autobot to sucker punch them while they tend to a fallen comrade. . .
Adrian Tullberg
I tried submitting these two characters in the TFAuctions.com competition.

Since it seems like I didn't win, I may as well post them here.

Any and all input would be welcome ...

NAME: Double Tap

Strength: 5

Rank: 6

Intelligence: 7

Courage: 8

Speed: 5

Firepower: 9

Endurance: 7

Skill: 9

Sub Faction: Duocon

Alt-Mode: A pair of FN's Five Seven pistols

Function: Warrior

Quote: "Twice as Bad, and Twice as Deadly."

Profile: One of the more determined warriors in the Decepticon ranks, Double Tap volunteered for the Duocon process in order to maximize his effectiveness. Any psychological problems caused by the upgrade hasn’t hampered his effectiveness in battle … so far.

Abilities: A low band deep resonance scanner allows Double Tap to determine structural weak points in his targets, either by design or damage, then exploit them to maximum effectiveness.

He fires, in both semiautomatic pistol forms, high-powered magnetically propelled slugs, the process similar to a rail gun, at a muzzle velocity that can defeat most Autobot armour. While one of his forms is enough of a threat, the danger of a Decepticon using both of Double Tap’s forms is magnified exponentially.

Both halves of Double Tap are linked through bundles of paired electrons in a Bell sub-atomic interface. This allows immediate real-time communication between the two of him, no matter the distance, or the substances between them. This ability is primarily used to allow two separate Decepticon teams to communicate in the field without fear of jamming or intercepting their communications.

Also, unlike most Duocons, Double Tap has incurred no noticeable fragmentation of his personality and mental facilities, and functions equally well in both Robot- and Alt-Form(s). It is not uncommon to find Double Tap concentrating on multiple problems while transformed. The current theory is that the uniformity of both halves allow equal distribution of mental abilities.

In robot form, Double Tap is an effective and strategic fighter, his hands made of case-hardened alloy, capable of doing significant damage with just one blow.

Weaknesses: He is not as well armoured as the rest of the Decepticons; his high precision design does not allow too much structural weight. Also, while capable of multi-tasking far beyond the Cybertronian norm, taxing this ability too far causes shorts in his cerebral circuitry, manifesting in headaches and mounting psychological instability.



Crash
Whoo, lotta good'n's around here.


Claptrap
Aquatic/Subterranian Combat Specialist
G2 Autobot
Cascade team

"So, like I was sayin'."

STR: 08
INT: 06
SPD: 06
END: 07
RNK: 02
CRG: 03
FRP: 02
SKL: 05


Claptrap has a habit of talking. Constantly. Despite several threats (and a few attempts) by Crumple to knock his teeth out, he can't seem to help himself. The simple truth of the matter is that Claptrap finds himself uncomfortable around the rest of the team, and the more uncomfortable he is, the more he's compelled to talk, conversation being his personal coping mechanism. With his constant dialogue only further annoying his teammates, his coping mechanism only manages to aggravate the situation.

Claptrap first fell off the assembly line as a submarine, and was thus virtually useless for the vast majority of his life. Having no armaments, no skills, and no special abilities, he was useless as frontline fodder for the Autobots, and the Decepticons simply didn't want him. With the discovery of Earth, however, Claptrap was able to finally requisition a new alternate mode, despite the fact that he lost form 32b. Unfortunately for him, 32b was the form that allowed him to specify what he wanted, and so, with little fanfare and even less confidence, Claptrap flopped out of the finest Autobot-aligned chopshop as a a shark. He was, to put it simply, disappointed, albeit armed.

After much time, effort, and copies of form 32b, he was granted a landbased mode, and became a fearsome two-headed dragon. Amidst an array of upgrades came one terrible flaw- all of Claptrap's speech was now in stereo. Suffice it to say, he quickly requisitioned a new form, due to what he'd only describe as 'diplomatic pressure'.

Despite his team's endless barrage of bad jokes, Claptrap was returned to his former shark mode. Extensive modifications made to the original design, including considerable downsizing, have made him what he describes as a 'landshark'. Thousands of tiny pores along his body excrete a foul, lubricating slime, essentially eliminating any friction he would otherwise have to endure, which, joined with his own massive strength, tube shaped body, excessively powerful jaws and internal earthmoving system (or "In his mouth, out his tailpipe," as Crumple is prone to explaining) allows him to 'swim' through dirt at a fairly reasonable speed.


Claptrap has a maximum aquatic speed of 57 MPH, a maximum subterranian speed of 24 MPH, and a maximum land speed (on foot) of 50 MPH. His considerable strength, and the fact that his shark jaws become his hands, allows him to rend most of his enemies in half, a release most beg for after he's chattered at them for an hour or so.


Claptrap's main weakness is that he never truly stops talking. Even if his mouth is shut, it's a reasonable guess that's he's merely talking over the radio to whatever poor sap he managed to get ahold of. As such, he's constantly distracted. Even in the heat of combat, he'll actually strike up conversations with whomever he may be currently butting heads. Physical weaknesses include his lack of any real armaments. Otherwise, he has virtually none, a blessing that he has only managed to waste.

___


This'd be one of my favorites. I plan on throwing together an equally thick one for Loadlock and Crumple, and probably Bleedback and Discotion as well, at some point. Thoughts are more than welcome, though I'm aware of my inability to avoid switching between the impersonal voice and the opinionated one, so you don't have to mention that'n.


Edit: Minute change. Left out the motto, and accidentally used 'suffice' twice in short succession.
fangwing
Name: Imp
Allegiance: Decepticon
“I like only three things in life: Supiido, a sugeina sound system, fighting, and a kickin’ paintjob.”
Bio: Imp is an idiot. In a Decepticon army featuring its fair share of stunted intellects, even the likes of Road Pig and Blot look down their nasal ridges at Imp. Loud, obnoxious, and enamored with all things Terran, specifically Japanese, Imp is one of the most annoying Decepticons assigned to Operation: Infiltrate. Situated among the illegal street racers of Akihabara, Tokyo (none of them particularly intelligent, mind you), Imp is so deeply entrenched in the racing culture that he’s developed what is arguably the most grating personality of any Decepticon ever—Dirge, Dead End, and Darkwing included. Most of his communications with Decepticon HQ are riddled with out-of-place Japanese words and phrases, most of which are used incorrectly. He’s taken this love of everything Nipponese and applied it to his physical aspect as well: with all the neon, nylon, and nitrous he’s packed into his superstructure, his fellow Decepticons joke that he’d replace own central processor with a lump of carbon fiber if he thought it would speed him up. It’s because of this he was given field duty in Akihabara: the ubiquitous piles of anime DVDs, wallscrolls, action figures and constant litany of “Rumble-kun” and “Destron-tachi” drove the commanding officer so out of her cranial subunit with irritation that she ordered him out of the base. This combined with his bizarre insistence that the leader of the Autobots was named “Convoy”, most of the Operation: Infiltrate crew was surprised she didn’t simply vaporize Imp and request a replacement from Cybertron. Her reasoning? “The new one will probably be even more irritating.”
Weapons/Abilities: Imp is armed with a liquid nitrogen blaster, which he uses to crystallize the lubricants and fluids within other Transformers, causing them to slow. In vehicle mode, he can travel upwards of two hundred fifty miles per hour on a complete energon charge and a full tank of NO2 for roughly eighty miles. Additionally, he has what he calls “Neon Furashi”, a bright, if relatively harmless, burst of light from his runningboards, which can briefly scramble the optic sensors of his opponents.
Weaknesses: He is very, very, very, very, very stupid, and extremely prone to angering when his beloved Japan is insulted. He also thinks he is ninja, despite being colored bright orange and green. Using his perceived stealth against him is key to defeating him. The lightweight construction of his vehicle body is prone to denting and, with the right weaponry, utter destruction; however, he has a fairly hardy infrastructure, and is constantly refitting his vehicle mode with new parts.

SPEED: 9 INTELLIGENCE: 1.5 RANK: 2 FIREPOWER: 5 ENDURANCE: 5 COURAGE: 2 SKILL: 5
DragonTail
*points up, laughing and snorting inappropriately at work*

... I love it... I want him as a toy... icon-fire.gif icon-fire.gif icon-fire.gif icon-fire.gif icon-fire.gif
Crash
Crumple
Close Combat Juggernaut
G2 Autobot
Cascade team

"If it moves, stomp on it."


Crumple is the violent, spiteful, and infinitely malicious leader of the Cascade team. Cruel to his subordinates and incapable of garnering trust from any but the most naive, his main goal in life seems to be to cause as much pain as possible. His allegience to the Autobot cause, however, is assured, only because he's always hated competition.

Most of Crumple's historical records are sealed, and Crumple himself isn't prone to volunteering any information. Attempts to get him drunk on bad energon, so as to make him more approachable, have only served to reveal that he's even meaner while inebriated. As much as he hates anyone who'd go snooping around for his records, he has thus far refrained from smelting any of them down to nothing. This, however, is likely due more to the fact that there are no currently functional smelting pools on Cybertron, than it is to his own self control.

The only historical records that have been released are those pertaining to his previous duties as part of a demolition team, working with Crash and several others. Other than an intense loathing of the Constructicons, as well as their ability to meld into a gestalt, the file reveals little that wasn't already known.

Crumple has, for the last 500 years, been in the form of a massive bulldozer. He has thus far refrained from using it in a constructive manner, choosing instead to impale his enemies on the edge, and spin in place until said enemies are dislodged, often sailing up to thirty yards. He has named the practice Carcass Bombing, and uses it as often as possible.

He is reputed to collect his opponent's braincases. This has yet to be proven, however, as Crumple and the rest of the Cascade team are migratory, setting up camp in random areas and using the massive Discotion as a mobile base of operations. Thus, they are hard to track, and harder to inspect, as Discotion refuses to allow anyone he doesn't know inside himself, a fact that most organics are prone to giggling at.

Crumple has no real skills, social or otherwise. His only abilities include massive strength, and absurdly thick armor, such that he can level nearly any Cybertronian building on his own, and then ignore having over half of it fall on him.


Crumple's notable weaknesses include his subordinate's overwhelming desire to see him dead, his refusal to work with anyone that he's not in direct command over, and his lack of any real land speed, as he is incapable of moving faster than 31 MPH in vehicular mode, and a mere 27 in robot mode. Further, despite his thick hide, it primarily serves to defend against concussive force, offering little defense against laser fire or high heat. Crumple also reacts slowly, and is bad at dealing with changing situations. Coupled with his almost neurotic fear of snipers, and he's all but useless as anything but a hazard.
=====


I swear, the 'Crash' thing isn't narcissism, I was simply at a loss for what to name him, and decided on naming him after myself, like, a YEAR ago. I'd never meant for him to be important! Anyway, this is probably the lesser of my attempts at writing a bio. Never been good at it, but I liked the guy.
Echowarrior
Consider this a preview for the next T:A® story...

Subject: Talon
Affiliation: Autobot
Position: Weapons Developer/Combat Operative
Alternative Mode: Earth-based Combat Aircraft (Harrier Jet)

Profile: While youthful and brilliant, Talon has the great disadvantage of being a tortured soul. Her sibling, Steelclaw, was slain in an attack by Megatron’s forces on a neutral state; while Talon bravely struck back and defended herself, she was left for dead by her attackers. Found and taken in by the Autobot Scavenger, Talon has since been working through her issues and devoting her energies towards developing powerful and unusual weapons for use against Megatron’s forces. Her good-natured if shy personality is little more than a shield for her pain. Her terrible grief and anger for her loss, however, have resulted in the creation of a second personality, a cold and merciless Transformer known as Darkwing. Talon is aware of her presence, but Darkwing only manifests physically in periods of intense stress.

Attributes, Abilities and Equipment: Subject is highly intelligent and creative, having developed unusual and clever weapons for use both in and out of combat. Light, agile and fast. Equipped with a multitude of various bombs for use in both vehicle and robot mode, as well as a miniature machinegun held in one of her wings. Accompanied by Nightwise, an advanced drone based on an owl designed by Steelclaw. As Darkwing, often uses handheld katana blades carried in her wingtips and various bladed melee weapons; also becomes far colder and distant than normal.

Weaknesses: While intelligent and clever, Talon lacks physical strength. Also, her occasional flashbacks and fractured psyche can debilitate her in combat situations. As Darkwing, can be overwhelmed by certain opponents.


Talon was created by Storm Blue over at DeviantArt, and appears in my storyline at her request. See more of Storm Blue's stuff here.

fangwing
I've updated Parseltongue's bio, for MTMTA:

Parseltongue
Faction: Decepticon/The Fork
Function: Armorer, Tradesman
Alternate Mode: Cybertronian “Hawksbill” modified aircraft, cargo hauler configuration.
Motto: "Peace is bad for business."
STR: 6
INT: 10
SPD: 6
END: 5
RNK: 7
CRG: 7
FPR: 5
SKL: 8

Early on in the First Great War, a consortium of Transformers who had left Cybertron to join the interstellar commercial community, dubbed the Fork, returned to their original market, and rose quickly to prominence among the seedier aspects of Cybertronian society. Loosely aligned with the burgeoning Decepticon cause, and under the leadership of the elder Transformer the Liege Furio, the Fork began trading in weapons, supplying the Decepticons the arms with which to stage their coup of the Autobot cause. As the conflict advanced, the Fork realized there was more profit to be had by playing both sides of the field, and the organization unofficially formed its own third faction. Among the upper echelon of the Fork was Parseltongue, chosen shortly after his construction to be the Liege’s ward. The young Transformer was quickly entrenched into the Cybertronian high life: he mingled with the richest Cybertronians in their endeavors, going on cyberfox hunts at the Mirage estate, craned his neck at what exactly Artist-in-Residence Slog was attempting to accomplish with his latest sculpture, admiring Grapple's newest design at Iacon or in the Tagan Heights. Down the bridge of his nasal protrusion he looked upon the lower class's entertainments, halfheartedly attempting to appear interested in the battles at Tarn’s Gladiator Pits, or feigning interest at the Speedia Track. Watching two brutes rip each other to shreds was not his idea of a good time, and what 'bot in his right mind would want to duck flying debris if one of those speed-bots crashed and burned?

Eventually, despite his and Furio's best efforts, the line of work brought him physically into the battle between the Autobots and the Decepticons, and Parseltongue took a side. He stood, deactivated Autobots at his feet, among the wreckage of Iacon while the city crumbled under the weight of the war, and he watched the Ark and the Nemesis disappear on their fool's errands. With the newly minted hero Optimus Prime and the ineffectual despot Megatron out of the picture, Cybertron belonged to the Fork. It belonged to the Liege Furio. It belonged to Parseltongue.

But then they came back. After thousands of vorns of political maneuvering and infighting regarding who would oversee the controlling interest of Cybertron, the cold war grew hot again, and it was all Parseltongue could do to keep from being caught up in the shuffle. Parseltongue’s mentor, the Liege, was thought to have been killed when Megatron returned to power, and the Fork diminished in the absence of its charismatic overlord. Over the course of a decivorn, Parseltongue catapulted up the ranks of the Decepticon army, and was placed in charge of a Decepticon cruiser. This reassignment brought him into direct conflict with the Autobot known as Stratomagnus, a conflict that would span the remainder of Parseltongue’s life.

While Parseltongue's business ventures have taken him offworld many times, he prefers to deal with Cybertronians on the whole; "fleshies", to him, simply don't have "the bearings" for the business of war. Despite this, he has made his base of operations on Earth numerous times; one instance placed him there after finding time-displaced Pretender technology, at which time he took on a human disguise and attempted to jumpstart the Terran Industrial Revolution. He attempted to introduce jet-powered aircraft and energy weaponry to Earth at the turn of their 20th century, nearly a century before Terrans would have developed it on their own, but faced the ire of a lost Autobot scouting crew.

WEAPONS/ABILITIES
Before being “adopted” by the Fork, Parseltongue’s primary function was to serve as an interrogator, with a secondary function in psychological operations, subordinate only to Bombshell, Mindwipe and Soundwave among the unofficial Decepticon Psi-Ops hierarchy. The vehicle of his psychological warfare prowess was a v-shaped spike of metal known as the transcomm. Mounted on his forehead, it served as the locus for a very narrow-band subspace radio transmission, operating on the same frequency as Cybertronian thought impulses. This transcomm allowed Parseltongue to passively read the thoughts of almost any Cybertronian. Additionally, it could allow him to forcibly take control of a Transformer’s core processor, extracting data from an unvoluntary donor. The major drawback to active transcomm use was its massive resource consumption, which drained energon from Parseltongue’s fuel cells at an increased rate; additionally, the processing power needed to truly overtake another Transformer’s internal computer was enormous, forcing Parseltongue to eschew use of his other higher functions due to a lack of available system resources.

The transcomm, being a small external device, is easily damaged; if the fork on Parseltongue’s forehead becomes bent or skewed, he will be unable to use the active side of the transcomm’s ability. The transcomm’s range is also limited; if a Transformer is able to remove himself from almost direct contact with Parseltongue, the active transcomm will deactivate; passive transcomm use is possible at extended distances, as Parseltongue has been able to “read” others while using long-distance communications, even across the span of light years. This is due to an identical “piggyback” frequency present in every Transformer’s vocal pattern. Physically, Parseltongue is not the strongest or fastest Transformer, preferring to fulfill his function in more subtle ways.

In vehicle mode, Parseltongue is armed with four medium-output pulse cannons beneath his forward wings that rest on his wrists when transformed. He has an option slot beneath his vehicle nose that allows for placement of a higher-yield ion vulcan, but he generally carries for an enhanced sensor package that allows him to utilize the transcomm while transformed. Due to his configuration as a cargo carrying vehicle, he is only capable of roughly 300 k/h for a range of 1000 km. The Hawksbill is capable of vertical takeoff and landing. His twin thruster fans are capable of outputting a pair of highly compressed air cylinders; however, this is mostly an evasive armament, as actual physical damage from the fans is negligible.
Shiribot
About time I got around to doing this. Granted, I have a couple of other characters I still need to write decent profiles for. This set is all G1.

Rattlelatch
Faction: Neutral; Autobot
Sub-group: Minibot
Function: (Neutral) Burglar; (Autobot) Junior engineer, "locksmith"
Primary Weapon: micro-precision laser
Also armed with: Modified laser pistol
Alternate Mode: (Neutral) Generic four-wheeled vehicle
(Autobot) Volkeswagon Golf

Robot mode image: http://www.deviantart.com/deviation/19910827/ (Line art by `Straya)
and: http://www.deviantart.com/deviation/41269246/ (Art by GrungeWerX)

Motto: "I have the keys to all."

Strength: 04
Intelligence: 08
Speed: 06
Endurance: 04
Rank: 01
Courage: 04
Firepower: 01
Skill: 10

Profile: This minibot is a former burglar who, with help from various other sticky-fingered friends, liberated assorted goods, weapons, and general tech from both factions and sold them to either side, repairing things as need be to put them in sellable condition. When war first broke out Rattlelatch did his best to avoid being drafted although it had its cost. At spark, he is a good mech and can be friendly. He did what he did simply to survive.

When at last forced to join a faction, he became an Autobot. He left his former profession behind although he retained the knowledge and he will take on a hacking job if command orders it. He put his energy toward engineering work and incorporated his skills into it.

He has a set of fold-down lenses in his helmet that can analyze the physical amd chemical properties of any given structure; they were made for him specifically for assessing locks. He also has a micro precision laser built into his right forearm to assist in this work, as well as for engineering projects. It is usually withdrawn into the arm casement when not in use.

Strengths: He has a genius for up-close, detailed work. He enjoys working on complex locks and encryptions. (In one continuity, a severe circumstance on Earth led to his body being upgraded to an Alternators form, giving him greater strength and skill overall)

Weaknesses: He is an absolutely terrible shot at long range. His friends sometimes wonder why he even bothers to carry the pistol since it does him little good unless his opponent is two feet away -- and by then it would be too late for the shot to matter much. While not a coward, he can lose his confidence if a mission becomes too intense and too close to a battle. He's deathly afraid of being sent behind enemy lines to do his work and prefers to avoid it if he can help it.

------

Lockout
Faction: Neutral; Autobot
Sub-group: minibot
Function: Data analyst / hacker
Primary Weapon: Able to generate an electrical charge to surround body, acting like a walking taser
Alternate Mode: (Neutral) Three-wheeled Cybertronian style vehicle;
(Autobot) Dodge Neon
(Note: Co-created with Tirya King. Motto suggested by Domon/koh4711)

Robot mode image: http://www.deviantart.com/deviation/30883506/

Motto: "The keyboard is mightier than the sword"

Strength: 05
Intelligence: 09
Speed: 06
Endurance: 04
Rank: 01
Courage: 07
Firepower: 01
Skill: 09

Profile: Lockout lead an average life as a supply warehouse secretary, not yet planning to move beyond her current career until she met Rattlelatch by chance one day. They started out talking about data proficiency which lead into each dropping hints about "creative reprogramming" they did on the side. She admitted her "hobby" was out of harmless boredom. He admitted he did it for a living. Neither remembers how it happened but she ended up being convinced to join him. She took off from her job without a word and began living the charmed life of a burglar. When he joined the Autobots, she did as well

She has a keyboard built into one arm that projects a screen that displays the data for whatever job she's doing at the time, whether paperwork or encryption details. She can plug into other computers to transfer files or boost her processing power.

Around those she really knows she can be outgoing, but she's naturally withdrawn and focused on her work. However, she's willing to joke around when the mood strikes her and she holds no reservations about good-natured teasing of said well-known mechanoids.

Strengths: Lockout filters out everything she doesn't need at a given time, including chatter from her teammates. She can zero-in on the tiniest fragment of data that could be relevant and has an expansive amount of storage capacity.

Weaknesses: Rarely carries a weapon. She does know how to shoot and will borrow whatever is handy, but she prefers to leave the fighting to someone else. She sometimes collects too many small pieces of information and if she waits too long to review them, she'll forget what they actually related to.

-----

Firewall
Faction: Neutral; Autobot
Sub-group:
Function: Apprentice hacker
Primary Weapon: double barreled laser rifle
Alternate Mode: (Neutral) Hover vehicle;
(Autobot) 1970 Pontiac Firebird
(Note: Co-created with my sister)

Image: N/A

Motto: "A job is never done until the enemy is a pile of slag."

Strength: 07
Intelligence: 06
Speed: 07
Endurance: 05
Rank: 01
Courage: 06
Firepower: 04
Skill: 07

Profile: Firewall was a psychology student until things began to go downhill at the instituition he was attending. He fell in with a gang of minibot thieves after catching them in the act; instead of reporting them, he asked to join them. They agreed and after a few trials, he became a reliable member of the group -- if not standing out, being of average height over the rest of them. He picked up on hacking quickly but still has a few things to learn.

He tends to get sarcastic at times, both in comments and jokes, and can come off as abrasive to those who aren't used to his attitude.

Strengths: At least amongst his own group, Firewall has the advantage of size and more strength than his companions are built for. He'll stick to a job until it's done right.

Weaknesses: Firewall's temper is quick -- if someone bothers him while he's working, he'll snap at them no matter who they are. He's also still learning how to view things on a minibot level to better mesh with his teammates.

-----

Powerlane
Faction: Decepticon
Sub-group: Stunticon
Function: Component Part
Primary Weapon: Submachine gun
Alternate Mode: Miniature F-1 race car

Robot mode image: http://www.deviantart.com/deviation/22916909/

Motto: "You're slag and I'm not! Neener neener!"

Strength: 01
Intelligence: 05
Speed: 10
Endurance: 03
Rank: 01
Courage: 10
Firepower: 04
Skill: 07

Profile: Powerlane is Motormaster's answer to Optimus Prime's Roller. Except Powerlane is a lot cooler than that dorky six-wheeled scout could ever hope to be. He's incredibly hyperactive and obnoxious yet because he is a component of Motormaster he has a similar violence streak. If he manages to get down to business, he can be just as vicious and destructive as the other Stunticons. He's armed with a submachine gun that fires metal-corroding ammo.

Strengths: He can shoot straight.

Weaknesses: He's completely uncontrollable. Most of the time he won't even listen to Motormaster.
Alex
Name: Alpha (AlphaFighter)

Age: 'Round 17

Gender: Femme

Alt Mode: A blue, Ford F150 Pick Up Truck http://biz3.50below.com/files/facility/por...-2.jpgShe's a bit lighter in color, though.

Motto: Ah, so ya wanna ruff 'n' tumble with me. eh? I'll ruff 'n' tumble with ya!

Personality: Alpha isn't a femme to take any slag lying down. Even if that slag isn't aimed directly at her. She's one of the femmes you'll fine one night in a bar in a drinking contest with the others, though she may not seem like it, and another in the med bay, trying to brush up on her skills. Though she doesn't look it in battle, Alpha's not one to want to fight. She perfers to wrestle with her twin brother, play video games at times, repair things, watch sci fi or comedy movies, or read, which she does a lot. She's not afraid to get her hands dirty. When it comes to fighting or anything else. All in all, a major tomboy.

Hobbies: Beside her usual, and the junk listed above, Alpha likes to go offroading. That's one of the reasons she picked a Ford F150 as her alt mode. In a quick list, here are her hobbies: Watch human movies, wrestle with her brother, read, go offroadin', drinkin' contests, brush up on her skills, burn CDs for her brother

Occupation: Alpha's mostly a medic, but she is also a warrior. She's not as good of a medic as Ratchet when she first joins, but, under his and First Aid's wings, gets dang near close.

History: After being born, Alpha and her twin brother, Omega, got marked as being the next pair of Alpha and Omega twins. However, thier parents knew nothing of the stories about the twins so they covered up their Greek letters, which were on their shoulders and wings/truck bed, and named them different then what their names our now. However, their original names have been lost since the night, the night after they were born, the master of time, Vector Prime, took them from their homes and to another planet, outside of time, and trained them to embrance their destiny and powers. He also trained them to fight.

Once they were around ten in spirit, Vector Prime took them to a normal planet, within the bounderies of time and resumed their training there. However, when the twins were around fourteen, their home was attacked. Both were kidnapped, though Omega went semi-willingly, and were forced to join the Decepticons. There, Alpha was forced to proform horrible tests on captured Nuetrals. It scared her, but she had no choice. If she didn't...Omega would die. Just like if Omega didn't do what the 'Cons wanted, Alpha would die.

Later on, Alpha would be trapped and then rescued by Jazz, where she joined the Autobots. Later, Omega would also join and the twins would be reunited after two thousand years apart.

Stats

Strength: 7
Speed: 5
Fire Power: 8
Courage: 7
Endurance: 9
Intelligence: 9
Rank: 5
Skill: 7

Name: Omega (OmegaFighter)
Age: 18
Gender: Male
Fraction: 'Con until he meets his sis
Function: Warrior
Alt Mode: Black Jet
Weapons/Ablilites: He has an invisablity cloak like thingy, but it only lasts for ten cycles until he learns how to make it last longer.
Weakness: Omega, unlike his sister, is a hothead. If anyone attacks or hurts Alpha, he goes wacko. He's over protective of Alpha and that gets him into trouble alot. He speaks his mind no matter who he's around and
Profile: After being born, Alpha and her twin brother, Omega, got marked as being the next pair of Alpha and Omega twins. However, thier parents knew nothing of the stories about the twins so they covered up their Greek letters, which were on their shoulders and wings/truck bed, and named them different then what their names our now. However, their original names have been lost since the night, the night after they were born, the master of time, Vector Prime, took them from their homes and to another planet, outside of time, and trained them to embrance their destiny and powers. He also trained them to fight.

Once they were around ten in spirit, Vector Prime took them to a normal planet, within the bounderies of time and resumed their training there. However, when the twins were around fourteen, their home was attacked. Both were kidnapped, though Omega went semi-willingly, and were forced to join the Decepticons.

After Alpha was reported as dead, Omega was transferred to Earth for some reason. During a fight with the Autobots, the mech was fighting a certain blue femme when he realized that she was his sister. Omega was shot after he yelled her name and went into stasis. Alpha picked him up and carried him back to the Autobots. After a bit of talking, Prime allowed Omega to stay as an Autobot. However, some people still don't trust the twins, but they ignore them. Omega was delighted when he found out his sister was alive, but now has a grudge against Megatron for lying to him and telling him that Alpha was dead.
Motto: "Now ya see me...(disappears and then reappears behind a 'Con before knocking him out)...Now you're unconscious."
Show: Transformers


Strength: 8
Speed: 6
Intelligence: 5
Endurance: 7
Rank: 4
Courage: 8
Firepower: 8
Skill: 5

Echowarrior
Another fan character set to appear in T:A®. And thus, another preview.

Subject: Terrablast
Affiliation: Decepticon (Rogue)
Position: Sub-Commander
Alternative Mode: Cybertronian Heavy Tank

Profile: Many Autobots and Decepticons alike fear to cross Terrablast’s path. And it’s no wonder, for the Decepticon femme has a trait that makes her worse than Galvatron; she’s certifiably insane. One minute she can be cold and calculating, blasting opponents and either draining their Energon or blasting them to scrap, the next she could be skipping along oblivious to the entire conflagration around her. Whether this is a carefully crafted act or genuine insanity is unknown, but the fact remains that Megatron considers her a dangerous ally at best, a liability at worst, and keeps her at arm’s length. This suits the emotional Decepticon Amazon just fine.

Attributes, Abilities and Equipment: Subject is fairly strong for her size and heavily armored. Equipped with twin rifles built into her arms and a long cannon capable of hitting a target five miles distant from the ground. Unpredictable in combat.

Weaknesses: Subject has no physical weaknesses; when stripped of her armaments, however, she is easily frightened and prompted towards retreating.


Terrablast appears courtesy of MegsnTerra on DeviantArt. See more of her stuff here; DeviantArt: MegsnTerra.

Cybersnark
Finally got a spare moment:

Chipset
Autobot technician
"Whoa."

Strength: 5
Intelligence: 9
Speed: 8
Endurance: 3
Rank: 3
Courage: 5
Firepower: 4
Skill: 9

Appearance: based on Armada Sideswipe, with a few tweaks to make that body not suck; mostly to the legs for articulation and the arms to free up the hands. The back of his cab (which ends up behind his knees) folds into his trunk/lower legs (like a hard-top convertible roof), freeing up his knees. The front cab sections on the sides of his legs fold up (they're hinged at the top of the windshield, top edge of the door, and back of the roof), becoming flat pods on his knees (like the Cybertronian equivalent of cargo pants pockets). The edges of the hood and front slide aside so his hands can work, and expose control pads built into his forearms.

Profile: Laid-back, laconic, often somewhat scatterbrained. Humans have called him a stoner, but he's not actually high, he's just weird. Often lost in thought, like his advanced neuro-processor isn't hooked up right; his thought-scape is more engrossing to him than reality. Only time he shows any real emotion is when he's engaging in his hobby: street-racing. He's very style-conscious, and spends a great deal of time on his appearance, keeping himself well-tuned and groomed --a typical bishounen. Close friends with Jazz, Sideburn, and Retro. A masterful technician, almost as good as Wheeljack (with whom he shares a casual rivalry). Can't explain what he does; technology just "makes sense" to him. Unlike Wheeljack though, Chipset considers style to be a critical factor in his work: form doesn't just follow function, it coexists with it. A machine doesn't just have to get the job done, it should look good doing it.

Attributes and gear: Externally, Chipset carries a small blaster, a bayonet, and a variety of small tools in the fold-out compartments on his legs. His left forearm has a flip-up screen and keypad (arranged like a laptop), and a variety of data probes and connectors can deploy on articulated waldoes. His right forearm is equipped with two chemical tanks and interlinked sprayers (that can be sprayed individually or mixed as the chemicals are exposed to air), as well as intake nozzels and a series of waldo graspers and calipers for fine mechanical work.

Weaknesses: Chipset can be difficult to motivate, and his fixation on coolness can make him less effective in harsh environments. In vehicle mode, he has very little clearance, and can scrape his undercarriage on rough or uneven terrain. He is also relatively lightly armed.

More to come later, 'cause I have to get to lunch-then-work.
Cybersnark
Okay, more time now.

Retro
Autobot historian
"Like, the seeds of the future lie buried in the past, man."

Strength: 6
Intelligence: 8
Speed: 8
Endurance: 5
Rank: 3
Courage: 4
Firepower: 4
Skill: 8

Appearance: Cybertron Downshift, with a different non-Wheeljack head.

Profile: Though an Autobot, Retro has become obsessed with human history, especially the 1960s and 70s. He regards this as a golden age, before the Transformers' war reached Earth and began influencing its development. His quarters in Autobase are filled with 1970s memorabilia. He interacts frequently with Jazz, as a fellow connoisseur of human culture, and Glyph as a fellow historian.

Being a historian on Cybertron requires a certain level of combat skill (much of Cybertron's "living history" shoots back), and Retro is more than capable of wading into combat when it finds him. He's also more than willing to run the hell away when he's outmatched --one's pride should never outweigh one's survival.

A skilled observer and cultural scientist, Retro's most formidable skills are based around his remote linkage ability. In human terms, he's a skilled hacker, able to connect to and infiltrate most systems --even the primitive systems in use on Earth (which, ironically, often prove troublesome to Transformers more used to object-oriented Cybertronian systems).

Attributes and gear: Retro owns two shoulder-mountable plasma cannons, but he rarely carries them with him (they're too big to integrate into his alt-mode, and they risk blowing his cover when he mounts them externally). His Force Chip module drives a built-in magnetic pulse cannon, which can be used either as a tractor or repulsor beam. Like all Force Chip attachments, this weapon can be used only once before the chip needs to be replaced.

Weaknesses: Retro is very lightly armed. When given the choice, he'll often stay in vehicle mode, maintaining his cover (or fleeing) rather than taking on a better-armed enemy. He is at his most dangerous in a group, when stealth is not an issue and he can bring the big guns. His Force Chip upgrade trades firepower for repeated use, and risks leaving him completely unarmed.

***

Pounder
Autobot Field Marshal
"Hold that line, soldier, or I'll take you out myself!"

Strength: 10
Intelligence: 7
Speed: 6
Endurance: 9
Rank: 9
Courage: 10
Firepower: 10
Skill: 9

Appearance: CD Hot Shot

Profile: Pounder is a soldier, and has no patience for idiocy, cowardice, or lack of discipline. Ground leader of the Vanguard Team, he serves as Wing Saber's second in command. Bold, strict, and fearless, Pounder has ambitions of making the Vanguards as well-known a SpecOps team as the Dinobots. Though he respects Optimus Prime and his troops, Pounder fails to see the point of weakening themselves by following "rules" that the Decepticons don't. Decepticons don't take prisoners, don't respect hostages, and don't care about civilian collateral damage, and Pounder doesn't see why Autobots should either. You win a war by being stronger, smarter, and more brutal than your enemy, and if that means becoming a monster to destroy monsters, then that's what Pounder is prepared to do.

Despite his gruff exterior, Pounder is quick to respect fellow warriors, even ones as physically frail as humans (in fact he works quite well with humans, though he has a fondness for army troops over marines; too full of themselves). Being a soldier isn't about how much power you have, but how much of it you're willing to use.

Attributes and gear: Pound-for-pound, Pounder carries more weapons than some Decepticons. He's equipped with racks of mini-missiles in his arms and legs, twin reciprocating pulse cannons, gattling guns on his forearms, machine guns and more missiles built into the front of his alt-mode, and a sword of solid Cybertronium alloy denser than some mechs' armour. His Force Chip attachment activates yet another brace of missiles on his back, supercharging them. In total, he has enough raw firepower to being down a combiner team. The heavy armour he wears allows him to take as much as he can dish out, and sheer stubbornness keeps him functioning long after lesser mechs would've collapsed into stasis-lock.

Weaknesses: Pounder's armour slows him down, and the weight, combined with the harsh environments he functions in, means that his joints need constant maintenance. Like all Force Chip attachments, Pounder's supercharged missile rack can be used only once (unless his squad-mates are around to help replace the missiles and swap in a fresh chip). Finally, his determination could prove his undoing; if he's ever critically damaged, he'll deactivate his stasis-lock systems in order to keep fighting until the very end.
`Straya
Going to tag in my 'Con medic/engineer and maybe get back to this later with my Autobot femme infiltration specialist...

(This version does not account for Klank as the leader of a three mech gestalt team, as was played out in Autobot City's "Integration" RPG.)

Name: Klank (image located here, although the descrip below the pic differs from what I'm posting now due to changes over time)
Alligence: Decepticon
Gender: Male
Alt Mode: Bipedal wolf (werewolf)
Function: Medic/Engineer
Primary Weapons (Robot Mode): Wrist tools / Hoverboard missiles (x2)
Seconday Weapons (Wolf Mode): Claws / Fangs / Optiic Concussion Blast
Height: 20' (robot mode) / 28' (wolf mode)

Motto: "Gaining the trust of others is a means to their end."

(Robot / Wolf )
Intelligence: 9 / 4
Endurance: 4 / 8
Speed: 4 / 8
Skill: 10 / 4
Strength: 4 / 8
Courage: 5 / 9
Rank: 5 / 5
Firepower: 5 / 8

Origin: Klank hails from the same Iaconian medical academy as Autobot CMO Ratchet; both had the same mentor and were studying to be surgeons. Good natured, easy going. well spoken and brilliant in his courses, Klank was a favorite among his peers. He picked up new medical techniques without difficulty and possessed an excellent understanding of most of the patients he worked with. This was opposed to Ratchet, who while talented beyond anyone's expectations, was somewhat tempermental, had a tendency to party a little too much and could be a little too rough around the edges when riled up. When it came time for their mentor choose an apprentice, however, it was Ratchet who was picked...not Klank. In fact, it was at this time that the latter was dismissed from the academy completely; he never graduated with the rest of his peers. The reasoning behind this action was based on rumors of malpractice on Klank's part. Whisperings of experiments on both the living and dead, misuse of drugs and other atrocities had reached his mentor, and these on their own were enough to cast the up and coming surgeon's intentions in doubt. Nevertheless, he departed with a smile on his face and well wishes to both his mentor and his new apprentice.

It was sometime later that Klank turned up under the mentorship and service to Decepticon mastermind Shockwave. Impressed by Shockwave's laboratories and genius, Klank pledged his loyalty to the regent and changed out his Autobot sigil for that of a Decepticon. Since that time, the medic has sunk further into his own insanity, a darker side consuming him completely. Nothing short of a complete mad scientist, Klank revels in attempting the impossible, even if comes at the cost of the life of a patient. He is still, however, one of the finest surgeons Cybertron has to offer, and he uses his APPARENT good nature to keep others' faith him; no sense in scaring off potential subjects and/or victims with his underlying vicious nature.

Over the past few vorns, Klank has acquired his own workshop - Patchwork Labs - and two loyal monsterbot assistants. One is a former a Decepticon weapon gone haywire and the other a very large Autobot drone mysteriously given life in a bizarre factory accident, both pledging their loyalty to Klank while the doctor pledges loyalty to Shockwave. The more intelligent and smallest of these two is the dragon-bat Drakkan, a mech whose vocalizer holds a slight lisp that makes him sound much like a talking snake. Drakkan is usually in charge of cataloguing the lab's supplies, although sometimes his need to drink mech fluids will cause him to put a dent in the stocks. Occasionally, he also has the need to leave the labs for a few solar cycles at a time to seek out actual victims for his unusual needs. The other mech in Klank's service is the towering behemoth Steiner, powerful in body but weak in intelligence due his background as a former drone. Steiner's alternate mode is that of a heavy transport; his job is to handle the manual labor the other two are not capable of. On the surface, Steiner seems like a nice sort of fellow who likes to indulge in energon goodies and the occasional electrical shock, but make him angry and the rampaging will begin. Both Klank and Drakkan "care" for their less intelligent comrade; they will not abuse him for selfish needs. In some small, sick way, they are family to one another.

Personality: "Demented" falls dreadfully short of describing what Klank has become over the millions of years he has been away from Autobot influence. For the most part, he will remain in robot mode, maintaining a positive outlook on things with soft spoken words and a smile on his faceplate. The claims he makes about a mental disorder - one that causes him to only utilize his wolven alternate mode when he's in extreme pain, angry or under a full moon - are bunk, however. That is merely an excuse to cover his violent, destructive nature. Klanks' reasoning is that if he can act the nice guy the majority of the time, others will trust him to get them on an operating table. Yet, because of his darker side, the beast within must escape sooner or later, 'lest the medic go completely insane. Klank also "suffers" from an obsession with other mechs and their oddities. He is fascinated by the special abilities of others, especially if said others are female. Naturally, this only serves to make him even creepier, but he honestly doesn't care. At this time, Drakken, Steiner and Shockwave are the only mechs fully aware of Klank's little personality quirks and secrets.

Special Abilities/Weapons Detail: When in robot mode, Klank possesses many of the same wrist and lower arm tools and scanners that Ratchet does, including arc welders, liquid dispensers and laser scalpels. Aside from those, his "favored mode" does not possess any other weapons on its own, sometimes forcing him to simply use a standard issue photon rifle when in the field. Klank's personal hoverboard/gurney, however, is armed with two heat seeking missiles.

To attain his alternate mode, Klank must combine with his transport, making him larger, stronger and faster. Both missiles from the board, as well as an optic laser concussion blast, are available to him in this mode along with nearly unbreakable claws and fangs. The "werewolf" mode is hard on the medic's joints, however, making that form hard to keep for long without resulting in mechanical failure and breakdown. (In robot mode, Klank isn't much better than Ratchet when it comes to speed or physical strength.)

Finally, Klank's best attributes are his dexterity, sight and sense of smell. Although both his hands are clawed, he is still able to use both effectively as a surgeon. His olfactory module is nearly as good as Hound's, allowing him to detect trace scents of inefficient fuel burning and other medical ailments. It is also this strong sense of smell that will allow Klank to boast the ability to smell the fear in others.
Dissever
Hey there. I had posted this info about Fusillade ages ago in the Iacon art galleries, but had never really thought to post here for the writers to have a gander at. She's available for abuse if your creative minds ever see fit.
;>


Name: Fusillade
Era: G1/G2
Faction: Decepticon
Function: Tactical Bomber
Motto: "If something is beautiful and efficient, then it is right." (Alternate Quote: "I'm -NOT- a Seeker!")
Altmode: B-1B Lancer

Strength: 4
Intelligence: 6
Speed: 5
Endurance: 7
Rank: 6
Courage: 6
Firepower: 9
Skill: 8

Savvy. Brazen. Fusillade boasts a checkered past in the Decepticon ranks, with long stretches of mediocre performance punctuated with brilliant strategic maneuvers. When the energon crisis struck right before the departure of the Ark and Nemesis, the massive demands of Fusillade's alt mode and her undistinguished record conspired to make her a prime candidate for storage in stasis. Recently reactivated, she's making sure that never happens again. Possessing a genuine zest for her function, she's happiest when lambasting the Autobots and their holdings. She exults in the combination of mass and relative maneuverability of her bomber mode, playing among canyons and mountains on her way to a mission. A latent artists, she enjoys etching, and arranging bomb detonations to make 'art'. Her ability to persuade typically recalcitrant troops into action, and her tendency to lead by example have not gone unnoticed by High Command. At one point, she had been inducted into a leadership training program. Never shying away from making a demonstrative statement, she's the type that would stencil such charming, patriotic sentitments as 'How's my flying? Call 1-800-EAT-SLAG' or 'If you can read this, you're fracked!' on the bombs she'll be dispensing later in the day. Fascinated by technology, she's enthusiastically volunteered to be a weapons test platform when not on other missions. On the long flights to and from targets, she has plenty of time to think and although no philosopher, she has contemplated the fate of Cybertronians as a whole with Air Guardians before, when the rare chance to cross paths on neutral ground presents itself.

Weapons/Abilities: Wielding a set of razor-edged fanlike blades in robot mode, Fusillade's fighting technique tends more toward finesse and deflection in close quarters, supplemented by punishing ranged strikes by accessing her payload via subspace. In her B-1B Lancer mode, she utilized terran-hugging navigation and Mach speeds to punch her way past defenses, laying waste to strategic targets with a mind-boggling array of bombs and landmine dispensers. Anyone foolish enough to mistake her large size for sluggishness risks being sliced wide open midair with her wing edges, or feeling the brunt of her argon laser.

Weaknesses: Sensitive about her mediocre performance in robot mode, Fusillade resents having to depend on others for cover during missions. Particularly vain about her wingblades, she is a bit of a hangar queen. Her volunteer weapons testing has backfired disastrously before, once in even resulting in her apparent destruction. A bit too eager to please superior officers, she frequently takes on much more than she can handle.

Wanna hear/see more? SURE YOU DO! There's even a pic or two there, so you know what she looks like. ;> http://www.allspark.com/forums/index.php?s...st&p=125459

Extra tidbits: Unhealthy fascination with Russian jets is a major plus. As is any potential uses of 'Faaaaabulous, dahling'.
Fulcrum
Okay, here is Killtron, he can be used in stories and stuff, but only if you stay true to his character and remember to make him a total badass.

NAME: Killtron

FACTION: Autobot

FUNCTION: Ultimate Harbinger Of Peaceful Destruction

ALT MODE: Doom Truck

QUOTE: "It's time... to KILL!"

STATS:

Strength - 11
Intelligence - 11
Speed - 12
Endurance - 12
Rank - 13
Courage - 13
Firepower - 12
Skill - 11

HISTORY:

No-one knows where this handsome, enigmatic lone wolf badass came from, all they know is that he walked out of the radiation soaked wilderness and straight into the fiercest battle that Cybertron had ever seen - and proceeded to destroy an ENTIRE Decepticon army single handedly. Spitting out his cyberchewing-cybertobacco, he then challenged Megatron to single combat. Which he won really easily. All the other Decepticons wanted Killtron to be their leader, but Killtron knew he could never lead a group that previously had Megatron as a leader, because Megatron was crying so much about how badly Killtron beat him. Also, one time Megatron killed his Cyber-puppy. With the Decepticons in full retreat, Killtron kicked down the 10-ft titanium doors to the Autobot fortress they were attacking. Of course the Autobots thought he was a Decepticon and attacked him. He beat them all without really trying, but couldn't really be bothered killing them. Then Optimus Prime jumped in, but Killtron punched him in the face and it was all over. Impressed that Optimus wasn't crying, he decided to allow the Autobots to have him as a member, provided they did what he said if he told them to do something, which he only did sometimes, because he was a lone wolf who stalked alone, and was often too busy killing.

WEAPONS:

Killtron's main weapon, the Brutalizer Planet-killer Missile is capable of blowing up anything, even planets and Unicron. It's nuclear powered, and has an infinite range, and can travel at faster than light speeds. Killtron has sworn only to use it for peaceful purposes, or if there's something really big that needs to be blown up, like if Unicron came back, only he was twice the size and was eating suns this time as well as planets. He's got heaps of other guns and lasers too, and in robot mode he has two laser scythes, one called FEAR and the other HATRED. Fear has a gattling gun attached to it, and Hatred has a missile launcher. Killtron's amazing targeting systems mean that his gigantic array of potent weapons can compensate for anything - tiny targets, lack of allies, poor visibility, etc.

WEAKNESSES:

Killtron has no known weaknesses



Pictures are here - http://www.allspark.com/forums/index.php?showtopic=21477
Cybersnark
Another spare moment, another random fanchar.

Mayday
Decepticon Air Marshal
"The sky is no place for failures."

Strength: 6
Intelligence: 7
Speed: 9
Endurance: 7
Rank: 9
Courage: 6
Firepower: 5
Skill: 10

Appearance: Typical Seeker, coloured in blue and grey (originally based on Armada Thundercracker).

Profile: With Starscream's treachery exposed and Thundercracker vanished, Mayday is on the fast-track to the rank of overall Decepticon Air Commander. A skilled dogfighter, Mayday is second only to Starscream himself. He constantly pushes himself to be the best, tuning and maintaining his systems with a single-minded dedication. This can make him a difficult commander, as he espects the same level of professionalism and talent from his underlings.

Mayday is an afficionado of aerial combat, especially that of primitive worlds (before the development of repulsor technology makes aerodynamics obsolete), and spends much of his downtime studying the tactics and capabilities of local military aircraft.

Best of all, as ambitious as he is, he's also very loyal. He understands that the supreme commander is just the biggest target, and is more than willing to spend his days as the power behind the throne.

Attributes and gear: Mayday carries the standard loadout of weapons (for his current Mark-5 [Armada-style] body, that's two forearm-mounted blasters, two chest-mounted heavy cannons, a beam saber, and a Minicon module). His current Minicon attachment allows him to use a Minicon's power to generate a small "point-defense" shield. This shield is impenetrable to all but the heaviest weapons.

Weaknesses: Mayday's shield is powerful, but it can only cover a small area at a time, leaving him vulnerable to flanking manoeuvres or swarming weaponry. His constant aerodynamic displays cause metal fatigue on his exposed air surfaces, creating weak spots that a skilled enemy could exploit.
Shiribot
Another since I found a place for this guy in fic:

Fahrenheight
Faction: Autobot
Sub-group: Triple changer
Function: Professional soldier
Primary Weapon: Double incindiary cannons
Alternate Mode: Cybertronian-style jet and quad-turret tank

Image: http://www.deviantart.com/deviation/24139178
(don't mind the pose of the right arm, I messed up. icon-waspy.gif )

Motto: "Duty. Honor. Loyalty."

Strength: 08
Intelligence: 09
Speed: 06
Endurance: 08
Rank: 04
Courage: 10
Firepower: 10
Skill: 09

Profile: Fahrenheight holds duty in high esteem and will follows his superior's orders to the letter. However, he will make suggestions if he feels there is a more efficient way to complete a plan. Otherwise he is the mech to go to whenever something needs to be done, and be done right. He is unyielding in his conviction for the Autobot cause and he faces every new mission with a calm rationale and an eye for tactical advantages.

Being a triple changer, his alt. modes are a Cybertronian jet and a quad-turret tank that fires incindiary ammunitions that can vary in heat level depending on his choice, although they are each limited to a maximum 180 degree angle. In jet mode the turrets can still fire from under his wings, but with laser pulses instead because he cannot generate the necessary chemicals while in flight. In robot mode these same weapons can shoot either the laser pulse or a lower-level heat stream. He is taller than the average Transformer and can carry a minibot "pilot" in his jet mode.

Strengths: Extremely loyal and duty-bound, driven to suceed.

Weaknesses: Because his tank mode turrets cannot turn a whole 360 degrees, he has to take precious time to continue driving and reorient himself with a target. His rigidity in following orders can limit him when other actions should be taken.
DeltaSilver88
The Assaultobots, alias Forcitron (before the Jaguar twins joined)


Name: Wavepath.
Allegiance: Autobot/Neutral.
Primary function: Commander of the Assaultobots.
Alt mode: A Military Jeep (forest green)
Weapons: Laser-guided missiles in both modes, sonic pistol in robot mode.

"I see, I hear, I know."


Profile: Wavepath is the commander of the Assaultobots, a fairly new Autobot Combiner team. He is also the most perceptive member, and most of the bots he has met have been caught off guard by this. He is often thought to be the down-to-earth, dull type because of his quiet and sort of lazy ways. The term 'shilly-shally' fits him in some way. One never could believe he used to be the teachers' nightmare in the Academy, actually blowing up the chemics lab once. He is also a good commander, not letting his subordinates go unprotected during dangerous missions. He is also the type that is willing to run alone onto the battlefield to save a comrade from impossible odds. He doesn't give his subordinates orders that he wouldn't be willing to listen to himself.

Abilities: His strength in both modes is average, but he is a very skilled tracker and has skills in long-range combat. His missiles can fly for up to 100 miles, while his sonic pistol creates concussive blasts of sound that can crack even the hardest of Transformer armors.

Weaknesses: He is prone to engine failures if human fuel is used.

Strength: 6
Intelligence: 8
Speed: 6
Agility: 7
Endurance (fuel consumption): 7
Courage: 9
Firepower: 7
Accuracy (with weapons): 9
Hand to hand skill: 7
Technical Skill: 8
--------------------------------------------------------------------------------
Name: Autoshout.
Allegiance: Autobot/Neutral.
Primary function: 2IC of the Assaultobots.
Alt mode: Land Rover Discovery (red).
Weapons: Photon cannon in both modes.

"Authority? Who needs 'em?"


Profile: "This bot could smash through Devastator's leg without a hitch and joke about the giant going footloose!", says Electroshift, a young Special Ops member. That isn't far from the truth - Autoshout is very strong and he likes to joke around a lot... even though most of his jokes 'are worse than Trypticon's breath', according to Soundspot. He likes to sing comedic songs sometimes. He's also straightforward and says what he thinks, even if it hurts. He doesn't respect authority, and prefers doing things his way. In fact, the only commander he is willing to listen to is Wavepath. He is strong-nerved and doesn't give up the fight easily. He was, according to a rumor, taken into the Special Ops after he had said "Ya know, where ya need a real good bot? Well, here's ya got one!" to a commanding officer.

Abilities: Very strong in both modes. Photon cannon can make a Transformer's innards melt. He is an expert at battling off-road.

Weaknesses: He isn't too fast, and his straightforwardness has caused him to gain many friends, but also enemies, among his comrades. His disrespect towards authority has also proved to hinder him.

Strength: 9
Intelligence: 7
Speed: 5
Agility: 5
Endurance (fuel consumption): 6
Courage: 10
Firepower: 8
Accuracy (with weapons): 8
Hand to hand skill: 8
Technical Skill: 6
--------------------------------------------------------------------------------
Name: Soundspot.
Allegiance: Autobot/Neutral.
Primary function: Communications expert of the Assaultobots.
Alt mode: A Wireless B Music System/Fire Chief Vehicle (black and teal).
Weapons: A hypersonic concussion blaster in robot mode and a missile launcher in vehicle mode.

"You have to be silent before you can listen."


Profile: He is the quietest member, which is quite weird for a communications expert. Blaster has taken on the 'mission' of making his colleague open up a bit more... it's shown no results yet. When he does open up, one can expect witty remarks from him. Soundspot is stalwart both on and off the field. He actually doesn't quite respect the young cowardly soldiers. Jazz once quoted a Finnish book, altering the phrase a little and the result depicts 'Spot rather well: "Slaggin' dimwit, I'll trample you into the swamp!" (said to a comrade-in-arms).

Abilities: A triplechanger, Soundspot is more intelligent than his two comrades. His endurance and strength also surpass those of Blaster. He is also the fastest of the three Assaultobots in vehicle mode. His hypersonic concussion blaster turns sound into solid blasts that can tear through even Predacon armor. In vehicle mode, his missile launcher fires shells that explode when they make contact with a surface, be it Transformer armor or the ground.

Weaknesses: No physical weaknesses have been reported, but his reclusive nature has proven to be a slight problem.

Strength: 8
Intelligence: 9
Speed: 9
Agility: 8
Endurance (fuel consumption): 8
Courage: 9
Firepower: 7
Accuracy (with weapons): 7
Hand to hand skill: 6
Technical Skill: 7
--------------------------------------------------------------------------------
Two G1 Dinobots


Name: Swift
Allegiance: Autobot
Subgroup: Dinobot
Function: Second-In-Command of the Dinobots
Alt.mode: Velociraptor

"Speed of both body and mind is the key to victory."


Profile:
Swift and his Dinobot comrade Spout were created shortly after the Cybertonium incident. The original five Dinobots didn't get very well along with the two new members of their team, so Swift and Spout traveled around together, investigating strange new places and having adventures. A few years later the original Dinobots got caught by the Decepticons, and who else were sent to the rescue than Swift and Spout? The two Dinobots, miraculously, managed to save their team members and finally, after a long time, all seven got along with each other.
Swift is the most intelligent of the Dinobots; yes, you read right. Even more intelligent than Grimlock. He can speak normally without "Me Swift's" and even "I Swift's". Well, what do you expect from a Transformer turning into a Velociraptor, one of the most intelligent dinosaurs ever to have lived?

Strength: 7
Intelligence: 9
Speed: 10
Endurance: 8
Rank: 9
Courage: 8
Firepower: 7
Skill: 9
--------------------------------------------------------------------------------
Name: Spout
Allegiance: Autobot
Subgroup: Dinobot
Function: Naval Defense
Alt.mode: Elasmosaurus

"Nothing can penetrate our territory when I'm on duty."


Profile:
Spout is an Elasmosaurus. He isn't quite bright, in fact he's in intelligence between Sludge and Slag. He's effective both in Dino and Robot Modes. He can use his Dino Mode on the ground as well; he can produce earthquakes (like Rumble) by pounding his tail and fins against the ground. The quakes are usually even stronger than Sludge's. In water he has two attacks:
1. He spins in the water, creating a whirlpool that sucks in everything around it.
2. He takes in water (he has two water tanks on his sides), and spits it out of the breathing hole on his head. Even the slightest nip of the spout (where he got his name from) can send a Seeker come crashing down.
He's usually seen investigating different places with his best friend, Swift. With Spout not being that intelligent, Swift usually gets him out of trouble. Swift, on the other hand, isn't that strong, so Spout gets him out of tight spots. Spout is easily the most intimidating Dinobot, if you don't count Grimlock himself. He's friendly and easy-going, though, and likes to communicate with other lifeforms. But when he's sent into battle he becomes a vicious opponent capable of crushing an opponent's head with one quick swipe of his fin. Here's a quick and important lesson to you, especially if you're a Decepticon: Don't hit Spout, because when he hits back, you will become as flat as a Cybertronian pancake.

Strength: 9
Intelligence: 4
Speed: 6
Endurance: 9
Rank: 4
Courage: 8
Firepower: 8
Skill: 7
--------------------------------------------------------------------------------
Non-Subgroup Character


Name: Nemesis Hauler
Allegiance: Autobot/Neutral (Ex-Decepticon, before that Ex-Autobot)
Subgroup: None
Function: Construction
Alt.mode: Crane (...just like G1 Hauler *winks*).

"Construction and pranking - that's what life's about"


Profile:
Before known as the Autobot Hauler, she was captured by the Decepticons in the early days of the Earthen war and reprogrammed as a Decepticon.
She was a troubled being, experiencing frequent flashbacks to her Autobot days. She was determined to find out just why those flashbacks occurred, and wondered why she was never allowed to join a battle when an Autobot called "Grapple" was on the field. She finally understood why when she saw a picture of him on a monitor in the Decepticon base.
Then she decided to hack into the Decepticon computer and find out what had happened to her. When she found out everything about her past, she was disgusted at the Decepticons and left them. She joined the Space Troopers soon after, not yet ready to join the Autobot ranks.
She is nothing like her old self. Nemesis Hauler is an inquisitive femme with one dark streak in her happy personality - she likes to set up pranks, and put others up to something.

ABILITIES
Equipped with a variety of exploratory devices and a crane arm capable of lifting objects up to 60 tons. She is very strong in both modes. Main weapons are two shoulder-mounted cannons that fire high-voltage electric waves, and a magnetizer rifle that can make a metallic target tear itself apart.

WEAKNESSES
She is very slow in both modes.

TECH SPECS
Strength: 8
Intelligence: 9
Speed: 4
Endurance: 9
Rank: 8
Courage: 9
Firepower: 7
Skill: 8
------------------------------------------------------------------
Name: Mediclarion.
Allegiance: Autobot/Neutral.
Subgroup: None.
Function: Medic of the Space Troopers Team 1/Autobot HQ, Cliff City.
Primary Weapon: Laser Hand (left one; just like Armada/Cybertron Red Alert)
Alt.mode: Futuristic ambulance.

"Leave fixin' to me, and I'll leave fightin' to you."


Profile: He's much like his older brother, Armada/Cybertron Red Alert, in both personality and appearance. He is just a bit smaller than his brother and doesn't have a visor. Mediclarion also tends to be a little more relaxed and easy-going. Mediclarion, or 'Clar', as he's often referred to, is one of the youngest highly valued medics. He does even have some leadership skills, but he'd rather work as a medic than to lead anyone or anything. He and Red Alert both have a somewhat cranky nature, but Clar overdoes it. He isn't as grouchy as the infamous CMO Ratchet, but he comes close. Once he had even crossed Deathscream's wires on purpose because the bot had been annoying. Poor bot had to talk in rhymes for a couple of days.
He joined the Space Troopers of his free will and helped them with his medical skills. Mediclarion is usually never seen without his friend, Alpha Nova. After Alpha's death he has stayed in the medbay, trying his best to save the rest of his comrades.

Weapons/Abilities:
His laser hand is very useful. It can be used as a welder and as a weapon, though its firepower is rather small. He has laser scalpels and other medical tools to use as defensive weapons on the battlefield.

Weaknesses:
He isn't particularly strong and he is rather slow in vehicle mode. He's also the type to fix his comrades on the site of battle, leaving himself open to enemy attacks.
------------------------------------------------------------------
Name: Quetzal Grinder
Function: None
Faction: Autobot-Maximal/Neutral
Primary Weapon: An air-to-air missile launcher hidden on his back
Transformation: Quetzal/helicopter

"A mix between Beast and Vehicle? That's what descends on unsuspecting Decepticons when my turn comes..."


Profile: This Autobot is an odd fellow. He's half Maximal and half Autobot and he can transform into a quetzal and a helicopter (a Comanche). His colors are mostly green and yellow and his optics are bright red. He's kind of husky even though he's a flier.
Once, during an exploration journey, a former Autobot known as Draco Primarius attacked him and sent him into Stasis Lock for two years. When he was revived, he immediately left to search for the dragonformer, trying to unearth the reason why he had suddenly gone mad and started killing innocent people. Delta Silver insisted on going with him, and the duo are still searching for the insane ex-Autobot. Nothing else is currently known about him, due to his solitary nature.

Weapons/Abilities:
He has an air-to-air missile launcher hidden on his back. Many foes underestimate his firepower when they see a Transformer with no weapons. That's the last mistake they make.

Weaknesses:
He exhibits no known physical weaknesses. His solitary nature can be a problem, since when he gets in trouble, there's no one nearby to help him.
------------------------------------------------------------------
Name: Rapidswoop
Function: Head of Security of the Space Troopers Team 1/Autobot HQ, Cliff City
Faction: Autobot/Neutral
Primary Weapon: None (he uses all of them equally)
Transformation: A missile boat

"Always stand firm."


Profile: He is, as Delta once said, a serious nitpicker. He seldom laughs and looks always as grim as the reaper himself. His colors make him look even more gloomy, since he is painted mostly grey, with his limbs being dark green.
He's one of Starblaze's Space Troopers. He had a trial on Cybertron for destroying an Autobot who truly was a Decepticon. The Autobots didn't know it then, though. He's like Hot Shot, Blurr and Jetfire all in one, or hotheaded, cynical, stubborn, self-assertive, 'workaholic' icon-arcee.gif, (sometimes) critical and solemn.

Weapons/Abilities:
He is one of the strongest STT1 members, but also one of the most intelligent. All of his weapons have lots of firepower, with him being a missile boat.

Weaknesses:
His hotheaded and critical nature has proven to be a problem. He's easily aggravated by the young team leader, Bluejolt, and he's rather mistrusting towards people outside of the STT groups.
------------------------------------------------------------------
Name: Bluejolt
Function: Leader of the Space Troopers Team 1
Faction: Autobot/Neutral
Primary Weapon: Laser Rifle
Transformation: Toyota Supra (blue-yellow, year 2004)

"You don't have to be fast to be a good fighter; but sometimes velocity is the best solution."


Profile: He is roughly the same age as Armada/Energon/Cybertron Hot Shot. They went into the Academy together and remained best friends after they had graduated. They chose different paths to follow: Hot Shot joined the Autobot faction on Cybertron and Bluejolt joined the Space Troopers, trying to unearth a rumor that his father had been, or still is, one of them. Little does he know that Delta Silver is his father, and Hot Shot is his brother. Bluejolt can combine with an old friend of his, Odyssey Convoy, to produce a mech known as Sport Express. Bluejolt is a warrior of great intelligence (he's more knowledgeable and serious than Hot Shot, so sometimes he has to save the bot from trouble). He is a little hotheaded sometimes, and the reason is the friendship between him and his big brother. You can angry him very easily, but he's wise enough to know when it's time to clear off. There also seems to be a continuous bantering contest between Bluejolt and Rapidswoop.

Weapons/Abilities:
In battle he uses a normal laser rifle. He's one of the speediest members of the STT1, having completed many missions by just driving in and driving out.

Weaknesses:
He's a rather inexperienced leader, so he's bound to make mistakes.
------------------------------------------------------------------
Name: Delta Silver
Function: Second-in-command of the Space Troopers Team 1
Faction: Autobot/Neutral
Primary Weapon: Plasma Blaster
Transformation: Cybertronian car/Lotus Esprit SE (white), a white-silver-sky blue motorcycle, a white Maximal wolf, a CF-16 (with Stealth abilities), a rescue/war helicopter, a submarine.

"To fight you have to know your enemy and yourself."


Profile:
Millions of years ago Delta Silver was part of A3's rebellion. He witnessed Orion Pax's reconstruction into Optimus Prime, and after that he left. Years later he met a serious mech called Rapidswoop and they traveled together through space until they ran into a strange, powerful Autobot called Starblaze. This Autobot became their leader as they established a faction called the Space Troopers Team 1. Ultimus Justice led team 2. Delta is a psychic, but not in the ways you might think. His main powers are similar to the ones of Soundwave, or maybe Kicker had, but they are still a lot different. For example Delta can sense danger like Kicker, but the 'Bots sixth sense is a lot stronger. He can also 'read minds'. He can make up a forcefield to shield himself, but his energy runs low fast while using it. He's not invincible, since when his energy runs low enough, the forcefield disappears and he can be killed.
His personality was, at first, scared and clearly not fit for fighting. During the rebel attack he got separated from his comrades. He was gone for a few weeks and, after he got back, he had changed. He was no longer the scared mech everyone had known. During that absence he got his psychic powers. Nowadays he's a courageous and rather mystical mech with lots of experience. His best friend is called Sagittarius Sunstreaker, or just Sagittarius/Sag. For some reason Delta Silver has a strange habit of playing music during battle scenes (for example he played Darude's Sandstorm during the battle of Autobot Starblaze and Decepticon Steelbraze).

Weapons/Abilities:
His primary weapon is a strong plasma blaster. His most unique aspect, though, is that he can transform into multiple modes. His most used mode is a Cybertronian Stealth Fighter. For some very strange, and unexplainable, reason he has got a Maximal mode. One of his psychic powers is called the 'Sparkbeam'. That unique attack absorbs its power from the user's very Spark. The color of the beam varies, due to the color of the user's Spark.

Weaknesses:
His psychic powers can drain his energy so low that he can be killed without a fight. Fortunately he uses these powers only when they're really needed... most of the time he fights like everyone else.
------------------------------------------------------------------
Name: Patrolfire
Function: Space defense
Faction: Ex-Decepticon, now with the Autobots
Primary Weapon: None (uses all of them equally)
Transformation: Jet/Space shuttle

Profile: No one really could understand what had happened on Autobot Axalon just after they had left Earth during Armada. Patrolfire, Scoutfire at that time, had appeared via a gate of some kind, almost destroyed their warpgate and almost killed Hot Shot. He was a Decepticon at the time, and to everyone's amazement he was revealed to be Jetfire's older brother. He disappeared after the Unicron Battles, came back ten years later, after Energon's end, upgraded as Patrolfire. He killed Jetfire, and happened to be under possession of a psychic maniac called Thunderbane... He finally joined the Autobots after he was freed from the psychic's grip. When Jetfire was revived (for some reason the possessed Patrolfire hadn't destroyed his brother's Spark), he and his brother left for Nebulos (Nebulon?) and reappeared later. They both had gotten accents while they were there, and their altmodes had been upgraded. Patrolfire's armor and optics are black (he has some electric blue paint on his body, though), and his and Jetfire's robot forms are identical.

Weapons/Abilities:
Identical to Armada Jetfire.

Weaknesses: None known currently.
------------------------------------------------------------------
Name: Loudfray
Function: Camouflage expert
Faction: Maximals of Beast Wars II
Primary Weapon: None (uses all of them equally)
Transformation: White-tailed deer

"I can get by anyone unnoticed."


Profile: Loudfray is a member of the Maximal Strike Force, a group that had gone to Planet Gaea before Lio Convoy and his team. Their leader is Subzero, a polar bear with lots of experience.
Loudfray is a white-tailed deer, and his best friends, Darkwhite and Snowspot, are a panda and a snow leopard.
He is a mostly brown Bot with white spots decorating him. His deer horns are placed on his shoulders, curving gracefully over his head. He has a faceplate, looking much like BWII Starscream.
According to Subzero, Loudfray "is one of the best camouflage experts the Maximals have ever had". And that "He once spent a whole month in a forest and not a single Predacon found him".
He and the other Strike Force members joined the battle on Gaea after the reformatting of the Predacons. They were a welcome addition to the team, since the five reformatted Predacons were more powerful than before, and the Seacons had joined the fray as well.

Weapons/Abilities:
Nothing is known about his abilities, due to him being solitary.

Weaknesses:
Exhibits no known weaknesses.
------------------------------------------------------------------
Name: Sagittarius Sunstreaker
Function: Second-In-Command of the Space Troopers Team 2
Faction: Autobot/Neutral
Primary weapon: None (uses all of them equally)
Transformation: Jet/Sagittarius

Profile:
Sagittarius is one of the infamous Space Troopers. The Space Troopers are Autobots and Decepticons who are sentenced for something they haven't done. Most of them have been declared not guilty later on. Sagittarius was accused of murdering a high-ranking Autobot officer. Later it was realized that a Decepticon infiltrator was the real murderer and Sagittarius just happened to be at the wrong place at the wrong time. He's older than most Transformers, some say he's older than even Optimus Prime himself. He's also a very skilled soldier, a sniper to be exact. His good-natured and easy-going personality hide the fact that he is very melancholic. He has witnessed many massacres during his long life, and they have left their marks on him. The only one who knows about this is his long-time friend Delta Silver.

Weapons/Abilities:
Sagittarius is very strong, but he prefers using his sniper rifle during battles. In jet mode, he can easily boost his speed to Mach 3. His aerial skills are unbeatable. In robot mode he has heat-seeking laser blasters mounted on his shoulders. His sniper rifle is attached to his left arm.
He goes somewhat berserk in sagittarius mode. During those times his blasters and rifle combine, forming a gun that manages to double his firepower. The sagittarius horns, which are hidden in robot mode, are very sharp and can tear through almost everything. His ramming attacks are feared by most Decepticons. Every time when they see a golden-colored jet speeding towards them, they know it's time to run.

Weaknesses:
He is afraid that someday his true nature would burst out, and the Decepticons would somehow use it against him. That's why he constantly acts like there's no problem, sometimes not understanding the threat until it's right in front of his eyes.
------------------------------------------------------------------
Name: Thunderbane
Function: None
Faction: None (Ex-Decepticon)
Primary Weapon: An Electron Scimitar
Transformation: A Stealth Jet

"One day you all shall become one with the Chaos that is known as the Universe."


Profile:
He was once a Decepticon. One day, though, he and the team he led arrived on a planet where the whole team, minus Thunderbane, was annihilated. On that planet he experienced a terrifying event where he was turned into a psychic with a malicious personality. From that day forward he has travelled around the universe, sometimes taking over different Transformer's minds and after usage killing them. He has the advantages of teleporting, mind-control, invisibility and other abilities. His most dangerous aspect is that he can kill by inflicting a terrible headache on his victims. Now that his 'little brother' Thunderstrike (originally just another victim of the Predacon psychic called Vortex, just like Thunderbane himself) is dead, killed by Delta Silver's brother Blurr, he has become even more fixated on killing every Transformer he meets.

Weapons/Abilities:
His psychic abilities rival those of Delta Silver. Not much is known about him, though, so he might be even stronger. His swordsmanship skills are unrivalled, and he fights with a powerful electron scimitar. He carries other types of swords as well, with two of them being Transformer-sized twin katanas and one being a nodachi. He has plasma cannons on his shoulders, and when shot at the same time they generate enough power to cause damage identical to an intercontinental missile.

Weaknesses:
Absolutely no weaknesses, unless you count his homicidal, and thus a bit predictable, nature.
------------------------------------------------------------------
If anyone wants to use them, go ahead, but please ask me before you do it.

...Sagittarius, Nemesis, the two Dinobots and the three Assaultobots are ones I'm sorta proud of. Thunderbane was somewhat inspirated by someone else, so feh.
TFDoc
Name:Gastornitron

Allegiance: Grimlock
Funtion: Warrior/Messenger
Alt mode: Gastornis
Pre-Earth name: Gassed-Up
Pre-Earth alt mode: Rough terrain cargo transport vehicle
Weapons: Beast mode has a huge, razor sharp, cybertronium beak, powerful taloned feet and heat-ray eyes. Bot mode has heat-ray wrist blasters and a chest mounted concussion cannon.

Profile: Gastornitron is the fastest bot on two legs. As well as a fierce and brave fighter, he was Grimlock's ground messenger since he joined the Dinobots. In Beast mode he can move at near dizzying groundspeeds for far longer than anybot on legs, especially over rough and broken terrain, where he can leap over crevices, pits, boulders and streams without slowing down. Except for Silverbite, Gassy is THE fastest Beastbot period, the chrome wolf is quite a bit faster on flat terrain, but in wild country nothing can elude, outrun or catch Gastornitron. His bot mode is short, wide, extremely agile and very powerful, built close to the ground with a low center of gravity and an incredible sense of balance. Since Beastbox joined the Division they have been the best of friends and they can often be found atop the tallest trees on Beast-Bot Island, racing up and down, swinging from limb to limb and leaping from one tree to the next, while also serving as lofty lookouts. He was one of the few who remained Inderpendent during the many long wars on Cybertron. He knew but didn't closely associate with the known pirate Highload, he wasn't looking to profit from the war, just avoid it if he could. His alt mode was designed to carry plenty of supplies deep into the unoccupied territories so as to avoid the conflict and the profiteers. When he first came to Earth he took the form of huge 4x4, but things didn't work out so well with his attempt to stay independent, during which he had a couple of minor run-ins with Autobots and earned an unfair reputation as a Decepticon because he didn't join the Autobots. But one day, deep in the mountains, he was attacked by six Decepticons, unfortunately for the Cons, Grimolck happened to be checking out a giant cave in the area for a possible Dinobot Headquarters. When he heard the fight and went to see, he found a crowd of his known enemies attacking a bot he didn't recognize, without hesitation he lept into the fight and after a long and fierce battle the Cons finally turned tail and ran, with Grimlock and Gass-Up laughing and howling jeers at their backs. Grimlock, against the advice of Prime, to the point of heated arguments and threats to break off from the Autobots if he was not the absolute "LEA-DER" of the Dinobots, brought Gassy to Autobot HQ for alt mode reformatting and made him a member of the Dinobots. He chose the gastornis from among many candidates for his new Beast mode, the similarities in the name was a coincidence, but it was obvious that he could take a new name but still keep his old nickname, Gassy, he was no longer Gassed-Up, now he was Gastornitron! Through being a Dinobot on Earth and during the Recall Wars on Cybertron, before being part of the Engineering Division on New Cybertron and eventually following Grimlock into the Beast-Bot Division, now just called the Beast Division(BST), Gastornitron fought many Decepticons, Beast and otherwise, but he never considered himself an Autobot, eventhough he had joined the Dinobots. Grimlock took him in and fought foe and friend for him, and that's where all of his loyalties are given. He think's Grimlock should be the leader of all bots. He's say's " If Grimlock is taking his orders from Prime, that's his business. I follow Grimlock whoever he follows, until he follows nobot, but leads all".


Strength: 9
Intelligence: 7
Speed: 10(comparitive Beast speed)
Agility: 10
Rank: 7
Firepower: 6
Weapons accuacy: 6
Endurance: 10
Hand to hand skill: 9
Technical skill:4


GASTORNITRON
IPB Image

IPB Image

IPB Image
(his tail is upsidedown)
Adrian Tullberg
Name: Feint

Strength: 6
Rank: 7
Intelligence: 8
Courage: 9
Speed: 9
Firepower: 7
Endurance: 8
Skill: 7

Function: Chief Negotiator

Quote: "The World's a Stage ... and I'm the Stage's greatest player."

Profile: A cold, calculating machine with a voice that can drip either honey or acid depending on the situation, Feint is a spider in the centre of multiple webs of his own creation. Assigned to bargain with - or manipulate - the various human factions known as nations, races, corporations or governments for the Decepticons, rumours abound in the ranks that the leaders placed him in this role because they were wary of his influence, fuelling his already excessive vanity. Although Feint has a wide base of support among the rank-and-file and lower ranking officers, his real skill is constructing and implementing schemes and networks among the humans.

Countless deals bear his signature over the world; persuading politicians that staying out of the Cybertronian conflict is safer for all concerned, hammering out the fine details with high-ranking executives concerning the illegal sale of useful materials to the Decepticons, finalising an agreement with a third world despot to provide second-rate Decepticon weapons technology in exchange for a slice of the region's natural resources.

All his schemes are Machiavellian masterpieces, each successful one a source of immense pride, and each multi-layered intrigue ultimately leaving the Decepticons – and himself – on top. A cunning, patient planner, he prefers steady gains and consolidation instead of the smash-and-burn coups of other would-be leaders – although he isn’t averse to eliminating the competition should the opportunity arise.


Abilities: Feint possesses an extensive psychological database, on both humans and Cybertronians. In both forms, his body is a masterpiece of precision engineering. An advanced sensor network, initially designed as a counter-stealth mechanism, is used primarily to gauge the emotive, mental and physical state of his scan subject.

His vehicle mode, a sleek black Mercedes E320 CDI Sedan, boasts an advanced lightweight alloy engine, allowing sustained speeds of 300 mph, can manage 250 mph in the city, all with minimal heat, wear and tear. All-wheel-drive coupled with unique traction system permits precision cornering and turns at close to maximum speed.


His primary weapon is a .75 calibre automatic rifle, capable of firing depleted uranium shells at a rate of 650 rounds per minute. Underslung is a rail gun attachment, which coupled with an advanced integrated targeting computer and 5000x magnification scope, allows him to pick flies off a human's head from a distance of 10 miles, at a muzzle velocity of 0.93 miles per second.

In robot form, he prefers a more economical, restrained form of fighting, similar to the human martial art aikido.


Weaknesses: While possessing no real physical weaknesses, the largest #%^@^ in his armour is his physical and intellectual vanity. If his form is maliciously damaged, or somebody sabotages one of his schemes beyond his ability to salvage the situation, he will fly into a screaming, gibbering rage, hunting down and attacking anyone perceived to be behind this insult. Also, his habit of 'padding' his deals so he receives a little extra from each side has been known to get him into trouble, but nothing he hasn't been able to talk his way out of ... so far ...

Thoughts?

Cybersnark
QUOTE(Adrian Tullberg @ Mar 17 2007, 12:51 AM) [snapback]541019[/snapback]

the largest #%^@^ in his armour

*giggle*

Yes, I know what happened and what got inadvertently swear-filtered, but this is actually pretty apropos.
Cybersnark
Hey, look; humans!

These two are from an AU reboot/fanfic/series I'm writing (very, very slowly). This is them as they appeared in my February challenge fic.
/shameless plug

As Optimus himself later admits, they have as much right to be here as any Cybertronian. These stats reflect the pre-TF versions of them (as they would be "now," before meeting the Autobots, when their lives are "normal"). When/if I ever get around to releasing the series, updated versions will turn up.

Because my art skills suck, I'm shamelessly stealing the character designs for Asuka & Rei, from Evangelion. Their characters are mildly based on the Eva girls as well, but modified to be less hugged-up and more kid-friendly --my intent was to make human sidekicks that could feasably work on a kid/teen-aimed TV series (my ideal TF series would be cell-animated [not CGI] by Gainax, thus the Eva visuals).

Kira Kitts
Human thug
"Lead, follow, or get outta my way!"

Strength: 6 (human-scale)
Intelligence: 7
Speed: 7 (human-scale)
Endurance: 8
Rank: 2
Courage: 10
Firepower: 0
Skill: 8

Appearance: IPB Image
(Asuka pic swiped and resized from http://www.evangelion-armageddon.com/Galer...&gal=asuka)

Profile: Kira's mother is a fashion model, and for as long as Kira can remember, mom's been trying to shoehorn her into being a "good little fashionista." In mother's eyes, Kira's future is already mapped out --an echo of mom's own fashion model career. In response, Kira's developed into an independent, athletic tomboy. Any dress she's ever worn has ended up torn, tattered, or stained with dirt, grass, food, or blood (usually someone else's). Constant friction with her mom has given Kira a violent temper, and her barely-repressed aggression has made her a social outcast, and Penny's best friend and defacto bodyguard.

She's been said to have the personality of a bulldozer: stubborn, self-reliant, utterly fearless, and self-confident to the point of arrogance. When Kira sees something she wants, she usually finds a way to get it, and there is no one on the planet who can tell her what she can and can't do. Those who would stand in her way usually end up flattened, shoved aside, or simply ignored. Kira's philosophy is that anyone who has nothing better to do than tell her what she's doing wrong obviously doesn't have anything useful to contribute. As brisk as she is with "ordinaries," those who do manage to win her respect earn themselves a life-long ally, loyal and surprisingly obedient --once she knows you're competent to lead her.

Kira isn't the smartest kid at school (which is why she hangs around Penny), and hasn't given much thought to the future. It'll probably be something athletic, though. She's really just biding her time until college, University, or something happens to get her the hell away from mom.

Attributes & Gear: Kira is something of a fitness nut, and regular exercise has given her impressive strength despite her small size. Thin but wiry, Kira knows how to use leverage and inertia to best effect --which usually involves aiming for the head and/or other vulnerable spots. Despite her mother's best efforts, Kira's only regular accessories are her cell phone, hair-elastics, and a pocket-knife. Eschewing mother's designer handbags, Kira carries most of her gear in pockets and belt-pouches.

Weaknesses: Kira's stubborn streak reliably gets her into trouble. Her attitude makes her the bane of her teachers and most of her schoolmates. Fortunately for her, the same attitude means that she doesn't care. Her independence puts her at odds with the high-school environment of rote obedience; she's been kicked off two sports teams for not following the coach's guidance. Her intelligence is average at best, but this is offset by her cunning; she's very good at problem solving and finding creative solutions. While surprisingly resilient for a human, her strength is limited, even by human standards.

***

Penny Masterson
Human intelligence analyst
"Trust no-one."

Strength: 4 (human-scale)
Intelligence: 10
Speed: 6 (human-scale)
Endurance: 5
Rank: 2
Courage: 6
Firepower: 0
Skill: 10

Appearance: IPB Image
(Rei pics swiped from http://roze.lv/rei/)

Profile: Penny's autism was discovered when she was young, and she was placed on various medications to try to allow her to lead a normal childhood. Success was limited, until Penny met and bonded with Kira when they were both in first grade. Penny's parents dote on her, and have effectively adopted Kira as a second daughter. Penny's particular form of autism is similar to Asperger's Syndrome, giving her great skills in a very narrow field. When she can access it, Penny has the mind of a genius, able to intuit mathematical principles far beyond her years. What holds her back is her lack of any kind of social skills.

When young, she frequently retreated into "fugues" --her mind's way of protecting her from information overload and/or trauma. Young Penny grew to hate the feeling of helplessness and isolation that came from the fugues (and the pain in her parents' eyes as they tried to pretend everything was normal). Realizing that the fugues were linked to things that she wasn't prepared for (fear and confusion), Penny set out with childish naivete to learn "everything." She became a voracious reader, and seemed to inevitably gravitate toward conspiracy literature, perhaps sensing a familiar connection to those at the edge of "normal" human experience.

Penny's condition here became a gift: always fascinated with puzzles, she soon realized that the world itself was a puzzle. Each unexplained sighting, paranoid rant, or suppressed rumour was a piece of a greater picture. This became her fixation, one that --by its very nature-- allowed her to function. Everything that she sees and experiences becomes integrated into the Pattern, allowing her to process and understand the world. The more those in authority insist on secrecy and denial, the more convinced Penny becomes of their secrets.

Attributes & Gear: Penny carries a cellphone with her, though usually turned off (for fear of being tracked or listened in on). Theoretically, she's still on medication, but Penny refuses to carry the pills with her, and uses them more as sleeping pills (to keep the Dreams away) than as actual meds (medication is just a convenient way of keeping the population docile and controllable). Penny's real prized possessions tend to stay at home; her collection of books, conspiracy magazines, and scrapbooks filled with newspaper and tabloid clippings. Then there's her pride and joy: a poster-sized map of the world, festooned with pins, tags, and notes, marking the locations of every UFO flap, humanoid sighting, secret government/military activity, ancient ruin, anomalous artifact, spiritual centre, and supposed lost city. If Penny's right about there being a pattern to the conspiracies, this is where it will emerge.

Weaknesses: Penny's greatest weaknesses are all related to her autism. While the condition itself rarely interferes with her day-to-day life, its manifestation (in her conspiracy-mania) makes her both paranoid and emotionally distant. This, coupled with her intelligence, makes her a social outcast; Kira is the only friend she's ever had. Her constant study of Fortean material also makes her prone to nightmares, some of which can manifest as mild waking phobias. People who do not trust her often suspect her of having halucinations and paranoid delusions, and even her family tends to only "humour" her "imaginings."

***

As you can probably imagine, Penny would love the whole "Sector 7" thing.

And do you realize how hard it is to find a good-quality, non-hentai pic of Asuka in anything other than a plugsuit, a school uniform, or a skirt? I think that one above was the only one.
lonegamer8
Might as well jump in...


Name: Wirejack
Alliegeance: Autobot
Era: Aramada-Energon-Cybertron; Micron Legend-Super Link, Galaxy Force
Primary Function: Computer network specialist/programmer (AKA hacker)
Alt-mode: Modified F-14 Tomcat
Appearance: Armada Starscream's design but slightly slimmer, primary slate gray with yellow and black highlights, thrusters laid against back, blue optics

"Focus too much or too little, you lose sight of anything. Balance both, you gain everything."

Bio: Creation of late engineer genius Tedonics, though Wirejack lacks the old mech's absentmindedness and penchant for unexpected explosions when working with machinery. Instead, Tedonics being his creator, his extreme shyness and design similar to Starscream has often made him the aft of many jokes at the Academy, "Autobot Seeker" being the most prominent one. Jetfire, for reasons only he knows, took the young flyer under his wing (no pun intended) and apparently has drawn Wirejack out of his shell a little. The good thing about that is that he's one of the top hackers the Autobots have of that generation, as having a closed-mouth computer expert with vital information can cost lives medics would rather avoid. Fairly respectful to superior officers but merely polite to those he feels uncomfortable around or don't like. Gets along quite well with others when coaxed out of his shyness. Doesn't like fighting but the poor Autobot knows it is sometimes necessary, not that anyone can blame him. Certainly prefers to stay behind the lines on network backup instead of joining the majority of fellow aerial Autobots in direct combat. Despite the social handicap, he has a strong fascination of Earth culture, in particular movies as performed by Jackie Chan, so much so in that he has taken to emulate the actor's moves. There are rumors that Wire is a fan of the cartoon "Jackie Chan Adventures", although no one has been able to catch him watching that in person. Yet.

Weapons/Abilities: Natural sparked hacker in that occasionally known as the "battering ram" when one needs "all access" to electronically sealed doors or highly encrypted files. Often makes sure that he keeps up to date with the latest computer codes, whether they be Cybertronian or Earth-based. Wirejack can equip a laptop gauntlet should on-field hacking is required. Average swordsmanship but surprisingly, and enigmatically, quite deft at hand-to-hand combat, especially during dogfights. The sudden usage of close-quarters tactics often startle most flying opponents whenever he transforms right on top of them, usually employing body throws and disarming maneuvers. Earth Cyber Key, Ampere Storm, where thrusters flip over his shoulders to let loose a powerful burst of electricity capable of putting an average mech into stasis, if not at least disorienting larger mechs. In other words, he's a walking taser. If in alt-mode, it can be used as an alternative to dropping chaff or disabling aerial pursuers.

Weakness: Shyness is often a hindrance in normal social situations, short of around those he know and feel comfortable with. Can be overwhelmed should battles become too much for him to handle unless Jetfire or a close friend is present to keep him focused. On-field hacking takes up much of his attention so a partner is necessary to cover him. Slightly lighter armor doesn't allow him to take as much damage a normal Seeker would. His swordsmanship could still use some fine tuning.

CRG: 3 (10 when hacking-focused)
END: 6
FPR: 5
INT: 9
RNK: 3
SKL: 10
SPD: 9
STR: 6



I have Macross to blame for on his alt-mode; cousin had tapes of "Macross: Do You Remember Love?" and movie edition of "Macross Plus", the Veritechs stuck since childhood. Jackie Chan fan and that stuck as well.
fangwing
Ironjaw
Series: Beast Wars
Faction: Maximal
Function: Maximal Peacekeeper
Alternate Mode: Transmetallized Puma
Motto: "For Maximal and Predacon alike, there is but one law: the law of the wild."
Unlike many of the Maximals aboard the Axalon, Ironjaw was born on Cybertron and steeped in the values and traditions of the Maximal cause. While the Predacons had a secret agent in their midst, Ironjaw was assigned to the Maximal ship in a similar capacity, with the mission to ensure that Protoform X was properly disposed of. His mission was effectively scrubbed when his stasis pod, along with the rest of the Axalon’s, were jettisoned before the ship crashed to earth. He reactivated, his memory trax completely scrubbed, with one primary objective: bring order to the world around him.

Weapons and Abilities:
Ironjaw is an extraordinarily gifted tracker, able to locate an oilhide in a pea soup fog. His optic, aural, and olfactory sensors are some of the most sensitive on Cybertron, and his abilities as a tracker have long served the Maximals. He is also trained in most Cybertronian martial arts, and holds an eighth-degree black chevron in Den-kido, a third-degree black chevron in Crystalocution, and holds Master Rank in Micromaster-Rules Wrestling. He carries two weapons— Longarm, a long-blade Nebulan-style machete, and, Blue Steel, a narrow bore energon carbine with an accurate range of 800 yards.

In beast mode, Ironjaw is capable of sprinting at 80 kph for a range of about 1500 yards. Additionally, as a Transmetal, Ironjaw can take on a third mode: two large wheels on his shoulders can attach to a pair of treads stored in his beast legs, forming a rough-terrain vehicle.

Weaknesses:
In his tertiary mode, Ironjaw is extremely slow and maneuvers poorly. Additionally, overturning the tank will force him to transform, providing several seconds of vulnerability. Mentally, Ironjaw is not the most intelligent of Maximals, and his desire to bring lawbreakers to justice can often prove insatiable. Minor infractions become major issues for him, and his inflexibility with his comrades’ actions has caused much friction between him and Optimus Primal.

STR: 7
INT: 6
SPD: 8
END: 10
RNK: 5
CRG: 8
FPR: 4
SKL: 10
Rust
Been awhile (Actually never) since I uploaded a fan character here...and I'm fighting insomia so now's as good a time as any to introduce you all to my most disturbing creation....



SIMON MURAL

Code Name: Demon Charax
Classification: Headmaster
Affiliation: Decepticon
Alternate Mode: Large Scale Command Facility
Age: Eleven Terran Years
Function: Puppet Master
Personal Quote: "We sit here, in this world of plenty…world of marvels like you and I. While out there, in the rest of the world, we plunder the weak and less fortunate. Humanity is not a life form in any sense of the word. They are a parasite. A parasite that, much like cancer, has begun to feed off itself. And in their self destructive nature, they will destroy this world. I am here to ensure that does not happen."


Personal History

Simon Mural was a troubled child. Growing up in an abusive household, Simon was discovered by the Decepticons hiding in one of their forward bases. Simon was on the run from his abusive father, who had just killed Simon's mother in an alchohol induced rage. The man was so far lost in his own rage and drunkedness, he openly attacked the Decepticons "harboring" his son - the results of such an action were predictable.

Simon became an ally of the Decepticons from that day on. Most of them seemed geniunely bemused by the thought of a young Human child clinging to them like a parent but others were less amused - Galvatron being chief among them. Shielding the boy from upper Decepticon command, a group of Decepticons lead by the Unicronian Prophet Shadow Zarak helped the Human boy survive in the chaotic world of the Decepticons, and eventually Simon found his way to Nebulos and undergoing the Headmaster process.

No Decepticon in his right mind desired to become the boy's binary partner - even the most unstable of Shadow Zarak's followers recognized the boy had a darkness growing inside him because of his experiences greater then anything save Unicron. So Simon instead was bonded to what was called a "Transector" - a mindless Transformer shell that happened to be a prototype body for the Decepticon Cityformer Trypticon. Personalizing the body to suit his own personality, Simon took instantly to the feelings of Godlike power being in a Transformer body could do.

Eventually, even Shadow Zarak had to admit it was too dangerous to allow Simon to continue, and plans were put into motion to end the boy's existance. Unfortunatly, those plans never came to fruition, because Simon was one step ahead.

Showing a knack with computer programming on par with the Autobot ally Chip Chase, Simon managed to create override commands he could transmit into non-Headmaster Transformers, and thus turn them into his unwilling pawns.

Only a combined effort by Galvatron and his Decepticons and the Autobot's newly rechristened Search and Rescue Team (Commanded by the now-Headmaster Streets and a former member of Shadow Zarak's group, Blare) brought Simon Mural down before he could turn every non-Master Transformer into his personal slaves to utilize against the people of Earth (Appearently in response to his own life experiences).

Unable to destroy the body or mind of what the affected Transformers now called Demon Charax, Galvatron and the SRT opted instead to launch the renegade Cityformer into the depths of space with his Transformation Cog removed. Simon Mural the boy would be well provided for in his lavish Fortress Body...but he would never again threaten the Cybertronian or Human population.

Or would he? Shadow Zarak and his inner circle were reported missing after Demon Charax's launch, and according to Blare, Shadow Zarak's ultimate objective is the decree of his "god" Unicron - Chaos in any form.

Elsewhere in the vast universe, the living Black Hole dimension known as the Darkspace has reached out with its immense psychic potential and touched a mind as dark as its own...and has dispatched agents accordingly.



Strength: 10+
Endurance: 10+
Firepower: 10+
Speed: 2
Courage: 5
Rank: 7
Skill: 6
Razorsaw
Name: Razorsaw
Faction: Predacon
Series/Continuity: Robots in Disguise

Motto: "Those at the bottom hold up those at the top."

Function: Soldier

Bio: Predacon history favors the noteworthy - future generations will tell stories of Galvatron and the Predacon Council, not those that serve as soldiers in the Predacon's efforts to wage war against the Autobots. For some, such as the Predacon Sky-Byte, this fact serves as a source of frustration, and fuels their drive to establish themselves.

Far fewer Predacons are content with their lot in life, and Razorsaw is one of them. Devoted to his cause from the day he came on-line, he is oddly content to risk his life in pursuit of furthering the Predacons' designs. He is content to believe in their superiority, even over Decepticons, and sees the Predacon Council as his idols. And while other members in his faction will use deceit and guile to rise through the ranks, he is loyal to a fault, accepting every order that he is given.

This is both his strength and his weakness - His zeal drives him to accel, but it also puts him in harm's way. Furthermore, his commanding offers are hesistant to reward him for his loyalty, out of fear of someone so fanatically devoted being given command. He is also alienated by his colleagues, isolating him on the battlefield - a fact that he is either unaware of, or unconcerned with.

As a result, Razorsaw is the first into battle and the last to leave - usually in need of massive repairs and have achieved limited success.

Abilities: Razorsaw's beast mode is a mechanical hedgehog. In this form, he primarily relies on his armor, as well as rows of serrated spikes. In robot mode, his weapons are two saw related weapons, which he wields in melee combat.

Weaknesses: In beast mode, Razorsaw is slow and lacks any ranged weaponry. In robot mode, he is more agile, but his lack of any ranged weapons puts him at risk in a fight where his enemies have actual firepower.
SCTransformer1
Okay, I’ll give it a go:

Rosefire
Faction: Maximal
Series/Continuity: Beast Wars
Function: Warrior/Medic
Alternate Mode: Puma
Quotes: “Maybe some day, Predacons and Maximals will live in peace, instead of blowing the slag out of each other.”
“Alright, Megatron, you called down the thunder! Now, prepare to face the hurricane!”
“Those Predacons got served!”
Motto: “Hey, no mission is too hard for me!”

Rosefire is from Cybertron. She is also the niece of Battle Unicorn, one of the Maximal Elders. However, this isn't actually good as Rosefire is half-Maximal/half-Predacon. Her mother is a Maximal and her father is a Predacon. Her uncle has tried vainly to install an attitude of order and discipline into Rosefire. Rosefire doesn’t believe that Maximals and Predacons should be fighting each other and supports peace between the two factions. However, she knows that some people are not willing to accept peace. Thus, she will fight in order to prevent those who would do everything and anything to destroy the possibility of peaceful coexistence. Rosefire’s philosophy comes from being raised by two people from different factions. She is a caring and kind person. Rosefire is, however, still a teenager. She has a habit of throwing tantrums when she doesn’t get her way. She has frequently back talked Optimus Primal almost to the point of being grounded (“Hey, you can’t ground me! You’re not my parent!”) Rosefire gets along well with Rhinox, who has been patient with her spoiled behavior. Blackarachnia…well, better not put the two of them in the same room, as they are liable to rip each other’s sparks out of their bodies! The one person she feels comfortable completely around is Cheetor. He was the first person she met on prehistoric Earth. Cheetor carried her back to the Maximal base after she fainted upon seeing the remains of Powerglide, captain of the Starlight. She has grown extremely fond of Cheetor, and she has been known to defend him from being scolded by Primal; to her, Cheetor can do no wrong. He is everything to her.

Weapons and Abilities:

Rosefire is unique among both Maximals and Predacons, as she possesses a rare ability to be immune to high levels of Energon. Thus, she can walk through a field of rare Energon crystals and come out unharmed. She is agile and a skilled acrobatic gymnast. Rosefire is an extraordinary dancer, using her grace and rhythm to avoid damage in combat situations. While dancing, many have said that her movements are fluid, like water. Rosefire carries a shield that can retract into her arm when needed. She is armed with a rapid-fire chaingun (can be retracted into her right shoulder), a laser beam cannon, and two fan-like bladed weapons that she often uses in melee combat. In addition to these weapons, she can use her claws or an energy wrist-blade on her left arm. Her tail, while in robot mode, can be removed and wielded as a powerful stun-whip. In acts of desperation, she will bite her foes with her sharp fangs. In her robot mode, she has silver and red detailed joints, and a gold and white body. In her puma form, she is very fast. While a skilled and enthusiastic young warrior, she would much prefer being far away from the violence and bloodshed. She is amazingly skilled in being a medic. She was trained by some of the finest Cybertronian doctors and medical experts on Cybertron.

Weaknesses:

Rosefire relies on her fancy footwork and speed to take down enemies, meaning enemies can capitalize on her light armor plating. Despite her skills in combat, she is softhearted, allowing her opponents a perfect opportunity to strike her down. Another weakness is her affection towards Cheetor. She will risk her life to ensure his safety and welfare. She also has a strong rivalry and distaste towards Blackarachnia. She often has nightmares that seem to border foresight. She is also very sensitive about her short height. Rosefire has a strong fear of arachnids.

Hobbies:

Rosefire loves hobbies. She enjoys painting, exercising, and most of all, dancing. She enjoys listening to Earth music. This can be seen in how she talks, as she occasionally speaks like a 80s DJ. Rosefire also enjoys spending time with Cheetor. Cheetor, it seems, enjoys her company as well.

Strength: 5.8
Intelligence: 6.7
Speed: 9.7
Endurance: 5.4
Rank: 5.5
Courage: 7.6
Firepower: 6.5
Skill: 6.7

--------------

Rosefire was inspired by two characters created by Autobot-Windracer: Aurora and Raindance. BTW, those characters rock! Also, Rosefire appears in my fanfic story, Cheetor's Love. I got to go and revised it, though. Since she is a character of my creation, she's copyrighted to me!
Self-Destruct
Another bio up, plus, edits made to my previous entry.
-------------------------------------------------------------------

Name: Leapfrag
Faction: Decepticon
Sub-Faction: Black-Wing Brigade
Alternate Mode: Spider-tank
Function: Pilot

"Gotta' hit 'em all!"

From the data-tracks of group mental-health specialist Lynchpin:
I have dealt with many a mech and femme in the history of my career, and rarely have I met one as remarkable, yet confounding as Leapfrag. An ace pilot, she got assigned to our unit when our former pilot was lost in an ambush. While our former shuttle was lost, she compensated with her own craft; The Killcount. Modified and customized personally, that ship is her pride and joy. She keeps a watchful eye on anyone doing maintenence in any respect , and allows absolutely nobody under any circumstances inside the cockpit. After a rather painful incident suffered by our sharpshooter, we have come to respect her privacy.

Overprotectiveness of her ship aside, she's a rather likeable femme once you get to know her. She knows her share of good jokes, and can toss back an energon ale alongside any of the team. Add that to a slight mean streak, and we seem to have inherited a bit of a prankster as well as a pilot. While we all have suffered our fair share of stasis-fields or force-field-covered waste regulators, our sharpshooter seems to have earned himself the title of "Leapfrag's Target", which is ironic when you think about it. His unscheduled visits to my office have increased somewhat since she joined the team, though I have concluded that it's more of an attempt to hide rather than seek therapy.

Aside from that, I do have one thing to note; Leapfrag is prone to losing her temper whenever she fails to destroy a target in aerial combat. I would also note that that is a grave understatement. When Leapfrag's angry, she will break something. And seeing how her ship is precious to her, that leaves the rest of the team, myself included, dead in her sights. And while I take no pride in it, I will confess to being amongst the members of the team that have deigned to hide from her fury. The longest we have managed to escape her wrath was about a full solar cycle, after which she fell into stasis from exhaustion. Even after a rest in the CR tank, she was still snappish and irate. I can honestly say that I am unsure which I fear more; The wrath of Decepticon High Command, or the wrath of Leapfrag.

ABILITIES: Aside from her admirable piloting skills, Leapfrag sadly has few skills outside of her ship. Her close-quarters combat skills are effective, as we've all discovered the hard way. Her alt-mode, while slow, is well-armored, and can survive a steady barrage of fire for extended periods of time. Her only weapons are a single-fire missile launcher and a close-combat energon blade.

WEAKNESSES: Leapfrag never misses. Ever. When she does miss, you don't mention it. You forget about it. If you're smart, you avoid her as much as possible and pray to Primus that she finds someone else before she finds you. She is relentless in her need to cause pain in her frustration, ignorant of allegiance, pleas, and her own condition. Only two things will stop her; stasis-lock, or the capture and thorough damage of a target. And quite frankly, the more painful option is the quicker and less stressful of the two.


STR: 9
INT: 7
SPD: 3
END: 6
RNK: 5
CRG: 7
FPR: 4
SKL: 9
fangwing
Siege
Series: G1
Faction: Decepticon
Function: Siege Battle Specalist
Alternate Mode: Cybertronian model Carroballista and Siege Tower
Motto: "The old ways are the only ways.”

Siege clings to an archaic system of values that even the eldest of the Decepticons consider obscure. As a field subcommander, he demands of his charges valor, honor, and a commitment to him and only him. Needless to say, among the modern day Decepticons, he rarely retains subordinates. So Siege fights alone, considering himself a knight errant among the Decepticon ranks. He speaks seldom, but communicates just fine with his fatal precision and dauntless manner: he is a master of long sieges, and knows that he can only declare a victory when his opponent’s patience, armor, or energon reserves have been depleted, and not before.

In vehicle mode, Siege is a heavily armored crossbow-styled ballista, capable of firing massive plasma quarrels a distance of several kilometers. His rear half houses a tower-like gun emplacement with a turret capable of firing in any direction Siege is capable of firing this turret himself, but he can also relinquish control to another Transformer—however, due to size restraints, Micromasters and humans are generally the only ones capable of utilizing the armament.

As he transforms to robot mode, the ballista’s bow splits into two massive vibro-batons, which Siege uses in rare instances of hand-to-hand combat. The cannons from his turret stow inside Siege’s legs, and can be deployed from his knees to deter close combat. Siege considers this element of his design dishonorable, and does not use the functionality.

While his forward section of his vehicle mode is extremely well protected, the belfry on his rear quarter is quite vulnerable. Because of the nature of his attacks—holing up the inhabitants of the generally walled cities of Cybertron’s Outer Torus States—he is rarely attacked from behind. However, a strong enough attack from the rear could hopelessly cripple him, as much of the structure that forms his robot mode’s legs and torso is located in that area.

CRG: 10
END: 9
FPR: 7
INT: 6
RNK: 5
SKL: 8
SPD: 2
STR: 6
Spiritimus Prime
Well, since I haven't posted anything since I joined this website, I thought, why not start? icon-op.gif

Name: Spiritimus Prime
Faction: Autobot
Function: Autobot Commander
Alt.Mode: Western Dragon
Motto: "Courage is not defined by those who fought and did not fall, but by those who fought, fell and rose again."
Series: G1, BW, Armada, Energon and Cybertron

STRENGTH: 10
SPEED: 10
ENDURANCE: 8
INTELLIGANCE: 10
COURAGE: 10
FIREPOWER: 10
SKILL: 10
RANK: 10

Bio: Daughter of the famous Autobot Leader, Optimus Prime. Spiritimus leads the Autobots with courage far beyond anyone elses. Spiritimus Prime will do anything to protect the weak and strongly believes that freedom is the right of all sentient beings and even promised her father that she will even sacrifice own life to protect all life. A force to be reckoned with, Spirit does everything she can to fulfil her father's wish of stopping anyone from harming a being's freedom or life. Kind, wise and understanding, she is always there for her people and is never afraid to back down from a fight.

History: After her father's tragic death (TF: TM), Spiritimus was given the Autobot Matrix of Leadership and made her the leader she is today. At first she was doubtful of leading, not understanding why the Matrix chose her and not her oldest brother, Optimize.

It took time but over the years of suffering the burdans of leadership, Spiritimus began to understand why the Matrix chose her. As time wore onwards, her mind changed from a young, irresponsible teenager to a mature adult, with people to care about and to ensure their safety, Spiritimus had no time worry about her own life. Having an enemy to deal with and Decepticons running loose, she had no time to rest. The fate of the Universe depends on her strength, wisdom and guidance.

Appearance: Spiritimus was similar to Optimus Prime's form in the G1 series, only she was more blue and red than he was. But in the rest of the series, her form went from a semi truck to a Western Style Dragon.

Her head is red with two pairs of spikes sitting on each side of her crest in the middle of her forehead. Her optics are golden and she has a silver face plate that is able to flip up and down (similar to Cybertron Optimus). Her wings are white that are paper thin but very strong to support her weight when flying. Her body is blue and silver and is lightly armoured to help her fly more easily, her fingers are golden talons including her feet, she has a thin tail that is whiplike for defence. The dragon head is located on her chest.

Abilities: Spiritimus Prime can weild any type of sword but she prefers to use the Twin Katanas for their strength and beauty. However, her most prized weapon is a Laser Rifle that Optimus made for her when she was old enough to have a weapon of her own. The only weapon that she loves, Spiritimus uses the Rifle with skill far more greater than her father's. In close combat, Spiritimus has two hand mounted daggers that are hidden on the top of her wrists, she uses them for surprise attacks and stabs her foes in the neck or other exposed parts. Hidden on the sides of her head are two pairs of machineguns that shot a million rounds of energon per minute. The bullets can be reloaded by an Energon storage that is located behind her spark chamber, the box contains 500 gallons of Energon and is recycable for her to use again and again.

Weakness: Because of her concern for the weak, Spiritimus would end up badly injured. One time she saved someone's life, she almost died. Also, her endurance isn't strong enough to withstand powerful blasts but according to the Matrix, it has been known to protect its owners.
Spiritimus Prime
Name: Blazestorm
Faction: Autobot
Function: Aerial Combatant
Alt. Mode: Western Dragon
Motto: "Never betray those that haven't betrayed you."
Series: Armada, Energon and Cybertron

STRENGTH: 8
SPEED: 7
ENDURANCE: 6
INTELLIGANCE: 5
COURAGE: 10
FIREPOWER: 7
SKILL: 6
RANK: 7

Bio: Easily angered and hot tempered, Blaze is more than a force to be reckoned with, fierce and not easily calm, Blaze lashes out at anyone who dares to anger her. She maybe a hot-head but she is mainly quiet and subduned when around comrades. However, when on the battlefield, all that quietness vanishes and replaces it with a rage that is almost beyond her own control. Determind to rid the world of all Decepticons, Blaze goes for any target that cannot escape her rage in time and usually kills a Con before they can get a chance to escape her wraith of fury.

History: Created by the Decepticons, Blazestorm was a quiet warrior until they installed her personailty chip that, left unchecked, she went into an absolute fury a few days later due to being annoyed by a few Cons. Over the past few million years, Blaze's hot temper continued to prove useful against certain Autobots when assigned tasks or missions. However, when the Decepticons were on a mission, Blaze had been badly injured and left alone to die on the battlefields.

She had laid there for the past few days and was near the brink of death when a small group of Autobots, including Optimus Prime, found her. Blaze was taken in by the Autobots and placed under medical attention. Nearly dying twice, Blaze managed to pulled through her 100 year coma. But upon awakening, Blaze become confused and acted violently towards her saviours, believing that they had taken her as a prisoner. But after being explained by Optimus about her near death warrent and being left behind.

Appearance:

Weapons/Abilties:

Weakness:

WIP
BeastWars
Name: Zyger Prime
Faction: Autobot
Function: Leader
Alternate Mode: Royal Tiger
Motto: "I fight like a balanced diet - fast, strong, and as only as I can."
Series: Beast Gears (Fanmade)
STRENGTH: 8
SPEED: 8
ENDURANCE: 6
INTELLIGANCE: 6
COURAGE: 7
FIREPOWER: 4
SKILL: 8
RANK: 1
Personality: He's strong, smart, and fast. Ladies'-man Zyger is punctual, fighter-ish, and young-guy type. The stereotypical kid-like Transformer has the heart of a true hero in him.
Appearance: A recolored Leobreaker in Optimus Prime from here. His 'crotch' armor is metallic blue.
Other Modes: Panthera Mode - Fuses with Leobreaker.
Maximal Mode - Fuses with Optimus Primal.
Pantherus Prime - Fuses with Leobreaker (Break Saber) and Tigatron (CatastroZooka).
Pantherus Primal - Pantherus Prime fuses with Optimus Primal.
fangwing
Sunstorm (Animated Universe)

Due to exposure to the gamma radiation of the Eta Carinae Hypernova, the body of the Cybertronian explorer known as Sunstorm lost cohesion, and his spark drifted through the cosmos for centuries, suspended in a deadly cloud of radioactive Cybertronium particles. While his mental acuity was relatively undamaged by the loss of his body, his psychological stability suffered an irreversible blow. Reduced to a gibbering, easily excited mass of radiation and spark, he flung himself from star system to star system, convinced that every species he made contact with were the Cybertronians who had abandoned him. This unhinged and volatile bitterness caused him to harness and weaponize his nova-matter structure, and woe betide anyone who stood in his way: the Sunstorm entity gained notoriety galaxy-wide as the bringer of death and destruction to many cultures. The constant interstellar wandering brought him to Earth, where he finally found containment within a Sumdac systems prototype-- a suit of armor known as the Homunculus, a construct designed to lock radiation out in hazardous situations. Fortunately for Sunstorm, it could also lock radiation in, giving Sunstorm's errant spark new purchase in the physical world. With his new body, Sunstorm thanked the makers for a group of convenient targets: Optimus Prime and the Autobots, Megatron and the Decepticons, and, last but not least, his old science academy cohort, Starscream: the same craven and self-serving Starscream who had abandoned ship when Eta Carinae exploded.

It is theorized that the only method of restoring Sunstorm's long-lost sanity would be an encounter with the Allspark itself, or failing that, its key-bearing avatar, Sari Sumdac. However, due to the low level of background radiation Sunstorm constantly emits, prolonged contact between Sari and Sunstorm would prove dangerous, if not fatal, to the little human.

Weapons and Abilities: Sunstorm's exposure to the Allspark Key transformed the mundane and utilitarian Sumdac Systems Homonculus Armor into an everyday Cybertronian protoform, allowing him to scan and replicate an alternate form. Thrilled to be a true Transformer again, he chose a supersonic Earth fighter jet, similar in design and armament to the Decepticon Starscream's own form. The two are almost evenly matched on the battlefield, although Sunstorm has not made the same “after-market” modifications Starscream possesses.

Sunstorm can also focus his radiation, using it to temporarily envigorate inanimate electronic objects in much the way the Allspark Key does. He has dubbed these “Kremzeek”, after a mythological mischief-maker in the culture of planet Jhi, a world on which Sunstorm turned his deranged and disoriented brand of terror. He can manipulate most forms of non-visual radiation, including x-rays, gamma and ultraviolet radiation, as well as infra-red and visible light to more limited extents.

Weaknesses: Sunstorm's lessened mental state makes him very easily manipulated. His opinions are easily swayed, and he is just as easily sent into an emotional frenzy: in all cases, he is quick to anger and retaliate to any negative stimulus. Sometimes manic, sometimes melancholy, Sunstorm's psyche is as ruined as his physical form.
DragonTail
Sparkle

Primary Function:
Civillian defence


“It's all okay – I gotcha.”


STR: 3 CRG: 9
INT: 9 FPR: 4
SPD: 6 SKL: 5


Bio: In the period of peace between the Battle of Iacon and the Second Terran War, the planet Cybertron experienced a population boom. The Autobots, in control of their home world for the first time in nine million years, authorised the production of protoforms not to fill their ranks, but to create a new generation of civilians. Not even Optimus Prime, however, could have forseen the result of such altruism. Young, energetic and born into a universe without war, the upstart Transformers grew listless, reckless and dangerous. Too many embraced the chaos within their Sparks – the taint of the Chaos Bringer, Unicron – and trod paths eerily similar to those blazed by Megatron and Predacon.

One newborn Transformer – a young femme – sought a better way. Sparkle quickly grew bored with her job guarding Checkpoint's prison, deep beneath the Rust Sea. Infectiously enthusiastic, witty and intelligent, she sought to do more with her life. Inspired by the heroism of her predecessors and tutored by Inferno, a retired Autobot, she created the Cybertron Civilian Defence Patrol – an Autobot-aligned “neighbourhood watch” group tasked with handling matters of a more urban nature.

Sparkle has tackled those matters – including Bolis, an acid-spewing vandal – with a maturity beyond her years, and without becoming jaded. It is rumoured high-ranking Autobots such as Scattorshot have their optics on her, thinking her suitable for an eventual command role. The femme herself has little interest in such a role. With her mentor but a com-link away and a team of passionate, like-minded mechs behind her, Sparkle just wants to keep Cybertron's residential districts free of vandalism, petty crime and violence. If she should happen to cross paths with a Decepticon or Terrorcon while she goes about her duties, then so much the better.


Weapons/Skills: Barely a few stellar-cycles old, Sparkle is still growing into her powers. Her greatest asset is her intellect. Possessed of both “book smarts” and “street smarts”, Sparkle is an excellent organiser, a careful planner and a creative thinker. These attributes make up for her lack of speed and durability; Sparkle can think her way out of situations in which most mechs would reach for the heavy artillery.

Sparkle's distinctive alt-mode is based on an Earth's fire engines. Hoses embedded in her ladder assembly can emit a range of liquids and gases to quell fires, neutralise acids or even freeze enemies in their place. These capabilities are also available to her in robot mode.

When things grow desperate, Sparkle's roof-mounted sirens can emit a processor-scrambling “light and sound show”. The brilliant, booming display dazzles opponents, overloading their sensor nets and knocking them offline. Those subjected to such a “tantrum” suffer no lasting ill effects save a severe ache in their cranial casing.


Weaknesses: Sparkle's tantrum attack drains up to 90 per cent of her Energon supply, leaving her vulnerable to any enemy lucky enough to retain their audio-visual capabilities. Due to her age, she is neither strong nor possessed of great endurance, though both these traits will develop as her chassis and superstructure settle. Sparkle is also easily distracted by new, unexpected events that ruin her carefully-laid plans.
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