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#81
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Group: Protoform Posts: 3 Joined: 16-May 06 Member No.: 8,287 Faction: Autobot |
MTMTE profile: Silencer
Universe/continuity: G1 cartoon, with some unrelated crossovers Allegiance: Autobots Subgroup: Targetmaster (eventually) Flash components: W’rath who became overshoot, and Gore who became overkill Function: Special operations and tactical agent “Everything that has a beginning has an end. Especially if it entered my sensors’ range.” Abilities + (not so short) history: Silencer is the first product of a project aimed at enhancing the Autobot’s combat abilities while using other strategies then than the usual ‘bigger is better’ approach (see Dinobots, Guardian robots). His alt-mode is a phased plasma rifle in the forty watt range (1, 2), able to fire multiple types of both energy beams and physical projectiles. He is fully autonomous in rifle mode and does not require a wielder. His targeting computers are able to acquire and monitor up to a hundred different targets, and launch and guide up to forty different shots at each target, simultaneously. Maximum range is fifty kilometers in sniper mode, and margins of error are less then 0.001 millimeters. In robot mode he wields both a fusion beam assault blaster (3) and a neutroniom shard accelerator rifle (4). He also has mounted on each forearm a dual-barreled pulse phaser cannon (5). However, what makes Silencer a lethal foe is not his considerable arsenal, but two unique features. The first is a large array of various powerful sensors. They are able to detect any target in a twenty kilometer radius, even cloaked targets. Then within 0.002 seconds they produce a detailed analysis of both its physical composition and manner of operation. The data is then used to identify the critical systems within the target and to establish the best firing paths in order to obtain numerous kill shots. The second feature is an enhanced cloaking ability, able to render him invisible, and also eliminate sounds and ground prints. Therefore Silencer can function as a combat soldier, but also as a spy, saboteur and assassin. Silencer’s somewhat frail constitution was designed deliberately in order to both facilitate cloaking, and as part of an attempt to produce a low energon consuming powering system (6). This attempt had mixed results – Silencer does infact require less energon than other transformers, however his energizing time is nearly four times longer. Therefore he often has to operate while only partially charged, resulting in slower response time, sub-optimal performance, and a foul mood. Silencer’s first mission and test of combat abilities was to dispose of a Decepticon controlled Guardian robot. He completed the mission in less the three minutes since the moment of engagement, having shot and disabled five different crucial sub-components within the Guardian before he hit he ground, and left unharmed. The next several operations in which he was employed were resolved with similar success. Then came the mission to LV-426 (7). LV-426 was a moon in a fairly distant system chosen for cyberforming and establishing an Autobot colony. Three Autobot colony ships were sent and began the cyberforming process, but then contact with the colonists was lost. Since he happened to be the closest Autobot operative to the system, Silencer was sent to investigate the situation. He arrived at the moon in a small, lightly armed ship and discovered that only one colony ship remained, and that the entire moon was infested with thousands of Insecticons. All hailing attempts to the colony ship failed and no living Autobots appeared in scans, but he felt compelled to land and go search the ship in person. By the time he landed and was halfway to the ship, he saw that a swarm of Insecticons had already started to consume it. He attacked, and in the next few hours managed to kill several hundreds of them, but then energy levels and ammo were running low, while new waves of Insecticons were continuing to pour into the area. Silencer was forced to retreat, and barely managed it. The incident on LV-426 made Silencer realize that although he was deadly when faced with a single or few opponents, and quite effective in fighting medium sized groups, he can’t defeat entire armies single-handedly. It also sparked his burning hatred of Insecticons, that drove him on a quest to add capabilities that would change him from a precision weapon to a weapon of overwhelming firepower. For his first attempt he designed a pair of shoulder-mounted quantum-torpedo launchers (8, 9). Although they did improve his firepower and range, he found them not powerful enough and too energy consuming to operate, and therefore aborted the attempt. He then moved to consider non conventional weapons. First he studied the use of destabilized exponential generators as projectiles. He gained the knowledge to produce and activate the generators, but aborted their use as handling proved to be quite difficult. He considered using cosmic-rust germs as a weapon, but they had their limitations (long period of time from infection to actual damage, the danger of harming Autobots as well as Decepticons, and the prevalence of corrostop). He had the opportunities of passing close to and scanning military bases containing thermonuclear weapons, however he accepts the Autobot directive prohibiting the use of such weapons on grounds of the long lasting, massive environmental damage they cause. On the following mission, Silencer finally found what he wanted. For several months he was tracking a spy belonging to the shape-shifting Darlok race, who managed to infiltrate a wepon research program of the technologically advanced Psilons. The Psilons were attempting to create a black hole generator (10, 11). The program reached a stage where a functional prototype was built. Its workings were somewhat unpredictable, as the duration of the black hole’s existence prior to collapsing could not be precisely controlled (but usually lasted for several minutes, enough time to cause unparalleled amounts of damage). All the research data from the program up to that point, including specifications for the prototype generator, was accessed and stolen by the Darlok spy. He was captured by Silencer, who turned him in to the Psilons. Having been oblivious to the spying attempts by the Darloks, the shocked Psilons decided to terminate the program out of fear of the weapon falling into wrong hands. All data was erased, further research banned and the prototype was to be destroyed. Silencer forced the Psilons to install the generator in him, claiming he already scanned the prototype and the related data. The Psilons had to comply (12). After finally obtaining the weapon and fully understanding its awesome power of destruction, Silencer made a decision to use it only in the face of unavoidable crisis, such as resurrection of Unicron while the Autobot Matrix is drained of power, or a full scale planetary invasion by an Insecticon army. Concentrating next on solving his innate problem of usually low energy reserves, the solution came when information of the (then new) Master processes became available. Silencer considered the Powermaster and Headmaster processes, but after deeming their disadvantages to great (mainly the loss of control), he decided to undergo the Targetmaster process. For the Targetmasters’ alt-form he chose his scrapped quantum-torpedo launchers. With knowledge gained over the time since he originally created them, he managed to modify their design, adding to them the ability to instantly charge him to full power levels, but only for the duration they are actually mounted on. Then came the time to choose the species to Binary-Bond with. Although the process involved only Nebulans and Humans up to that point, and despite the high regards he held for them, Silencer wanted a more battle-hardened species. He chose a race famous for its fearsome warriors – the Klingons (13, 14). In several past missions he had the opportunity to work with two Klingon officers, named Gore and W’rath (15). They both were revered and respected by their underlings and by the Klingon army command, and Silencer found them to be highly competent. Though now military officers, the two brothers originally grew in a house whose traditional trades were teachers and philosophers, thus making them somewhat less stubborn and proud, and more rational, then most Klingon warriors. After Silencer made them the offer to join him as Targetmasters, they accepted, considering the Autobots to be honorable beings and their fight against the Decepticons a just cause (16). After Binary-Bonding (17) and more then a year of working together, Silencer’s appreciation of the Targetmasters grew, and his view of them as honorable and trustworthy individuals was confirmed. It was time to reveal to them the main, underlying reason for his decision to get assistants. He informed them of the existence of the black hole generator, and made a slight modification. Now, should a situation occur where Silencer goes offline, control of the generator will pass to the Targetmasters, putting them in the position to decide whether to fire the weapon (in the case of an apocalyptic battle), or to activate its destruction mechanism (in the event of capture by enemy). Weaknesses: Long energizing time and the resulting problems have been mentioned. Silencer’s typical foul mood makes cooperation with other Autobots somewhat difficult at times. His sensors function in continuous operation (“always on”), resulting in fellow Autobots being scanned and analyzed as well. Several higher ranking Autobots are aware of that, again potentially adding to the general unease of relations. They are however also aware that in order to prevent this data from falling into enemy hands, Silencer was equipped with a specialized software that erases any information regarding Autobots and allies as soon as it’s produced (18). The software also operates in “always on” mode, thus taking away somewhat from Silencer’s overall computational capacity. Lastly, Silencer can fire in both modes while cloaked. When mounted in alt-mode, the Targetmasters can be cloaked as well, however an inherent design problem prevents them from being able to fire while the cloak is engaged. Clarifications, remarks etc. 1. “Phased plasma rifle in the forty watt range” is the type of futuristic gun that the terminator asks for at a gun shop, from the movie “The terminator”. 2. Silencer was not a part of the original Ark crew, therefore his alt-mode retained its size, similar to Shockwave. 3. A ‘fusion beam assault blaster’ looks like the weapon held by the skeleton terminator in the intro to the movie “The terminator 2: judgement day”, but in classic G1 weapon silver color. 4. A ‘neutroniom shard accelerator rifle’ looks like the shotgun used by the terminator in the movie “The terminator 2: judgement day”, but in classic G1 weapon silver color. 5. A dual-barreled pulse phaser cannon is the type of weapon installed onboard the ship “Defiant”, from the TV show “Star trek: deep space nine”. 6. I’m not sure frail is the right word. I wanted to convey that Silencer is not as bulky as the other bots his size. His height is supposed to be on the higher end of the “average bot” size range from the G1 cartoon (Jazz, Prowl, Sideswipe, Ironhide et al.) 7. LV-426 is the designation of the moon (not planet, apparently) on which the majority of the movie “Aliens” takes place. 8. Quantum-torpedo is a weapon from the “Star trek” universe. 9. Although not formally taught or trained as an engineer, Silencer has natural mechanical inclination. Spending time with Wheeljack helps. Having access to thousands of scans of robots and various other machines also helps. 10. Darloks, Psilons and the black hole generator are from the “Master of Orion” computer game. 11. The black hole generator is my favorite weapon from a computer game, ever. 12. Silencer’s decision to obtain and install the black hole generator was his only decision to receive a negative view from Optimus Prime. Only Prime and Magnus (and later the Targetmasters) know of the weapon’s existence. 13. Klingons are a species from the “Star trek” universe. 14. Finally, a universe where Klingons and Dinobots are allies. Just imagine all the ‘con bashing side-adventures they will have. 15. Gore + W’rath is a (lame) attempt to include an homage to the TV show “MEGAS XLR”. 16. Gaining access to advanced weapon technologies was also a nice bonus. 17. After Binary-Bonding, W’rath changed his name to Overshoot, and Gore changed his name to Overkill. 18. Punch/Counterpunch is a problem I haven’t solved yet. |
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#82
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![]() I Will Eat Your Planet! Group: Citizen Posts: 6,063 Joined: 17-September 03 From: Canada Member No.: 3,576 Faction: Cannonball's Pirate Crew |
Name: Airwave
Faction: Autobot Alt Mode: Dragonfly Function: Recon Stats: Strength - 6 Intelligence - 6 Speed - 9 Endurance - 5 Rank - 4 Courage - 7 Firepower - 4 Skill - 8 Bio: Airwave is one of the few insect Autobots. Before coming to earth he was a small jet. He requested a transfer half heartedly, bored with the routine on Cybertron. When he came to earth he discovered that his alt created a harmful radiation to humans, and he could not fly and enjoy some of the stunts he would enjoy back home. He looked over a list of alt modes and decided on the dragonfly, due to its speed, eyesight and it was similar to his previous mode. He spends his time either doing reconnaissance, areole stunts, goofing off, or trying to woo Orlith. He unintentionally followed Orlith to earth, not realizing that she was stationed there as well. He was pleasantly surprised. Weapons and Abilities: In beast mode, he has large dragonfly eyes that can see in several spectrums and give him almost 360-degree vision. He has a top speed of 200 k/p/h and has the agility of a real dragonfly. His wings are sharp, and can detach to become swords. Two swords can combine at the hilts to become a double bladed sword, and all four can join to become his “giant throwing star of doom/destruction/death/serious bodily harm.” One of the unusual aspects about him is his claws. He has clawed hands and feet. He can even use his feet as extra hands, also making him a crack pilot. His sharp claws allow him to climb and hold onto any surface. When he detaches 3 or four wings, he is unable to fly, but since he has incredibly long legs, he has a great leaping ability. He only has one long-range weapon, besides the “giant throwing star of doom/ect” a small laser pistol. In robot mode, he has a wide scan optic on the back of his head, to make up for the loss of vision from beast mode. In a real pinch, he can wield three swords at once using a foot as well as his hands. Weaknesses: He has a thin armor plating, which does not stand up to blunt trauma well, relying on agility and speed to avoid damage. His claws require sharpening after almost every use. His throwing star does not return to him when thrown, so he does not use it often, and when he does use it, he cannot fly. His single gun is only a small annoyance to thick-skinned foes. His bio feels cluttered, any suggestions or addition would be helpful. This post has been edited by UnicronusPrime: Jun 26 2006, 08:34 PM -------------------- |
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#83
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![]() "You'd think a Quintesson would be more efficient." Group: Citizen Posts: 896 Joined: 11-August 04 From: Quintessa Member No.: 4,909 Faction: Free Agent |
SENTINEL PRIME
(IMG:http://members.lycos.nl/hansime/WWComic/Sentinel_Prime.jpg) 3D gallery here: http://10fingersdesigns.com/3d/autobots42.htm Name: Sentinel Prime Allegiancy: Autobot Function: Leader Alt Mode: Double SCUD launcher Continuity: War Within (/ Cartoon origin) Stats: Strength - 10 Intelligence - 10 Speed - 4 Endurance - 9 Rank - 10 Courage - 10 Firepower - 10 Skill - 9 Bio: Sentinel Prime is a former top Quintesson general named Sentius who rebelled against his makers to join the slave rebellion with his Quintesson legion. Sentinel Prime's troops were the first massproduced military hardware to join the consumer products in their struggle against their former rulers. Ultimately retaking Vector Sigma and the Matrix of Leadership for A-3, who became Alpha Prime once more, from the clutches of the Quintessons and ending the Freedom War. Alpha Prime granted the then military commander the Matrix to become Sentinel Prime, who would lead the Cybertronians towards several millions of vorns of peace known as the Golden Age of Cybertron, but also lead the Autobots to victory as commander during the Second Cybertronian war between the restless military hardware and the consumer products. Today Sentinel Prime feels old and insecure about himself and his fitness to be a leader with regards to the possible coming of a Third Cybertronian War, though he'd never openly would express that. He feels he's been unable and failed to forever unite consumer and military hardware products. As he doesn't want to be seen as a tyrant, or absolute ruler, having seen the consequences of that under the ancient Quintesson rule, he's extremely loyal to the Autobot Council, even when he does not agree with their decissions. Afterall, it's democracy and personal freedom is more or less holy to him. Sentinel Prime has great love for his Cybertron and his people and will do all he can to protect them. If that means sacrificing himself, so be it. As such, he's torn up inside when he sees his people fight amongst themselves. As a military leader, Sentinel Prime leads from the frontline and requires his officers to do the same to lead by example. However one of his most powerful assets, Sentinel is unwilling to use his SCUD missiles since the Freedom War against the Quintessons, but prefers hand to hand combat and dislikes ranged weaponry in general, as it makes war more inpersonal and killing easier. A great strategist and role model for many Autobots, admired by all. However, the military hardware, only recently known as Decepticons, view him as a traitor to their kind as he suppressed the rebellion of the military hardware during the Second Cybertronian War, though most admire and respect his military abilities. Weapons and abilities: In tractor mode subject is able to reach only moderate speeds, particularly when combined with his trailer. Trailer can become a missile launching station with two SCUD type missiles, each capable of carrying a tactical warhead, fuelbomb or otherwise explosive charge with mediocre accuracy over a range of 500 miles. Trailer features two small missilepods that can attach to either his lower arms or trailer. In robotmode subject wields an Energon Gladius Sword, most usefull for short stabs rather than slashing. Also armed with a throwing spear made of a special high density alloy which allows it to pierce virtually any Cybertronian armor. carries a shield made out of one of the lower stages of his rockets. Can combine with rockets and trailer to obtain additional protective armor around waist, legs, lower arms and shoulders. Upper stages of the missiles become jetpacks for flying short distances, but can also provide extra fuel to increase power in combat situations. Weaknesses: Too much loyalty towards the Autobot Council can paralyse subject to do that which needs to be done and only go by his orders. Insecurity about his own contribution to the peace on Cybertron and blaming himself for not being able to prevent the coming of a new war can lead to depression. When carrying jetpacks on his back or in vehicle mode, subject is extremely vulnerable to attacks that could make the fuel and potential warheads in the rockets explode. Preference for close combat can draw subject into potentially dangerous situations. -------------------- |
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#84
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![]() Wha? Group: Citizen Posts: 4,085 Joined: 31-March 03 From: Texas, ya Yank! Member No.: 2,620 Faction: Predacon |
QUOTE Name: B-Bird Faction: Maximal Function: Recon Motto: “Awww! That’s no fun!” Bio: B-Bird is eternally happy. He is naive and blissfully ignorant, but always friendly. At the beginning of the Beast Wars, his stasis pod crashed into a tree, east of where the Ark crashed years before. He came online, but the crashed ruined his datatrax. The first animal his pod scanned was that of an Eastern Blue Bird, who’s tree he had crash landed on. Much like the Predacon Inferno before him, B-Bird, for all intents and purposes, thought he was a real blue bird. He was found by Tigatron and Airrazor as they traveled the planet, and even saved their lives when it most counted. While he doesn’t remember anything from before, B-Bird remembers what it means to be a Maximal and remains ever true. Weapons and Abilities: B-Bird is lightly armed. He wields a needle gun, but his weapon of choice is his light weight sword. His speed is fast in both robot and beast mode, and can beat most non-jet powered Predacons with a little effort. He is not a good fighter, or a flier, or a strategist, but he blends in perfectly and performs perfect recon. Weaknesses: B-Bird is always out gunned and out manned. His strength is on par with a small femmebot, which often bring jokes down upon him from his friends. He is eternally naive and happy, and this is easily played upon by those of higher intelligence that would wish him or other Maximals ill will.
QUOTE Name: B-Bird Faction: Maximal Function: Renegade Motto: “You see me, but it’s too late.” Bio: A totally three hundred and sixty degree turn around, B-Bird is dark and moody and deadly. When the Maximals retuned to Cybertron to find themselves on the run, B-Bird got separated from the others. With Megatron’s virus killing him and Vehicons on his tail, he began a life of pain and anguish. Trapped in beast mode, the only way to save his life was to wire Vehicon pieces onto himself. This personal and lonely war stripped away his innocence. When Optimus Primal found and reformatted him, the damage was already done. B-Bird was dark and brooding, a hateful teenager on a rampage with a vendetta. He now kills Vehicons not for his life, but because he loves to inflect pain. He no longer speaks to any of his former comrades, with the exception of Silverbolt. The two bitter bots find solace in their shared hate for Megatron and all that he stand for. Weapons and Abilities: B-Bird wields twin blades forged from the bodies of his kills. They can be connected to form a deadly bladed boomerang. His Vehicon armor he used to stay alive was reformatted with he, and he shares its abilities still. His armor colors remain, and he has the best scanning equipment of all the Maximals. Able to see in several different spectrum, this makes him a deadly hunter to be feared. Weaknesses: B-Bird is often blinded for his hatred and takes un-necessary risks just to kill Vehicons. He still possesses sub-average strength, but it is compensated for with his speed and skills. That means nothing however if you can’t keep a cool head. QUOTE Name: Thunderbird Faction: Vehicon Function: Vehicon General Motto: “You were there at my birth. I will be there at your death.” Bio: DEATH! The one word that describes Thunderbird. To replace his lost general, Jetstorm, Megatron turned to add another Maximal to his collection. In a simple trap, he goaded B-Bird to charge into his citadel and face him. There he personally ripped the spark from B-Bird’s chest and placed it into his new general. Fueled by the anger pulsing through his spark, Thunderbird surged to life, ready to kill in all directions. Megatron simply gave him direction and purpose; to kill the Maximals. Weapons and Abilities: Commanding legions of jet-drones, Thunderbird commands strengths in numbers. He knows the Maximals’ moves and their fears. He knows their bases and which way they will run. And as long as they know that he was formerly B-Bird, they will never attack him. He is equipped with the slandered Vehicon equipment, as well as making modifications to himself. He can project a small range force field that he can use as a battering ram if he wished. He also has increased speed in both modes. Weaknesses: In the few moments where Thunderbird isn’t burning in an all consuming fire of hatred, he questions himself. Why will the Maximals never attack him directly? And is he doing the right thing? Then Megatron’s programming kicks in and he hates the Maximals for making him what he is. Thunderbird often pushes himself too hard with his risky modifications, and had blown an engine more then once. In an ironic throwback to his original form, he has an irrational fear of wasps. Not even he knows why. The Death of B-Bird... The Death of Innocence... This post has been edited by TM2 Dinobot: Apr 30 2007, 02:32 PM -------------------- I had a better signature... then it ran away.
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#85
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![]() Wha? Group: Citizen Posts: 4,085 Joined: 31-March 03 From: Texas, ya Yank! Member No.: 2,620 Faction: Predacon |
Hydrosting and Hydrofemme.
QUOTE Name: Hydrosting Faction: Predacon Function: Bounty Hunter Motto: “Hey, it’s what I do best!” [Personal Datatracks of Hydrosting, Mechanical officer of the Sidewinder] Bio: Well, no one is going to fill out these evaluation forms, so it looks like the job is up to me. Fortunately, I should be the only one to ever read this. What to say about myself… Hi, I’m Hydrosting. I have a dry whit and enjoy long walks on the beach. Seriously though, I grew up on the planet of Junk. I was raised by an old Junkion who thought he was a great martial arts master. He trained me to be a great warrior, or so he thought. In fact, all he did was teach me to be a better thug. I quickly learned how to use my fists and not my mind, and made enough money to make it off Junk. One evening, I was shaking down bots in a bar for money, when I messed with the wrong bot. I made the mistake of picking a wanted serial killer, a big hairy guy named Shadow Killer, though I didn’t know that at the time. We went crashing through the walls and into the streets, falling down levels before we finally grew too tired and gave up. Apparently no one had ever lived that long fighting him before. SK’s girlfriend, Starsweeper, offered me a job. I jumped at the chance. Working on the Sidewinder has been great, and has let me think a lot more. I usually leave the fighting to Shadow Killer and Dinobot. But when they need brawn, they call me. Weapons and Abilities: My rail gun is the noise maker of the group. I can put a stinger through almost any bulkhead. I can also switch it out for a rapid fire machine gun. When something needs to eb moved, they call me. My beast mode is relatively weak however, though very versatile. Most nights, however, I just sit up playing holo-cards against the Sidewinder’s computer. It’s pathetic that I usually lose. Weaknesses: I feel that I am the most underestimated or forgotten of the group. Starsweeper has the looks, SK has the skill, Dinobot has the fury. I just am the grunt that moves things and takes care of the ship. I’d like to see them try and fly this baby without me. I’m the only one who ever fixes her or fills her up. Hydrofemme was a custom I decided to to after I saw Legacy Megatron by Dienonichus from TFD. I bashed a BM Blackarachnia body with BW Injector and pained it to look like my character Hydrosting. I think it actually came out rather well. No real story, just concider this "Elseworlds" Hydrosting. Except she does enjoy her body... a lot... She has the same beast mode as regular Hydrosting. -------------------- I had a better signature... then it ran away.
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#86
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![]() Wha? Group: Citizen Posts: 4,085 Joined: 31-March 03 From: Texas, ya Yank! Member No.: 2,620 Faction: Predacon |
QUOTE Name: Shadow Killer Faction: Predacon Function: Bounty Hunter General Motto: “…” [Pulled from the Datatracks of Hydrosting, Mechanical officer of the Sidewinder] Bio: In all the old Earth movies that I’ve seen, there always seems to be ninjas. They never say anything, even after they kill you. That’s Shadow Killer. He never says anything. I’ve heard him speak to the three of us, usually when he is knocking Dinobot back into his place. Shad never speaks to any one else. He uses Starsweeper, and sometimes me, to cut the deals and be the mouth piece for the group. Not even Starsweeper knows his entire history. He was a Decepticon in the Third Great War. There was some kind of accident, and when he was upgraded to a Predacon, Shadow Killer was literally born. His old personality and mind and body was wiped clean, and he came out fresh and deadly. He came out a serial killer, and stalked the streets of Cybertron before he put his skills to use and found us. The scars still remain to this day, physically noticeable on his exposed side. Starsweeper tells me he suffers from nightmares in her arms. You wouldn’t know that to look at him though. 90% of the beings in the universe only see him just before they die. Weapons and Abilities: Shad wields twin blades on unknown origin. He is fast and deadly. His skills with the blades are unmatched. I’ve seen him slice through opponents three times his size and keep on running, never braking stride. In wolf mode, he has an active cammo field, though I doubt he needs it. He can sneak up behind you and tear your spine out before you realize what’s happened. Weaknesses: The physical trauma of whatever Shadow Killer went through during the upgrade is still visible. His side is still torn open, his robot inner workings exposed. This is his weak spot, if you can get to it. He also has no internal healing factor, and every time he is damaged, Starsweeper and I must weld him back together and rewire him. This takes it’s toll on his spark. I seriously doubt that he will live long in this line of work. Not many do actually. He also has a deep loathing for Dinobot and the two are constantly fighting. He is also deeply devoted to his lover, Starsweeper. If anything should happen to her, Shad’ probably go berserk. The first kitbash I ever did. I had some art somewehere, but I can't find it. QUOTE Name: Dinobot Faction: Predacon Function: Bounty Hunter Motto: “Through revenge, there is redemption” [Pulled from the Datatracks of Hydrosting, Mechanical officer of the Sidewinder] Bio: I know what you’re thinking. “But Dinobot’s dead!” Evidently not. Apparently Dinobot, the clone, our Dinobot, had the personality of the first Dinobot, from the Beast Wars, loaded into his head. This gave Dinobot I a chance to take over or ‘posses’ Dinobot II’s body. Dinobot II forced I into remission at the back of his mind. But when Depth Charge Killed Rampage, Dinobot II’s spark brother, Dinobot I took the moment of weakness to take control and stop Megatron from destroying the Ark. When the Nemesis exploded and crashed, Dinobot I’s ‘ghost’ apparently left Dinobot II’s body and joined the matrix. Got that? It took me about three months to figure that out. All I know is what happened on a paid job to gather Waspinator from prehistoric Earth. We discovered Dinobot’s charred and mangled body in the explosion crater where the Nemesis crashed into a mountain range. His spark was slowly knitting his body back together, but it was almost out of energy and he was finally dying. Starsweeper and I took him to the Sidewinder where the CR Chamber made short work of healing him. We couldn’t figure out what to do with him, so he joined our team. Weapons and Abilities: Dinobot makes a good hit man. He’s quick and deadly, but not as stealthy as Shadow Killer. He has two extendable talons that are sharpened down to a molecule. His laser eye can fire wide bursts for explosions, or a narrow beam for cutting. His Transmetal II spark gives him healing abilities so he is almost unstoppable. Weaknesses: Dinobot shares in a mutual hate for Shadow Killer. It must be the alpha male thing or something. Megatron programmed him to be subservient, but his wiring could have easily gotten mangled in the explosion, so who knows what kind of personality quarks and problems he has. Dinobot also harbors a secret crush on Starsweeper, which he is sometimes not to subtle at hiding. This only adds more friction between him and Shad. There’s a huge fight coming for those two. I only hope I’m not in the way when it happens. One of them probably won’t survive. Yep, I brought him back to life, he's mine! (IMG:http://www.allspark.com/forums/style_emoticons/default/icon-arcee.gif) (IMG:http://i2.photobucket.com/albums/y41/TwistedMetal/Dinobot%20II/dino_tm02.jpg) http://s2.photobucket.com/albums/y41/Twist...l/Dinobot%20II/ -------------------- I had a better signature... then it ran away.
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#87
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![]() A walking contradiction with sharp teeth Group: Citizen Posts: 538 Joined: 2-March 04 From: Fort Hood, Texas Member No.: 4,339 Faction: Free Agent |
Name: dieAutobot
Faction: Free Agent Vehicle Mode: M1A2 Tank and Winged Unicorn Primary Function: Frontline Shocktrooper Personal Quote: The word you're looking for is "Unstoppable". A young protoform named Bytz quickly rose through the Autobot ranks due to a mysterious and unique programming glitch. Bytz can force any robot within range to target and fire at him involuntarily. The Autobot army saw his usefulness as a decoy and built him a powerful new body. He was renamed dieAutobot, mocking the screams of Decepticons unable to stop attacking him. Using his unique power, he was always the first bot on and off the battlefield, amassing fame and fortune over many cycles as a successful and skilled warrior. But unknown to anyone, dieAutobot began developing severe anti-social behavior and paranoia. Because his power affected any robot, even his own forces sometimes uncontrollably fired at him. This lead him to fight on the battlefield miles away from his own troops, even furthering his paranoia. Then, during a large Decepticon offensive, he was alone and found himself surrounded. Near death, he battled his way through squadrons of Decepticons back to friendly forces. dieAutobot watched in awe as his power caused the Autobots to fire a full battery towards him. An entire section of Cybertron was decimated, seemingly destroying the autobot champion. dieAutobot survived and created a better body. His mental state in chaos with feelings of betrayal, he left Cybertron in solitude. He gave up on the civil war and traveled the cosmos as a bounty hunter. He just recently reunited with the Autobots, requesting his help to destroy a new Decepticon superweapon called Shreddedroar. Since dieAutobot no longer trusted anyone, he was given a third transformation to assist in his mission. Abilities: dieAutobot has the power to force any robot to target him and attack, only stopping until they are out of energy, ammo, or he relinquishes his control. His control of this power is weak and he cannot direct this power to one robot. It is an area affect which range has so far not been measured. In tank mode, he fires laser shell ammo. As a unicorn, he is more agile and faster than his other modes using his wings to fly. To compensate for the multitude of attacks, dieAutobot's body is almost invulnerable, comprised of a layered armor alloy. In robot mode, his forearms house cannons that he rarely uses. Weakness: dieAutobot trusts no one and is mentally unstable. His anti-social behavior alienates any allies he might have. His heavy armor makes quick movements difficult and decreases his speed and reaction time. "Almost invulnerable" isn't the same as invulnerable. dieAutobot's body has limits, which he sometimes forgets. When injured, his control over his power is gone, forcing all firepower to focus on him. (IMG:http://img.photobucket.com/albums/v422/dieautobot/dieautobot2006sn3.jpg) credit where credit is due. lines by me, colors by solfire This post has been edited by dieautobot: Aug 21 2006, 09:52 PM -------------------- ![]() Slag Eater and Fifth Element.... |
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#88
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Sappin Ya Sentry Since 2006! Group: MORON Posts: 0 Joined: 17-July 06 From: Destin, Florida Member No.: 8,503 Faction: Decepticon |
Cyberblast Prime
Firepower: 10 Charisma: 10 Skill: 10 Strength: 10 Endurance: 10 Armorpower: 10 Speed: 10 Defense: 10 Courage: 10 Rank: 10 Series: G1, G2, Beast Wars (known as Cyberblast Primal) Beast wars 2, Beast Neo, Beast Machines, RID, Transtech, Armada, War Within, Energon, Alternators, Cybertron... Just about every single series there is. Alt mode: Mclaren F1 LM Beast mode (in the "Beast years") : Lion Allegance: Autobot Sub-group: Second in Command Bio: Cyberblast Prime is just your normal kind of Autobot who just wants to be a part of the team. It is rumored that he has a super mode and when combined with Sentinal Prime, Cannot be destroyed by even Unicron! Abilities: He has the ability to warp across the battlefield. His top speed is the speed of light. Earth Cyber Key can unlock hidden Null rays. Weaknesses: nothing Brains: A whole lot -------------------- ![]() QUOTE(Destron D-69 @ Aug 27 2010, 04:55 PM) [snapback]1622665[/snapback] "Sorry Mr. Smitty, tech support also has no idea how to respond to GOTU's Avatar." |
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#89
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![]() I Will Eat Your Planet! Group: Citizen Posts: 6,063 Joined: 17-September 03 From: Canada Member No.: 3,576 Faction: Cannonball's Pirate Crew |
Get comfy, it poored out of me until I actually said to myself "Stop, it's long enough"
Name: Sparkbringer/The Dark One Faction: Maximal Alt Mode: Jet/The Beast Function: Scientist and Historian/Cannibal Stats: Strength - 7 Intelligence - 9 Speed - 8 Endurance - 9 Rank - 6 Courage - 8 Firepower - 3 Skill - 7 Bio: Professor Sparkbringer is a historian turned scientist. He worked on creating new sparks for protoforms, while in his spare time tried toyed with the idea of immortality and history (he secretly wished to see the end of the universe). When researching the Decepticon Starscream, he believed that he had discovered the key to making another immortal spark. He went to the Maximal Council with his findings, and intrigued with his finding, sent him to Colony Omicron to see if his finding proved correct. His research as actually just scraps of information and some speculation. After a period of time, and several failures, he eventually created a spark, but this spark lasted only a few moments before fading away to nothingless. These few moments gathered just enough info to fill in several missing gaps. Encouraged by this, he tried again and this time made a new spark. This new spark did not go out as the first one did, was implanted into a body, and was eventually subjugated to several tests to see if it was truly imortal. It was exposed to radiation, energy blasts, and finally, raw energon. The raw energon severaly weakened the spark, and before anyone could do anything, also extingwished. This spark also gave a new wave of information, and Sparkbringer tried again, creating three different sparks, each slightly different then the spark that came before it and of eachother. He placed each spark into a protorform, and named them X, Y, and Z. He proformed the same experiments on these that he did on the previous spark, and found that these three stood up the the raw energon with out a signifigant decrease in power (but still somewhat drained). He then cut a small piece of each spark, and grafted them to his own, making him immortal, like the previous spark, but different then the three new ones. He then went to rest for a few cycles. He awoke later to alarms, and himself covered in mech-fluid. Knowing he must of done something, and that he is now dangerous, he released X, Y, and Z to distract the security teams on the base, not knowing of what this would do, and escaped in a shuttle. He killed the engines after a megacycle, close to an asteriod field, and put himself into stasis lock. After an unknown amount of time, miners discovered his ship, noticed that it was from Colony Omicron, opened it, and revived Sparkbringer. Sparkbringer lied and told them he was leaving for a report to the Maximal Council when he faced a computer failure. They then imformed him of what happened at Colony Omicron. He was shocked and asked to be allowed to rest for a while. After he awoke, he noticed what appeared to be claw marks on the inside of his door. When he put his hand to them to examine them closer, he noticed mech-fluid on his hands. Alarms went off, and he heard the voice of the captain saying that the ship was being locked down. Sparkbringer shrunk in fear of what he must have done. He cleaned his body as best as he could, and just at that moment, a security guard walked in. He was escorted to the bridge, and there the captain told him about a dead miner found in the lower decks, his body ripped open, and his energon reserves drained dry. Using the datatracks from the dead miner, the attacker was shown. Only one clear image was shown, a batlike robot. Sparkbringer was at first confused that he was not the attacker, only then to see some small details caught his eyes, and then it dawned on him that he was the beast. He talked to the captain in private, hoping to make him understand, but instead the captain attacked him, and stabbed Sparkbringer with his mining blade. The wound should have been fatal, and he even fell to the floor, but soon felt his wound healing, and his body changing. He had changed only slightly to the beast, and had a hunger for energon. Realizing that the captain was the closest source of energon, he jumped him and bit him, targeting a main energon line in his neck, until the captain was to weak to fight. Sparkbringer pulled off the chest chasis of the captain, and drained all of his energon reserves. This caused Sparkbringer to change back to normal, but also full memories of all of his previous beastly experiances, and the fact that he was now, possibly immortal. What also surfaced was a hunger for energon. He walked out of the room, and told the crew that the captain asked not to be disturbed. He asked the guard to show him where the dead miner was found, and he took Sparkbringer to the ships energon reserves. He suddenly killed the guard, finding that his hand had become clawed. He turned to the the energon tanks, took a sip, and spat it out in disgust. He then turned to the second killed guard, ripped him open, and feasted apon his energon. He then concentrated, and turned into the beast, and feasted on the rest of the crew. He then turned the ship to Cybertron, and began to clear all the corpses off the ship. He arrived on Cybertron, saying he found the ship abandoned. After several interviews about the ship and his crew, he denying everything, they released him. He went to the Maximal council, and lied again, saying he knew nothing of these events. He bluffed and said to look at his data tracks to see if there could be any useful information to help solve these crimes. They declined. After some time he went back to his studies, trying to understand what he has become, but feeling no remorse. He found that he could no longer recharge on regular energon, and it had to be processed by another bot before he could use it to power him. He would go out when the city was quiet, and feast on any unfortunate predacon or maximal that he found. Bots would whisper about a creature that was hunting them, and that one of the murderes of Omnicron was amond them. No one suspected Sparkbringer, and that was how he liked it. Weapons and Abilities: As a scientist, Sparkbringer has little in the way of weapons. He has a laser scaple stored in each fore arm, and a small beam blade attached to his side. He developed a radiation shield that also deflects intense heat, lasers, plasma, and light (to the point of near invisibility) that can attach and detach at will. This shield can also be used to fly and become his wings in jet mode. Sparkbringer is an accomplished scientist, and historian. He is a near immortal, and is somewhat stronger and faster with his new spark. When he turns to the beast (be it at will, or during extreme emotions) he is stronger, faster, and has claws on his hands. He does not need his shield to fly in this mode, and his arms become wing-like. Weaknesses: He must feed on energon from another bot to recharge. When he is emotional, he may find himself unintentionally turning into the beast. As the beast, he cannot transform, and is stuck in the bat like form until he returns to his normal self. If he found out to be the beast, he will face a possible death scentence for all the death he has caused. This post has been edited by UnicronusPrime: Jul 29 2006, 11:52 PM -------------------- |
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#90
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Sappin Ya Sentry Since 2006! Group: MORON Posts: 0 Joined: 17-July 06 From: Destin, Florida Member No.: 8,503 Faction: Decepticon |
(IMG:http://i69.photobucket.com/albums/i42/Cybertron2006/CYBERBLASTPRIME.jpg)
Stats: 100% complete Alleigance: Autobot Sub-group: Fembot weapon: Fusion Cannon combines with Sentinal Prime, Optimus Prime, Rodimus Prime, Meverix Prime and Guardian Prime to create Ultimus Prime This post has been edited by God of the Universe: Aug 1 2006, 09:14 AM -------------------- ![]() QUOTE(Destron D-69 @ Aug 27 2010, 04:55 PM) [snapback]1622665[/snapback] "Sorry Mr. Smitty, tech support also has no idea how to respond to GOTU's Avatar." |
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#91
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![]() Stone by Day, Friendship by Night ![]() Group: Supporter Posts: 8,459 Joined: 15-July 02 From: North Georgia Member No.: 1,219 Faction: Vehicon |
Well, I'll put this here as a place holder while I'm still working.
Name: Slipstream Faction: Various, mainly Autobot Alt Mode(s) Mainly a Hoverjet/Monocycle Triplechanger, plus Solar Sailer, Great Horned Owl, and others. Bio and Other info coming tommorrow night when I fix it up a bit. And her eare some initial pic of the Transtech/Beast Machines version -------------------- Clearing out some old TFs and Mugenbine in my BST Thread. You know you want some of these.
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#92
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![]() Grand Duke of Distraction Group: Citizen Posts: 5,848 Joined: 6-March 05 From: Michigan Member No.: 6,149 Faction: Predacon |
QUOTE Name: B-Bird Faction: Maximal Function: Recon Motto: “Awww! That’s no fun!” Bio: B-Bird is eternally happy. He is naive and blissfully ignorant, but always friendly. At the beginning of the Beast Wars, his stasis pod crashed into a tree, east of where the Ark crashed years before. He came online, but the crashed ruined his dictatrix. The first animal his pod scanned was that of an Eastern Blue Bird, who’s tree he had crash landed on. Much like the Predacon Inferno before him, B-Bird, for all intents and purposes, thought he was a real blue bird. He was found by Tigatron and Airrazor as they traveled the planet, and even saved their lives when it most counted. While he doesn’t remember anything from before, B-Bird remembers what it means to be a Maximal and remains ever true. Weapons and Abilities: B-Bird is lightly armed. He wields a needle gun, but his weapon of choice is his light weight sword. His speed is fast in both robot and beast mode, and can beat most non-jet powered Predacons with a little effort. He is not a good fighter, or a flier, or a strategist, but he blends in perfectly and performs perfect recon. Weaknesses: B-Bird is always out gunned and out manned. His strength is on par with a small femmebot, which often bring jokes down upon him from his friends. He is eternally naive and happy, and this is easily played upon by those of higher intelligence that would wish him or other Maximals ill will. If any one wants to do the art, just LMK. I am more then willing. QUOTE Name: B-Bird Faction: Maximal Function: Renegade Motto: “You see me, but it’s too late.” Bio: A totally three hundred and sixty degree turn around, B-Bird is dark and moody and deadly. When the Maximals retuned to Cybertron to find themselves on the run, B-Bird got separated from the others. With Megatron’s virus killing him and Vehicons on his tail, he began a life of pain and anguish. Trapped in beast mode, the only way to save his life was to wire Vehicon pieces onto himself. This personal and lonely war stripped away his innocence. When Optimus Primal found and reformatted him, the damage was already done. B-Bird was dark and brooding, a hateful teenager on a rampage with a vendetta. He now kills Vehicons not for his life, but because he loves to inflect pain. He no longer speaks to any of his former comrades, with the exception of Silverbolt. The two bitter bots find solace in their shared hate for Megatron and all that he stand for. Weapons and Abilities: B-Bird wields twin blades forged from the bodies of his kills. They can be connected to form a deadly bladed boomerang. His Vehicon armor he used to stay alive was reformatted with he, and he shares its abilities still. His armor colors remain, and he has the best scanning equipment of all the Maximals. Able to see in several different spectrums, this makes him a deadly hunter to be feared. Weaknesses: B-Bird is often blinded for his hatred and takes un-necessary risks just to kill Vehicons. He still possesses sub-average strength, but it is compensated for with his speed and skills. That means nothing however if you can’t keep a cool head. PM me for designs, as he has a third mode not shown. Those are some stunning colourschemes -------------------- |
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#93
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![]() Let's bake some cookies for the Dinobots! Group: Citizen Posts: 723 Joined: 15-May 05 From: South Australia Member No.: 6,516 |
(IMG:http://img138.imageshack.us/img138/4135/crayolaprimeos9.jpg)
Lines and colours by me. I drew him that way on purpose. Crayola Prime Faction: Crayolabot Function: Artist Motto: "Hey, i drew a flower!" Bio: Crayola Prime, the leader of the Crayolabots, believes in truth, justice, and not using too much yellow. he uses the powers of his crayons to battle the evil Crayolacons, and their leader, Megacrayon, after crashing their ship on Earth, because Prime was too busy drawing a birdy to pilot it. Weapons/Abilities: Crayola Prime wield his super black crayon at all times. He can draw pictures with it in the air, and they will materialise as real objects, making him a force to be reckoned with. The evil Megacrayon has stolen this technology, and weilds a giant crayon on his arm. His distinctive white stripe on his cab dissappers in vehicle mode, to help disguise himself as a generic truck. Weaknesses: Crayola Prime is often described as 'too loyal, and too cautious' by his fellow Crayolabots, who often TP his living quarters. He is also emotionally attached to a sculpture of himself he recieved on his 20th birthday, which he refers to as 'an artistic masterpiece. Prime is also bad at keeping secrets. If a Crayolacon was to find his diary, they would uncover all the Crayolabot secrets, and some pictures of bunnies. Letter to the Allspark: (IMG:http://img157.imageshack.us/img157/6936/crayolalettertde8.gif) This post has been edited by BotCon Exclusive BeastWarrior: Oct 16 2006, 05:55 AM |
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#94
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![]() Space T. rex Group: Retired Staff Posts: 29,921 Joined: 20-December 01 Member No.: 34 Faction: Maximal |
You, sir, are some kind of genius.
-------------------- Rawr!
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#95
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![]() A singing fool Group: Citizen Posts: 4,799 Joined: 20-March 02 From: Long Pond Pa Member No.: 715 Faction: Free Agent |
[quintesson] I believe this calls for a quiet chuckle [/quintesson]
[quintesson2] yes let us...... Chuckle [/quintesson2] -------------------- For Bella Rose Fraizer-Grant Sept 8, 2011 to Nov 26th 2011... Pop-pop will always love you!!!!
Rastelli Direct 2.0 Afflilate link. http://www.rastellidirect.com/7208 |
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#96
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![]() DEAL WITH IT Group: Citizen Posts: 2,510 Joined: 3-February 05 Member No.: 5,930 Faction: Decepticon |
Name: Splitshift
Faction: Unaffiliated Function: Courier/Opportunist Rank: 0 Motto: "Second place? That's just the first to lose." Profile: A former champion of the Cybertronian racing circuit, Splitshift's fortune took a turn for the worst when the planet was engulfed in war. He now makes a living acting as a high-speed courier or by selling golden-age artifacts uncovered in forgotten caches, but still yearns for the opulent lifestyle he used to enjoy. Seeing both sides as equally foolish - Decepticons for their complete ruthlessness and Autobots for what he sees as foolish idealism - Splitshift will take jobs from anyone prepared to pay for the fastest (and most discrete) courier service on Cybertron. In his lightly armored Anti-Grav Racer mode, Splitshift can reach speeds of up to mach 1 and generate blasts of electromagnetic energy capable of overloading a target's systems, causing paralysis or even neural damage. In robot mode, Splitshift is a self assured, cocky individual with a taste for adventure - confident that his speed, agility, and multi-ammo Turbo Pistols will get him out of any dangerous situation that may arise. Skills: High Speed Manuevers, Beating The Odds, Scavenging, Bargaining, jury-rigging his own systems. Weaponry: In racer mode, an electronmagnetic pulse generator mounted on his undercarriage allows him to fire blasts of energy either forwards or backwards. While the blasts are non-lethal, they are enough to temporarily overload most systems, a fact that often allows Splitshift a quick getaway while his attacker lies incapacitated and twitching on the ground. In robot mode, he weilds two custom pistols, capable of firing a number of different ammunition types - "normal" laser, cutting-beam, incindary shells and electro-pulse (a weaker version of his vehicle mode weapon) can be switched between by means of dials on the hilts. Though effective, the guns have a tendancy to jam if fired on full-auto mode for longer than a few seconds at a time. Weaknesses: Lightly armed and armoured, Splitshift won't last long in a standup firefight, even with his incredible speed and agility. He's also prone to being manipulated by those willing to plays to his ego, and his tendancy to rush into situations at high speeds without assessing them first often lands him in hot water. His unaffiliation with either side, coupled with his fuel-hungry systems mean that he is often low on energy. (IMG:http://i48.photobucket.com/albums/f216/IMVU_Kursk/splitshift_small.jpg) Closeup on alt mode: (IMG:http://i48.photobucket.com/albums/f216/IMVU_Kursk/shift_temp2.jpg) This post has been edited by Fulcrum: Sep 8 2006, 11:05 AM -------------------- QUOTE("X-BoB58") I'm gonna go off on a limb and say Shipwreck is the most dangerous man on the GIJoe team, what with the constant-threat to the sacred and holy institution of red-blooded American marriage he and his kind represent. |
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#97
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![]() In whatever heinous realm that it squats... Group: Citizen Posts: 5,916 Joined: 24-January 04 Member No.: 4,024 Faction: Unicron's Spawn |
Name: Milestone
"Don't trust me any more than I'd trust myself." Headmaster Partner: Mylian Allegiance: Faction switcher. Specialty: Headmaster Interdimensional Reconnaisance and Tactical Strike STR: 6 INT: variable SPD: 8 END: 5 RNK: 3 CRG: variable FPW: 5 SKL: variable Description: A young Autobot whose inquisitive and adventurous nature prompts him to seek missions of scientific or exploratory nature. In the past he has volunteered as a test subject for various systems, but most significantly for the Headmaster program. He is binary-bonded to the Nebulan inventor Mylian, who had an unexpected reaction to the Headmaster conversion process resulting in a six-way personality fracture. The personality shifts can happen randomly, but are usually caused by certain situations or triggers which bring them out. None of the personalities are inherently good or evil, but some of them cooperate more easily with Autobot ideals than others. Mylian feels the Autobots are responsible for his mental condition as a side-effect of the bonding process. Sometimes he works with them to find a way to repair the damage, but at other times seeks vengeance against them. When bonded together in robot mode, Milestone can often exert a degree of control over his partner's personality shifts, and most of the time his partner's personality only makes up part of the bonded individual. But sometimes one of Mylian's more negative personalities can gain dominance, and he has modified his Headmaster protocols to be able to gain full control of the shared body in his less stable periods. Attempts by Autobot medical personnel to remove this modification without injuring either partner have so far been unsucessful. Many Autobots find it hard to trust his unpredictable nature, and when the more dangerous sides of his partner affect him Autobot security is often forced to lock him up. On the few occasions during which he escapes, he works for the Decepticons who grudgingly accept his unpredictability as the price of his skills. Milestone has a changeable face which shifts depending on the current personality of his Nebulan partner. In spacecraft mode, he is capable of warping space to traverse interstellar distances. In two-wheeler mode, his all-terrain tires allow him to go offroad and can even grip vertical surfaces. As a result of his experimental volunteering he is able to shape Energon into an all-purpose multifunction melee weapon. In all modes, he is equipped with thermo-optic camouflage panels and sensor jamming equipment that give him stealth capabilities. When Mylian overrides Milestone and takes control, he doesn't have access to the adaptive suroutines that control the optical camouflage, so the camouflage system reacts to him only on a subconscious level. However, he is able to overcharge the Energon weapon in a way that Milestone can't, and fire pure Energon in a limited number of destructive blasts. (IMG:http://levingnetworks.servehttp.com/candc/mylian/images/milebot.jpg) (IMG:http://levingnetworks.servehttp.com/candc/mylian/images/milevehicle.jpg) (IMG:http://levingnetworks.servehttp.com/candc/mylian/images/milemarkings.jpg) (description of the faces and personalities) Eyes uncovered, half faceplate: The hero type. Rescuer, combat medic, etc. Will take great risks for others. Eyes uncovered, full faceplate: Silent martial-arts type, but only acts when it is necessary. Eyes covered, full faceplate: Contemplative, deep thinker. Computron type, mad scientist. Good with repairs, but is likely to make untested modifications. Eyes covered, no faceplate: Stealthy, deceitful. Prefers firearms to melee weapons, makes plans against everyone including his partner and other personalities, "just in case." Eyes covered, half faceplate: Raging berserker, violent but easy to outsmart. Eyes uncovered, no faceplate: Completely apathetic, mostly unresponsive to everything. (diagram/chart of the storage battery capacity)
Storage Battery Capacity: |-----|-----|-----|-----|-----|-----| Weapons - last for ten minutes out of his hand, a weapon can be reconsumed to replenish the energy used to make it, but if weapon is lost or disintegrates, the energy cannot be recovered and must be recharged Large Weapon: Spear, Staff, Broadsword, etc. ~or~ Zipline |-----|-----|-----|-----|-----|-----| Medium Weapon: Short Sword, Club, Nunchaku, etc. |-----|-----|-----| Field of Explosive Caltrops: Can be thrown in enemies' path or thrown at enemy, cannot be recovered. Weaker explosion than energy blasts, but produces light energy that can overload optics. |-----|-----| Small Weapon: Dagger, etc. |-----| Blasts - energy used cannot be recovered Small Blast: non-lethal, capable of knocking out a Transformer |-----| Large Blast: capable of destroying a Transformer. |-----|-----|-----|-----|-----|-----| This post has been edited by PlutoniumBoss: Oct 24 2006, 11:26 PM -------------------- --------------------
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#98
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![]() Group: Citizen Posts: 117 Joined: 11-January 06 Member No.: 7,769 |
(IMG:http://i5.photobucket.com/albums/y197/IronBahamut/daggerjaw.jpg) i
image by Cyclonus at TFArchive.org http://www.allspark.com/forums/index.php?a...ost&id=7427 Name: Daggerjaw Primary function: Autobot tracker and stealth fighter Alt mode: Smilodon(saber tooth) Weapons: 1x Double bladed Axe(made of basic cybertronian metal, however the molecules have become so concentrated it has become almost indestructible. Now, arguabley the most powerful hand to hand weapon in Cybertronian history) 2x Wrist guns(50 shots, each wrist) Voice Actor: David Kaye(Using voice for Sesshomaru-InuYasha, and Noble-Beast Machines All I want is a past, so that I might realize my future Known History: Daggerjaw first appeared in Cyberton City(formerly Autobot City), four months prior to the collapse of the peace. He had arrived in poor condition, low on energon and badly damaged. He was first sighted approaching the gate of the city in beast mode. The guards went to question him. At their approach, he transformed to robot mode, opened his mouth to speak to them and collpased. He was brought into the city where a technician named Backstop spent the next week repairing him. During the week, an attempt was made to find out who he was, his physical form scanned into the computer. His schematic came up, along with a file named ''Project Daggerjaw''. The file identified him as Daggerjaw, an autobot soldier who had been stationed on earth for the last 30 years before the truce. However there was no more information. No record of missions he went on, no character evaluation, nothing. An attempt was made to find anyone, either autobot or decepticon, who had known him. However none could be found, anywhere. It was decided to ask him when he was repaired. After a week of being worked on by Backstop, Daggerjaw was reactivated. The first thing he said was ''who am I''. Backstop informed everyone that his memory engrams had been fractured so badly, that he was unable to remember anythingfrom before his arrival in the city. Backstop sugested his memory had been altered, but was unsure wether it had been by accident or design. Daggerjaw was confined to the medical bay were he was observed by Backstop. Daggerjaw was very quiet and withdrawn at first, however after a few weeks around the energetic and cheerful Backstop, his own personality was revealed. He was a slightly broody individual, with a rather melancholy exterior. However he possesed a rather strong, and at times cutting, sense of humour. He proved to be friendly, although only someone who took the time to know him ever really got to see the real him. After his first month in the city, he was allowed his freedom, and thanks to his new friend Backstop, more fully came out of his shell, becoming a rather open individual, although there was still alot he kept back from most. In combat training, he showed rather average shooting skills, however he proved a rather talented close combat fighter, pompting Backstop to build him his Energon Axe. However, once he trained in beast mode, he was shown to be a savage fighter, not fast, but possesing a great deal of strength. After 3 and a half months on earth, there was still no evidence of his life before his appearance. Backstop, who had made a promise to help him in anyway he could, managed to convince his superiors to allow them to travel to Cybertron and make an attempt to find out his history. They arrived during the 10th anniversary celebrations of the truce. Daggerjaw was hopeful, in the celebratory spirit which surrounded the planet. Sadly, it was not to be. When the truce was shattered, Daggerjaw and Backstop were caught up in it all. Not long after the attack on Iacon, they was found by Svaat and a reconassance team. The two rather banged up bots were brought back to he temporary autobot base Daggerjaw would spend the next few days recovering, and becoming accustomed to the bots he was now lodging with. *Present Day*Daggerjaw is at the autobots temporary base of operations, hoping for a chance to help the cybertronians who had rescued him, first on earth, and now on cybertron. Profile: Daggerjaw is a slightly melancholy individual. At least thats the impression he gives. He is actually rather humourous in a rather quiet way. Daggerjaw is a close combat specialist, who now wants to help those who saved his life. Since Daggerjaw has no memory of the 10 year peace, he felt rather unnerved by the entire situation. He is a combat bot, with no memory of any of the events in his life, but his CPU hasn't had time to adjust to the peace. In a way, he feels more comfortable in the current situation. While he may come across as fairly sure of himself at times, beneath it all, he is a rather confused and sad bot, who is searching for some semblance of his past. It has caused him to seem rather aloof and cold to strangers. This means he often wanders off in search of soitude, Backstop the only one who seems to get through. He is rather thankful for the bestial instincts he posses, because they allow him to withdraw behind him if it all gets too much for him. While Daggerjaw is a calm person, over the previous four months, there have been flashes of a fierce temper beneath the surface Abilities: In beast mode he has extremely good hearing, which also allows him to recieve radio signals before most mechs. While he is a capable fighter in robot mode, it is his beast mode that makes the best weapon, being both powerful and durable. What he lacks in speed he makes up for with brute force. Recently he has uncovered a mysterious ability. Twice, when badly injured his body has somehow healed its self. How and why is unkown. However he has no control of when it happens, and it ma not happen under every situation he needs it to. Weakness:He makes a scarifice in speed. His beast mode is a power form which cannot handle high speed or agility. His greatest weakness is the fact that he can often let his instincts takeover in a fight, which often causes him to become distracted from the more important tasks. He also has a problem following orders. If he's told to do it, he'll do it but he will porbably do it his way, not how he was told to. When his special bility takes affect he is temporarily weakened, often collapsing. IF the effect kicks in during a fight, it leaves him extremely vunerable. The fact he can't control it means that it may kick in when he is unprepared, or it may fail to work when he needs it the most Stats: Speed-4 Strength-10 Intelligence-8 Agility-3 Endurance-9 Courage-9 Firepower-6 Accuracy-5 Hand to Hand-9 Technical skill-7 Name: Drakan Faction: Maximal Primary Function: Maximal Heavy Hitter Beast Mode: Black Dragon "A good strategy is the cornerstone of battle. Personally, I prefer to burn them all to the ground" Stats: Strength-10 Speed-4 Intelligence-7 Accuracy-7 Agility-4 Endurance-8 Firepower-(10beast/8robot) Hand to hand-8 Technical skill-4 Courage-8 Profile: Originally an autobot named Daggerjaw, when he was reformatted into a maximal, Drakan chose to finally leave his past behind him. Therefore he chose a new identity and tried to blend into the background. Unfortunatly, the Beast Wars as they were called brought him out of retirement. He was assigned to the curent maximal team, and is in no way happy with who was put in charge, having met Svaat during the great war. He is trying his best to deal with the situation, however, its well known tha he protested his placement. However, its suspected he may have been placed in the team because he is the most open in voicing his distrust. Its possible he's there to keep an eye on the wolf. Whether or not this is true, Drakan is not happy about it. His beast mode is unusual as no one is entirely sure where he got it. He's certainly not telling. Drakan is a great admirer of the former predacon Dinobot, snd deeply regrets never having had a chance to meet him before he was killed by the renegade predacons on earth History: Daggerjaw was an incredibly experienced warrior, having been in service for at least as long as the legendary Optimus Prime. However, 30 years before the great war reignited, Daggerjaw was captured after a distressing incident involving an attack and the death of a human woman. Humans who distrusted the transformers used him as a test subject. However he eventually escaped, with no memory of his life. Thus, more thn once he was viewed by many, especially Svaat, as a 'green' warrior. As time progressed the truth was revealed and he had to deal with the return of his memory, after a distressing incident. Survivng the war, the Convoy Council wanted him to head the military aspects of their assembly. However, after his traumatic reformatting, in which yet anoher unknown modification activated, he blankly refused, leaving to find a home in an isolated section of the city, becoming Drakan. He was feared by many, and was trying to deal with severe guilt when he was 'recruited' by the Convoy Council. Now his only concern is ensuring they avoid another war. And no threat from either Svaat, the Council or any predacon will stop him from doing WHATEVER it takes to ensure hat what he saw never happens again. He is also perpetually ready for Svaat to turn on them, completly unconvinced anything he's involved in can ever lead to anything good. Strengths: In beast mode Drakan towers over the other maximals. This has given him tremendous strength. Physically, he is most likely the most powerful maximal alive. And of course, being able to breath fire is always a plus. He is an extremely experienced fighter, especially in close quarters battle. In robot mode, he can use his wings as sheilds. Weakness: Again, Drakan has gained power but sacrificed speed. Not very fast on the ground, he is also not very agile in the air. Also, he retains his feral tendancies, but his sheer strengh now makes it more dangerous then ever Weapons: Basic pulse rifle(20 rounds)(30 back up rounds) Axe-A weapon from when he was an autobot he had reforged after the reformatting. Made of cybertronian steel. However the molecules are co condensed it is arguably the strongest hand to hand weapon known on Cybertron Heavy cannon(10 rounds)-Custom made for this mission, its fire power is close to unmatched Dragon blasts-In beast mode he can breathe fire, and fire a beam of ice. These abilities carry over to robot mode. Special Ability: (can't give to much away or it'll spoil th WZ)Centuries ago Daggerjaw was used as a test specimen by human scientists. Among the various alterations made to him, he was given a remarkable healing ablility, that could completly restore his body, and even repair weaponry. Drakan retains this ability. However, even after all these cenuries he still cannot control it. When the ability kicks in h is momentarily immobilised, and more then once, Daggerjaw was left virtually helpless at the feet of an enemy. Of course, Drakan is so large, he is hardly helpless, but he would still prefer the lose the side effect Effects Of Daggerjaw's capture: 20 years before the great war, Daggerjaw was captured by the Earth resistance Force. Using alien technology, they altered him physically and mentally. As well as the repair system, they added what has become know as the Berserker System. This is a program which can take control of him during a fight. this will cause him to lash out at everyone and everything close to him. The idea was to create a soldier who would end up killing any transformer near them. The program malfunctioned slightly. Instead of completly controlling him, it influences his actions, however, with a great deal of will power he can regain control. It also seems the program is attempting to compensate for it, by creating a second personality. However, at the moment this is just a theory. In order to control it, Drakan can convert to beast mode. It was never expected he would becoma a cyerorganic, and the organic elements give him more contol. Protoform X: Drakan was the key component in the creation of the infamous ProtoformX. The experiments performed on him had an incredible unexpected side effect. Once the human scientists deemed him useless, they attempted to terminate him by piercing his spark with raw energon. The effect was completly unexpected. Several lab technicans were killed in a resulting shockwave, but with the exception of a few minor dents, Daggerjaw remained unharmed(it affectd Rampage because his spark had been split). Maximal scientists, having discovered this, used the records from his reformatting, and the subsequent analysis of his spark, to further reasearch on the Protoform X project, which had ground to a standstill, due to the lack of viable spark data. They even managed to incorporate and advance the healing ability he possesed. However, the feral program was also copied, and in this newly created spark there was no will to combat it. Within a few solar cycles of its creation, the feral program completly inveloped the now immortal spark, creating a destructive, violent and sadistic personality, which possesed an unusual ability, it was able to feed on emotions resonated from sparks. It is unclear whether this was a mutation, or whether Drakan himself has this dubious gift. On hearing of ProtoformX's excape, Drakan managed to put two and two together. He has kept his seeming immortality a secret since the Great War, however he is beginning to feel he has to tell someone. Becasue, he is beginning to suspect the feral program is attempting to do to his spark what it did to Rampage's Just so you know DJ/Drakan are in fact Dion. He was Dion, then rebuilt as Ramshot(cybertronian hover tank), then came to Earth and became Daggerjaw. Neat huh? This post has been edited by GWolf: Aug 19 2008, 02:27 PM -------------------- ![]() |
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#99
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![]() The power of metal, unchained Group: Citizen Posts: 13,582 Joined: 25-January 04 From: South of Heaven, north of Hell Member No.: 4,035 Faction: Unicron's Spawn |
A character originally created for the Praxus RPG...which ended about two weeks after he showed up, so I never got a chance to go into any history or anything for him. Anyway, here's Triad.
Name: Triad Alias: Protoform F Allegiance: Predacon (marginally) Sub Group: Transmythic Alt Mode: Chimera (loosely based on this image) Function: Warrior Quote: "Fight to live, live to fight." [Excerpt from Colony Omicron "Protoform Project" Research Datatrax, Subject: Protoform F] Protoform F was an early expirament in increasing a spark's energy output. One of our researchers hit upon the idea of using multiple sparks in a single body, theorizing that the sparks would react with one another, multiplying their efficiency in a similar manner to the combiners of older eras. Utilizing three sparks of remarkably similar frequency, a trinary core was created and installed into a blank protoform. The expirament was a success; Protoform F possessed exceptional fuel efficiency and regenerative abilities as well as increased tactical abilities. Protoform F was then granted a beast mode to test the reaction between the organic components and his trinary spark. Each of the three sparks, however, attempted to choose its own beast mode. The result was a creature resembling the chimera of Terran mythology. Field testing, unfortnately, proved a disaster; Protoform F (dubbing himself Triad) rebelled, slaughtering his guards and researchers and stealing their ship. Recovered data from the team indicates that while not decidedly unhinged, Protoform F is violently inclined and greatly enjoys battle. Despite these setbacks, Protoform F has been dubbed a success, and insights provided by this expirament will be of great assistance in future research. We have high hopes for our next project; the creation of an indestructible spark. [Datatrax end.] Weapons and Abilities: Triad's trinary spark grants him several paranormal abilities. He has more than ten times the fuel efficiency of a Transformer half his size, and is able to operate at peak efficiency for weeks without needing to refuel. His self-repair functions are greatly increased; anything less than an instantly fatal wound heals rapidly. A severed limb can be regrown in mere moments, faster if the original limb can be used for materials. Even a direct attack on his spark core is not a guaranteed success; damage to one spark is healed by the resonant energies of the other two. In beast form, Triad possesses the natural weapons of his three combined forms; the lion's massive brute force, powerful jaws, and razor-sharp claws; the goat's steel-crushing headbutt and armor piercing horns; and the serpent's venomous bite, which carries a cybervenom potent enough to paralyze even a full-sized Autobot or Decepticon for several breems. In robot mode, Triad can use the serpent tail as a hand-held whip, retaining the use of its venomous bite, although it is slightly less potent without direct access to the main venom generators in the body; he also has the option of leaving it on his back, where it retains its full venomous capability, or using it as a remote unit for scouting or sneak attacks. The lion's head on his chest houses a magnesium-powered flamethrower, which projects green flames hot enough to turn most standard armor alloys into molten slag, even underwater. In both modes, all three beast heads remain aware, making it impossible to sneak up on him. Triad is a highly skilled and adaptable melee combatant with great strength and dexterity. Weaknesses: Triad possesses no long-ranged weaponry, and has poor skills with them. Overuse of his regenerative abilities can drain his energy. Damaging or destroying one of his heads, while not fatal, is debilitating to the others. While not as psychotic as his "siblings", Rampage and Scaleblade, Triad is a combat junkie, and will take any opportunity to battle, regardless of the odds. His habit of talking to himself via his multiple heads in beast mode is known to annoy and irritate comrades. Art by GrungeWerX. (IMG:http://img.photobucket.com/albums/v335/themightymollusk/transformers/Triad.jpg) This post has been edited by TheMightyMollusk: Oct 9 2006, 06:56 PM -------------------- ![]() |
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#100
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![]() hehehe... wut? Group: Retired Staff Posts: 3,634 Joined: 13-January 02 From: Turkey Member No.: 327 Faction: Autobot |
profile updated by ursa magnus. (who freakin' rocks!)
AUTOBOT: Rodeo PRIMARY FUNCTION: Scientist/Hunter "I'd rather be muddin' than in th' lab any ol' day!" BIO: [From the datatracks of Perceptor, Autobot Chief of Science] Rodeo was a former student of mine for most of his life, and a very bright and promising student at that. His early apptitude tests clearly indicated that he was in posession of a remarkable level of intelligence, and given the proper training, discipline, and opportunity, may even surpass my own. Unfortunately, Rodeo also possesses an obsession with a certain form of Terran sub-culture and history native to the southwestern portion of the country known as the United States. It is in this region that a group of humans known as "Cowboys" originated, and Rodeo has unfortunately adopted every facet of his life, from his robot and alternate modes' appearance, to emulating them. He even went so far as to significantly alter his vocal sub-routines to match the nature and pattern of their dialect. [NOTE: This regional dialect also coincidentally matches those native to Cybertron's Tyrestian Region. An odd quirk of universal chance that a world so primitive as Earth should have a dialect that matches that of an alien world light-years away, and so significantly more advanced.] Despite the energy Rodeo expends maintaining this charade, he occasionally slips out of character during moments of intense concentration, and returns to the bright and promising scientist I know him to truly be. However, an awareness of this causes him to instantly return to his state of self-denial, once again choosing life as a "Cybertronian Cowboy" over his true calling. WEAPONS/ABILITIES: Rodeo's inventiveness is highly akin to that of Wheeljack, often causing him to think "outside the box" as they are so fond of saying. His inventions are often...unorthodox, to put it mildly. His method of battlefield testing also points toward the irresponsible nature of his reasoning, choosing instant gratification over controlled research and experimentation. However, one of his more successful inventions is the retractable lasso, which is also his primary weapon of choice. The lasso extends and retracts at will through controlled use of mass-manipulation and solid-form energon construction, and can deliver an intense charge through its length if Rodeo so chooses. He is also armed with what he calls a "Sawed-Off Shotgun", which eh feels the need to proudly display on the...gun rack...of his vehicle mode. The shotgun is in actually a wide-spread energon blaster, able to deliver hundreds of small energon charges to a target, overloading thier system, and forcing them into temporary Stasis Lock. Rodeo's greatest asset remains his intelligence, and while not particularly adept at tactics or strategy, he is a master of on-the-spot improvisation, able to see a way out of virtually any situation. His vehicle mode is a highly adapted off-road Terran truck, with the ability to traverse nearly any kind of terrain with ease. He has also been know to ram opponents in this mode as well. Rodeo also has Night Vision which he primarily uses for when he's hunting Decepticons...or deer. Whichever he's in the mood for. WEAKNESSES: Rodeo is constantly slipping in and out of character...going from "hick" to scientist and back. He perfers not to let others see him as "a nerd", as he so eloquently puts it, but occasionally to explain things and to have others take him seriously, he feels that he must. One benefit of his role-playing is his bravado. INT: 10 CRG: 8 SKL: 9 (inventing, planning, gadgets) SPD: 4 AGL: 5 DXT: 7 FPR: 5 MWP: 5 STR: 7 ARM: 8 (IMG:http://www.studiobam.com/files/rodeodesignsmall.jpg) This post has been edited by Beamer: Oct 5 2006, 08:43 PM |
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