We Are One

Welcome Guest ( Log In | Register )

> Mechwarrior Online, The triumphant return of the titanic Battlemechs
Nyarlathotep
post Nov 1 2011, 12:34 AM
Post #1


God of a Thousand Forms


Group: Citizen
Posts: 22,401
Joined: 26-February 06
From: Tartarus
Member No.: 7,941



Link

QUOTE
Piranha Games is proud to bring you the next instalment in the MechWarrior® franchise. It has been a long time coming and this synopsis will help to answer some of your questions. If you’ve read through Dev Blog 0, you’ll know that we are a premium Free-To-Play game based on the bestselling BattleTech® Universe. When coming up with the core game features for MechWarrior® Online, we create and focused on four pillars of design and player experience. These pillars include:

Mech Warfare – The embodiment of Mech to Mech combat.
Role Warfare – The ability for player’s to customize their experience to suit their own style of gameplay.
Community Warfare – The ability to let the players take part in epic combat for territorial control.
Information Warfare – Bring a new element to the battlefield that incorporates information technology to help control the fight.

Mech Warfare:

We want to make sure we bring the roots of the MechWarrior® titles back to the surface and also incorporate the basic rules from the BattleTech® Universe. Players will be able to customize their BattleMechs with weapon and armor upgrades as well as customize their cosmetic appearance in the MechLab. This means players can look unique or fall in line with their Merc Corp colors and truly represent themselves in combat. The next part of Mech Warfare is controls/piloting a BattleMech. Since our key platform is the PC, it only makes sense to really bring the simulation control system back for seasoned players, with the option to have easy access configurations for newer players. When dealing with controls, we really want to bring skill back into combat rather than heavily assisted combat as seen in most modern day first person shooters. The interface between the MechWarrior® and the BattleMech is being revisited as well. A new 3D HUD system is being designed for the neurohelmet pilot information display. The view point of the game is from the pilot (MechWarrior®’s) point of view. Players will be able to look around their cockpit and even customize the interior to suit their tastes.

Role Warfare:

When it comes down to play style for any given player, we want to make sure that we have as many options as possible to cater to as many player types as possible. This is where things get really interesting. Everything from choosing a BattleMech to how a MechWarrior® is trained, will allow a player to truly customize their own personal game experience. What is a player’s preferred role when playing MechWarrior®? Scout? Attacker? Defender? Commander? Whatever it is, a player will be able to train their MechWarrior to specialize in their style of gameplay. Players are highly encouraged to participate in team based gameplay. The fast manoeuvrable scouts will be able to relay information back to the commander units who in turn relay that information to the attacker and defender units. As players advance their MechWarrior in a role, more skills and abilities related to their role will become available. Remember, a team who plays together will always win together.

Community Warfare:

MechWarrior® in all of its incarnations has always had a loyal following of players in one of the strongest on-line communities in gaming history. Piranha-Games hopes to bring this community together in a friendly conflict of universal control. This may sound a little odd, but it is the fun competitiveness that will keep the game alive and kicking for years to come. Utilizing the BattleTech® Inner Sphere, we plan to have skirmishes amongst the Great Houses in BattleTech® lore. Allowing the player to have an active part in this conflict is one of our key directives in designing this game. Players will be able to create, manage and customize their Merc Corp’s player base and appearance, while banding together to really delve into the Inner Sphere conflict where House alignment reigns supreme. Merc Corp leaders will bid and fight for occupation rights to some of the most valuable planets across the Inner Sphere and challenge other Merc Corps for control of planets reaping large rewards.

Information Warfare:

Evolving the MechWarrior® experience required a new layer of gameplay. Instead of large open expanses and circle strafing parties, we wanted to examine the core play experience of the previous MechWarrior® titles and see if we could bring a more tactical/strategic experience to MechWarrior® Online™. Relying more on line-of-sight and incorporating information technologies, we feel that information warfare will bring a new level of realism to the fight and help enforce the idea of team based multiplayer even more. Another aspect of Mech Warfare, something that we can do with new technology, is urban combat. The battlefield is no longer open areas with mile long sightlines. . Tactical manoeuvres will be required now more than ever and the key to success is using InfoTech alongside great team play. The newly implemented Battle Grid will give commanding units a bird’s eye view of the battlefield and scouts will be able to feed real time recon information to them. The battlefield commander will be able to call in air strikes, artillery strikes and other support unit requests.



Time will tell if it takes off.

(IMG:http://i40.tinypic.com/20jsgpe.jpg)

Atlas concept.

This post has been edited by Unfair Fight: Nov 1 2011, 12:35 AM


--------------------
Don't fail to see Nyarlathotep if he comes to Providence. He is horrible — horrible beyond anything you can imagine — but wonderful. He haunts one for hours afterward. I am still shuddering at what he showed.
Go to the top of the page
 
+Quote Post
 
Start new topic
Replies
Rust
post Nov 1 2011, 09:37 AM
Post #2


Slightly Off
Group Icon

Group: Supporter
Posts: 30,142
Joined: 24-January 04
From: Nebraska
Member No.: 4,016
Faction: Autobot



Gimme a Catapult and a Linebacker and I'll be a happy man.


--------------------
Nobody knows what we're for only what we're against when we judge the wounded
What if we put down our signs crossed over the lines and loved like You did?
Go to the top of the page
 
+Quote Post

Posts in this topic
Unfair Fight   Mechwarrior Online   Nov 1 2011, 12:34 AM
Goblez   as long as it has cosmetic micro-transactions and ...   Nov 1 2011, 12:48 AM
Unfair Fight   Hunchback Jenner   Nov 1 2011, 01:11 AM
The Predaking   No Madcat?   Nov 1 2011, 09:25 AM
Cabal   QUOTE(The Predaking @ Nov 1 2011, 09:25 A...   Nov 1 2011, 11:04 AM
The Predaking   QUOTE(Cabal @ Nov 1 2011, 11:04 AM) QUOTE...   Nov 1 2011, 02:24 PM
Unfair Fight   Not yet, anyway.   Nov 1 2011, 09:32 AM
Rust   Gimme a Catapult and a Linebacker and I'll be ...   Nov 1 2011, 09:37 AM
Vestras   Where's my Axe-man-2, or my Phoenix Hawk? I ne...   Nov 1 2011, 09:52 AM
Vestras   Registered, Gideon Prentice ready to serve! I...   Nov 1 2011, 11:09 AM
wonko the sane?   I wants me a vulture. Yeah, need to keep an eye on...   Nov 1 2011, 11:42 AM
Rust   *Throws as many Heat Sinks and Jump Jets onto an A...   Nov 1 2011, 12:29 PM
Vestras   Rust, you are a sick man. Of course, that's th...   Nov 1 2011, 01:46 PM
Cabal   The Mad Cat and the Timber Wolf are the same thing...   Nov 1 2011, 02:43 PM
The Predaking   QUOTE(Cabal @ Nov 1 2011, 02:43 PM) The M...   Nov 1 2011, 02:47 PM
wonko the sane?   Signed up. Got nothing else though, had me some t...   Nov 1 2011, 03:38 PM
Dvandom   Looks like no MacWarrior options, so I shan't ...   Nov 1 2011, 03:42 PM
Devcon   Capt. Jack Morris reporting. If we can be mercs, ...   Nov 1 2011, 03:48 PM
Rust   I'm excited to get back into it. While I adore...   Nov 1 2011, 05:40 PM
wonko the sane?   I dunno what faction to play. Gonna see what my fr...   Nov 1 2011, 05:55 PM
Shenanigans   Pilot Rex Roosevelt reporting for duty!   Nov 1 2011, 06:35 PM
Cabooceratops   Captain Baryonyx is ready to kick some ass!   Nov 2 2011, 01:07 AM
Fortress Ironhold   For those who've already signed on, what's...   Nov 2 2011, 05:21 PM
skyshadow   please please let there be a Nova cat or a Blood A...   Nov 2 2011, 05:31 PM
Devcon   Not likely, those are Clan designs. Game is set in...   Nov 2 2011, 05:35 PM
Unfair Fight   QUOTE(Devcon @ Nov 3 2011, 08:35 AM) Not ...   Nov 2 2011, 07:54 PM
Unfair Fight   QUOTEFor those who've already signed on, what...   Nov 2 2011, 05:40 PM
wonko the sane?   It's also, repeatedly stated, free to play. Or...   Nov 2 2011, 06:26 PM
Rust   All I ask for is a Catapult, and a high ground to ...   Nov 2 2011, 07:51 PM
Bainreese   QUOTE(Rust @ Nov 2 2011, 05:51 PM) All I ...   Nov 2 2011, 08:01 PM
Dessl0ck   QUOTE(Rust @ Nov 2 2011, 07:51 PM) All I ...   May 1 2012, 08:12 PM
Devcon   Okay so they changed from the original plan of 302...   Nov 2 2011, 08:02 PM
Unfair Fight   I'm not really too worried about the specifics...   Nov 2 2011, 08:08 PM
wonko the sane?   QUOTE(Unfair Fight @ Nov 2 2011, 09:08 PM...   Nov 2 2011, 08:40 PM
Cabooceratops   QUOTE(wonko the sane? @ Nov 2 2011, 09:40...   Nov 2 2011, 10:41 PM
Hora Hora   Bump with content: So this is Mechwarrior Tacti...   Feb 21 2012, 04:55 PM
Hora Hora   Who's up for the teaser trailer?   Feb 29 2012, 04:30 AM
Rust   "Reactor - Online. Sensors - Online. Weapons ...   Feb 29 2012, 05:35 AM
Hora Hora   Here's a gameplay preview, and there's also indivi...   May 9 2012, 10:16 AM
Rust   *Grabby Hands*   May 9 2012, 10:31 AM
Nutjob R/T   Eric Hartland waiting for contract.   May 9 2012, 12:53 PM
wonko the sane?   So. Mechwarrior online sent me an email that appar...   Sep 26 2012, 07:18 AM
Fortress Ironhold   Just to verify - is this free registration, or is ...   Sep 26 2012, 10:03 AM
Cabal   The game is free to play, there is no registration...   Sep 26 2012, 11:46 AM
Waspinator   Yeah, it's going to be free to play with vario...   Sep 26 2012, 05:15 PM
Rust   I got into the Closed Beta...unfortunately the gam...   Sep 26 2012, 05:43 PM
Devcon   QUOTE(Rust @ Sep 26 2012, 06:43 PM) I got...   Sep 26 2012, 09:53 PM
Fortress Ironhold   Are any of the Unseen in there in any fashion? M...   Sep 26 2012, 11:40 PM
Cabooceratops   They're under a Non-Disclosure Agreement, they...   Sep 27 2012, 12:40 AM
Waspinator   Sorry to hear that, but glad I didn't buy one ...   Sep 27 2012, 01:32 AM
Waspinator   Huh. Nice day for me. I just got an email letting ...   Sep 27 2012, 10:32 PM
wonko the sane?   I keep getting a memory allocation error on one le...   Sep 28 2012, 09:10 AM


Fast ReplyReply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 20th May 2013 - 12:12 AM