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#1
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![]() Space T. rex Group: Retired Staff Posts: 29,919 Joined: 20-December 01 Member No.: 34 Faction: Maximal |
I just restarted it in Iacon, so I figure its sister city is deserving, as well!
Post your fan-character bios and tech specs here, kiddies! -------------------- Rawr!
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#2
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![]() Who cleaved me in two? Headline! Find my murderer! Group: Citizen Posts: 1,084 Joined: 9-September 04 From: Brisbane, Australia Member No.: 5,014 |
QUOTE(Dr Fang @ Feb 7 2006, 01:52 AM) I just restarted it in Iacon, so I figure its sister city is deserving, as well! Post your fan-character bios and tech specs here, kiddies! Since Falcadore has finally appeared he desrves a tech spec represntative of his final personality. Tech Spec Name: Falcadore Era: Generation One Faction: Decepticon Sub-Faction: N/A Function: Intelligence Analyst Alt. Mode Style: Variable, presently Terran Alt. Mode: 2005 Ford Falcon BA V8Supercar Unit: Decepticon Intelligence 'ConIntel' Quote: "When all else has failed, paranoia is your sixth sense." Bio: A long time ConIntel field agent, attrition and the need for experienced field officers to advise on Intelligence policy has seen Falcadore promoted away from the rank and file of Shockwave's shadowy underground service. Made paranoid by years in the field his expertise has helped direct ConIntel policy in recent times and has risen to become one of Shockwave's lieutenants in the running on ConIntel. In combat can move with near Ravage levels of stealth, but his past life as a field agent has given him a short temper when not under pressure and has trouble trusting other Decepticons because of long held paranoiac beliefs. Abilities: An experienced survivor, his recent re-education as an analyst has shifted his perspective from two feet in front of himself to long term policy and is gradually opening his mind to new possibilities. Is better than most Decepticons and knowing when to cut and run to fight another day. Despised by rank and file Decepticons for being a thinker without the muscle to defend himself from 'physical criticism' making him an easy target for soldiers complaining of the lack of perspective of senior officers. Weaknesses: Not the best team player. While exceptional at moving through terrain, and with the assistance of regular re-templating by ConIntel's techs is better than most at fitting into his surroundings he is comparitively lightly armed. Carries a carbine for personal defence, but has no additional onboard weapons except when a new template provides one. Can be fooled into inaction by simple Autobot tactics while trying to look for complications that are not there. Based on present Alt. Mode Strength: 5 Intelligence: 9 Speed: 7 Endurance: 8 Rank: 7 Courage: 4 Firepower: 4 Skill: 8 This post has been edited by Falcadore: Apr 21 2006, 07:14 PM -------------------- |
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#3
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![]() It seemed that life was so wonderful. Group: MORON Posts: 848 Joined: 30-March 04 Member No.: 4,370 Faction: Decepticon |
QUOTE Name: Harrow
Faction: Decepticon Function: Battle Medic "Will this hurt? Probably." PROFILE: Harrow is one of the few medics of the Decepticon army, and arguably the best. It's said that he can fully repair a Transformer with just a laser scalpel and one sheet of metal. However, Harrow does his job not because he enjoys keeping his fellow Decepticons alive, he just enjoys tearing into a robot's chassis and fiddling with their innards. Some consider him morbid or disgusting, but they dare not say this to his face, fearful that they might end up on the wrong end of his tools. His alternate mode is an ambulance, a form he uses to get to the wounded quickly. He does not enjoy his vehicle mode, but he does admit it has aided him in more than one occasion. On his hood he has two small laser that he added himself, since he previously had no way to defend himself in this form. ABILITIES: Harrow's medical skill is unrivaled. He can repair practically any injury, and logs all operations he performs in his memory banks for later study. His body can produce an energy field that renders him invisible to most scanning equipment. WEAKNESSES: Even though he is a great surgeon, he is a terrible fighter. He is physically weak and he lacks any powerful weaponry. He is also arrogant, and is furious if anyone questions his medical skill. STR: 5 INT: 9 SPD: 7 END: 6 RNK: 5 CRG: 6 FPR: 5 SKL: 10 Eh, kinda lame. I'm not a good writer. -------------------- <marquee> <span style='font-size:14pt;line-height:100%'>All flesh must be eaten.</span></marquee>
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#4
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![]() Space T. rex Group: Retired Staff Posts: 29,919 Joined: 20-December 01 Member No.: 34 Faction: Maximal |
Parseltongue
Series: G1 Faction: Decepticon/The Fork Function: Armorer, Tradesman Alternate Mode: Cybertronian Q-Tetra modified aircraft, cargo hauler configuration. Motto: "Peace is bad for business." Early on in the First Great War, a consortium of Transformers who had left Cybertron to join the interstellar commercial community dubbed itself the Fork, and rose quickly to prominence among the seedier aspects of Cybertronian society. Loosely aligned with the burgeoning Decepticon cause, and under the leadership of the Liege Furio, the Fork began trading in weapons, supplying the Decepticons the arms with which to stage their coup of the Autobot cause. As the conflict advanced, the Fork realized there was more profit to be had by playing both sides of the field, and the organization unofficially formed its own third faction. Among the upper echelon of the Fork was Parseltongue, whom the Liege had chosen to be his ward shortly after his construction. The young Transformer was quickly entrenched into the Cybertronian high life: he mingled with the richest Cybertronians in their endeavors, going on cyberfox hunts at the Mirage estate, craning his neck at what exactly Artist-in-Residence Slog was attempting to accomplish with his latest sculpture, admiring Grapple's newest design at Iacon or in the Tagan Heights. He looked down upon the lower class's entertainments, halfheartedly attempting to appear interested at the Pits or feigning interest at the Speedia Track. Watching two gladiators rip each other to shreds was not his idea of a good time, and what 'bot in his right mind would want to duck flying debris if one of those speed-bots crashed and burned? Eventually, despite his and Furio's best efforts, the line of work brought him physically into the battle between the Autobots and the Decepticons, and he took a side. He stood among the wreckage of Iacon as the city tore itself apart, and watched the Ark and the Nemesis disappear on their fool's errands. With Optimus Prime and Megatron, the newly minted hero and the ineffectual despot, out of the picture, Cybertron belonged to the Fork. But then they came back. The war started anew, and it was all Parseltongue could do to keep from being caught up in the shuffle. Liege Furio was thought to have been killed when Megatron returned to power, and the Fork was sundered. Over the course of a decivorn, Parseltongue catapulted up the ranks of the Decepticon army, and was placed in charge of a Decepticon cruiser. This reassignment put into play a chain of events that would lead to Parseltongue's disappearance and subsequent re-emergence in the Beast Wars... While Parseltongue's business ventures have taken him offworld many times, he prefers to deal with Cybertronians on the whole; "fleshies", to him, simply don't have "the bearings" for the business of war. Despite this, he has made his base of operations on Earth numerous times; one instance placed him there after finding time-displaced Pretender technology, at which time he took on a human disguise and attempted to jumpstart the Terran Industrial Revolution. He attempted to introduce jet-powered aircraft and energy weaponry to Earth at the turn of their 20th century, nearly a century before Terrans would have developed it on their own, but faced the ire of a lost Autobot scouting crew. This post has been edited by Dr Fang: Oct 9 2006, 02:39 PM -------------------- Rawr!
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#5
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![]() *squee* Group: Retired Staff Posts: 9,632 Joined: 22-June 04 From: St. Louis, give or take Member No.: 4,689 Faction: Autobot |
These are all original characters, but only two of them are mine. They are the key players in my fics, though, so I figured I'd drop all of them in one big post and give creator credits where credit is due. (IMG:http://www.allspark.com/forums/style_emoticons/default/icon-hotrod.gif)
*** Name: Headline Created by: newsy891 Faction: Autobot Function: Reporter/Researcher Alt mode: blue satellite truck (with a kickin’ sound system) “When you think you’ve heard all sides, listen for another.” An outspoken and intensely driven fembot with an edge to her voice and sometimes a chip on her shoulder, Headline appears unapproachable to many of the Autobots. She is usually brash, often painfully shy, at times fearful and tentative, and always fiercely protective of those she considers her friends. Perfectly suited for her job, she enjoys the chase after a story and the search for background every bit as much as a good session of devil’s advocate. Headline is burdened by intense guilt and unrelenting self-blame over the loss in combat of her friend and protégé Live Shot. Most of the time, she is able to set these troubles aside or even use them to her advantage, but the strain has left her prone to overloads brought on by stress. Slow on foot, but surprisingly quick and agile in vehicle mode, Headline’s strength lies in her mental acuity rather than physical abilities. She is armed primarily with her camera and secondarily with a pistol she uses only for self-defense. She carries no other weapons; as she says, “I’m covering the war, not fighting it.” Strength: 5 Intelligence: 10 Speed: 4 Endurance: 4 Rank: 5 Courage: 6 Firepower: 2 Skill: 9 *** Name: Woelffen Created by: darkwoelf Faction: Autobot Function: Maintenance Technician/Survival Specialist Alt mode: silver-gray 1959 Belvedere; robot mode includes wolf-like features “The wilderness is my chief ally.” Woelffen’s journey to Earth was one born of a sense of loyalty and duty, coupled with intense grief. He was to have accompanied Starscream and Skyfire on a mission to the then-unmapped planet shortly before the Cybertronian war began, but was involved in an accident and forced to stay behind. Upon learning that Skyfire had gone missing, the guilt-ridden Woelffen journeyed to Earth on his own and has been there since. Woelffen has applied his diverse skills as a Cybertronian maintenance technician to become an unrivaled survivalist on Earth. Since being re-scanned from his surroundings after the reawakening of Teletraan-1, he has lived off the land in the northern woods, unaware of the presence of any other Autobots let alone his closest friends Skyfire and Bandit, both of whom he presumes to be dead. His vehicle mode is well-protected but slow. In robot mode, however, Woelffen exhibits great speed and endurance. He is armed with an energon axe and flail and can also fight effectively with his wolf-like claws. Woelffen has been known to improvise weapons from random bits of scrap, and he is rumored to have hidden firepower above and beyond his known weaponry. Strength: 7 Intelligence: 6 Speed: 7 Endurance: 10 Rank: 5 Courage: 8 Firepower: 6 Skill: 10 *** Name: Bandit Created by: Rebelshoe Faction: Autobot Function: Field Commander Alt mode: black 1976 Trans Am “Forcing me to fight is a fatal mistake.” Bandit, alongside Ironhide, was second-in-command to Optimus Prime in the last years before the Ark’s evacuation. He grew weary of war and disappeared, eventually making his way to the then-uncharted planet Earth. Since then, he has roamed the northern wilds with no idea that the war has expanded to his new home planet. Bandit’s most loyal friend on Cybertron was Woelffen, a maintenance technician and survival specialist who has been presumed dead for millions of years. It was the loss of Woelffen, after the loss of so many other friends, that drove Bandit to go AWOL from the Autobots. While he has little armor in vehicle mode, Bandit makes up for that weakness with a nearly unrivaled capacity for speed. However, he almost always has to transform to stop. In robot mode, Bandit is armed to the hilt, with two double-barreled shotguns and shoulder-mounted cannons that fire smart missiles. Strength: 6 Intelligence: 7 Speed: 10 Endurance: 5 Rank: 9 Courage: 8 Firepower: 9 Skill: 5 *** Name: Quartz Created by: Drivaaar Faction: Autobot Function: Pilot, Troop Transport/Support Alt mode: red Ford Fiesta Quartz Classic “I’ll get you in and out. The rest is up to you.” Quartz is not a soldier by choice. Drafted for his piloting skills, he is a reluctant but skilled warrior who frequently underestimates his abilities. While he is unwavering in his convictions and his support for the Autobot cause, Quartz tends to let his uneasiness in battle get the best of him at times. When all other options are exhausted, though, he is fully capable of taking charge and holding his own in a fight. Off the battlefield, Quartz is known for his humor, which often comes at his own expense. He can be absent-minded, but can also maneuver out of any mess he creates. His lack of confidence and tendency toward quick panic in extreme situations can be a hindrance, but as long as he keeps his cool he can cope with the stress. While not renowned for physical prowess, Quartz more than compensates for any weakness with his mental acuity. He carries detachable grenades on his forearms and is also armed with a laser gun for closer-range fighting. Strength: 7 Intelligence: 8 Speed: 6 Endurance: 6 Rank: 4 Courage: 5 Firepower: 5 Skill: 9 *** Name: Decimus Titan Created by: Deathy G1 Faction: Decepticon Function: Emperor Alt Mode: shadowy Cybertronian military aircraft “Freedom is the right of the strong.” Decimus is arguably the most confounding creation his adversaries have ever confronted. All efforts to explain his sudden appearance or to counter his seemingly infinite firepower have been in vain. In reality, Decimus is from what Optimus Prime and his troops know as the future. Originally a Sweep shot down in battle, he was rebuilt and given vastly upgraded weapons by Soundblaster in a last-ditch effort to reunite the splintered Decepticons under a single commander. Decimus’ core Decepticon programming was extracted from Megatron’s data backups, but without Megatron’s specific memories. His mind is a stolen alien supercomputer of dizzying speed and compact size, into which has been downloaded the complete knowledge of Vector Sigma. Upon learning of his raw power, the Quintessons hired Decimus as a mercenary for their cause. The only cause Decimus is interested in promoting, though, is his own: to build an army of heavily armed Sweeps like himself and take Cybertron. In pursuit of that goal, he has traveled back in time on a mission to acquire a living piece of the Autobot Matrix of Leadership. Decimus’ lone weakness is his inflexibility: he is so focused on carrying out his agenda that he has trouble adapting to unconventional battlefield strategy. Strength: 10 Intelligence: 10+ Speed: 10 Endurance: 10 Rank: 10 Courage: 10 Firepower: 10+ Skill: 10 *** Name: Phoenix Created by: Rebelshoe Faction: Autobot Function: Lieutenant Commander Alt mode: red 2001 Pontiac Sunfire “Velocity over violence.” Phoenix is in her second form and also under her second name. In her previous incarnation, known as Luna, she fought alongside Cybertron’s greatest warriors and, rising quickly through the ranks, commanded many of them. Luna was apparently killed in the act of shielding a group of Autobots, Bandit among them, from heavy Decepticon fire. Unbeknownst to all but a very few of the Autobots, though, she survived and was reformatted into her current form as Phoenix. For years, she has been hiding in plain sight on Earth, staying mainly in her preferred vehicle mode. The escalation of hostilities on Earth and the re-emergence of her beloved Bandit have brought Phoenix out of years of peaceful seclusion. While her first choice in combat is to outwit and outdrive her adversaries with dizzying speed and hairpin turns, Phoenix does not lack for armaments. She carries a trunk-mounted sniper rifle for long-range combat, a pair of hood-mounted Gatling guns for closer-range fighting and an armor-piercing stiletto for desperate hand-to-hand situations. Strength: 4 Intelligence: 9 Speed: 10 Endurance: 6 Rank: 8 Courage: 8 Firepower: 4 Skill: 6 *** Name: Live Shot Created by: newsy891 (who also killed him off...) Faction: Autobot Function: Videographer Alt Mode: Triple-changer; camera, weapon “The pictures make the story.” Young, idealistic and sometimes reckless, Live Shot will put his Spark on the line as readily as a seasoned Autobot warrior if he thinks it’ll mean better footage. His drive to achieve, combined with his youthful belief in his own invulnerability, can be dangerous at times. He looks up to all of the legendary Autobot warriors, but he shares an unrivaled bond with his mentor Headline. Live Shot considers himself truly in his element alongside her, in camera mode. Live Shot’s strength, as he sees it, is in his small stature. He is able to slip into a raging battle and capture gripping footage, all while going unnoticed. His hidden strength is his unexpected firepower, especially when he takes sonic blaster form to protect Headline on the field of war. In robot mode, he carries a laser pistol, which is capable of surprising levels of damage. Strength: 3 Intelligence: 7 Speed: 5 Endurance: 5 Rank: 3 Courage: 8 Firepower: 6 Skill: 8 -------------------- ![]() More fanfic at Offscreen Fics - random archived bits of Transformers fic, with a side of Doctor Who Sig and avatar art by Shum |
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#6
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Zambuck Group: Citizen Posts: 197 Joined: 26-November 05 Member No.: 7,593 Faction: Autobot |
Well, here's one of mine
Name: Shadow Faction: Autobot Alt mode: Cyber wolf Motto: Never leave a friend behind. Bio: Shadow is a femme with a patchwork history. Built at the tail end of the Golden Age, she was originally designed as a medic, until a run-in with the Decepticon scientist Mindscape resulted in her re-build as a tracker/stealth unit. After getting picked up by an Autobot unit, she transferred into Black Ops to learn how to use this new form. Now she is also cross-trained in tracking, sharpshooting and explosives work. An off-shoot of the circumstances of the incident with Mindscape is that now she refuses to abandon anyone on a mission, up to and inculding the point of disobeying direct orders. Abilities: Along with heightened olfactory and auditory sensors she is very fuel efficient, and her wide range of training makes her a good all-round operative. For weaponry she carries a combat knife and a rifle that fires explosive-tipped shells, along with the 'natural' weapons of her alt mode's fangs and claws. Weaknesses: Shadow's fuel efficency comes at a high price- her armour is quite thin in places, and she has a sometimes crippling phobia of small or cage-like places. Her determination to make sure everyone comes back from a mission regularly lands her an extended stay in Repair Bay Strength: 6 Intelligence:9 Speed: 6 Endurance:5 Rank:5 Courage:10 Firepower:8 Skill:9 This post has been edited by Shades: Feb 22 2007, 01:12 AM -------------------- Kia Kaha, Kia Toa, Kia Manawanui Be Staunch, Walk Tall
//I support New Zealand and any team playing Australia// |
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#7
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Exodus ![]() Group: Supporter Posts: 2,390 Joined: 12-September 03 From: The confinements of my own mind... Member No.: 3,559 Faction: Free Agent |
Name: GalvaClone
Allegiance: The Hub Function: Supreme Commander Alternate Mode: War Jet Motto: “You can’t rule the galaxy without an army.” Bio: After the end of the Mini-con War, the TRANSFORMERS began to rebuild their cities and enjoyed a brief moment of peace. Rebel DECEPTICONS still existed, but they were disorganized and did not pose much of a threat. CYBERTRON was going through an energy shortage – thankfully, the AUTOBOTS discovered that EARTH, a remote planet they had formed an alliance with, was rich with the raw mineral called energon they so desperately needed. Decades passed and the TRANSFORMERS once again began to thrive, that is, until a dark force rose from the shadows with its sights aimed at EARTH, and more importantly, its abundant supply of energon. That dark force was later discovered to be a QUINTESSON named ALPHA-Q, whose sole plan was to revive the vanquished UNICRON. After feeding UNICRON’s remains vasts amount of energon, ALPHA-Q noticed that UNICRON was not regenerating – in fact, he discovered that MEGATRON’s spark had been absorbing all the energon. As a result of this “parasitic” intake of energon, MEGATRON was revived and chose renamed himself GALVATRON, thus beginning a new era of terror and destruction. Tired of the incompetence exhibited by his troops, GALVATRON chose to create a duplicate of himself using cells from UNICRON’s core – the end result being the creation of GALVACLONE. GALVACLONE is the equal of GALVATRON in many ways. Both are highly skilled, brutally strong and loaded with firepower…a “perfect” clone. However, what could be considered to be GALVACLONE’s most valuable trait, his intelligence, would prove to be GALVATRON’s gravest oversight. GalvaClone watched his creator’s insane hunger for total domination, and began to see that GALVATRON was relying far too much on UNICRON’s power, and for that reason GalvaClone secretly formed his next generation of DECEPTICONS – THE HUB. UNICRON had been controlling GALVATRON from the very beginning of his resurrection. Once CONVOY destroyed UNICRON’s spark for good, control of his own central processing unit returned to GALVATRON, as did his ego and his sense of self-importance. Realizing that he could not run the risk of allowing the indignity of someone other than himself controlling him ever again, he sacrificed himself with the rest of UNICRON’s body in the newly-created energon sun. GALVACLONE took off with his elite faction into unknown space, smirking as he watched his creator become liquefied in the tremendous heat of the energon sun. *CHAOS FILE* Abilities: GALVACLONE is as charismatic and cunning as his creator, GALVATRON. Perhaps the biggest difference between them is that GALVACLONE doesn’t disregard his soldiers as easily as his creator once did. GALVACLONE is equipped with fusion cannon on each shoulder, a tank drone and an energon sword that can slice an AUTOBOT cleanly in half. Where he is now could be anyone’s guess, but one thing is certain, he will come back. I only hope that G. CONVOY will be prepared for when he does. Weakness: I wish I could say that he suffers from the same flaws that GALVATRON used to suffer from while possessed by UNICRON, but that would be an obvious lie. Unlike GALVATRON, I haven’t found any flaws or weaknesses in him…and now that he’s disappeared, it will be that much harder to find out those weaknesses… Strength: 10 Intelligence: 10+ Speed: 8 Endurance: 10 Rank: 10 Courage: 10 Skill: 10 Firepower: 10+ This post has been edited by SoS: Mar 23 2006, 05:10 PM |
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#8
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Weathering the storm. Group: Forum Moderator Posts: 7,338 Joined: 8-July 03 From: Tyrone, PA Member No.: 3,138 Faction: Maximal |
And also, my version of an Energon-styled Laserbeak using the "Rav" toy as inspiration, based on Laserbeak's appearances in Armada.
This post has been edited by Ursa Magnus: Apr 7 2006, 10:56 PM -------------------- |
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#9
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![]() Formerly known as Amadeus Windfall Group: Citizen Posts: 2,270 Joined: 19-September 04 From: England Member No.: 5,050 Faction: Maximal |
Name: Horiscan
Faction: Autobot Function: Ocean Recon Motto: "Be careful that victories do not carry the seed of future defeats." Strength: 6 Intelligence: 6 Speed: 8 Endurance: 7 Rank: 5 Courage: 7 Firepower: 8 Skill: 6 Background: Horiscan is a very curious Autobot, and often looks at things from a unique point of view. He enjoys doing his job, but sometimes worries if by following one target, he's ignoring another that is just as, if not more, important. When in robot mode, he wields a photon pulse cannon, which disassembles when he transforms, becoming part of his motor and two small cannons on his underside. On Cybertron, he was one of the few Autobots with a water-travel mode, which has now been changed into an Earth speedboat after his reconfiguration. Somewhat resents the fact that there are now more Autobots with seafaring vehicle modes after they went to Earth. Doesn't like the war, but wants the Autobots to win more than almost anything else in life all the same. Finds Earth culture strange, but is coming to accept it. Strengths: Horiscan is quite skilled at combat in his boat mode. He also is very brave when he needs to be, always ready to stand up to the enemy, though he would rather not. Horiscan is very attentive, and always pays great attention to the area he is searching. Weaknesses: Horiscan is somewhat awkward in his robot mode, and is not a very good aim. When doing recon, he often worries if he's missing a more important target because of his tight following of the current enemy. Also, he sometimes has trouble fighting back against Decepticons with seafaring alternate modes when on land, for psychological reasons that he's not quite sure of. This post has been edited by Amadeus Windfall: Nov 14 2006, 02:14 PM |
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#10
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![]() I Will Eat Your Planet! Group: Citizen Posts: 6,058 Joined: 17-September 03 From: Canada Member No.: 3,576 Faction: Cannonball's Pirate Crew |
Name: Airwave
Faction: Autobot Alt Mode: Dragonfly Function: Reconnaissance Stats: Strength - 6 Intelligence - 6 Speed - 9 Endurance - 5 Rank - 4 Courage - 7 Firepower - 4 Skill - 8 Sometimes the answer is just to kick back and relax. Bio: Airwave is one of the few insect Autobots. Before coming to earth he was a small jet. He requested a transfer half heartedly, bored with the routine on Cybertron. When he came to earth he discovered that his alt created a harmful radiation to humans, and he could not fly and enjoy some of the stunts he would enjoy back home. He looked over a list of alt modes and decided on the dragonfly, due to its speed, eyesight and it was similar to his previous mode. He spends his time either doing reconnaissance, areole stunts, goofing off, or trying to woo Orlith. He unintentionally followed Orlith to earth, not realizing that she was stationed there as well. He was pleasantly surprised. Weapons and Abilities: In beast mode, he has large dragonfly eyes that can see in several spectrums and give him almost 360-degree vision. His wings are sharp, and can detach to become swords. Two swords can combine at the hilts to become a double bladed sword, and all four can join to become his “giant throwing star of doom/destruction/death/serious bodily harm.” He has a top speed of 200 k/p/h and has the agility of a real dragonfly. One of the unusual aspects about him is his claws. He has clawed hands and feet. He can even use his feet as extra hands, also making him a crack pilot. His sharp claws allow him to climb and hold onto any surface. When he detaches 3 or four wings, he is unable to fly, but since he has incredibly long legs, he has a great leaping ability. He only has one long-range weapon, besides the “giant throwing star of doom/ect” a small laser pistol. In robot mode, he has a wide scan optic on the back of his head, to make up for the loss of vision from beast mode. In a real pinch, he can wield three swords at once using one foot. Weaknesses: He has a thin armor plating, which does not stand up to blunt trauma well, relying on agility and speed to avoid damage. His claws require sharpening after almost every use. His throwing star does not return to him when thrown, so he does not use it often. His single gun is only a small annoyance to thick-skinned foes. Any suggestions on the bio would be appreciated. -------------------- |
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#11
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Sappin Ya Sentry Since 2006! Group: MORON Posts: 0 Joined: 17-July 06 From: Destin, Florida Member No.: 8,503 Faction: Decepticon |
Here's one of mine:
Name: Cyberblast Prime Faction: Autobot Alt Mode: Mclaren F1 LM Sub-Faction: Unknown Eras: Cybertron, Energon, Armada, Generation 2, Generation 1, Masterforce, Headmasters, The Movie Function: Leader of the Autobots "When every option seems impossible, a new option will appear: Kill Optimus Prime..." Tech Specs Strength: 10 Intelligence: 10 Speed: 10 Endurance: 10 Rank: 10 Courage: 10 Skill: 10 Firepower: 10 -------------------- ![]() QUOTE(Destron D-69 @ Aug 27 2010, 04:55 PM) [snapback]1622665[/snapback] "Sorry Mr. Smitty, tech support also has no idea how to respond to GOTU's Avatar." |
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#12
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![]() A buffet of reaction imagery. Group: Citizen Posts: 3,088 Joined: 23-March 05 From: Oregon. Been looking for crashed robot spaceships in my back yard for years, haven't found crap. Member No.: 6,288 Faction: Decepticon |
Decided to do some editing on this. I wasn't particularly satisfied with the initial composition, which was, to be honest, a rush job. I decided to do some tweaking and add in the hint of some other characters I've been cooking up, which will likely recieve bios of their own sometime in the future. Heck, if I feel up to it, I'll even solidify the little fiction I imagine them based in.
Also, I'm assuming a "cycle" is equivalent to about a day. If I'm wrong, feel free to correct me. EDIT: More tweaking, as I've pretty much solidified what I think he'd look like, overall. Plus, a nice coloration done up by the good Detour. ----------------------------------------------------------- Name: Self-Destruct Faction: Decepticon Sub-Faction: Black-Wing Brigade Alternate Mode: Jet Function: Saboteur "Nothing wrong with a little self-sacrifice..." From the data-tracks of group mental-health specialist Lynchpin: Some might be inclined to say this 'bot ended up on the wrong side of the war. Considerate of his teammates, dedicated to his goals, he seems the last Cybertronian you would see bearing the Decepticon standard. Truth is, he feels his unusual talent goes to waste in a peaceful world. Rather than be a member of the the general populace, he opted to join the Decepticon cause, in the hopes of finding something more worthwhile. Despite the fact that he has flight capability, he enjoys walking, since it allows him to think easier. In fact, thinking is one of his favorite pastimes. Sometimes he will spend whole cycle simply contemplating whatever's on his mind, from his unique ability, to the difference between Autobots and Decepticons, to wondering what Autobot leader Optimus Prime's favorite drink is, if he drinks at all (last I discussed it with him, he had decided yes, and that it was likely Maccadam's Gold). While he spends a lot of time lost in thought, I don't discourage it, as it's rather reassuring to see a Decepticon putting much thought into anything besides conquest or glory. When not on his own pondering, he can usually be found in the company of his fellow teammates, almost always in the middle of debate over one subject or another. Though heated, his comrades rather enjoy these debates, be they philosophical or over more trivial matters. It's a welcome relief from their work as spies and saboteurs, and any opportunity to let loose is a welcome relief for them. I honestly believe that this team would not have held together as it has if not for his influence. ABILITIES: While he hasn't confided all the details to me, I will note what I know of his rather unique...condition. Apparently, he has the capability to initiate a self-detonation. Not a mere physical explosion of his body, but a detonation originating from his very spark. A spark-level explosion is, as tests have revealed, highly potent, for lack of a more appropriate term. Thankfully, he has been equipped with a method to use his ability without endangering himself...much. He can vent this excess unstable energy, either through his weapon systems, or into any number of remote-controlled drones he can carry with him. When infused with the energy, the drones are essentially walking bombs, which Self-Destruct can direct into enemy territory and detonate. Needless to say, his ability has been a definite boon in the team's various operations. Aside from his drones, he is equipped with a pair of shoulder-mounted energy-vent cannons and an wing-mounted utility-blade. WEAKNESSES: As I have noted, there is a measure of risk involved with his skill. The act of venting the unstable energy is a risky procedure, and one that runs the risk of draining his actual spark if he vents too much. He can infuse up to three drones, though four leaves him sluggish and unresponsive for a few cycles. Any more,a nd he runs the risk of permanent shutdown. In addition to that, the act of controlling the drones requires great amounts of concentration. Thankfully, he can count on any of his teammates to watch his back, but if he ever got in a sniper's crosshairs while pre-occupied....well, it simply brings to mind a saying I heard once regarding the survival odds of an ice-block within a smelting pool. STR: 4 INT: 8 SPD: 6 END: 5 RNK: 7 CRG: 8 FPR: 10 SKL: 9 This post has been edited by Self-Destruct: Dec 1 2008, 05:38 AM -------------------- "The way I see it, plenty of TF fans will spend hundreds of dollars to get a figure a couple months early from leaked versions.
... these guys spent a couple hundred to get the figure a few years early." ~Anonymous, regarding Generations Thundercracker |
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#13
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![]() Golden Spider Duck Group: Citizen Posts: 2,688 Joined: 31-May 06 From: Floridia Member No.: 8,355 Faction: Decepticon |
Name: Jaculus
Timeline: Cybertron Alliegence: Decepticon Planet: Jungle Function: Second in Command (To Predacon) Alternate Mode: Techno-Organic Pteranodon "If one lives for the cause, one must die for the cause." The organic facist Predacon finds both his greatest success and greatest failure personified in Jaculus. Not able to find enough converts to his techno-organic ideals on Cybertron, Predacon relocated to the Jungle Planet, eager to convert the planet into his own paradise in Scourge's abscence. Eager to create his own private army, he cloned a techno-organic shell from the schematics of the warrior Brimstone, and through an experimental process, created an independent spark. The experiment was successful, in a manner of speaking. The prototype, dubbed Jaculus after a fantasy creature from Earth mythology, was exactly what Predacon wanted him to be, but the energy and resources used in creating his spark were far more than Predacon had originally predicted, rendering the entire process impractical and essentially useless. Thus, Jaculus is left the only one of his kind as Predacon pursues other avenues of implementing his designs. Jaculus was programmed to be the perfect warrior, and many of these traits are apprent. He is highly intelligent, and versed in many forms of hand-to-hand combat. He is intensely loyal to Predacon, who he precieves as a father figure. Unfortunatly, because of the strategic failure that he reminds Predacon of, he is treated coldly, simply as a tool in a grander agenda. This does not stop him from constanly seeking his 'father's' approval. Because of his unique 'birth', Jaculus constantly questions the nature of his spark and sentience, and feels a sense of envy towards those he views as "true" children of Primus. Additionally, he lacks all but the most basic programming of subjects not useful to combat or warefare. This lonliness and introspection disturbs him, so he would much prefer to be engaged in the field than left to his own devices. Abilites: Jaculus's speed and ariel prowess is equal to that of any jet Transformer; he is almost impossible to hit while in flight. Additionally, his central processor is constantly evaluating and projecting new formations and strategies. Twin energon blades are hidden within his wings, and his talons are sharp enough to rend the average Transformer's armor plating; when combined with his mastery of hand-to-hand combat, these weapons are precise and deadly. Additionally, Jaculus is completely devoted to Predacon and his cause, with no thought to his own personal safety; this devotion makes him prone to kamikaze-style attacks. Weaknesses: Jaculus has no firearms or ranged weaponry, andi s only effective in close-quarters combat. To facilitate his great speed, his super-structure is very fragile; while he is incredibly difficult to his due to his high speed, a single missle is often enough to remove him from the battle. Jaculus, when removed from Predacon's command, often doubts himself and finds it difficult to decide on an independent course of action; additionally, he is very naive in non-combat situations, and can easily be maniuplated when cut off from Predacon's control. STR: 5 INT: 9 SPD: 10 END: 3 RNK: 9 (In Predacon's command) CRG: 10 FPR: 2 SKL: 9 This is my first fan char, so any feedback would be appreciated. ^___^ This post has been edited by Jetstorm: Jul 31 2006, 01:02 PM -------------------- "Gee, Prime, couldn't you have just removed his spark?" "I did. With my gun." ---Dave |
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#14
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![]() A buffet of reaction imagery. Group: Citizen Posts: 3,088 Joined: 23-March 05 From: Oregon. Been looking for crashed robot spaceships in my back yard for years, haven't found crap. Member No.: 6,288 Faction: Decepticon |
This is my first fan char, so any feedback would be appreciated. ^___^ Pretty good. Would make for a good recolor of Brimstone (one of the few Cybertron figures I own, and a personal favorite). Great characterization and backstory. I can't seem to recall a Cyybertron charaacter/figure named Predacon; perhaps based off the Energon TM2 Megatron recolor? Regardless, I like it; I prefer Decepticons with mental and emotional conflicts as opposed to the simple brutes they tend to be portrayed as; it makes them more believable as a character. -------------------- "The way I see it, plenty of TF fans will spend hundreds of dollars to get a figure a couple months early from leaked versions.
... these guys spent a couple hundred to get the figure a few years early." ~Anonymous, regarding Generations Thundercracker |
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#15
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![]() Golden Spider Duck Group: Citizen Posts: 2,688 Joined: 31-May 06 From: Floridia Member No.: 8,355 Faction: Decepticon |
This is my first fan char, so any feedback would be appreciated. ^___^ Pretty good. Would make for a good recolor of Brimstone (one of the few Cybertron figures I own, and a personal favorite). Thanks. Since I suck at designing new bots, any fan-bots o' mine are repaints of old ones. QUOTE Great characterization and backstory. I can't seem to recall a Cyybertron charaacter/figure named Predacon; perhaps based off the Energon TM2 Megatron recolor? Predacon was the TM Megs repaint in Armada, and since Armada/Energon/Cybertron are supposed to be the same timeline, he's technically a Cybertron character as well. Additionally, the BWX Megatron recolor is rumored to be a new version of Predacon, gien the similarity of their color schemes. Predacon's characterization comes from the Dreamwae MTMTE series. QUOTE Regardless, I like it; I prefer Decepticons with mental and emotional conflicts as opposed to the simple brutes they tend to be portrayed as; it makes them more believable as a character. Agreed. Thanks for the feeback. -------------------- "Gee, Prime, couldn't you have just removed his spark?" "I did. With my gun." ---Dave |
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#16
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![]() Not to be funct with. . . Group: Retired Staff Posts: 26,834 Joined: 17-June 02 From: Ottawa, Ontario, CANADA Member No.: 1,113 Faction: RIBFIR |
Reference picture
Defunct Defunct’s comrades have only one thing to say about him, and it usually involves the term “bad attitude." When Defunct was first promoted to a ranking position in Autobot Tactical Ops, he wasn’t well-received. It could have been his constant smirk, like he'd just thought of a reason he's better than everyone else, or his dislike of extraneous conversation, but he was generally unhappy working in a “team”. Previously, he had devised security manoeuvres in private, reporting only to Autobot Command, but now, there were mechs to boss around. And while he loved the concept of having underlings, he didn’t much care for the concept of actually dealing with them. Throughout his career, Defunct has been viewed warily by his fellow Autobots, and with good reason. His idea of a tactical mission is to head into battle with guns drawn, taking down anyone who gets in the way—friend OR foe. For a fighter, Defunct has relatively weak offensive firepower; his left shoulder armament is used to deploy “caustic shells” which he can detonate from up to a kilometre away, breaking down his enemies’ armour. Mounted on his right shoulder is a paralysis cannon that emits an electromagnetic pulse; in quick order it can double as a missile launcher with only a few minor modifications. Defunct is quite intelligent, but he’s usually more concerned with lording his intellect over others than using his processors to help out the Autobot cause. What he really loves is hand-to-hand combat. He’ll disable his enemies from a distance, then move in and kick them while they’re down. There’s little skill involved in Defunct’s fights, but his tenacity and lack of what he would call “useless battlefield civility” gets him through most fights with his head still attached. Defunct’s weaknesses include . . . well, he would say he doesn’t have any at all, but his real weakness stems from his inherent egotism and cockiness. His attitude generally leads to his comrades' reluctance to help him out when he’s in a pinch, or when the tables turn during a fight, especially when his ego lulls him into thinking that he doesn’t need any help, anyway. More than once, Defunct has gotten severely injured in battle because he simultaneously underestimated his enemy and overestimated his own abilities. However, Decepticons aren't usually expecting an Autobot to sucker punch them while they tend to a fallen comrade. . . -------------------- . . . |
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#17
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Group: Protoform Posts: 33 Joined: 10-May 06 Member No.: 8,239 |
I tried submitting these two characters in the TFAuctions.com competition.
Since it seems like I didn't win, I may as well post them here. Any and all input would be welcome ... NAME: Double Tap Strength: 5 Rank: 6 Intelligence: 7 Courage: 8 Speed: 5 Firepower: 9 Endurance: 7 Skill: 9 Sub Faction: Duocon Alt-Mode: A pair of FN's Five Seven pistols Function: Warrior Quote: "Twice as Bad, and Twice as Deadly." Profile: One of the more determined warriors in the Decepticon ranks, Double Tap volunteered for the Duocon process in order to maximize his effectiveness. Any psychological problems caused by the upgrade hasn’t hampered his effectiveness in battle … so far. Abilities: A low band deep resonance scanner allows Double Tap to determine structural weak points in his targets, either by design or damage, then exploit them to maximum effectiveness. He fires, in both semiautomatic pistol forms, high-powered magnetically propelled slugs, the process similar to a rail gun, at a muzzle velocity that can defeat most Autobot armour. While one of his forms is enough of a threat, the danger of a Decepticon using both of Double Tap’s forms is magnified exponentially. Both halves of Double Tap are linked through bundles of paired electrons in a Bell sub-atomic interface. This allows immediate real-time communication between the two of him, no matter the distance, or the substances between them. This ability is primarily used to allow two separate Decepticon teams to communicate in the field without fear of jamming or intercepting their communications. Also, unlike most Duocons, Double Tap has incurred no noticeable fragmentation of his personality and mental facilities, and functions equally well in both Robot- and Alt-Form(s). It is not uncommon to find Double Tap concentrating on multiple problems while transformed. The current theory is that the uniformity of both halves allow equal distribution of mental abilities. In robot form, Double Tap is an effective and strategic fighter, his hands made of case-hardened alloy, capable of doing significant damage with just one blow. Weaknesses: He is not as well armoured as the rest of the Decepticons; his high precision design does not allow too much structural weight. Also, while capable of multi-tasking far beyond the Cybertronian norm, taxing this ability too far causes shorts in his cerebral circuitry, manifesting in headaches and mounting psychological instability. |
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#18
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Mrrrg enthusiast. Group: Protoform Posts: 221 Joined: 24-January 03 From: Virginia Member No.: 2,046 Faction: Vehicon |
Whoo, lotta good'n's around here.
Claptrap Aquatic/Subterranian Combat Specialist G2 Autobot Cascade team "So, like I was sayin'." STR: 08 INT: 06 SPD: 06 END: 07 RNK: 02 CRG: 03 FRP: 02 SKL: 05 Claptrap has a habit of talking. Constantly. Despite several threats (and a few attempts) by Crumple to knock his teeth out, he can't seem to help himself. The simple truth of the matter is that Claptrap finds himself uncomfortable around the rest of the team, and the more uncomfortable he is, the more he's compelled to talk, conversation being his personal coping mechanism. With his constant dialogue only further annoying his teammates, his coping mechanism only manages to aggravate the situation. Claptrap first fell off the assembly line as a submarine, and was thus virtually useless for the vast majority of his life. Having no armaments, no skills, and no special abilities, he was useless as frontline fodder for the Autobots, and the Decepticons simply didn't want him. With the discovery of Earth, however, Claptrap was able to finally requisition a new alternate mode, despite the fact that he lost form 32b. Unfortunately for him, 32b was the form that allowed him to specify what he wanted, and so, with little fanfare and even less confidence, Claptrap flopped out of the finest Autobot-aligned chopshop as a a shark. He was, to put it simply, disappointed, albeit armed. After much time, effort, and copies of form 32b, he was granted a landbased mode, and became a fearsome two-headed dragon. Amidst an array of upgrades came one terrible flaw- all of Claptrap's speech was now in stereo. Suffice it to say, he quickly requisitioned a new form, due to what he'd only describe as 'diplomatic pressure'. Despite his team's endless barrage of bad jokes, Claptrap was returned to his former shark mode. Extensive modifications made to the original design, including considerable downsizing, have made him what he describes as a 'landshark'. Thousands of tiny pores along his body excrete a foul, lubricating slime, essentially eliminating any friction he would otherwise have to endure, which, joined with his own massive strength, tube shaped body, excessively powerful jaws and internal earthmoving system (or "In his mouth, out his tailpipe," as Crumple is prone to explaining) allows him to 'swim' through dirt at a fairly reasonable speed. Claptrap has a maximum aquatic speed of 57 MPH, a maximum subterranian speed of 24 MPH, and a maximum land speed (on foot) of 50 MPH. His considerable strength, and the fact that his shark jaws become his hands, allows him to rend most of his enemies in half, a release most beg for after he's chattered at them for an hour or so. Claptrap's main weakness is that he never truly stops talking. Even if his mouth is shut, it's a reasonable guess that's he's merely talking over the radio to whatever poor sap he managed to get ahold of. As such, he's constantly distracted. Even in the heat of combat, he'll actually strike up conversations with whomever he may be currently butting heads. Physical weaknesses include his lack of any real armaments. Otherwise, he has virtually none, a blessing that he has only managed to waste. ___ This'd be one of my favorites. I plan on throwing together an equally thick one for Loadlock and Crumple, and probably Bleedback and Discotion as well, at some point. Thoughts are more than welcome, though I'm aware of my inability to avoid switching between the impersonal voice and the opinionated one, so you don't have to mention that'n. Edit: Minute change. Left out the motto, and accidentally used 'suffice' twice in short succession. This post has been edited by Crash: Oct 26 2006, 03:32 PM -------------------- Boo.
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#19
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![]() Space T. rex Group: Retired Staff Posts: 29,919 Joined: 20-December 01 Member No.: 34 Faction: Maximal |
Name: Imp
Allegiance: Decepticon “I like only three things in life: Supiido, a sugeina sound system, fighting, and a kickin’ paintjob.” Bio: Imp is an idiot. In a Decepticon army featuring its fair share of stunted intellects, even the likes of Road Pig and Blot look down their nasal ridges at Imp. Loud, obnoxious, and enamored with all things Terran, specifically Japanese, Imp is one of the most annoying Decepticons assigned to Operation: Infiltrate. Situated among the illegal street racers of Akihabara, Tokyo (none of them particularly intelligent, mind you), Imp is so deeply entrenched in the racing culture that he’s developed what is arguably the most grating personality of any Decepticon ever—Dirge, Dead End, and Darkwing included. Most of his communications with Decepticon HQ are riddled with out-of-place Japanese words and phrases, most of which are used incorrectly. He’s taken this love of everything Nipponese and applied it to his physical aspect as well: with all the neon, nylon, and nitrous he’s packed into his superstructure, his fellow Decepticons joke that he’d replace own central processor with a lump of carbon fiber if he thought it would speed him up. It’s because of this he was given field duty in Akihabara: the ubiquitous piles of anime DVDs, wallscrolls, action figures and constant litany of “Rumble-kun” and “Destron-tachi” drove the commanding officer so out of her cranial subunit with irritation that she ordered him out of the base. This combined with his bizarre insistence that the leader of the Autobots was named “Convoy”, most of the Operation: Infiltrate crew was surprised she didn’t simply vaporize Imp and request a replacement from Cybertron. Her reasoning? “The new one will probably be even more irritating.” Weapons/Abilities: Imp is armed with a liquid nitrogen blaster, which he uses to crystallize the lubricants and fluids within other Transformers, causing them to slow. In vehicle mode, he can travel upwards of two hundred fifty miles per hour on a complete energon charge and a full tank of NO2 for roughly eighty miles. Additionally, he has what he calls “Neon Furashi”, a bright, if relatively harmless, burst of light from his runningboards, which can briefly scramble the optic sensors of his opponents. Weaknesses: He is very, very, very, very, very stupid, and extremely prone to angering when his beloved Japan is insulted. He also thinks he is ninja, despite being colored bright orange and green. Using his perceived stealth against him is key to defeating him. The lightweight construction of his vehicle body is prone to denting and, with the right weaponry, utter destruction; however, he has a fairly hardy infrastructure, and is constantly refitting his vehicle mode with new parts. SPEED: 9 INTELLIGENCE: 1.5 RANK: 2 FIREPOWER: 5 ENDURANCE: 5 COURAGE: 2 SKILL: 5 This post has been edited by Dr Fang: Nov 6 2006, 11:19 PM -------------------- Rawr!
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#20
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![]() Otaku Journalist Group: Citizen Posts: 1,036 Joined: 27-May 05 From: Australia Member No.: 6,585 Faction: Autobot |
*points up, laughing and snorting inappropriately at work*
... I love it... I want him as a toy... (IMG:style_emoticons/default/icon-fire.gif) (IMG:style_emoticons/default/icon-fire.gif) (IMG:style_emoticons/default/icon-fire.gif) (IMG:style_emoticons/default/icon-fire.gif) (IMG:style_emoticons/default/icon-fire.gif) -------------------- A re-imagining. An "ultimization". An award-winning fanfic trilogy. ![]() "Most people read Steven King; I read DragonTail." - Self-destruct "I used to say Simon Furman was Transformers. I take it back. You are Transformers." - Autobot X "Flawless combat scenes, character development that's a rare find, plots within plots... another masterpiece from the master!" - Shades |
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| Lo-Fi Version | Time is now: 19th May 2013 - 07:50 AM |